Elemental: War of Magic v1.09 was released last week. It’s been a challenging month or so since the release of the game. At this stage, the technical issues that affected the game at release have been largely resolved.
Now we move towards the next phase which is where we begin to address the game play based on feedback and our own experience.
Now as some people have probably noticed, most games released today are sequels to existing games. It’s difficult these days to launch a new franchise and Elemental has certainly been no exception. We don’t wait to wait for some future Elemental II to make sure the game lives up to its potential. And realistically, I don’t think we have that luxury.
Elemental: War of Magic is, ultimately a strategy game that lives in a fantasy/RPG style world. There is so much potential there to be tapped and having suffered the knocks of the initial launch, we want to make sure we do things right going forward.
During the later parts of the beta, I took over as the interim Producer (Project Manager) of Elemental: War of Magic. Typically, my role is that of Executive Producer and AI developer. But the sheer immensity of Elemental: War of Magic led us to conclude last Spring that I needed to get more directly involved. With v1.09 now out, it’s time for me to return to my traditional role on our games and pass the torch on to someone else.
After careful internal consideration, it was decided that we needed to bring in someone with a great deal of project management experience. This way, Elemental and our future games would have a dedicated, experienced, full-time Producer and I would be able to get back to running Stardock as a whole.
Tomorrow, we’ll be announcing the new Producer for Elemental and, in all likelihood, Stardock’s subsequent games that we develop. This is a person that is already well known and well respected in the PC gaming community and we’re very excited to be able to hire someone with his talent, experience, and qualifications to succeed me as the Producer on Elemental.
This will allow me to focus my time on design and AI on the game without neglecting the rest of Stardock. In turn, a full time experienced Producer on Elemental will ensure that subsequent updates and expansions get the kind of attention they need and deserve.
We are going to have Elemental: War of Magic v1.1 be the transition between he and I. After that, we’ll begin work on the first expansion pack for Elemental which will be given to all people who currently own Elemental: War of Magic. I won’t go into any details on that expansion since our new Producer will be heavily involved in the specifics of the design.
Our goal for Elemental to become a worthy successor to classic games like Master of Magic has not changed and we will be continuing to endeavor to make that a reality. Stay tuned!
That's great! Awesome! Welcome Kael!
I realize you are probably just fishing for rave posts, but I felt it needed to be said despite any criticism even if it was from a friendly critic you knew falls on deaf ears. Your own experience and "listening to feedback" as you put it then and now was what released you to release the game in such a bad state in the first place. You need a "Voice of the Customer" program in a bad way or some kind of community management because on this project blinders on repeatedly to anything you don't want to hear no badly how bad you need to hear it.
Instead of throwing words like 'spiritual successor to MoM' around you should tell us how you're actually doing that. Because for a long time since late beta 1 you've been moving further and further and further away from that. Because right now it just sounds like the EXACT same hype we had just before release.
Woohohohooo!!! Nice!
Congrats Derek! Congrats Stardock!!
And congrats all who play Elemental!!!
Oh my god this might actually become a good game in a year. Kael owns.
Ok just piss off already.
Good choice on the producer, perhaps he will bring some fall from heaven ideas with him?
Hiring Kael in itself won't make the game better. That said, if you were to fix a game, he'd be one of my first picks, so I'm optimistic.
It will still take time though, I'm sure.
Congratz @ Derek. A perfect choice. I think he will bring a huge boost for the future development of E:WoM.
Lol still bitter eh mtn_man?
-Maledon
Welcome aboard, Kael! Great move Stardock, just stay committed to quality as you have been.
Welcome indeed to Kael. Theres a computer in the corner, and the whip was last seen on BoogieBac's desk.
...Don't ask.
EDIT: No need to guess anymore. Winner winner chicken dinner.
Hopefully at some point StarDock will make a real move towards saying multiplayer will end up EXACTLY like single player. Then let us mod it from there. Anything less is a joke.
Drat, I had Steve Barcia in the pool!
Thanks to everyone for the well wishes and all the great feedback (pro and con) here on the forum. I've been reading it all for the past few weeks and I'm excited to start sharing with the community once I start with Stardock next month. Please continue to be as open with ideas and feedback as we work on making Elemental great.
Congrats on your new employment. I've never played FFH, but people speak so highly of it, I'm encouraged to see you'll be helping manage Elemental's many coming updates.
Good choice. Kael obviously has street cred in the fantasy TBS market and knows it pretty well, but it's his day job experience that brings the real benefit. Based on what went wrong with Elemental, an experienced project manager type who can take a critical look at things without being written off as "one of those Internet people" is just what the doctor ordered.
This hire will benefit Stardock's games for a long time, and hopefully not just Elemental.
Hah! Don't encourage them in articulating their philosophical balancing observations, esoteric suggestions, and infinitesimal features with platitudinous ponderosity. =P
While I don't equal FFH with the second coming, I very much like the philosophy behind it. The kind of choices the player gets and how they affect gameplay.I would neither know nor care about the difference between any given pixel having a colour depth of 12 versus 3 gazillion bits.I'll reserve the right to join in on the chorus after I see some of those appear in WOM. No, not the pixels. =P
Kael! That means I didn't waste my money on Elemental, and I also didn't waste my time making a map generator. This is going to be alot of fun. Welcome!
I get the feeling someone is going to regret not funding Kael's last project. Frogboy made an excellent choice, imho.
Called it. Yeah, I called it. On September 24th in the "Kael and Fall from Heaven" thread.
Doh, I guess this means no FFH3 for Civ 5 then
Kael + Stardocks longterm commitment strategy = pure win.
Sounds like some good news, as long as no Civ V bugs come with him.
I thinking about one more. And then we get the expansions, which is what this threat was all about.
And what do you, the new Sovereign has already spoken on the boards. A good sign indeed. Welcome from us in the Shire!
Good luck Kael, you have a tough road ahead. I'm looking forward to seeing if Elemental can be made into something truly fun and compelling, hopefully by Q2 2011.
Awesome! Now add better eye-candiness to the game (minus the silly graphic demands of Civ V). Pretty please.
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