Ok so I know we're all a bunch of hardcore, holier than thou art 4x strategy gamers who prefer "actual" strategy over mindless rushing and blowing stuff up but is anyone else loving this game as much as i am right now? Its really bringing me back to my days with Warcraft II and the original Starcraft. Just a classic style of gameplay that I remember and love so much.
Indeed.. in SC1, you had to select each individual production building every time you wanted to build, along with multiple selections to give your whole army orders and terrible pathing requiring you to constantly babysit your units because they'd turn around and go backwards if their path was blocked for a second.
None of these are issues in SC2 and people can do quite well with lower-than-BW APM counts
I can see Zerg easily getting artificially high APM. 0-s-d. (where 0 is your hive) There's 3 A's right there, and you're constantly doing it. Actually it's more like 0-s-ddd. And then there's 9-v-click-on-hive (where 9 is your queen). That's a lot of actions. It's not expertise, per se--you just do it a lot. Now if someone has a high APM with a lot of ctrl-keys and shift-keys, now you're talking.
1) And that has no relation. You can throw all your production buildings into one control group and tab between them. With 3 barracks selected, hitting the Marauder hotkey 3 times will queue one Marauder in each barrack.
2) In most cases, pathing is not the issue. Obviously units out of range aren't going to get in range by themselves, but it's nowhere near as bad as BW where it took a lot of effort to get a big army down a narrow ramp (which is why a lot of maps had very wide ramps, and SC2s are not)
3) But each control group isn't limited to 12 units so instead of having 6-7 groups with a 200 food army, you can still get away with 2-3 if that's all you logically need.
No matter how you look at it, SC2's is vastly more forgiving about APM.
Reread my post. The complaints listed go way beyond balance. I capitalized the word unfun for emphasis as fun trumps all in a game.
Hi Darvin3, may I introduce you do my good friend, supreme commander?
Completely disagree; control groups were critical in SupCom.
Not even remotely. I was ranked top 5%-10% in FA for 2 years (which, given its player base isn't particularly impressive, but imo still classifies as "being effective") and i never ever used control groups.
I play SC2
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