I'd just like to give a quick update with what's been going on with me and my mods and what some of the Dragonlance Team members have been up to lately. First off, here's a whole slew of tiles you'll all be seeing in the next update of Undead Rising!!!
Note: Some of these are finished, some aren't. Which one's aren't finished should be somewhat obvious but if you're not sure there's no harm in asking. Stay tuned after the pics for information...
Undead Elemental Shards:
Fire Shard
The Undead praying for more magical energy at their Fire Shard. Notice the Custom Skeleton props laid out on tombs.
Water Shard. Notice more custom props, the Ankhs on the pillars.
Air Shard:
Earth Shard:
Undead Housing (so far) :
The Undead don't exactly live in houses like the mortal races of Elemental. Instead they are magically generated from tombs, graveyards, and crypts. In game these structures work the same as houses do for the other races, they just look like parts of cemeteries for the sake of fitting a theme. There is No game-play changes what-so-ever here aside from looks and descriptions to fit the undead theme.
Small Run Down Grave-site (Undead Shack)
Undead Crypt (Undead Shanty)
Cemetery of the Fallen (Not sure what this will replace yet)
Again heavy use of custom props, skeletons, tombstones with pentagrams on them, and ankhs.
Undead City Structures:
Some of these may change or have different names and/or descriptions in game, but, rest assured there will be no game-play changes made. Simply the changing of names of some buildings with new descriptions to make them make sense to a undead faction as the undead have little use for many things the living races use, like money changers and markets.
Undead Bone Collector (Barter House)
Money Changer
War Council
Labor Pit
Undead Energy Collector (probably to replace Temple of Essence)
Some of the other Dragonlance Team Members are doing tiles as well, such as ImpInc who's working on a very excellent looking Undead Stable (because in the next version the Undead ride Nightmares ) and we've had other volunteers step forward as well such as everyone's favorite tile maker, the very talented Mr. John Hughs who sent me a killer looking Undead Windmill which will most likely replace the Grain Silo. I don't have a screen of it atm so I'll let him post a picture and Imp post their own pictures.
There are still plenty more tiles to go. If you're interested in helping out I'm open to others helping with tile creation though I'm rather hesitant to completely opening this to full community involvement such as what we did with the Elf Mod. Why? Well, honestly, I'm a picky S.o.B. sometimes and for the Undead I have a very specific image in my mind of how I want all their buildings and lands to look. Also there is a specific custom prop set that I have yet to put up for download which will be included in the next update of Undead Rising. I have some Guide-Lines as to certain things that must be added in Undead Tile Creation such as Fog, Heavy Use of Bones, Fallen Ground Type, and a few view settings I won't go into here for the sake of boring explanations.
My Involvement and Health:
As some of you may know I suffer from Crohn's Disses and lately my health has taken a down turn as some of you may have noticed I wasn't around much last week. I spent four days completely unable to get up out of bed for more than a few minutes at a time. Sadly this has affected all my modding efforts and not just my work on Undead Rising. I've also got more than the usual amount of Doctors appointments to get to in the coming weeks and quite a bit of family obligations coming up with the holidays approaching rapidly. If all holds up well with my health and my doctors keep me on the right amounts of meds my free time to work on modding should be back up to where it was soon though. Rest assured how-ever that even if you don't see me directly that I'm still working as are the team members and those special friends helping on the side like ImpInc and John Hughs.
Want To Help?:
If you'd like to take a crack at making a tile or two for the undead please PM me and I'll see about getting the custom prop set to you and I'll lay out my "Undead Guide-Lines" in full for those wishing to lend a hand.
All input and feedback is very welcome so feel free to comment on what you like or don't like.
Thanks and Happy Modding, RavenX
That Pic confuses me though. Why is the interior unused tiles Desert when the Map terrain default is Fallen/Dark?
Is that the "doesn't show up well over it" effect you mention? That is an extreme case of not covering. ouch!
Apparently I missed that about the walls. Ok, unless modded specifically, I guess, I thought they took on the Terrain cover type when placed? That way you would not have what we see there. At least outside the wall perimeter.
Cities have a default terrain called City underneath them.
I don't know what's going on there. It's the dead/fallen environment for the race, but it was desert underneath. It was desert originally, it's like in the city center, it never created the dead/fallen environment.
Quoting Heavenfall, reply 27Cities have a default terrain called City underneath them.
So even the Fallen Race have the same terrain inside a City once walls start to go up or is City just a Sand/Desert color like the pic shows?
Theoretically it could be different, but it's not. All cities have the same Terrain_City_Dirt.dds texture except those raceconfigs with a 0 in <EnvironmentTerrainType> (none).
Another one of the requests in the thread for changes in modding is that we should be allowed to place different terrain underneath our cities.
Ahhh. I will have a look at that .dds. Perhaps we could tweak one and see what can be done.
P.S. Do not hold your breath though.
The problem with that is that it will apply to everyone. I wanted a green grassland for elves, but...
I was more thinking a nice cobblestone lane between buildings for cities. Issue I see early is 2x2 vs 1x1 Tile size.
Let's hope they open the City Terrain component. Selecting one would be very cool from early experiments.
You could have nice green lanes in a Elven City. Even meandering to some extent.
Here is another Tile. The Emerald_Palace. (it was on the list)
I'm trying my hands at importing some new models into the game linked to the game animations. If you like, I could give it a try with the custom skeleton you guys are using, if it is intended as a "unit" model. Best case scenario you'll get a fully functional model into the game.
The Emerald Palace is for the Undead? The Fire Shard should have pillars (like the water shard) and put fire on the top of them.
Sorry for the double post firefox messed up.
Quoting FatNonFree, reply 37The Emerald Palace is for the Undead? The Fire Shard should have pillars (like the water shard) and put fire on the top of them.Sorry for the double post firefox messed up.
Emeralds are pretty much green. Surely, the UnDead, can remodel. Sadly, can't hang Skellies on much of that one.
Had a thought, lost it. Happy Halloween. LOL
I don't understand what you mean, I know Emeralds are green. That palace looks like it would be for a different race altogether.
A quick color change to the Undead Palette is not an issue. But then a name change would be required as Emerald would not be fitting either. It is a very quick change. Just thought the first Emerald Palace should be Emerald colored....
The "Emerald Palace" is for the fallen factions. Whether or not it'll be something the undead use is still to be decided at this point. If anything I'll change the name and maybe color or maybe just leave it in as is. John's version there looks pretty nice. It's not so much of an "Undead thing" as it is a "Fallen" thing. Eventually though the Undead won't be fallen or kingdom, simply Undead that hate everything.
It looks very nice just not for the undead. The way it looks right now it would be for a race of pure good. Changing the color to grey with black roof would make it look more evil. Also adding in hanging bodies or dead bodies on a pike would hurt!
I will do a quick change and see what an Undead con-version might look like. Hang tight.
Here you's go. 3 minutes after.
Quoting RavenX, reply 41The "Emerald Palace" is for the fallen factions. Whether or not it'll be something the undead use is still to be decided at this point. If anything I'll change the name and maybe color or maybe just leave it in as is. John's version there looks pretty nice. It's not so much of an "Undead thing" as it is a "Fallen" thing. Eventually though the Undead won't be fallen or kingdom, simply Undead that hate everything.
And if possible have a Emerald Palace go from the Pure Good factions ownership to the Undead philosophy in game. Now that conversion, as we do with Build files would be very cool.
Anyways, I just make em. RavenX knows what he wants come final. Carry on R. Package is in the mail. (soon) LOL!
John that looks fantastic! My god man wonderful!! It should now be called the Palace of Pain!
Perhaps it has an Occupation fee, that can be transferred.
The Green returns if good could occupy the Tower for 45 Turns
Not bad eh?.....
Quoting FatNonFree, reply 46John that looks fantastic! My god man wonderful!! It should now be called the Palace of Pain!
Thanks Fat. Try your hand. It is Therapuetic. Whatever Ailes ya kinda stuff.
I'm trying John, I'm trying! I have no idea how you do that. I'm still trying to make Orcs. Can you show me the way?
Still working with Images at this time. Code or Skins is next on the List, but will require much, much, much time...
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