With Blizzcon right around the corner, the Diablo III community is gearing up for what they are hoping is a release of new information, and hopefully a release window. A lot about Diablo III is still unknown, with only vague details given to the community via the offical Battle.net forums. The fifth and final class is yet to be anounced, the 'End Game' content - said to justify the lowered level cap of 60 - hasn't been discussed at all and of course the widespread concern for the general direction of the game has yet to be really addressed in any meaningful way.I myself am a massive Diablo II fan; I still play it to this day. While Torchlight kicked the original Diablo out of the picture entirely, and it's sequel hoping to finally kick Diablo II off of it's throne, Diablo II is still the best Hack 'n Slash money can buy. World of Warcraft used it's item and 'drip feeding' loot system to great effect, and with eight years worth of development time, Diablo III is set to claim Diablo II's title with some innovative gameplay changes. Unlike Blizzard's recent Starcraft II, which changed so little about the game, Diablo III is really changing a lot. Gone is the 'Potion Dependancy' of nearly all Hack 'n Slash titles, and in it's place a new focus on the WoW-esque 'Ability Bar', promising to deliver varied and interesting combat.Is anyone else looking forward to the Diablo III? What annoucements, if any, are you hoping to see arrive out of Blizzcon?Unfortunately, it's difficult to talk about Diablo III without mentioning the shift in tone from the previous games, as the die-hard fans - and they are legion - are rather upset about it. Instead of going into great detail, I'll simply show it in pictures:Diablo IITorchlightDiablo IIIFan Reaction:Note: The bottom of these two is the final art direction for Diablo III.Thoughts?
Sounds like almost any action game that has boss fights in it. Having bosses reach different phases that require different tactics to defeat them has been a staple of gaming for a very long time.
My take on the art direction: Good. More color, the better (of course there's a limit).
Nowadays too many games don't use color. Everything needs to be flat, drab, gray and boring. Halo is one of those rare series that use color effectively.
I admit that the "fan reaction" image looks pretty cool BUT i'd get bored with that sort of look quickly. Probably.
I don't think a dark atmosphere needs dark colors. Vibrant looks can... will create contrast with other stuff, possibly making that other stuff feel stronger. Of course it can balance things out... But i belive that will not happen.
Of course the best would be to have both dark and gloomy areas AND vibrant, colorful areas.
Biggest issue i have with D3 is that it will supposedly have higher system requirements than SC2. It runs fine with low-med settings... that is, with shadows disabled (needs to be done through .ini file). I hope i get better PC/Laptop before D3 is launched.
Note that i'm not a HC Diablo fan. Actually, i'm not probably even classified as fan when it comes to Diablo. I sort of like it but it is too hard and boring as single player game. And it is not something i'd like to play online. Over LAN maybe. Maybe D3 will make me play online.
(PS. IMO fan bases go too often bananas when something is changed. Especially if anything other than graphics are changed. and even then people tend to complain. What, you want the same game with 2 in the name? And then you complain it is too similar? Not directed at people here, just some thoughts)
I'm excited for it, but I've been waiting for...what? 2 years now? Maybe three? I forget. It's nice Blizzard releases stuff when it's ready...I just wish they would have waited to roll out the PR machine a little longer.
They're making a lot of changes to Diablo, and some I'm not happy about. Potion dependency was bad. This system of getting health orbs and mana orbs from monsters though sounds like a damn arcade game, and always has. Yeah, it'll keep the game moving....except my BIGGEST problem with Diablo has always been that when I play with some people, they just.....never.....stop....moving.....forward. I don't play MP Diablo for exactly this reason. The game is already twitchy enough, designed for speed freaks and mindless clicking, did we really need it to become even more so? I don't think so.
So to me, between the new art, the new mechanics and game play philosophies....
Diablo 3 is starting to sound like a concept car. You know, a car where they take something that worked, then go over every inch of it seeing what they can change. Instead of a horn, they put a phonograph on it. Instead of a windshield, they put a full 360 bubble on it. Instead of a radio, there's a guy playing a violin in the back seat.
So many changes grafted to a product that already worked, just to try something different, sounds like waaayyyyy too much tinkering with the formula. We'll see....but I expect D3 to have a very different feel from Diablo 2.
I still piddle around with D2 and Torchlight. But to be honest I have lost all interest in Diablo III. It will be a better D2 with super graphics. But there are other games coming out sooner and even if it does show up earlier than expected I will probably be immersed in something else.
Then too there is Kotick and Activision to think about. I never did buy StarCraft 2. Thought at first I might someday, but probably not.
I side with their mouthpiece Bashiok, over on the D3 forums, that levels are essentially just numbers. And I know I never got a character above....40 or so. So this is one place I'm not terribly worried or upset, because 60 is just as easily seen as 99, and whatever expansion packs they add could just as easily have risen the level cap from 99 in D2, to 120.
Depending on how much BS is included with D3 though, the Kotick/Activision argument may yet sway me. Hopefully we've seen the last of the big online paradigm shifts that Bnet 2.0 brought.
Not worried about the level cap, i only played through 1 & 2 to the end, I think in diablo 2 i finished just below 40.
I am worried that my favourite part(the story & cutscenes) wont be as good in this as D2 though, if SC2 compared to SC is anything to go by
Well I don't know a whole lot about the activision thing, but I will very happily support Blizzard due to the quality of the games they produce. And I'd be very happy with four expansion packs if they were all of the same quality of the D2 expansion pack (although I think it's unlikely that will actually happen, as people said levels are just numbers).
The level cap in Diablo 1 was 50. Did they build that with the intention of making 5 expansions?
Levels are just numbers. They could make 42. They could make it 99. They could make it 237. If they want it to take X hours to cap out, then the XP curve will reflect that no matter what the final number is.
Not to mention Catacylsm is capping at 85. OH NOES! ITS NOT TEN LEVELS!
Sorry - but we're talking about Activision Blizzard and NOT a company formerly known as Blizzard North. Aside from that Jay Wilson likes DLC (mentioned it in an interview) and he is the game director. So we all can be curious about what hides behind a level 60 cap.
I'm cool with potential DLC provided the base game is fully playable without, such as no critical skills being "extra cash only".
Added content - sure thing. There's no difference to an expansion there except for the name.Who cares what the level number will be? It could be 20 and work just fine. D&D games typically had a max level of 10-20. Setting it to 100 wouldn't have made them any better.
I need this game. Only this game will make me happy.
Get a room Brad...
But seriously... I can't wait to click things to death with my Barbarian.
I fear that this attitude will cause D3 to receive rave reviews and love just because it is the successor of a great game. If SC2 was exactly the same, but from a different company in a different world, it wouldn't be nearly as well liked. SC2 was such a huge disappointment for me that I'm not likely to purchase Diablo 3 despite still playing it's predecessor. The direction, decisions, and information that have been put out by Blizzard have done nothing to make me feel that they are capable of producing a game to the caliber that they once could.
However, they can laugh at my opinion while feeding the slaves at the office with their spare 1000 dollar bills after D3's release.
I'm kind of anoyed you posted that last screenshot actualy, i probably wouldnt have noticed, but now the blue tint will anoy me.
It's like how when you like a sitcom, then someone points out the recorded laughter, and then you cant help but notice it, and how anoying it is.
Well there have been individual people who hated every one of Blizzard's games. Personally I wasn't a huge SC2 fan myself either, but then I don't like RTS games that much. I still liked it a lot better then SC1 though, and my friends who are RTS fans generally think it's amazing.
I've gotten the impression from D3 that they just care way more about that IP than SC2. I mean, with SC2, they just repeatedly kept saying 'we're doing what we know worked in the past.' With Diablo, they're saying much of less of that. It seems like just about every system in Diablo 3 has gone through one or more iterations, from it's base in D2, to the prototype, to the revised prototype.
So it's going to be different, and I think people that were disappointed because SC2 was more of the same will have a reaction on the other side of the scale to D3.
For me, despite all the gamey stuff they're doing that I'm not so much a fan of, there's lots they're doing that I am.
1) Randomly generated dungeons with more-fixed overworld maps, and feature placement.
2) The Assault Beast, the Thousand Pounder. Seriously those fights all just look delicious and fun to play with friends.
3) The rune system is going to be tits. Lots of fun just adding runes to your character and seeing how they change your attacks.
4) More to do in dungeons besides just kill. The mini-quests, the environmental hazards, the mini-bosses.....
So yeah. I think there's going to be a lot to sink one's teeth into in D3 that's new and worth trying, as opposed to SC2, where many people feel like all that time and effort could have been better spent making a more interesting product.
No, only Divinity II: The Dragon Knight Saga (once it is released) shall be able to do that.
Seriously, you just made my day with that. I was not aware of this yet and now... Well let's just say I'm happy (and that is a huge understatement).
I'll get excited over this game, the week before release... otherwise I'll end up waiting for months if not years and lose all the excitement for it when it actually comes out.
Meh.
I have no opinion on the game... except being able to play each class as female is awesome : D
But i will bravely predict the release date of Diablo 3: December 31st, 2011.
If I am off by +/- 2 weeks, I hope you will still be impressed with my foresight.
I don't think they will announce the release date at Blizzcon but I am pretty sure they will give an estimate of "second half of 2011" or "early 2012" similar to what they did with Starcraft 2.
No sir. I think smaller pieces (of content) for a proportional larger price is not a good deal. It's not just the name it's an elaborate business model (mis)used for quicker cash. But if people like it the company is o.k. with that, sure.
Please take a look at the upcoming DLC for CiV. An extra leaderhead and two unique units for "just" 5 $? Buy four (nations) more and you're up to the price for an expansion pack just without extra content.
On the thought that they are doing more for Diablo 3 than they did with Starcraft 2:
Starcraft is a directly competitive RTS, whereas Diablo is a co-operative game. This gives Diablo more play room - they are expected to rework, well, everything. Starcraft, on the other hand, is an e-sport.
If you take a look at the new mechanics they used in Warcraft 3 - heroes, smaller unit counts, and supply taxes - they made for a fun game. The different mechanics, though, made the top-level game play less interesting to the e-sport community. If they drastically changes Starcraft 2, they would have made a fun game, but there is a large possibility it would be seen as not being as interesting as Starcraft was.
One thing that bugs me about Blizzard, though, is that despite their ridiculous levels of success, they still have a hard time supporting and releasing titles in the Diablo franchise in any semblance of time. Not only is every patch late, some have been over a year late. From what I can tell, they only had one or two people working on these announced patches.
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