With Blizzcon right around the corner, the Diablo III community is gearing up for what they are hoping is a release of new information, and hopefully a release window. A lot about Diablo III is still unknown, with only vague details given to the community via the offical Battle.net forums. The fifth and final class is yet to be anounced, the 'End Game' content - said to justify the lowered level cap of 60 - hasn't been discussed at all and of course the widespread concern for the general direction of the game has yet to be really addressed in any meaningful way.I myself am a massive Diablo II fan; I still play it to this day. While Torchlight kicked the original Diablo out of the picture entirely, and it's sequel hoping to finally kick Diablo II off of it's throne, Diablo II is still the best Hack 'n Slash money can buy. World of Warcraft used it's item and 'drip feeding' loot system to great effect, and with eight years worth of development time, Diablo III is set to claim Diablo II's title with some innovative gameplay changes. Unlike Blizzard's recent Starcraft II, which changed so little about the game, Diablo III is really changing a lot. Gone is the 'Potion Dependancy' of nearly all Hack 'n Slash titles, and in it's place a new focus on the WoW-esque 'Ability Bar', promising to deliver varied and interesting combat.Is anyone else looking forward to the Diablo III? What annoucements, if any, are you hoping to see arrive out of Blizzcon?Unfortunately, it's difficult to talk about Diablo III without mentioning the shift in tone from the previous games, as the die-hard fans - and they are legion - are rather upset about it. Instead of going into great detail, I'll simply show it in pictures:Diablo IITorchlightDiablo IIIFan Reaction:Note: The bottom of these two is the final art direction for Diablo III.Thoughts?
PC Gaming is a live and well, however it's not headed in a direction that many people enjoy.
Instead of simply buying an AU$100.00 game and enjoying the average 15-20 hours of content, we get an AU$100.00 game with around 8 hours of content, and then we're charged extravagent prices for piece-meal content.Although the additional purchases are optional, it doesn't change the fact that releases today contain less 'game' than they did in previous years.
My biggest remaining concern about D3 is how Blizzard will manipulate their own economy. They've been drooling over the profits reaped by 3rd party sellers for years. While I agree this was the only way they could effectively combat it.......the fact they felt they needed to legitimize it is what concerns me.
My thinking goes like this: if 3rd party sales didn't really hurt the game play, then it's about the money, not the principle. If it's about the money, and not the principle, then Blizzard has no counter motivation not to manipulate their own game for money. Remember, there's no redeeming principle in a game that isn't subject to market forces in their mind. If that's true, then there's no principle to stick to, to stop the market from manipulating the game instead of vicea versa.
I honestly don't trust Blizzard or Kotick to the put the game first anymore. The higher the rates of acceptability among players that the economy has, the fewer reasons Blizzard has to keep it separated from gameplay by meaningful measures. Toward the end of WoW I started to feeling like the whole gear system was so over-glutted with options and gimmies, in an effort to get us to see all the content, that it really stopped motivating me to do shit in game. I'd really hate for Diablo to become like that too, because there's never been enough going on in Diablo without the loot to make it incredibly exciting. Loot is the fulcrum on which most of the game operates and the temptation to screw with that by Blizzard could have some very large ripple effects, both monetarily and how players ultimately feel about their game. To me, Diablo 3 is quickly becoming forgettable as an average gamer's game, and is going on toward notoriety as the premiere online gambling and e-peen extension experience.
Once the arenas in D3 get rolling and the e-sports comes into it...yeah....Diablo 3 is going to become a poster child for "the next revolution." A digital amusement park and casino for adults as the physical Disney (or WoW) is for kids. The price of admission is your box purchase and once you step inside lots of blinking lights tell you THIS could be your chance to make it big! Want spectator sports to bet on? Go to the Arena! Want to win a big cash prize? Participate in the Arena! Want a financial return on your mind numbing obsession to complete Hell level difficulty? Blizzard will turn your digital tokens back into cash for you! (At a reasonable fee, of course.) Are you a Chinese prisoner forced to play Diablo 3 (once you're done in the fields that is) to pay your debt to society? Well tough shit, Huang, you're part of the business now whether you like it or not!
I mean, if this is the future of gaming when you have an internet connection, a whole freaking theme park worth of things to spend your money on AFTER you bought the game.....then people can have the future, I'll be retreating back to a way simpler point of view where games are fucking games and not extensions of the rat race we live in.
I also used to be able to go to a new movie on opening night for $5. Today $5 at a movie theatre MIGHT get you a popcorn, but it sure won't get you in the door.
Games are one of the few areas where in absolute dollars the cost hasn't budged in two decades. In real dollar values games are cheaper then they've ever been, despite development costs going way up. One of the side effects has been shorter games, but that's also because so many people don't finish long games. Would you pay AU$150 if the game still had 20 hours of content? Because that's where inflation should have put the price today.
Third party sales do hurt the game, because they're among the most frequent sources of account hacks and infection. Both of which are bad for the game (and cost companies a fortune in support costs to deal with). Gold buying for example is the primary driver of account hacking in WoW.
Hyperbole much?
No, not much.
When EQ was the hot MMO, accounts were still hacked. Frequently. The existence of a 3rd party market does not "cause" hacks, it's a symptom of them.
Honestly, Blizzards stands to make perhaps millions a month off this. That is their primary motivation, not some white knight desire to save users from themselves. Hacks result because people are stupid and careless in the digital age, not because item sellers crave their pre-gotten items.
I'm generally very against the cash AH for many reasons. However when it comes to Chinese gold/item farmers I consider this to be very bad news for them rather then good. With everyone having the ability to sell items for cash, I anticipate that the influx of items is going to dramatically drive prices down to the point where they just are not worth the effort to sell professionally by even the poorest standards. Even as it stands now, The rate of return for gold selling in WoW is so low to only be worthwhile to someone in a poor country, and that's with the black market nature of the deals dramatically driving the prices up.
Again though this doesn't mean that I'm in favor of this change, in fact I generally hate it. I'd rather let the gold/item seller skeep making their black market deals then have one of the primary forms of getting new equipment be spending a dollar at the AH. I fear that this will have a dramatic impact on the non cash economy of the game. And of course I hate in just on principal.
But at the same time I am curious to see how it will turn out in the long run, and I'm interested enough in Diablo that it won't stop me from buying the game.
Buying gold/items/accounts on a third party market is what causes that market to exist, which is what motivates account hackers.
Oh, so users should just smarten up, eh? Let me know when that line of thinking finally starts working, since it's been a pretty miserable failure for the last 15 years.
Access to private user data is what motivates them; credit cards and passwords to email accounts are just as valuable as login data to their favorite MMO. It reads like you're trying to use hackers as a complete explanation for the rise of the AH in D3 and I think it has less to do with it ultimately than far more likely explanations (money.)
Agreed, so why try and say that's Blizzard's motivation? It ain't even close. They want control of the money, they could care less if they're saving people's accounts.
Well I know in WOW at least there is no way to get someone's credit card or other personal information by hacking their account. That doesn't prevent hacking from being a major problem. Blizzard is actually strongly motivated BY money to stop hackers. It costs them a lot of money to hire the people to address all of the account hacking that is going on and to adjudicate the situation and restore them. They even sell an account authenticator at a financial loss, because they know that if more people use them and don't get hacked it will save them enough money to offset this loss.
The reason prices haven't inflated is because companies are still posting billion dollar profits. They haven't needed to charge more because in ye olde days, games made more per sale than they do now; a game selling a million copies was a massive success. Now, they sell millions of copies - anything less than 10 million copies sold is considered merely "profitable".
Well I don't like DLC either but I don't think it's fair to add the cost of all possible DLC you could evenr buy to the cost of the game to determine it's true cost. I almost never buy DLC and when I do it reminds of why that is. Most DLC is either pointless or poorly made and not up to the quality of the original game. It's just an attempt to milk money out of the franchise.
For the record most of the recent games I've bought have cost somewhere in the $10-$20 range from Steam so it's going to be a hard sell to convince me that the price of games is going up. Obviously the AAA games are pricer, but I'm still paying the same for them as I did years ago.
I havent played D2 for a couple years, but a solution to one of those problems...dont play in public games. Make your own game, use a pword and collect some people to play.
Yeah the infinite Baal runs were kinda ridiculous.
Sentient species taste better...
The current video game market is a wet dream come true for unethical people; make garbage and sell to the masses. Then, make DLC for said garbage and rake in the fucking money!
The topic of PC Gaming being in decline (or not) is all over the net. Has been for years, and continues to be. Talked about by developers and publishers. Debated by gamers and reported by writers. You can even find references in popular entertainment media. It's on the minds of many. In the past I've been doubtful despite reading reports of increased digital sales not matching the decreased retail sales. But for ME, PC Gaming has recently declined to near death. Buggy releases on the rise. Game content increasingly decreasing. New draconian DRM still being implemented despite a vocal outcry! I, as in ME, not you or them or what was once us; now see PC Gaming as being raped and pillaged to it's death. That's how it is for me. If you disagree, more power to you. I'm not speaking for you. I'm speaking for me. PC Gaming is on a steep decline. Hollow broken games, confounded with unacceptable DRM.
I still hold a little hope for Heroes of Might and Magic VI due for release this October. It's a wait and see. But Ubisoft appears to have heard the DRM outcry. Or at least they remove the online requirement for HoM&M6. But according to CelestialHeavens.com, HoM&M6 with be entirely DRM free. In its place is Conflux. Gamers can play the single player campaigns offline. But if they want to play multi-player OR play single player with extras, then they have to sign into Conflux. Once in. the gamer has access to some nifty Skype features, Chat, Profiles, Forums, Hints and all that other social stuff that many people crave. Signing in also grants you bonuses to single player mode. Which I am hesitant towards. How do they balance SP with the Conflux Dynasty bonuses? Does the game become too easy with Conflux, or too hard without? Hows that gonna work?
I like the stated approach that Ubisoft has taken with this game. If you want the social network, you log in. If not, you don't. My only concern is all those bonus features you get for playing through Conflux, Things which affect your heroes strength and weapons etc. Is this gonna be another buy power with real world money kindof thing? Hows the gameplay experience/balance work with bonuses only begotten externally through Conflux (and possibly money)? But I very much like the sign in if you want it, don't if you don't. I'll wait and see what the gamers have to say about it. But this one title is a small glimmer of hope for me. If it takes off (sans the pay for power bit), then maybe PC Gaming might follow a direction I'm willing to go.
steam. This issue is so polarized that it makes people stupid! I've no problem with the Steamworks functionality. Those features aren't real high on my personal priority list, but I absolutely see why some people adore them. I respect these peoples joy! I am seriously happy they have these things! I really am. I don't look down on them for wanting these things. But people attack my opinion as if I make a personal affront to them. Hell, I might enjoy these things as well, if not for the costs. I'm just not willing to pay the costs to access those things. I don't accept being forced to run games through a 3rd party client. I don't accept forced updates. I don't accept what I see as a high probability to be locked out of my game due to some glitch. I don't accept a 3rd party having control over my license to play. And more. What I do_want_is the ability to update at a time of my choosing. And I want to run multiple versions of a game when mods compel me to do so. I want to install the games in the directory of my choice. And when I click "play" I want to go right to the game.... not to some 3rd party watchdog who holds me back for updates and proof of purchase. Or who's had a bad hair day and can't connect to his bosses so he can't let me through the gates.
We'll see how Ubisofts Conflux works out. That to me seems an ideal compromise. Allows people their social networking without forcing it on those who don't. You use it only when, and if, you want it. And more. We'll see.
One more thing.....
Gamers are chicken livered sluts!!!
You've got no fracking backbone! And you act like dogs lovingly accepting whatever scrap your master offers.
The publishers will get away with everything you allow. If you buy into their cheap assed crap, and their dastardly DRM schemes... it's only going to get worse. The crap factor WILL increase until a threshold is reached. Does anyone really doubt this? If you don't buy their shit, then they will modify their method until you do. So it's your fault. You have the power. You spend the money. You alter your spending and they will change. But you've all been a bunch of chicken livered sluts. You gotta change your buying habits before they'll change their selling habits. It's all on you. So grow a backbone will you. And stop being such a slut!
disclaimer: The preceding editorial was spoken with tongue in cheek. The tone was meant as satire, but for the purpose of delivering relevant content. The author takes no responsibility for any fan boyz rage.
Well I can't really speak about Crysis 2 which I never purchased. I do hate the idea of the extra map packs, especially if they were produced along with the game. However I would question your statement that you "had" to pay for them. You could have just not bought any DLC at all. Then it would have cost the same as usual. From your description it sounds like they were pretty awful anyway, so why buy them in the first place?
Meanwhile I agree that there are people who will buy any silly thing no matter what. But there is no reason why YOU have to be one of these people. I agree that video game producers will try to make as much mone as possible, just like anyone in any business will. As long as there are people who want to spend money on pointless horse armor, there will be developers selling pointless horse armor. But that doesn't mean the price of games is going up. It just means that there is now a market for people who like to buy stupid stuff. And really who are we to say what people can and can't spend money on.
Now of course as you say the price of games in Australia may be a different matter entirely. But certainly in the US, the price of games has gone down once you account for inflation. And with the rise of digital distribution I'm seeing so many more high quality independent games going for a tiny fraction of what the AA titles charge. I'm also seeing many bargain discounts on games that aren't that old yet. In fact now if I spend more then $20 for a game it seems really expensive.
Personally, I find the current state of the Video Game industry disgusting. The movie industry is creatively bankrupt, relying on remakes and reboots to keep studios alive rather than taking a chance on unknown properties. The music industry is now more about selling an image than music, though to be fair its been this way for a long time. Video games, however, are the only industry that is actively working to disolve the rights of their customers while having the balls to charge more money for less content, and claim its what people want.
Well it's actually not necesarily true that we are getting less now for our money if we don't buy the DLC. It depends on a lot of factors. How much development cost a game is willing to incur is directly related to how much profit the game is expected to make. Obviously your not going to spend 4 million dollars to make a game that is only expected to make 3 million. But lets say a company had DLC and they expect to make 3 million off their main game and 3 million off of selling pointless hats and bad map packs. Now the company is willing to spend 4 or 5 million dollars developing the game, and at no extra cost to the non hat/map pack buying consumer. So it can actually give you more value in some cases. It's like a tax on people who buy stupid things.
Now of course that will not always be the case, and sometimes game companies do leave out things from the main game that it would have been nice if they had included. It's a complicated issue and there is no way to prove what any game would have been like without DLC. But in general at least a part of whatever development time was spent making the DLC is being paid for by the DLC itself. Often it's more then paid for.
Regarding digital prices being the same as the retail counterpart, that's only true when a game has a retail counterpart. When a game is sold in stores they aren't allowed to sell it for cheaper online, or at least not for a certain period of time (not sure about the exact details). But games that don't exist in stores can sell online for whatever price they want and are consistently quite a bit cheaper.
Funny how these conversations never lead anywhere. After the comment "hyperbole much?" the response gave a link to a news article telling about an interesting story about chinese prisoners forced to play games. The response, instead of learning from this, the response from the original poster was to ignore and move on defending his cause.
Why do you guys bother? Discuss things instead of arguing. Learn, talk, comment, teach. Eventually it'll pay off.
Well, sucks for the Australians then. But that's not true for the rest of us. In fact SNES games in Canada used to run upwards of $80, and the most you'll find anything outside of a fancy edition for now is $60 (and less for PC games). Once you factor inflation into that the prices aren't even comparable anymore.
... wow, you are so far off that it's silly. Very few games sell 10 million copies. In fact a majority of the games released on the 360 don't sell 1 million copies. Starcraft 2 (which I think you'll agree is a fairly large game) didn't break 5 million copies in 2010 (Activision hasn't given out 2011 numbers). 10 million is a Halo 3 type number, and that's pretty rare.
And while we're on the subject, profit and pricing aren't connected. If Activision could sell games for $200 and make triple the revenue, they would. They can't get away with it because not enough people will pay it and too many other companies aren't selling at that price. (The main reason why PC games spent a couple years being $10 less then console games is because Microsoft and Sony have a much stronger influence on the console game price and can keep it at that level, whereas PC game pricing nobody wanted to be the outlier with the most expensive game. Starcraft 2 is the one that finally pushed it up because it was a big enough name to do it.)
Pretty much everybody else in the industry would kill to have the profit margins of Activision Blizzard too. You think that Bethesda makes the same kind of money as World of Warcraft? Get real. ActiBlizz just happens to have the 800 pound gorilla of the subscription MMO market inflating profits (At least for the moment, they've lost 900k subscriptions so far this year).
By the same token I could claim that Warner Brothers movie division is more profitable then most game companies, which this year is entirely true because they happened to just make a billion on some movie called Harry Potter.
Oh not this BS again. Did you even play Starcraft 2? The single player is totally comparable in length to Starcraft 1, only with VASTLY higher production values. If the same quantity and much higher quality as compared to a 12 year old game is your idea of being ripped off, then we're not even on the same planet in this conversation.
And don't pretend like games in the past were paragons of quality releases. Buggy games have existed as long as games have.
As it turns out a lot of gamers actually do want (or don't mind) those things. What gamers aren't driving demand for is games with 40 hours of single player story, because so few people actually finish a game of that length. If all the in game stats tell me that people are only likely to play 15 hours of story, why would I blow the budget making another 20 hours that won't get used by the majority when the game sells for the same price either way?
Sorry folks, this is basic economics in action. (
Gamers will put up with just about anything to play those new releases, and it's the biggest releases, the most hyped games and the most polished games that have the Always On DRM, the microtransactions and the seemingly endless wave of multiplayer-breaking DLC. Gamers are being taken advantage of. It's not players wanting these things that's driving this trend; it's greed. Systemic greed.
"Gamers" could always decide that it's no longer worth the money. Whining on the Internet and the paying it anyway is meaningless. It's the actions that speak, and if gamers are going to act like crack-addicted morons then I don't see why any company should take them seriously. Like the group that wanted to boycott one of the Call of Duty games due to lack of dedicated servers. When the game came out, their Steam group for the boycott showed almost everyone playing the game.
Clearly the lack of dedicated servers wasn't as big a deal as the Internet hyperbole made it out to be.
Tridus & Zehdon. MAN! You guys definetly like to post, that's for sure
Zehdon,
You need to post currency comparisons in euro since few people knows the value of Aus $.
These fullprice releases and this DLC talk sounds a bit strange since it doesn't concern me anymore. I only buy games via STEAM summer & wintersales and for less than 20euro if I buy elsewhere. In fact, the last fullprice game I bought (and heavily regret) is StarCraft II Collectors Edition in January for 70euro. Before that it was Galactic Civilizations II back in 2003 or so (which I also regret. Starting to see a pattern here )
Finally, your countrys gameprices are completely screwed up! Who's in charge of that?? That anti-game lawyer who got banned from working?? Or was that in the US ? You need a new islandcouncil to set things straight
Tridus,
You're simply the best arguer here. I need to add you as an internetfriend
I'm surprised that people don't seem to play singleplayer anymore but on second thought, that must be because those games that track gametime are MP games like Call of Duty and StarCraft II.
I must be one of the few people on the planet that would rather play singleplayer over multiplayer. I usually play offline multiplayer. and I don't generally play games online, which is why Blizzard is scaring me with StarCraft II and Diablo III; I am not even sure I am going to buy them, and if I do, it will probably be in a battle chest years from now when I have my own computer. I was fully expecting Diablo III to have singleplayer just like Diablo II.
I like both multi and single, but for different things:
Length of a game, stability, difficulty, use of cooperation, fun, and the other players all determine this for me.
ex: Sins can be short enough and is fun even you are losing. Most players don't ragequit. Its stable and Comp stomp is a viable option. Perfect multiplayer.
ex: Civ5 crashes all the time, super long, so sad if you are losing because it has exponential effects. All player ragequit before the end. Comp stomps itself. Terrible multiplayer, but single player is pretty fun.
I think that Elemental: FE is smart to avoid MP until they can get some of the above categories down. The only one WoM had was very dedicated players.
I wish Starcraft 2 could just go away for another ten years. Its just too quick. Reminds me of that song by Madonna, "Like a Virgin."
I prefer single player as well, and I think a lot of people do. But i think that how popular it is depends on the genre. RTS gamers tend to lean more towards multiplayer for example while, TBS gamers lean more towards single player. So a game company is usually going to take that into account and not create a 40 hour single player campaign for a genre where most of the players only play it for the first few hours to learn the game.
It's just a hunch, but I strongly suspect that action RPGs like Diablo have many more people playing single player then multiplayer. This is something that I hope that Blizzard does not lose sight of too much.
Although gamers might still buy these titles, it's not because they accept the restrictions - its because they grit their teeth and buy the next game in whatever series they have a personal attachment to.I'm buying The Elder Scrolls V: Skyrim, despite it's Steamworks DRM bullshit. And I'll personally be developing the modification to the .exe to remove the Steamworks integration so that my copy of the game doesn't ever register on their severs. Normally, this isn't something I would do, however The Elder Scrolls offers me something no other game has before it. It might sound stupid, I feel that Morrowind and Oblivion are very personal experiences to me, and having a new chapter available and being unable to play it doesn't sit right at all.This is the same feeling that Publishers and Developers are using against other gamers for other series. It's basically raping your customers for a profit, while grinding your axe. Today, it's online requirements and microtransactions. With Deus Ex: Human Revolution, its in-game advertising that reaks immersion. What are up against tomorrow?Gamer's dont want this garbage, but Game Publishers are the only ones who, you know, make games and so they're getting away with it.
Well the less then 9 hour thing seems like a major exageration to me, although maybe we are just playing different games. For reference I looked at the last 4 retail games I bought. These games are Fallout New Vegas, Dragon Age 2, Witcher 2 and Risen. All of these games have considerably more then 9 hours of gameplay in them, I'm not sure if I played any quite for 40 hours but if I didn't it was certainly close.
Of course all of the games I just mentioned are purely single player RPGs. Maybe your playing more RTS and FPS games? I tend not to play RTS games at all, and I think the last FPS game I played was Dead Space 2, I really have no clue how many of hours of gameplay that had...definitely more then 9, but probably not up to 40. That was a game with no multiplayer though.
I did get Modern Warfare 2 awhile back and I seem to remember that it had a short campaign, definitely less then 9 hours. I couldn't tell you for sure though because as short as it may have been I still never finished it. That was a primarily multiplayer game and I played the campaign long enough to learn the controls.
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