Welcome to The Kushana Initiative, a play-by-council game. As I play, I'll be posting regular reports and leaving the direction of the game up to those who have chosen to join the council. The planning topic for all discussion leading up to this game and continuing out-of-character discussion can be found here: Play by committee? (Kushana Initiative Planning and Discussion)
Of particular interest is the post detailing the back story for the whole game: Back Story
A summary of gameplay:
- Regular council sessions to take place every game quarter. I'll be posting each quarterly report and any pertinent information, including the UP vote every year, at which time the council will decide the course of action. Essentially, I'll be playing in 12 turn blocks and coming back for direction.
- Between sessions councilors are free to request additional info and entertain any discussion. This includes calling votes and modifying directions.
- The council is comprised of those who took part in the planning discussion. Others may request to join the council, but please read the background material and post a request before joining in. Requests to join should be posted in the planning and discussion thread linked above.
- This topic is for quarterly reports and in-character discussion only. Off topic and out-of-character discussion should be posted in the planning and discussion thread.
The Current Council:
- qrtxian
- NikolaiOmega
- noctilucus
- Talonschild
Inactive Councilors
- LordCarlos
- TMS2224
- -__- (May be addressed as SarcFa)
- Mambaman
Rules of Voting:
1) The ballot should list the issues and have a place for councilors to sign either FOR or AGAINST a measure. (the council or balloteer can decide the exact terms)
2) Councilors should copy the ballot from the last person who voted and add their signatures. No need to rewrite the ballot and no chance for it to be changed in transcription.
3) Make your arguments in a separate space. Don't break up the ballot with comments after each item.
4) Once a vote is cast, it is cast. No changing votes or editing the ballot. Listen to arguments before voting and consider your decisions wisely.
5) To get an issue on the ballot, it should be proposed and seconded. The exact wording/nature of the issue should then be established.
6) Amendments/Addenda - I see these as separate sub-issues. Maybe list them under the main issue and vote separately?
Galaxy Conditions:
Our Competition:
A good mix of opponents. I purposely left out the Terrans and Altarians. Not only am I kinda sick of them, but they would mess up the story. I see the Tolmekians as more neutral, so theres 3 good, 3 evil, and 2 other neutrals. Also note the difficulty - the AI has a 20% economics bonus. Not only that, but I customized each opponent and made sensible ability and politics choices rather than let the computer randomize it. I expect some stiff competition.
Custom Race - The Kushana Initiative:
You'll see that I swapped the PQ bonus for 20% morale. Given the conditions, I want our people happy and making us money! I also did my best to spice up the ships, but that's pretty much it.
That should be it for the start. Now to get into it!
To address LordCarlos's concern about the ballot becoming too hectic:
Many of these "micromanaging" issues being voted on are going to fall off the ballot as the game progresses. I have just been providing things to discuss while there isn't much to do. When we have 10 or 20 colonies, every improvement isn't going to come up for a vote. We'll just have to propose broader ballot issues, in general, with only a few specifics coming up. We should also remember that each vote is technically only binding for 12 weeks, so we can trim off anything that that exceeds that.
An example of that would be Minister Andimus's Proposal. Since it would take 12 weeks to build a Navigation Center, a vote for his proposal can't limit what gets done next quarter - that would be an issue for the next vote. Our options could have been Economic Capital, Navigation Center, and nothing, with the results only pertaining to this quarter. Next quarter another vote would be held on development.
I'm sure we'll find ways to keep it down to a manageable level.
I really hope so, having all this micromanagement is stupid in my opinion. Also i hope other councilors don't expect to be able to micromanage what planets to invade during a war, that would be awful.
I think we should also cut the sliders thing, about how big of a percent we should have in each area, that is something that must be decided by you on a week by week basis.
Regarding votes i think you should make a mini ballot or summary of actual bills that should be added to the ballot aside from story. Cause for story purposes i can see why gunray talks about the full plan for development of the nav. center and economical capital. This creates a situation though where we are voting on the whole plan instead of just the project that is within the time limit. So i think that a small summary at the end like:
Gunray's proposals:
Build a Navigation CenterBuild a Economical CapitalResearch Xeno Economics before anything else.
Something like that so that it is easier for qrtxian to know what is it that the staff member is proposing and so that we only vote on stuff that is within our time limits.
(This was a quick post, sorry if i made any gramatical mistakes, just point them out and i'll fix them)
One easy way to make the ballots more manageable would be to take out the "against" and only leave us to vote the items we are "for".
I fully agree with LordCarlos that for storyline purposes and background it's normal to get a lot of information but indeed we shouldn't be voting on all of those items.
Well, I've contributed to the problem by presenting lots of options from the viewpoint of a few different characters. Since my characters don't always agree, it can get complicated. I like the idea of having me give a summary of the things to be voted on. Basically, I'll present the thing that need to be voted on so I can continue - not everything mentioned by a character needs a vote. Perhaps I would even draw up the first draft of the ballot. I guess it would be stepping on qrtxian's toes a bit, but it may smooth things out and speed them up. It would save him from having to go through and try to figure out what I'm talking about.
So we'd be looking at:
- I post report
- I post sample ballot
- Councilors discuss and make proposals/ammendments
- Final ballot is drawn up
- Voting
Notice: The research issues have been added to the ballot. People have been editing their original vote posts to include the research issues. Noctilucus and TMS2224 still need to do so. If Master123wr doesn't check in by then, I say we move forward.
Edit - SarcFa has the most advanced ballot, so you should copy from his post.
Gentlemen, my updated votes, i.e. including the votes on research. Since I seem to side with all my fellow councilors on research it will be an easy decision...Production
____________________________________________________________________________
-Gunray Plan (Production to be divided at 30% military, 20% social, and 50% research)
FOR: qrtxian, SarcFa, TMS2224
AGAINST: Noctilucus, NikolaiOmega, LordCarlos
___________________________________________________________________________
-SarcFa Plan (Complete construction of current colony ship, then set military production to 0%)
FOR:
AGAINST: qrtxian, Noctilucus, LordCarlos
-Andimus Plan (Production to be divided at 50% military, 20% social, and 30% research)
FOR: Noctilucus, NikolaiOmega, LordCarlos
AGAINST: qrtxian, SarcFa, TMS2224
Colonization
-Mekoides Plan (Current colony ships continue their exploration while follow-up colony ships claim the highest PQ planets discovered)
FOR: Noctilucus, TMS2224, NikolaiOmega, LordCarlos
AGAINST: qrtxian, SarcFa
-TMS2224 Amendment (Vizzard and Leto to be colonized and developed as research and industrial worlds, respectively)
FOR:TMS2224
AGAINST: qrtxian, Noctilucus, NikolaiOmega, LordCarlos
-Noctilucus Plan (Colonization of corridor worlds)
FOR: qrtxian, Noctilucus, TMS2224, NikolaiOmega, LordCarlos
AGAINST:
-SarcFa Plan (Lower desired PQ to 8 - this is not mutually exclusive with other proposals)
FOR: qrtxian, Noctilucus, SarcFa, TMS2224, NikolaiOmega, LordCarlos
Development of ExTerra
-Noctilucus Plan (Construction of a Navigation Center then Economic Capital on ExTerra while reserving the last space for an entertainment structure)
-SarcFa Plan (Build the Economic Capital on ExTerra before anything else)
FOR: qrtxian, SarcFa
AGAINST: Noctilucus, TMS2224, NikolaiOmega, LordCarlos
-Andimus Plan (Construction of a Navigation Center alone)
AGAINST: qrtxian, Noctilucus, SarcFa, TMS2224, NikolaiOmega, LordCarlos
-Colony Ship Upgrade Proposal (Development of a colony ship capable of carrying 500 million people)
Research
-Malar Plan (Xeno Economics -> Xeno Research -> Sensors I)
FOR: qrtxian, LordCarlos, SarcFa, NikolaiOmega, Noctilucus
-Andimus Plan (Xeno Research -> Xeno Biology -> Xeno Medicine)
AGAINST: qrtxian, LordCarlos, SarcFa, NikolaiOmega, Noctilucus
*Lord Carlos Amendment (Research Xeno Economics before Xeno Research)[I Retract i think my original intent was los in translation]
AGAINST: qrtxian
-TMS2224 Research Deviation Proposal (Research weapons up to Stinger I, then use Dr. Malar's Plan)
*TMS2224 Amendment (Research Universal Translator before researching weapons)
FOR: qrtxian, LordCarlos, SarcFa, NikolaiOmega, Noctilucus, TMS2224
AGAINST: qrtxian, LordCarlos, SarcFa, NikolaiOmega, Noctilucus, TMS2224
Tallybot 5201:
Input data . . .
Analyzing . . .
Compiling results . . .
Generating report . . .
Voting results
Production:
Spending proposals: Voting tied
Colonization:
Mekoides plan, Noctilucus plan, SarcFa plan: Pass
Exterra Development:
Navigation Center: Voting tied
Research:
Malar Plan: Pass
Transmitting results to Exterra Command . . .
Transmission complete.
G'Norlisk:
As head of the Election Commission, it is my honor to present the council with a suggested format for voting on research proposals. This format would do away with voting on various plans by listing each technology on its own. The ballot would list only the proposed technologies that could reasonably be researched that quarter. Councilors would then rank the technologies in the order they would like them to be researched. The technologies with the lowest scores will be researched first. If a councilor proposes a technology that would not be available that quarter, then the prerequisites will go on the ballot. After voting, councilors would sign the ballot. An example with 4 councilors follows.
Xeno Biology->Xeno Medicine: 1, 4, 4, 2 (11)
Universal Translator: 2, 1, 1, 1 (5)
Diplomacy I (Universal Translator): 3, 6, 2, 6 (17)
Sensors: 4, 5 , 3, 5 (17)
Space Weapons: 5, 2, 5, 3 (15)
Missile Weapon Theory(Space Weapons): 6, 3, 6, 4 (19)
Councilor Signature: Councilor W, Councilor X, Councilor Y, Councilor Z
The order of research based on these results would be Universal Translator->Xeno Bio->Xeno Med->Space Weapons->Diplomacy I/Sensors->Missile Weapon Theory
Some notes:
- The results are only binding until the next session. Anything not researched can be put on the next ballot.
- For the format to work, councilors must rank each technology, even if they have no opinion past a certain point.
- Note Xeno Bio->Xeno Medicine. There are rare "spacer" techs that have no value other than as prerequisites. These would be linked to the next tech if only one is available.
- Note also the techs in parentheses. eg Diplomacy I (Universal Translator). Those techs are the direct prerequisites for the given technology.
Does this format please the council? The next session draws near. I believe the commander is preparing his report as we speak.
Although unable to speak for others, this format is acceptable to me, commissioner.
I am, in fact, preparing the next report. Tomorrow, with luck, but maybe Tuesday. This idea came to me after thinking about ways to adjust the ballot. Although I initially though voting on research would be too fiddly, I think it should work out nicely with this format.
Sorry that i didn't speak before about this issue councilors but counting or recording the "FOR" votes only on the bills is not a good practice.
There is one single problem that makes this system useless. How can we differentiate people that didn't vote for the bill, from people that were afk during the voting process?t. If you want to vote against, the councilor just needs to do nothing. Than how can we diferentiate those councilors from people that simply wasen't here.
The person counting the vote would have to go through each post and see if a certain councilor voted on other bills just to see if he was present at the time of the vote and thus didn't want to vote for the bill. Also what happens in the case the councilor wanted to vote against all bills? would he just make no post?, than how would we differentiate him from a person that was not present.
The second one can be fixed if the councilor makes a post stating he votes against all bills, but how will this be diferent of our current system?. If the person counting the votes has to go through each post just to check if the person was rpesent or not on the votes than our current system is simply better.
I recommend we continue with our "for" and "against" vote type.
We do need to do something about overlapping bills. Meaning that when you vote "FOR" this build you are automatcly voting "Against" another. I'm brainstorming ideas to fix this issues, if anyone has any idea on this subject please share.
Also i would like you guys to consider something. Posts like this which have nothing to do with the lore are diluting this AARs a lot. This and other posts have nothing to do with the story or the game itself. I propose that all post like this and of character comments be made on the play by committee thread. We could use that thread for what it was intended, to organize and discuss off-story related business.
If this is accepted, we could ask an admin to be kind enough and erase all non story based comments on this section, after we decide which discussion were off-character. This way we might make the experience of the reader a little more tight.
(I'm still thinking i'm missing something, i'll edit it later if i remember)
***INCOMING TRANSMISSION - SECURITY LEVEL ALPHA***
***FROM: COMMANDER MEKOIDES, EXTERRA COMMAND***
***TO: INITIATIVE COUNCILORS AND ROYALTY, TOLMEKIA PRIME***
***SUBJECT: QUARTERLY REPORT, OCTOBER 01, 2227***
Cmdr Mekoides:
Our patience has paid off, councilors. Not one week after the last session, the Kushana found a system on the edge of Thalan space with two high quality planets. A third planet of moderate quality was also discovered in the area, along with a valuable galactic resource. With two colony ships already en route, a command decision was made to produce a constructor to lay claim to the resource before the rapidly encroaching Thalans could seize the opportunity. You'll see on the display that we've made excellent progress. Royal Captain Helena Solon of the Kushana deserves credit for these discoveries, along with a list of beneficial anomalies investigated. (+1000bc, +1% defense, +25% to current tech, +1% influence)
On the western front, our lead colony ship managed to lay claim to a high quality planet just ahead of a Drath colony ship. We lack the technology to establish effective communications with them, but they didn't seem very happy to be cut off so close to their home base. When the council sees the report on our new colony, I'm sure you'll agree that it's worth any upset suffered by the Drath. While on the subject, we also encountered one of the races native to this region of space. One of their scout ships passed by our western colony. While we couldn't communicate with them, we were able to glean some understanding from our encounter. The Minister of Foreign intelligence will present a report on these races.
And finally, before moving to the display, we've discovered another gem - this one closer to home. Our retrofitted space-miner discovered a dark energy source in very close proximity to a star system. The system harbors four habitable planets, of which we've evaluated three. As we began to decide our course of action, it was discovered that the retrofitted miner wasn't up to the task of establishing a fully functional colony. Rather than work with a crippled colony, we were able to use the miner to establish a research base at the dark energy source. Dr. Malar can explain more. Now on to the display.
The quarterly report. Our assessors finally have something to work with. They tell me the Drath are ahead of us, but the native race called the Sakkra haven't gone far since the dark energy storms calmed.
The galactic map, showing the extent of our claims. The Drath push east while the Thalans push west. We'll need to keep up a high level of production to ensure that the several worlds we've left unclaimed remain under our control.
The Planet Fortuna, in the Serendipity system, deserves its name. Not only did we snatch it from the claws of the Drath, who had to settle for the PQ5 world in the Rhea system, but we have also discovered the ruins of an exceptionally advanced civilization. When fully developed, Fortuna will be more than worth two planets of the same nominal quality. Dr. Malar will present the findings from the team sent to explore.
The Bastion system on the edge of Thalan space. Bastion I, though high quality, is utterly unremarkable. You can see that Bastion II will be claimed shortly. The galactic resource seems to be a concentration of compounds of great medical significance. The health and well being of our population will be greatly increased when our constructor arrives this next quarter. We intend the Bastion planets to act as our bulwark against Thalan expansion. The question remains, though, of whether to pursue a claim in the Otho system.
The dark energy source and our new research base, dubbed Altius. You'll notice the three of four habitables we've classified in the system. Obviously, follow up missions to the Dark Sol system are a high priority.
A bit of explanation before councilors rebel: So I upgraded the miner to a colony ship. Unfortunately, I forgot to stop at Exterra to pick up colonists. By the time I noticed, it was too late. So it was either a colony with 1M pop, or a research base. I chose the base, and I have no fear whatsoever that PQ17 or 11 will be stolen from us - they are right next door to Exterra.
And now some remarks from Dr. Malar, then our ministers.
***TRANSMISSION INTERRUPT - STAND BY FOR RECONNECT***
***RESUME TRANSMISSION - SECURITY LEVEL ALHPA***
Dr. Markus Malar
Ah, it's a pleasure to address you once again, councilors. Our research program is progressing nicely, bolstered now by Research Base Altius and a find by the Kushana that accelerated our research (3 weeks off of Xeno Economics). I'm pleased to report that the War Rooms have been established, and our expertise in Xeno Economics is advanced. We are now just 1 week from perfecting advanced techniques of Xeno Research. I'll present some of our research options, but first let me address the dark energy source and the planet Fortuna.
The dark energy source seems to be one of several in this region of space, responsible for the influx of dark energy and cause of the storms that made this region inaccessible for so long. Though we're unsure of exactly what they are at this point, it seems the flow of dark energy has abated enough to not only enough to allow interstellar travel, but also for us to establish our research base. Access to a constant source of dark energy will allow us to advance our research program significantly, given proper expansion of Altius's facilities. Of particular interest is the rich star system so close to the source. The dark energy seems to have a beneficial effect on planetary and biological development. It's a wild guess at present, but it may actually have something to do with what the Yor refer to as "the spark of life". Anyway, let's take a look at our little gem, Fortuna.
As the commander said, Fortuna is home to the remains of a very advanced civilization. We haven't yet determined the cause of their decline, but we should be able to benefit greatly from their abandoned facilities here. We've discovered their manufacturing complex (+700%), two rich resource deposits (+100%), and advanced laboratories that seem to have been designed to study and harness dark energy (+300%, +100%). Given this information, we can speculate that this civilization predates the dark energy sources and perhaps attempted to control them while still in their prime. Possession of this planet could generate prestige and influence for the Initiative (+100%), and it is well suited to sustain a large population (+100% farm).
Our research options. Many of these will unlock new avenues of research, so it would behoove the council to review our technology outline should any interest in other technologies arise. As always, I will answer all questions to the best of my ability.
With that, I yield to our ministers.
Viceroy Gunray:
I must commend the commander for prudent balancing of our economy to meet our needs. With the Navigation Center complete, I again recommend the establishment of an Economic Capital on Exterra to help offset the expenses of our new colonies. Now that we have mastered Xeno Economics, I also suggest the establishment of Trade Centers to bolster the economy on our new worlds. The windfall from Captain Solon's discovery should allow us at least a two to four month grace period at our projected deficit spending.
Minister Andimus:
Here I agree with the Viceroy. With the Navigation Center up and running, we can focus on economic development to support future industry. Fortuna would be an excellent candidate for Councilor TMS2224's proposed shipyard, but we must establish the economic might to support it. To that end, I again recommend research into Xeno Biology and Xeno Medicine to promote population growth.
Our first advanced colony ship is ready to leave Exterra with 500M colonists, aided by the Navigation Center, it can reach speeds of 5 parsecs per week. At the current rate, we can produce another ship each six weeks. I recommend maintaining that pace, even increasing it when possible. Based on current intelligence, I believe our current effort to "back-fill" known worlds should succeed handily.
Minister Sune:
Greetings councilors, I am Elerya Sune, Minister of Foreign Intelligence. We have precious little data to work with, but we have been able to learn a few things about the races we've encountered so far. Importantly, we've been able to use what we've learned about their technology to help us get a count of their colonies.
The Drath Legion. As you can see, they've expander quite faster than we have. Still, their overall population isn't much greater. The Drath are notorious for inciting galactic strife so they can benefit from the ensuing chaos. We'll need to be wary of them.
The Sakkra. They are brutal and warlike, but pose little threat to us. Our best guess places their homeworld somewhere in or near Drath space. They may be of use, eventually.
Note that the bonuses shown do not reflect the bonuses I gave them. For some reason it doesn't display minors correctly. Maybe if we get a higher level of espionage. If it doesn't improve, I'll simply tell what I gave them when the level is high enough. It doesn't look like we'll need to be concerned about the minors over-colonizing, based on this.
Current espionage spending. We just trained our first agent, who was deployed among the Drath. Increased spending would help, but at this point could be postponed.
Thank you, councilors.
Well, councilors, as of now the plan remains fairly simple. Establish the Economic Capital on Exterra, build Trade Centers on our developing colonies, and continue an aggressive colonization plan. We await further input from the council with regards to this and the research plan.
***END TRANSMISSION***
Wow, five posts. Is it a record or something? Seriously, though, I think I like LordCarlos's suggestion to take our discussion to the planning thread. I renamed it Kushana Initiative Planning and Discussion, and edited the first post here to indicate that all out of character discussion should go there. I didn't post any kind of ballot simply because I didn't want to force the council into voting on anything. We can figure that all out in the discussion thread. This should be my last out of character post here, barring necessity. From here on in, this thread will be reserved for in-character discussion and reports.
Thanks!
That is all.
Commander, thanks for sharing this excellent news on the high quality planets, finding that 1000 bc anomaly as well as that dark energy source. Based on the statistics we received in the quarterly report, is there another similar galactic resource that thus far has not been claimed?
Good thinking on retrofitting the miner, such a tiny colony would have weighed heavily on our economy for a long time.
I agree we need to consolidate our territories, even if it means colonizing PQ 6 planets (perhaps in that case we should send colony ships that hold twice the population, to get the local economy up and running sooner)As we can see in the Rhea system, our enemies (assuming for now that the Drath will or at least might become our enemies) are invading our boundaries and claiming planets.
Fortuna is a gem indeed though we should be careful not to overextend our reach, accelerated manufacturing and research can become expensive really soon.
Couldn't agree more with the Viceroy that we need the Economic capital up next. For me trade centers should be limited to planets where we have the most population (in other words the building costs should be soon offset by additional income).What is the current deficit we are running each week, seeing that our treasury is at 1800 bc (after finding a 1000 bc anomaly) and knowing that our spending will increase in the short term due to colonization efforts?
Regarding research my suggestion would be: Xeno research, Xeno biology & Medicine, Xeno industrial theory. Anything beyond that would not be researched within the span of this council meeting.
Sincerely,
Councilor Noctilucus
When the time comes and full scale develpment of planets start, i would like to present a plan for develpment, but for now i would like to clarify my postion on trade centers on all colonies.
I do understand we don't want trade centers on planets of very low quality, but this is how i see things. We are going to spend some time running a deficit, what better way to run the deficit than to invest on economy. I would like to see a trade center on every planet even if later on well have to demolish and replace the buildings.
I hope we are not going to far ahead here Councilor Noctilus but i second your idea of using spare colony ships to move and stabilize populations throughout the sector.
Once again, my fellow Coalitionists and I share the same opinions, including Councilor LordCarlos's trade center plan. Other than that, I have nothing to add.
At the service of the Initiative,
Councilor Nikolai
Councilor Noctilucus, with taxation set to encourage maximum emigration to our new colonies (100% approval), we are running a 58bc weekly deficit. Our economy could sustain that spending for some time, but expenses will only increase as we invest in additional colonies. There are things we can do to reduce expenses, though, such as taking advantage of the abandoned labs on Fortuna. Building our newly developed Xeno Labs on those sites would allow us to decommission the older and less efficient facilities on Exterra. Research output would increase while expenses decrease. Careful management of our spending should allow us to complete the labs and Advanced Market Centers without compromising our research and colonization efforts.
Dr. Markus Malar:
In response to Councilor LordCarlos's comments, I will simply say that there are . . . a number of options available for the council to chose from. My team is ready and able to focus on any of them. I do appreciate the need to boost both our population in this region and our industrial might, so I can support the proposals made so far. I support the construction of Xeno Labs on Fortuna, as well. I would like to see the expansion of Research Base Altius as soon as we can divert shipbuilding resources to the task. Perhaps when we can establish a starport in the Dark Sol system itself.
I would respond to Councilor Noctilucus by saying that it is quite likely that unexplored anomalies and unclaimed resources still exist. Another priority could be to further our research in sensors technology (Sensors I), and dispatch a few more survey vessels to find them.
I propose that we finish xeno research and then research universal translator for the research plan, then, once finished with the aforementioned techs, let the commander decide what is best to research.
I propose for foreign relations we research universal translator (as stated above), so we can appease the Drath with a few bc so they aren't too angry at us for taking Fortuna before them. I've heard some rumors that the Drath are excellent manipulators and can make almost anyone go to war with each other, and we wouldn't want to be at war this early on.
For all other matters, I say we let the commander do what he believes is best, since he has done a fine job thus far.
Onward and upward,
Councilor SarcFa.
Although I agree with Councilor SarcFa's proposal to make development of a universal translator a priority, I must disagree with his reasoning. At the current time I feel that relations with the Drath can develop in several directions. Offering them what is effectively a bribe would be a sign of weakness, particularly over this single incident. Our principle use of the universal translator should be technology exchange, particularly with more minor races like the Sakkra.
I agree with the doctor that a number of anomalies haven't been found yet. In addition, space is not a static place, particularly following the dark energy storms, and more anomalies might appear at any point. I recommend that we pursue research of Sensor I as well.
My ideal plan would be
Xeno Research -> Universal Translator -> Sensors I
after which I trust the commander to handle matters at his own discretion.
I also agree with Viceroy Gunray on his suggestion to relocate our primary research center to Fortuna. In addition, I believe a factory should be constructed on the site of the abandoned manufacturing site. Although the use of this "Precursor" technology will likely prove expensive, it should allow rapid construction of all structures on the planet.
I second Councilor qrtxian's research proposal.
I've now prepared the ballot, councilors. There aren't nearly as many items on it this session, as in many cases the consensus is to let the commander handle the situation.
Andimus Proposal (Prioritize research of Xeno Biology and Xeno Medicine)
Qrtxian Proposal (Prioritize research of Universal Translator and Sensors I
FOR: qrtxian
Development and Colonization (All proposals are not mutually exclusive)
Construction of Trade Centers on our colonies
Transferring our research base to Fortuna
Lower desired Planet Quality to 6
Use of colony ships to transfer population to new colonies
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