Hi
I wounder why the developers can't just remake games like moo,mom?
They remake movies all the time why can't they just remake our favorite video games?
I know a mom remake just update the ai graphics would sell a 1000s of copies yet they try things like elemental...I guess it will be a ok game once they finish it but wont ever be as good a mom!
They don't even have to call it mom no need to buy the licence just change the names of specific spells most of the races books spells are genaric fantasy.
If gamplay is the same mabe a boost in the graphics larger maps better ai maybe some new spells events etc they prob could do it in 6months 1yr.
The company who does this will make a fortune!
Look at the civ series they put out the same game with a face lift and few new features ever 1-2 years and it sells like hot cakes!
Why can't stardock do that moo mom I know they have the skill just not the will!
Nothing is stopping you from popping in those classics again either guys! I've frequently played older games here and there just for nostalgia and even look for older ones to pick up again if you've since sold them. From old zelda games to my favorites on PS1 like FF Tactics and FF7 to Shadow of the Colossus. Luckily I have a backwards compatible PS3. But I also picked up a SNES on ebay for pretty cheap along with some oldy RPGs like chrono trigger and secret of mana. The thing that you guys think is missing though may just be your younger self and the need to imagine more about the game in a 2D world because it's not all layed out for you. In 3D there is not much room for filling in the blanks, so they really have to do a good job in portraying everything. But there are still great games out there and as long as developing becomes cheaper and cheaper like ZehDon says, we will have more innovative risk takers come to light with truly superior stuff. You guys should check out some of the indie games on Steam or something. There are some free demos and cheap even $5 games that are worth every penny.
Oh, gosh....just imagine the trills galore...with my nice XFX 1G GTX285 Black Edition GPU pumpin' out the framerates for.....
Pong.
Donkey Kong in HD. The most realist jumper man model ever with perfect bump mapping and lighting effects. Physx driven barrel animation, and normal mapped environments. Oh the Humanity!
I would like to see companies stop remaking games, and clones. We need new ideas and innovation please. That goes for the movie and music industry as well.
Wells said 3DGrunge, would Chess be a better game in 3D? It might look better but the core game is there.Knowing the pieces and how they move turn the game into something that you can take and play anywhere. That is what makes it a classic game. Now where is Starcraft the board game?
No you misunderstood me, although to be fair i wasnt very clear.
I was talking about character, not quality or ingenuity. It's somthing thats hard to put your finger on. Kind of like steam trains to electric, propeller planes to jets. You make good points, but it wasnt really what i was talking about.
It's just a personal thing really.
Well, to be fair, I think sprites just have a certain... charm about them that models simply lack
yah there remaking the game but according to some pc magazine its going to be "NOTHING LIKE THE ORIGINALS AT ALL' completely different everything some fbi investigation i think it was fps style at least from my memory of the few pics they posted, i believe they are using the name just to boost its sales and so on. . those fucking bastards better not give it a bad name . if you loved XCom UFO/Terror i didn't notice till recently that 1cpublish remade teh series in 3 games, the first 2 i still haven't tried out much but UFO AFterLight was the shit it was the 3rd and last one they put out, very good game very very close to XCom but its in a real time setting sort of like UFO Apocalypse but still XCom UFO style, very similar minus the resource system but once u get used to it i think it was as good almost on a equal level as XCom, still original is the best but this game came closer then any other remake ive seen like open ufo or UFO Extraterrestrials
GalCiv has been around for ever, think it might have been the first game I ever played on the computer (might have been Wizardry?)
personally, descent and homeworld were my favorites.
There is not a day goes by that my friends and i ask the same thing over xfire
I would buy some older remake games like legacy of Kain series in a heartbeat.
for example the remake of NFS Hot Pursuit 2 coming out ,no way i'm missing that
There's actually an old game I really wish someone would remake, or make a game like it, that to me is a shining example of what "need better graphics" has done to gaming. Birthright: The Gorgon's Alliance. I don't know how many people even ever played that game but it was a weird mix of turn based strategy and third person adventure. I don't think a game like it would be made today simply because it it was almost more than one game, and the need to graphics would just make it cost too much to develop. It's hard to explain it but when it came out in 1996 it wasn't the 'best' at any of its 'parts' but it was adequate at all of them. But of course now everything costs more to make and so games like this are probably gone forever.
I know BtGA was not the only game of the time that melded together multiple games/genres like this, I just can't remember any others. These days it seems the trend is genre blurring, I think Elemental is a good example of this. There's nothing wrong with that at all but I miss games like BtGA.
Edit: RPGs of old were great for this. Many RPGs had '99 level dungeons' (Lufia 2 for example) that were basically complete rogue-like games just thrown in as a side-quest. Today RPGs just don't have that anymore, Final Fantasy 7 was the last RPG I'm aware of that really did the whole 'game within a game' thing.
Hastings... It's at your local Hastings Book and Music store... I'm not kidding. There really is a Starcraft board game, and it's been around for about a decade. Might be able to find it at Borders, though I doubt they carry it anymore... Honestly, you'd probably have to dig super deep to find it these days... It's been years since I've seen it anywhere. I always thought about picking it up, but I would rather have a video game than a board game that I have no one to play it with...
I've wondered the same thing about re-making the classics, and always come to the same conclusion... Money. Which has been discussed in depth here. So here's my take on the whole money situation...
Small team, works for food and beer, re-making that old classic at a slower pace than your big corporate teams do these days. Literally make sure that it's the last game on the market before the technology involved loses its influence, only feasible way to do it. Meanwhile, you fund this team with your other larger teams, selling games at a more acceptable pace, and using portions of their income to fund Team Remake. (Not the paychecks, obviously, I mean the revenue from the games.)
After the first one, the trend would hit and spread like wildfire, and you'd have maybe a decade, though more feasibly, five years, to put out as many souped up remakes as you could and hit the money-making band-wagon. The risk with this is actually far greater than truly innovative games, however...
You're not just remaking a game, you're re-visiting memories, loving memories of loving people who really love their games. You're encouraging certain expectations, with a high risk of failure to meet those expectations. You're adding things, it's a given, and certain additions may put off certain parts of the market. You're sinking money into a game that isn't likely to have the same old-school charm of its predecessor. You're being extremely ambitious in taking on a project of this scope and magnitude. You're putting your very heart, soul, and lifestyle at risk for the sake of one game, and hoping it's a good one.
Screwing this up would ruin a company forever. Makes me wish EA would try it.
And for reference, IMO, the 'Golden Age of Gaming' was back before I was born, in the 80's, before Nintendo had its death-grip on the console industry. Lots of truly innovative and awesome games, and franchises, were born out of the 80's era.
One remake I would kill to see? Quest for Glory. The whole series. Now that was game hard in a good way. And fun. I remember the Gargoyle... Asking you questions to get into Erasmus' tower... I never could answer most of them... But I know one of the questions he asked that any person at Stardock would probably know the answer to immediately....
"What is your favorite color?" Yeah, it really is a Monty Python reference. The only question I knew the answer to however...
"What is the answer to Life, the Universe, and Everything?" I had to climb up that mountain like six times before he asked me that question... I was sure I was gonna have to look up the answers, but I didn't have to thanks to that one question. It was awesome, and I seriously laughed out loud for like an hour. The QFG games were full of awesome references like those, from start to finish.
One more remake I would kill to see (Completed)? A Bard's Tale.
Edit: @ ZehDon:
That's my biggest gripe with the gaming industry these days... So many small-time gamers are desensitized to the mindless button-mashing, trigger-pulling, seizure-inducing games that make up a majority of the market... No longer do we have games that take days, even weeks to complete... Now, they can be completed on a Friday Afternoon, and are unlikely to offer any real content in the process... I miss the good ol' days...
starcraft the boardgame - for those that might be interested
http://www.boardgamegeek.com/boardgame/22827/starcraft-the-board-game
I own Starcraft boardgame and it is really cool game if you like competitive boardgames.
As for remakes, Majesty 2 was "recently" made and was almost same as Majesty 1 (except better graphics) which was an awesome game but I have not heard it was such a huge success or anything.
As for remakes I would kill for the Gorgon alliance (mentioned here) or Syndicate Wars remake. As well as MoM one (why I am here as this is as close as it gets to that game).
As for new games based on old way of making games be sure to check out Knights of the Chalice, I cannot recommend a game more then this one to anyone that loves old school RPGs (especially D&D ones).
There's no point in detailed game remakes. We can still play most of it. Lately I've spend many hours with MoM, SMAC and Fragiled Alliance. And I tell you. Thay aren't great. What makes them great are memories. When we were young and beautyfull:) These games have one big fun fuctor - the ideas. The devs seems to have lots of them and in old days every one was just... genial. Reading blocks of text in SMAC is great. Acknowleding that the lizardmen can move on water is nice. Using interface with no tooltips is fun and look - they've did a game about bunch of mining colonies on asteroids! Playing these games is like reading Asimov or Lem - it's fun, it's educating but they have no gripe to a current gamers. I think that the genre of gamers that appreciate the complexity over fireworks is dying so to speak. Darn, even I feel strangely disgusted when see game without interactive tutorial with speeches:) The point is that the complexity AND fireworks can be archieved right now. Just look at CiV5 or HoMM5 or GalCiv2.
I think what is 'killing' the fun is the relative ease of spending money on games what makes the devs lazy.
Let's do 6 hour game and start building DLC's even before it's finished. They'll buy them all!
Let's make the players pay to play for... let's say a month and then charge them again!
Let's release the same sports game every year or two with current players names!
And tha players are falling for it. Thay are buying it all so there is no point in changing anything. Worse, I guess in the future we'll buy only core game files and to really enjoy it we'll need to spend for DLCs.
What's the problem? The gamers are grown now (how old is the game industry anyway?) and they are willing to pay.
My hopes are with the little "pearls" that are still around. Maybe more companies like Stardock would appear? Maybe UBI will try to make a backflip from currend Silent Hunter and Settlers releases? Maybe the eastern studios will finally get a budget (technology is cheaper and I've noticed something like stopping of the 3d improve fest after the Crysis) and will make their games look finished? Maybe MS will release next Flight Simulator with the fun factor this time:)?. Maybe the next Wither will not be dumbed down? Maybe someone will finally do a Freespace online? Maybe thay'll reach for Mutant Chronicles RPG and make a MMO from it? Maybe LoM (Legacy of Microprose) will be founded and they'll do The Gunship 2020: Reboot?
Overall. There are still some titles in the year I am waiting for with funny feeling in a stomach and urge to pre-order. And may it be that way.
I''m playing HOMMV like mad right now. I don't understand why the two expansions got such lousy reviews. Their more-of-the-same formula, but just enough new stuff to make it better, works for me. And I played all 4 of the other HOMM's.
Well, I have play a lot of classic games and I love them, but I think I don't want to play the exact game today as the old games tend to have simpler gameplay, bad graphic, and more. What I like is a kind of glorious old games that enhanced in term of feature, gameplay and graphic. I love MOM, but to play the same MOM again today (even if you enhance the graphic and AI) is boring. You need to enhance it more and more, to put more feature and gameplay (and a bit better graphic - I'm not fond to graphic as it is bad for my PC performance).
Mr. Frog boy, if you want to enhance the glorious old games, just don't forget the classic "Sword of the Samurai" game. The game was simple and fun. You can't of course make the exact thing like that; should enhance it with better feature and gameplay (and a better graphic - but not too heavy)
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