It's not exactly a PC game, but this seems like the best place on these forums to put this
Note: This is intended to be a discussion about the game, not about how PC's are better than consoles or about how Halo sucks (if you think it sucks and have a valid reason, that's fine, go ahead and say it, but please, no "Master chief is teh gay and suxorz and stuff!!!1!1!").
So anyway, with that out of the way, here are my thoughts on Reach.
Graphics: Quite simply, I was amazed at how good Reach looks. Yes, it's a console game, and no, it doesn't look as good as it could on a PC, but for a 360 game it is gorgeous. The previous games made you backtrack through the same locations a lot, but Reach pretty much avoids that. Every area is new and looks great. The cutscenes are excellent. Overall, it looks very good.
Sound: I've always loved the soundtracks for the Halo games, and Reach is no exception. Martin O'Donnell and Michael Salvatori are amazing composers. The music does an excellent job of setting the mood of a losing fight. The general sound effects are good too, but it's the music that really gets me.
Campaign: Honestly, this is the reason I bought this game. Multiplayer is great and all, but I suck at it and generally only play it with friends (plus Xbox Live is famous for its twelve year olds). Single player is where it's at for me (or co-op). If you're still reading this, and the "[Spoilers]" in the title didn't alert you; consider this your final warning. Now, if you're the least bit interested in Halo, you probably already know the story of Reach, even if you haven't read the books (I never read any of them). The Covenant attack Reach, the humans try to mount a defense, the defenses fail, Reach gets glassed, and everyone dies. This is probably the greatest shortcoming with the story; you know how it will all end. It's hard to make the story compelling when you know it all ends up being pretty much pointless. Bungie made a good effort at it, but there were times where I was thinking "Why do I have to bother doing this, we all die at the end anyway?" That could've just been the frustration at dying over and over, though.
This brings me to the next thing about the campaign. It is much harder than the previous games. Although it has been a while since I did the Halo: CE campaign. It's definitely harder than Halo 3 or ODST. By far the biggest factor in this is the Elites. They are back to their original position as the ultimate Covenant unit and not the crappy upgraded-marine support they were in Halo 3. The Elites are tough, really tough. The Halo games have been known for their excellent enemy AI, and Reach is no exception. There are definitely some improvements over the previous games. Sadly, however, the same cannot be said for the allied AI. The marines still run right into fights they can't win, and they still refuse to take cover and just stand there and get shot. Reach introduces squads, where if you get close to a marine, he will join your squad and follow you around, and you can have up to five marines in your squad. In theory this should alleviate their dying somewhat, but (and this was on Legendary) they still do stupid things. Basically, having a squad is worthless, because they all die almost instantly (maybe on normal or easy they might be useful). In some missions you get a partner in the form of another member of Noble Team. Most of the time, they are pretty much useless. One mission partners you with someone with a sniper rifle, but he refuses to use it to snipe. He'll go in for close range and then try to use it like an assault rifle.
But I was talking about the difficulty. Health from ODST is carried over to Reach, and this is a big factor in the difficulty. For example, a fully charged Plasma Pistol shot completely takes down your shield and slightly damages you. But with the plasma shot, the health you lost will after a time recharge with your shield. But if you're already low on health, even if you have full shields, a charged shot will kill you (on Legendary). It will infuriate you to no end when a Jackal kills you with a damn plasma pistol just as you're about to get to the end of an area.
Now, a couple of things that bugged me about the campaign. Mind you, these are small things, but they bugged me nonetheless. First, Grunts (and the other Covenant) don't speak English any more. This isn't really a problem, but the game loses a bit of its charm because of this. In the previous games, the Grunts were collectively one of the most hilarious characters in the game because of the stuff they said as you were about to kill them or something. In Reach, you still get the funny visuals (I love it when the things on their backs come off and they fly around on leaking methane) but it's not the same without the grunts asking you if you want some methane right before you bash their heads in.
The next thing is that at the times the game encourages, if not outright telling you, to run past difficult obstacles. In a later mission (7 or 8, I think) you are tasked with deactivating a bunch of radio jammers across the city. One is guarded by four hunters. There is very limited ammo, and you have no backup. It's damn close to impossible on Legendary by yourself. It ends up being much, much easier to just run past them, deactivate the jammer, and run away. Even though you see a lot of Scarabs in the campaign, not once do you take one down yourself. Two you are explicitly told to drive past (granted, given the story it does make sense, but still, I would have liked to take one down). A third Scarab is taken down by Noble 1 crashing his Pelican into it.
This brings me to my next irritant. The members of Noble Team are picked off one by one. It's what I expected would happen, but it's kind of clichéd. The first, Jorge, dies when the timer on the bomb to blow up the Super Carrier malfunctions and needs to be activated manually. Seriously? Didn't see that one coming. Kat is the next to die, with by far the lamest death. Walking through a burned out building; gets sniped in the back of the head. After all the crap Spartans can go through, one measly Needle Rifle shot goes through her helmet? The commander, Carter, crashed a Pelican into a Scarab, as I already mentioned. Emile goes down fighting two Elite Zealots, and takes both of them with him. And make sure you don't skip the credits, because there is a final "mission" that reveals what happened to Noble 6 (you). You get surrounded by like ten Elites, and die taking them all on. You'll notice that this list is missing one member. That is because the game never reveals what happened to Jun. He separates from the rest of the team and is never heard from again. I was kind of surprised they never said what happened to him, but otherwise it was kind of predictable.
One awesome thing that was added, and showed off a lot at E3, is the space combat. The mission is about halfway through the game, and it is pretty awesome. It works very well, much better than I would have expected considering that it is an FPS. It would have been nice if the space combat part of that mission was longer, and if you got to be the part of a large battle as opposed to mostly just dogfighting with Covenant fighters, but still, it was a lot of fun.
EDIT: One thing I forgot to mention. There is no Flood in Reach, which helps the campaign immensly. I hate the Flood in the previous games; they were by far the worst part of the campaigns. It's really nice to not have to face them.
Overall, I think the campaign was very good. It has some issues, the biggest I think is the fact that you know how it will end, but it was still very fun. It was shorter than the campaigns of the main trilogy, but longer than ODST. It borrowed some story telling ideas from ODST, which I think made it the best story of the series, despite the shortcomings.
Multiplayer: This is probably the reason most other people bought the game. I haven't done it nearly as much as I have done the single player, but I've done a bit. Co-op on the campaign works just like the previous games, not much to say there, although it is worth mentioning that parts of the campaign are almost intended for multiple people, and the enemies scale as you add more players. I haven't done much of the normal multiplayer, so I can't comment on it much, but it is very fun. It's what you would expect of Halo multiplayer, but with even more polish than the previous games. Definitely my choice over Modern Warfare 2.
Firefight from ODST makes its return, but vastly improved. This is my favorite multiplayer mode by far. In ODST it was basically; get some people, choose characters, and go, but Reach adds so much more. You can customize almost everything. What enemies show up in which waves, what their weapon loadouts are, which skulls are turned on/off, and a ton more. I haven't even had a chance to touch most of the options yet, because just the default is that fun. In default, it plays pretty much the same as ODST, but with a few minor tweaks. You choose a "class" at the beginning and every time you die, which gives you a specific set of weapons and a certain armor ability. There is now an ammo locker where you start (and possibly in some other locations depending on the map) that refills your ammo for your starting guns, but not any that you pick up. As long as you don't change weapons, you can continue to get ammo. Additionally, there are supply drops that provide you with the most powerful human weapons, the rocket launcher, sniper rifle, Spartan laser, and the target designator. The target designator is a ton of fun; it allows you to call down an artillery strike. In my opinion, it is the best mode if you and a couple friends just want to kill some alien scum without the customary trash talking and competitiveness of playing against each other.
Closing Thoughts: Overall, I think Reach is excellent. I would give it a 9.5/10. Despite a couple problems, the single player campaign is good and multiplayer is obviously amazing from what I have played of it. I would even say it is one of the best FPS's out there, for any platform, although I realize many PC gamers will disagree with me on that point. The achievement for completing the last mission of the campaign is called "Send Me Out... with a Bang," and that is obviously what Bungie tried (and I think mostly succeeded) to do with Reach. It is Bungie saying "goodbye" to the Halo universe, their creation. Whatever other people may think about Halo, I think it is rather sad that we have reached (pun not intended) the end of an era. It's hard to believe that it has been almost a decade since Halo: Combat Evolved came out, and like it or not, it has had a huge effect on gaming in general. Going forward, I have two wishes for the future of the series and the future of Bungie, but sadly, both are unlikely to happen. The first is that Microsoft sits on Halo for the next ten years and doesn't do anything with the franchise. Any future Halo games won't be the same without Bungie developing them. But since Halo is so profitable, and Microsoft has already set up 343 Studios to take over, I doubt they will leave it alone.
My next wish is that Bungie escapes Activision unscathed. If Bungie ever returns to Halo, it needs to be the same Bungie, but considering they have a ten year contract with the devil, I don't see a lot of hope for this either.
But whatever the future may hold, Bungie wanted to go out with a bang, and I think they did that.
i actually detest the concept of halo prequels. halo 2's plot was by far the best and entailed characterization of the previously faceless antagonists. it went downhill from halo 3. i was never interested in halo reach from the moment it was announced because a) i knew it would be h3+graphics and some extras and b ) the plot was destined to be lame.
Fair enough. Halo 2 was the best with characterization, and that was mostly lost in Halo 3. The Arbiter got shoved aside and relegated to worthless sidekick. I think Reach made some efforts to get back to something similar to Halo 2, but it isn't quite there. It's a lot more than Halo 3 with better graphics, though, IMO
What? No grunts!? Grrah! They were funny... especially with the IWHBYD skull in 3.... although I am glad to see the Elites back to being the bad guys... their super-macho warrior culture always prevented me from ever liking them. I'm a bit low on cash right now (just shelled out 120 bucks for Metroid: Other M and a pre-order that got lost in GameStop's works), so I'll probably have to wait until Christmas to get the game. But still, for whatever reason Halo will always hold a special place in my heart as the only shooter that doesn't strike me as particularly fascist.
That's why I like the Elites Badass mother****ers who know how the beat the shit out of you, and they have those awesome quad-jaw things.
I have no idea what fascism has to do with it
Thanks for the review. I've been on the fence regarding picking up halo reach and this helps. +1
No problem
Oh, well I avoid the books on principle. I can't see how they could possibly be any decent. I stick to the games.
That's kind of what I figured you meant, but it's good to have it cleared up. That makes sense.
What are the best ones? I might have to look into them. Most books based on games are trash, and given the huge 12-year old xbox live audience of Halo, I assumed the Halo books would be even worse than usual.
I've only started reading them recently, but The Cole Protocol was pretty good... a bit more moral ambiguity in it than you would expect from the Halo universe. The one that comes after it, Ghosts of Onyx, and the one before it, First Strike, weren't bad either (all the Dr. Halsey ones are a bit more complex), and while the first part of Contact Harvest was interesting it got kind of dull towards the end. But my sample size is really quite small, so don't expect me to recommend the best ones.
this can sum it up too...
Link
I finished the Reach campaign last night, and I gotta say for me it's the most fun one in all the Halo games. Somehow it just seems the most down-to-earth so to speak, a bunch of guys trying to do whatever they can. The best line of dialogue came from Kat: "I know we're losing. I want to know if we've lost." I definitely agree that Kat's death was the absolute worst, the Coolest Spartan (seriously, the accent and being able to get at all the classified information is awesome) was also apparently the only one without shields And no Flood was amazing, too.
I'm also a sucker for cool armor artwork/models, and Reach doesn't disappoint. Even though the armory is visual-only, it's a really nice touch, and the armors look fantastic - both Spartan and Elite ones.
It's definitely harder, too.. by the end I was cursing heavy weapon elites, they're so hard to kill at range because they love hiding and their shields recharge fast, in the final mission I ended up running past a couple because I just didn't have ammo to kill them from range or enough suicidal thoughts to try and go up close
All in all.. this is the first Halo game that I actually like enough to want to keep. I always rent first and buy if I really like the game, and I'm seriously considering buying this one. Still have to try out the Firefight and Invasion MP modes, and if I like them that'll seal the deal.
Personally, I liked ODST's a bit better, but Reach's was better than the main trilogy. ODST might have been short, but I think it did the best job storywise. Reach just bugged me too much with the whole "I already know what's going to happen" thing. A huge example of this was right after the supercarrier (or assault carrier) got destoyed and then like 10 more warp in to replace it. That should scare the sh!t out of you, but it really doesn't.
I didn't really have a favorite Spartan. If I had to pick one, it would probably be Emile, because of his "I'll kick your ass" attitude. Jorge was really just one big cliche (huge, strong guy with a heart made of gold, etc. And then of course there was his death ), and the others were all just ok. Maybe I'm biased towards Emile just because he was the one who was with you until almost the very end.
Agreed. I love some of the higher ranking Elites, although I wish you could customize them some more, but that's probably asking for too much
No kidding. That last mission was ridiculous. I tried running past them a couple times, but it always ended poorly, so I was eventually forced to fight my way through. There were a couple sections that were horribly painful. And those damn concussion rifles...
Since writing the OP I've done a lot more MP, and it is amazing. Have to deal with the occasional idiot 12-year old, but even they aren't too bad (it's really easy to mute them too). Firefight is definetly better with people you know though. It's not as much fun with random people on Live, but it's still fun. Invasion is great, plus it gives you an excuse to play as an Elite. I've found I play so much better as an Elite, plasma gernades and needlers FTW!
Last night a bunch of the dorms had a Reach tournament. Team Slayer on a bunch of system-linked Xboxes, it was a ton of fun. My team ended up losing in the semifinals (we should've gone all the way, but that's a different topic) but that is seriously one of the most fun things you can do with a bunch of friends.
I liked ODST's feel and mechanics (the visor was just awesome), but it just seemed disjointed. You run around the city to find some story piece, and then play through a mission. Both parts are fun, but when you put them together you just end up bouncing back and forth and it lost some charm for me that way. Strictly speaking, in the same sense that we always knew "everyone dies" in Reach, we also always knew that "Master Chief wins" in Halo 3 (1 and 2 don't quite work here since they're the beginning and middle of the story, so their respective endings could be wild). In both cases, we just didn't know "how" and that's the fun part. There are very few games these days that surprise you with an ending
I liked Jun as well, ever since the night mission where you (start off by) sneaking around. It's funny how even a stealth recon mission turns into "kill everything to get to your objective" Emile for me was too quiet to do anything memorable, Jorge and Carter both were pretty cliche and didn't stand out much.
I don't particularly get bothered by the annoying 12-year old types, my tolerance for idiocy developed quite well over the years.. it's mostly the game modes themselves that decide it. As a reference, I love Bad Company 2 because it has big detailed maps, a high max player count, a good upgrade system, and challenging weapon mechanics. Those are the kinds of things I look for. Halo always got minuses from me because the player count is inevitably lower (I think Invasion is 12 player? I know the max on some modes is 16) and I love lots of people, and because it takes a long time to kill people with most weapons (always played on Hardcore servers for BC2). So it's just a matter of seeing whether these two game modes, because I like co-op Survivor style and objective-based and am bored of typical DM-type, balance out these things
Unfortunately most of my friends, like myself, are heavy PC gamers so I don't really have a set group of people to co-op Firefight/other stuff with so I'll have to go with random matchmaking. I still haven't gotten a chance to try it since I made the last post
That's true. I really wish more games would try to change that. I can't think of any that have.
Haha, I noticed that too. But if I wanted to play a stealth game I'd play Splinter Cell or something. Jun really bugged me in that mission because he never used his sniper rifle like a sniper. I mentioned it in the OP; all he did was run up close range and try to use it like an assualt rifle, which obviously did not work very well (especially on legendary).
Yeah, the max for Invasion is 12, and there are some modes that go up to 16. I like having lots of people too, but I find 12-16 is a pretty good range. What's the max number for BC2? I wouldn't have thought it would be much higher than Reach. It certainly does take longer to kill people. None of the "one headshot and you're dead" like MW2 (and I assume BC2) unless you're really, really good with the sniper rifle. I actually like it better that way, because I would always die way too fast in MW2. Plus, unlike MW2, you can get vehicles in most Reach multiplayer modes, unless it's one of the indoor maps. Nothing is more fun than blowing the sh!t out of people with the Scorpion.
Even though I know plenty of people with the game, I tend to do random matchmaking as well. It's really hard to get multiple Xboxs, and TV's in the same room. For that tournament, we ended up renting a lecture hall that had four projectors, and two people brought TV's. It's definetly too much of a hassle to do a lot, but it sure was fun
The only one I can really think of that's recent is Assassin's Creed 2, though it's kind of half/half.. it's stil just the middle of the story, so it gets the same wiggle room as Halo 1/2 did. But its ending was still unexpected. I think it's mostly because you were playing to unlock a mystery, more than playing to reach some expected outcome (such as saving humanity in Halo 3, or getting the Pillar of Autumn off Reach and dying). In Halo 3 you know you were going to end up saving humanity and dealing with the prophets. In AC2 you knew you were going to kill everyone that you needed to kill and unlock the mystery behind the codex pages, but the mystery was the big reveal. Different story format
Yeah, I don't mind the non-stealth stealth mission, it's just funny how big a deal they make of quietly sneaking up to mission start, then blast everything to the objective I don't mind his AI though, the heavy weapons Elites kept shooting him so that's a plus in my book!
32 is the max in BC2, and the maps are very large too. And there's tons of vehicle play as well, depending on the map. Some maps have lots of tanks, others lots of helicopters, water maps have boats and choppers, etc. I like BC2 on "hardcore" (people die fast, among other things) because hitting people especially in the head requires some skill, sniper rifle or no. But especially sniper rifles, because bullets "curve" over distance so you have to judge how far above the target to aim so you get a headshot.. and on normal, a headshot from most sniper rifles doesn't kill, which is very anticlimatic It's kind of inbetween Halo and MW2 that way. You can get armor kits to decrease damage taken and it takes more than a couple bullets to the torso to kill you, so you live longer than MW2 but not as long as Halo.
The Hunters shooting him was way more helpful If he had a weapon that was actually useful in close combat, it would have been a lot better, IMO.
Wow, I did not know that. I had been led to believe that BC2 was basically MW2 with destructable cover. I had no idea it allowed that many people, or that it had vehicles. I might have to check it out now.
Oh no, BC2 is a bona fide PC shooter that happens to have a console version It's got dedicated servers, a graphics engine worthy of a PC, all that jazz. Definitely check it out, it's pretty awesome. Stay off the Hardcore servers (you can filter) if you're more comfortable with the Halo-like damage model though, where it takes more bullets to die
There are 4 classes, with lots of weapon and "extra" unlocks for each. Engineers get anti-tank weapons and mines and can repair vehicles and use SMGs, Medics get health kits to throw around and can revive teammates and use Machine Guns, Snipers get C4 explosives and Mortar Strikes and obviously use sniper rifles, and Assault use assault rifles, have a rifle-attached grenade launcher (can do boom grenades or smokes) and pass out ammo. There are I think 7-8 weapons per class to unlock, as well as pistols/shotguns that are not class-specific. There are also general and class specific kits/weapon mods. Stuff like more armor, more grenades, more ammo, high velocity bullets, weapon scopes/red dot sights, etc along with a vehicle "kit" that makes the vehicles you're in do more damage, reload faster, take less damage, etc. Of course you can only select 3 total (1 vehicle, 2 personal) to take.
Pretty much everything you do scores you points. Teams are broken up into squads, and you can spawn on your squad. Using helpful tools like health kits and ammo packs give you points when people use them, reviving people gives points.. even laser-tagging vehicles so Engineers can lock on with their anti-tank missiles gives points It's very rewarding for team-play.
And the vehicle list is quite large, plenty of light vehicles, choppers (from black hawks where people can hop on the door miniguns to attack choppers that rain down missiles) to tanks and stationary machine guns and anti-tank guns.. and my personal favorite, the UAV - tiny little thing that can float high above the map and call down missile strikes
And of course being able to blow up pretty much any building with enough fire is fun, too.
There are many great features available to you once you register, including:
Sign in or Create Account