Haaaaaaaaaaaaaaalp.
Trying to figure out this game. COmbat is awesome, but I haven't a clue as to what I am doing. How do I organize my combat groups better? how do I fight efficiently? better yet, how da hell can I move the retarded camera that is locked in place. It drives me nuts, half the time I don't know where I am being blasted from.
Research - what the hell... when should I pay to speed it and when should I not.
Sandbox game - gives me three option: starting money, starting colonies and starting tech. Is that for me alone or is that for everyone?
Random events - how do I even fight those damned space fiends.. they are so over powered. Should I turn this down?
I think that's it for now..
Oh yea, I play the humans.
Thanks in advance.
It is a grand menace, that has a slight chance of appearing if randoms are on. They are particularly nasty as they can strip mine plants for resources they can use to replicate.
Visit the TAR board on the Kerberos Forum to look up info on fighting them: http://www.kerberos-productions.com/forums/viewforum.php?f=12
Fun back story of the Locuts:
Once they were a carbon based life form. At one point after acheiving interstelar travel and an advance tech base their race (or at least some portion of it) decided to improve themselves be rebuilding themselves as machines. Now they feel they are perfect and seek to ensure that their perfection is not lost to the universe by replicating themselves and in doing so creating more perfection.
The locusts are straightforward to deal with if you catch them when there are just one or two locust motherships. As they strip planets, thought, they reproduce, and if they start on the other side of the galaxy outside of your scouting range and strip a few planets before you realize they're there, though, they can be extremely difficult to fight off.
You can get rid of them by setting randoms to 0% if you don't like the challenge.
If you want to take them on, point defense weapons are your friends.
SOTS, Complete Collection has been my favority and most steadily played game since I got it off Impulse on sale. If you like 4x games and haven't tried it yet, you should.
I'm eagerly awaiting SOTS II.
yeah... there are about 12 or 13 motherships floating around, im probably doomed,
That's a grand menace, my son. Locusts are one possibility, and you can get one per game. They show up late game. They are fun.
Locusts are probably one of the harder ones, unfortunately.
Depends on your tech. They only use energy weapons and the main threat is the drone-things so PD is a big help.
Also they are only interested in worlds with enough resources to replicate, and will leave once there are no worlds with enough.
Update: I recently tried to play SOTS1. I am sorry, but I couldn't get past the ugly. After playing Endless Space, I just can't play this one anymore. SoTS2 is still a wash, right?
SotS2 still isn't great. It improves with each update, but I wouldn't pick it up yet.
As for SotS v Endless Space, I'll side with SotS.
Endless Space is highly derivative. This isn't necessarily bad. In fact, what it borrows from the MoO series--heroes, planetary features that drive specialization--are done well and serve as some of the game's better areas. What it borrows from GalCiv--the shallow, extremely dull, rock-paper-scissors combat--is an utter waste of time. (For those of you who haven't played it yet, you have no control over your ships during combat.) They tried to spice it up with action cards and the three round engagement system, but there's only so far you can polish a turd. Playing ES, I get the impression that combat was a complete afterthought.
GalCiv's shallow combat and lack of tactical depth was excusable because the rest of the game's mechanics fostered a much deeper strategic game. I think it would have been a better game with a more robust combat mechanics, but the lack thereof did not limit the experience.
SotS (and the theoretically "completed" SotS2) is in many ways GalCiv's bizarro-world twin. It lacks a fair bit of the strategic depth that GalCiv is built on, but it features what is likely the single greatest combat engine of the genre. There is a level of tactical depth (and player control) to combat that no other 4X has can claim. And, as is the case with GalCiv, the tactical depth make the more shallow strategic game excusable.
For my money, the last game to come out to successfully combine both tactical and strategic areas that were both deep and rewarding was Space Empires IV, released in 2000. 12 years has done very little to tarnish it. Any 4X lover should pick it up for 10$ on Steam. Just avoid SE5. Avoid it like the plague.
I have SotS, but I haven't played it much, 4X games aren't exactly my thing, though I do intend to try it again at some point.
Its to the point where you can play games now without issues. Still a few things occasionally being added in (features that were supposed to be there to begin with) but for the most part just about everything is in and most of the bugs are worked out.
human sots lp- http://www.youtube.com/playlist?list=PL26D75D5E7D50B83B&feature=plcp
succession sots lp- http://www.youtube.com/playlist?list=PLEF9C5A9D876B5E71&feature=plcp
helpful guide http://sots.rorschach.net/Beginner's_Guide
Good luck everybody!
Any updates from regular sots2 players?
Are there any regular sots2 players?
1200+ hours here so I guess that's me. I really started playing in April 2012 mind you and been loving it since.
A handful of people that I know that loved to play Sots1 have now converted to Sots2 ie they can do 25-50 turns but then shut it down and boot up Sots2. I must admit I'm in the same boat. I just can't play sots1 any more because 2 beats it on every level.
I got some of my friends to pick up sots 1 and soon they will be on sots 2. Since April 2012 my steam friends list has grown with at least 25+ sots folks. Resok is one of the Kerb Clerics has become a good friend of mine. We have had some really damn good fights and I also have watched his live streams (GOOD SHIT ie HIVER DREADS VS LOA DREADS "Fight of the Titans"). Its been 3 weeks for me since I have done multiplayer because I looking to switch to a new job and that will finally pay off soon (damn construction). Sots 2 is one of my favorite 4x multiplayer (and probably will stay that way).
Anywho lets get down to it. Is this game hard to start off in yep, it aint Eve Online hard but your first 5-20 hours you will stumble around but wait is there an in game chat and a community that will help you... check. A manual that keeps getting updated check, forums check, sots wiki check, youtube LPs and live streams check. So that aint bad. (turn off randoms & grands and set ai to easy)
UI can be rough, but I have gotten use to it. I do prefer the Sots2 mission system to the old Sots1 mission system. Its way better, more flexible and easier to track fleet movements. If you got high endurance fleets can keep on trucking. Logistics is way more important this time around. I love the many types of admirals that ya get they all have their place. I can't wait for sticky notes to come back. UI is as quick as sots 1.
I like the Station system. Only your important systems will have high level stations others just a base level 1 naval to feed ghost ship ie "Casper" and lower piracy. Once you have the pop 750 million? and right tech new stations can be plopped down. (stations will have with medium and small mounts in future). If you level up too many stations with a small empire its your fault your econ tanked.
Combat- well sots 2 is king and probably will always be so enough said. Dat multiplayer. Ok seriously this part could fill a forum but I'm going to hold myself on this one. Just don't get me started on the different races and what not. So good!
Tech- 344 techs OH GOD I LOVE IT! Marine pods, harpoons, Battleriders, cybernetics, modules, (matrix i need guns... HOLY SHIT), the amount of ships is crazy!, etc...
Universe hates you- 200% randoms and 5+ grands menaces PLEASE! CONTROLLED CHAOS is how I lead my empire to success.
Government system- oh my god I love it its like really life your actions dictate your empire. Only Loa require expert knowledge of it ie Liberationism CHEAPER CUBES SO MOAR CUBES DAMN IT! ie you can field bigger fleets and god have mercy on your neighbors souls. No government is overpowered or weak but there are right times to be in certain governments because they can really help you. And again you don't need to be a master for the government system with the exception of the Loa because cube costs are huge.
The stimulus system ie your in charge or u fund your people to do it, ie trade, colonization and mining.
Game speed- early on sots 2 is little slower (first 25-50 turns) then it speeds past sots1 ie research specialization and you can grow some crazy economies. If you want it faster take this advice econ and research set to 115% to 125%. Multiplayer for me is mostly 100%. Any more and sots2 drives off like a super car.
AI- still don't pay maintenance costs. Zuul ai can be good if its starting conditions are good ie poor logistics for all those guns. In sots 1 morrigi was ok with its flockin abilities in sots 2 its still needs to learn it. Just like in sots 1, sots 2 ai don't retreat. All races expand fine. Loa is little weird on offense. I set the ai to hard and give it extra planets and tech.
Updates- Still coming and right now we are in a beta cycle. I haven't had any crashes in months and the only ones are from beta. Though nvidia does have some poor drivers out right now but not as bad as last summer ie they got hacked and their site and forums were down. (those were some fun times). After the AI updates are out scenarios should be slowly sliding in. updates every week or other week and beta cycles for bigger patches every month or other month.
Hows kerb doing- The Pit and its first expansion is doing great. This game will get ported to Android, iPhone, consoles in some shape or form soon. There will most likely be a 2nd expansion will be coming. Its getting controller support very soon like this month but in beta right now for that. (I can't wait to get my Sots lore books)
Next kickstarter as said by Mercon and doctor doom a Sol Force Generals like game should be just around the corner. Their 3rd kickstarter Sots RPG should be next year (my guess).
Paradox won't talk about next expansion for Sots 2 until a week or 2 before launch just like End of Flesh. Mecron can give out little details but thats it since Paradox controls when info comes out. My gut tells me it is next year but I'll be shocked if its end of this year. Kerb folks work an unhealthy amount of hours. And remember Paradox only does prelaunch and a small post launch support and then its all in kerbs hands. Luckily Kerb is doing good now.
I post some links later and if you want more info hit me up.
If you get stumped and need moar info doing a search in the wiki can lead to some good articles.
http://sots2.rorschach.net/index.php?title=Special%3ASearch&profile=default&search=tutorial&fulltext=Search
http://sots2.rorschach.net/Sots2_players_guide
Still sounds like a pass for me, but hope they keep on keeping on.
I pre-ordered SotS II and got burnt out in the beta. It's been a while since I picked it up... might have to go exploring it again soon if they've fixed everything.
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