Ok so I know we're all a bunch of hardcore, holier than thou art 4x strategy gamers who prefer "actual" strategy over mindless rushing and blowing stuff up but is anyone else loving this game as much as i am right now? Its really bringing me back to my days with Warcraft II and the original Starcraft. Just a classic style of gameplay that I remember and love so much.
Its kinda meh for me. I was never a fan of "melee" where you build a base, harvest resources, and fight your opponent. I would rather play a game like Elemental for resource management and strategy where I have enough time to think out each move.
What I really want from Starcraft 2 is to play awesome maps on battle.net... sadly nothing is out yet thats much fun. I play a bunch of maps from SC2mapster... and I also make maps... my maps are much more fun than the other stuff I have seen (at least for me). So hopefully after a few more months some great stuff will come out... but for now... I am playing other games!
Just took a break from it to check out the forums here actually.....Damn terrazine level is impossible on brutal....Beat all the other ones on that difficulty though.
If you're being overwhelmed, try suiciding hellions to kill the probes harvesting terrazine. This worked very well for me.
Didn't even think of using those..... Was using mostly merauders and goliaths. Good way to get that achievement too I presume. It's definitely the best campaign in a RTS though.
This is definitely one of the game's most challenging missions, particularly if you attempt it too early. It's doable, but you're asking for trouble if you don't have siege tanks and vikings unlocked. I think it's worth it, since you want to have those first few Protoss tech bonuses unlocked for the other missions, but definitely you're going to have a fight on your hand for that on the highest difficulties.
The hardest thing about this mission is that most of the attacking Protoss waves aren't built, and instead spawn in spontaneously. This means you can't use your own sense of timing to gauge when the next Protoss attack will come; it's completely arbitrary, and this makes it really easy to get caught offguard. Save often and reload if a group of Protoss appears out of the blue. Secondly, try to take that second resource site early. The terrazine can wait; if you're losing too many units trying to nab it, the Protoss will just steamroll you once their attacking waves show up. This is a really fast-paced mission, so you cannot afford significant casualties.
Overall, I'd say this mission easily makes it into the top 5 for difficulty. Personally I'd rank it at #4 overall, after "All In", "In Utter Darkness", and "Supernova".
Anyways, I digress...
Starcraft II is a great game, but it doesn't break new ground. There's still plenty of time for Blizzard to patch, refine, and expand on the game, but currently I'd say Warcraft III is the better title.
Maybe I'll quit out on it and go the other route first then get back to it later.
Didn't play that one. Warcraft 2 turned me off with the 2 identical races. Did they make them any different in the 3rd installment?
Four non-identical races (Undead, night elves, orcs, and humans) plus other misc races that are almost their own group but have not actually been made as such.
Sheep still blow up if you click on them too much, but not other things.
Probably your best course of action is to complete the colonist mission arc (by far the easiest story arc) then come back to this one. I always like grabbing Protoss research missions as soon as they come available, but the colonist missions are so easy that you don't really need it.
Once you have vikings, you should have no problem dealing with the air units and colossi the Protoss throw at you on this level. Just have some marauders (with slow) and medics to clean up the zealots and stalkers and you're good to go. If you want real overkill, bring the siege tanks to the party, too.
Warcraft III has very different races. In some ways less distinct than Starcraft, in some ways more so.
Only in the campaign, actually. Won't happen in multiplayer, singleplayer skirmish, or custom maps.
starcraft 2 would melt my computer
Starcraft is a fantastic game. I have played it. The experience of playing Starcraft-II was awesome to me. Try it if you like to play pc games.
I love Starcraft 2, though haven't played much since I got Elemental. I've never enjoyed multiplayer against random people that much though, and since I only know 2 people IRL that have SC2, I don't play alot of multi. I hate losing against random people who win simply because they rush better than me. I do enjoy a regular coop though, but that gets boring since the pc does the pretty much the same thing every time. The campaign is pretty good as well, and if you add the achievements, it can keep you playing for quite a while.
I have SC2 but i am pretty much waiting till more good custom maps come out. To me melee is kinda dull. memorize a build, do it every time because you have to rush to compete ;/ Loved custom maps on wc3 and sc though so I am sure the custom community will come along.
I honestly regret buying the game. Don't get me wrong, I loved the campaign but I haven't touched the game since I finished the campaign. So it really wasn't worth the $60 I spent on it. One of the disappointments I had with the game was here I spent all this time playing the Terran units in the campaign and when it came to multiplayer units like the medic, firebat, goliath were not available.
Those are exactly my sentiments.It's a good game. A solid game. I just don't want to play it any more now that I'm through the campaign.
Some say that the whole "rushing and getting rushed" theme in the campaign would be to prepare me for multiplayer games but umm... why would I want that?IMO it was a neat way to skimp on deeper mission design because it's easier to chase the player around with overwhelming forces so he can only choose the one path.
It kinda funny being a mostly casual non-multiplayer type person on every other RTS(and game of any type really), but i have become absolutely sucked in to the entire e-sport aspect of SC2. I watch tourneys almost every weekend and enjoy them much more than watching what most would consider real sports. I've also met some helpful diamond level players who have been great in helping me improve my play. Not gonna lie I still suck, but have a blast just playing custom with friends once I finished the campaign(twice). I used to play several different games a day sometimes, but in the last few weeks none of my other games have even been started up.
btw: if you have trouble with the terrazine mission, or any missions teamliquid.net is the place to go to find out anything you want to know about SC 1 or 2. Just look under the singleplayer section of the SC2 forum for some great advice and many progamers post there regularly.
I played the old StarCraft 1 Broodwar many years ago. After the campaign I got into modding. It was incredible what the SC1 engine could do!
Probably this winter I will pick up SC 2. I'll do the campaign, maybe online a bit. But then play with map making and the world editor. I think the greatest days of this game lie ahead.
WoW in StarCraft 2, perhaps with assault rifles? Why not? This video shows a mod in progress, nothing much happens. Just a Blood Elf wandering through the environment. But darn impressive, eh what? No, this is not a video from WoW. This is really running in the SC 2 engine!
People get so turned off my the initial rushing and blocking rushes in multiplayer. Its only the first stage of the match. Once you have your opening strategy down you can take people to the mid/late game where the real strategy gets going and you have more options with which to act and counteract. The matchmaking system seems to help keep games relatively fair so you're not constantly running over noobs or getting destroyed by vets.
No its not nearly as complex as alot of the games discussed on here but I think there's more strategy woven into this game than people care to admit. Nothing new as far as gameplay goes, its still Starcraft and its still good.
BTW unless you're new to Starcraft or this type of game in general the campaign does very little to prepare you for multiplayer IMO. Skirmishes can help but the campaign mostly just deals with controlling and upgrading units more than build orders and such.
srsly! I'm pretty sure I watch more replays than I play the game, and I'm okay with that. It's a blast to watch some realllly good people going at it, and then trying to mimic something they do and find out it's really ridiculously hard even though they casually did it while doing 3 other things haha.
The GSL going on in Korea is like.. huge. 1st place gets $87,000 (total prizes per season = ~$177k atm) and they're doing these tourney's every month, all month. It's definitely awesome Even have English commentators who live there to commentate. http://www.gomtv.net/2010gslopens1/
I think they set up the popularity system to sell their premium maps when they start coming out. I am pretty worried it is going to kill the modding community for sc2.
That much is painfully obvious, but the fact is the system is a complete disaster for solo mappers. Basically unuseable for us.
I modded wc3 for years, and sc2 was going to be a holy grail for modding. Beta comes out, and load up the editor the instant it comes out. Kept telling myself "it's complex because it's good!" for the first few weeks, gave up on it shortly afterwords. Felt like a huge downgrade, and what I've heard is it's still unfinished. No map protection, horrid hosting, horrible UI, I don't think they ever enabled scripting (use external programs to script, other whys you're stuck with the GUI).
The uploading rules are pretty bad as well. Spending months of your time on a game isn't worth it if there's a risk your account will be disabled.
EDIT: The biggest thing that pains me with the editor is it feels like they had something amazing then decided to ruin it. Thankfully I learned about Unity3D Game Engine shortly afterwords!
Map "protection" in the Warcraft III editor was actually a bug that rendered the map unreadable by the editor, but still playable in game. Most third party editors didn't have this bug, and had no problems reading the "protected" map. It's not like it was encrypted or anything.
Great campaign, but dated gameplay. I can't say exactly why after finishing the campaign I lost interest in playing it.
There are many great features available to you once you register, including:
Sign in or Create Account