Up front I'd like to say I am really starting to love Elemental, of course I've had to ask a buch of basic game play questions on this forum in order to understand what's going. A manuel would of helped, but oh well. Thanks again for all the help figuring Elemental out.
The point of this post is to point out what I feel is the number one thing that will cause me to lose interest quickly and that is the ease in which cities can be build by both the player and the NPC. Cities should be difficult to build, cities should have a reason for being build not just because there is ONE resourse to be had. The NPC should not have 15-30 cities build before I even meet them, in a wasteland that is just wrong, City spaming in wrong and it doesn't seam to fit with the Elemental theme.
Make cities valueable, make it cost me something to build cities, make each city a choice that I have to consider carefully, counting the cost. Please!
I dont totally agree with you on this. I live in Canada, pop around 34 M. If you go to Japan, Tokyo and their suburb, it's 34M people... I dont know if you know this, but Tokyo and around tokyo is pretty small compare to a country. If you take France, it's around 50M people and France enter 19 time in Canada. Don't forget that IRL, we can build upward too. Take Hongkong for instance, it's not uncommon to see some 60 story building.
Please tell me you have delinked combat speed from combat movement! Right now this is so limiting. It should cost a lot of combat speed to cast a spell..but that would mean that casters who specialized in gaing combat speed would be olympic sprinters on the battlefield as well because those stats are linked.
Even if casters were given a stat or..maybe int to reduce casting penalty that would help. Then you could have a way to make casters and melee more separate. Right now it is way too easy to create a uber caster. All you need is like 10 essence and a Elemental shard and poof you are a mage.
Good points. Modern transportation over the last century or so has thrown a wrench into geography of the situation, but it doesn't take away from the fact that large cities need products from the countryside to feed its citizens.
Niiice!
This sounds great
Yop, I totally agree with you, so maybe insted of "limitation" on area of influence, it could be possible to upgrade city with "caravan", but it's already done in the city-spam technic. But, anyway in ver 1.1, Brad (frogboy) told that caravan wont give any food but give your economy a boost insted, so if you dont have food near your settlement you'll inder it devellopment... or inder the devellopement of your other settlement. I think that will be a good trade off : lot of smaller city and bigger AOI or few big city with a lot of bonus.
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