Long day at work, groggy and loopy, disclaimer finished.
[EDIT] -Bear Cavalry
-Add a game feature or quest that changes the box art to reflect the game.
-Players should get to use two Sovereigns if they received a double shipment of the game by mistake.
-Put in a 'Ye Olde Mechanic' unit that can alter game mechanics from within the game, then take a long holiday.
-Create a quest where you have to find a male frog and try to misinterpret his dialogue and read too much into it.
-Add in a cheat where if you type 'Old man, you seek the Spell of Mastery.', Elemental exits and launches MoM in DOSBox.
-Make it so that all Sovereigns share the same mana pool, and have to play 'Rock, Paper, Scissors' to decide who gets to regenerate each turn.
-Watchtowers should manufacture watches.
-Fishing as a food resource where the fish provide food returns based on the patented 'Juicy Sweetness' rating system by Smeagol.
-Players should have the ability to Give Karma to other Sovereigns through the Diplomacy screens.
-Milk should be listed as a sub-resource to Food, and needs to be watched constantly on a per-city, per-turn basis to check if it has gone bad. The Sovereign has to be in the city to personally inspect the Milk stores.
-Elemental should be free to all those who purchased Elemental before playing v1.1 after buying expansion 1.B if they didn't purchase Elemental before playing expansion 1.A.
-Admiral Ozzel should be punished for coming out of hyperspace too close to the Hoth system.
-In campaign mode, a *Spoiler Warning* should pop-up before any reveals or story progression.
-New terrain type - 'Carpet'.
-Terrain tiles should light up when the Sovereign walks on them, just like Michael Jackson in the Billie Jean video clip. The Sovereigns should also be singing Billie Jean as they walk.
-Units positioned in front of Archers should be subject to friendly fire. There should also be a percentage chance that a fight starts up as a result.
-Units trapped between enemy influence zones should be able to spend one turn maneuvering as though they were trying to get past laser security sensors.
-In tactical combat, Attack, Damage, and Defense should be combined into a single statistic and rolled with a 2 sided dice. A roll of '1' results in auto-fail, whereas conversely, a roll of '2' results in manual-fail. This is due to the real world problem associated with a 2 sided dice.
-Add in a nuclear spell that causes other Sovereigns to get nervous. The Sovereign researching or casting the nuclear spell can cleverly and diplomatically disguise it as just an 'Update Schedule' to avoid a backlash.
-Female Sovereigns should be able to research the 'Spell of Faking' for the win.
-The Master Quest should be to cause the game to crash and report the error.
-A message from The Bishop: "I foretold of your folly. These lands rightfully belong to the Church. And I will have them!".
-All your modding tools are belong to us!
-Redefine 'Multiplayer' to include AI opponents.
-Bastion should say my name.
-Organized Teleport. Units teleport at the same speed as the Sovereign, even if the Sovereign has Hyperwarp and those units only have Ion Drive.
-A mana pool should be something a Sovereign uses to drive other people's kids to school in.
-The casting cost of spells should be measured in Flower Petals.
-New Weakness Trait - 'Unhelpful Complainer'. Resource accumulation is slowed and morale suffers as the Unhelpful Complainer whips their soldiers during combat in an effort to explain to them that they mustn't die. -50.
-For added realism and immersion, the Sovereign should spend 2 out of 3 turns sleeping.
...... Feel free to add more. I'm about to drop off where I sit.
**[Updated]**
-Speech bubbles for NPCs with Tourettes Syndrome.
-Add in NPCs who have Tourettes Syndrome.
-New Equipment Slot - 'Hair clip'.
-Currency exchange system between Kingdom and Empire factions.
-Offspring should have a 9pm curfew.
-New Spell - 'Differentiate Spell'. This spell acts as an addon to existing spells and adds a random effect in addition to the standard effect of the spell. 'Differentiate Spell' can be be used to target 'Differentiate Spell'.
-We need a quest that allows our Sovereigns to know what magic is.
-New Spell - 'Mirror Image'. 1dN illusory images of target unit are created on adjacent tiles in tactical battle. The appearance of these images varies in accordance with the different types of funhouse mirrors. There is a 67.32% chance that the images become frightened of one another and disappear.
-Special fencing needs to be erected to prevent younger offspring from drowning in the Global Mana Pool.
-The image translators should work for the construct program, so the whole game will be displayed as scrolling XML code.
-New Spell - 'Returnification'. This spell attempts to return your troops to the nearest city, but ultimately fails.
-AI opponents should have a Chess mini-game to play while they wait for the Human player to 'End Turn'.
-New Quest - 'The Quest to end all Quests'. Makes it so that there are no more quests in the game.
-The Conquest Victory option should be described on the box or in the manual as such: 'To crush your enemies, see them driven before you, and to hear the lamentation of their women.'
-New Unit - 'The Mouthguard of Sauron'. He just really needed to have something cover those teeth.
-Bring back Firefly.
-New Plane - 'Arc anus'. (Too cheap?)
-New Unit - 'Stupid fat hobbit'.
-Greedo was secretly in love with Han Solo, and couldn't bring himself to hurt him.
-New City Enchantment - 'Levitating City'. The enchanted city rises 10cm off the ground. This spell incurs a once-off materials cost, as a single step needs to be placed before every outer door of every building to avoid lawsuits from people tripping over to get inside.
-New Weakness Trait - 'Gibson's Disease'. Your Sovereign develops a tendency to randomly spout racism and beat their spouses. You receive a penalty to diplomacy, fewer offspring, and the ability to know what women want. -30.
-Magic Stamps. Rather than being imbued, champions line up at the Magical Welfare office once every 7 turns to receive allocated 'Magic Stamps' from the Sovereign. The stamps will be fluorescent pink.
-To make tactical combat more interesting, have some random units begin combat within enemy ranks, but facing their own side. It should take 1dN combat turns for them to figure out their mistake, until which they will fight for the enemy.
-Sovereigns should communicate through two cups tied to a long piece of string.
-New Race - 'Vegetarian Cannibals'. They're not vegan though, so they can still eat dairy made from their women's breast milk. (Too gross?)
Unless posting a reasonable, viable and implementable suggestion in the ridiculous suggestions thread can be construed as a ridiculous act. Then again, the suggestion wouldn't be ridiculous, just the act of suggesting it here. But none of that matters because Shamus here has promised me some fairie gold, and I'm not letting go of his balls until he makes good. In return, I am putting forward the suggestion that Shamus and his balls are implemented into Elemental as a city improvement. Every time you build a Shamus in your city, one of your opponents randomly has their nipples removed for 5 turns. After 5 turns, they are still removed if your opponent doesn't organise a surgical procedure to have them re-attached.
Heum, is Shamus a mix of metroid and killerwhale?
By the way, someone should make some ridicoulous avatar... I don't have any and don't know how to get one.Or maybe an avatar of an avatar. Avatar should have the rigth to have some avatar too!
New monster type: Un-Undead.
Can be magically created by properly cursing an undead creature.
New Source of Food to be implemented: Coconut trees. Can only be discovered when exploration tech is research and a unit stumbles onto the square. Said unit will immediately take damage from coconuts falling down form the sky and hitting it on the head. Even the dragon will be hit on the head. Yes, it was flying over the forest, but this is a magical world. get over it.
New resource: Cocoa beans. These can be refined by a lv 3 city with a smelter in it (after all they need to be roasted) into cocoa butter. If a farm and workshop is in this town then the cocoa butter can be refined into chocolate. This chocolate can be used to improve trade royalties -OR- be used to cement a political alliance -OR- be handed out to troops to give a permanent 5% hp bonus to all units. This choice must be made when the Cocoa bean farm is built.
Boneless Free range Chicken farm.
As a kingdom player, I would like the ability to harvest wargs as a source of food. If i can't have them, neither can my enemies.
Why don't empire players eat horse meat anyways ?
Roast shrills taste like chicken. (cook them like lobster)
Julia Child would stab the shrill between the eyes before putting it into the vat of boiling water.
Julia Child makes Empire soldiers tremble.
Julia Child has a recipe for Eye of Sorin Consumme
come on guys we need to hit 25+ pages we only have 9 here
I want to harvest organs from wandering monsters and brew them into magic potions.
I want to eat the hearts of my enemies to gain stat points.
I want to hire Rikimaru the stealth assassin as a hero.
Well the game is called "Elemental", correct? Well technically speaking (and this is a "technical" game right?), shouldn't we have elemental shards for EVERY element on the periodic table?
I cannot believe this was overlooked for so long, and we're already at 1.1. COME ON, BRAD!!
I realize it's a lot of elements (117 currently IIRC) so it might be a lot of work, but we really should get at least 10-20 more shard types for the next patch. Each one would have different qualities and bonuses of course. Havesting a flourine shard gives us the weapon of flouride, so you can put it in your rival faction's water supply, eroding their bones and brains giving all -1 constitution, -1 strength, and -3 intelligence. Calcium gives +1 strength and +2 constitution bonus for all. Calcium is good for bones.
Harvested plutonium shards allows you to train "nuclear-charged" armies (it'll be awesome trust me), and unununium allows your sovereign to do a barrel roll... (I don't really know what unununuim does).
Rubber sword which comes with it's own scabbard.
8 ox racing chariot
Bolas made from fresh pig intestines
Fully modernized Iowa class battleship
Fish aquarium, complete with 2 Siamese fighting fish
Angel's halo
Condoms, box of 13
I have a ridiculous request for v1.2.
Strategy.
Strategy is the anti-thesis of homosexual male, and is a Greek compound word (Strate / Greek: straight) and (Gy / Greek: Guy).
Did I ask you for catnip? Because I don't remember asking you for catnip.
Where are my shins? I have to beat someone!
I totally agree with this one. We could after have an expansion where we could fusion some shard to make some molecule. By the way, unununium is a "synthetic" element, only present on earth because man create it so no function yet because to unstable and can't produce that much.BUT, it's not because we can't do something with it that we should discard it! Migth be useful to raise the boneless chicken afterall! We could even mix Baryum, Cobalt and Nitrogen (BaCoN)
Goldmos, what a great idea! Mixing the symbols (2 or 3 letter abbreviation for an element) of various elements to spell words needed for the most awesome, absolutely awesome requests for upcoming elemental patches.
"We could even mix Baryum, Cobalt and Nitrogen (BaCoN)," Goldmos wrote. .
any others out there?
New spell: Create a glass of O2H?
Well, everything is better with bacon... I said it over and over so I know that is awesome but depending on what type of word, you could make a pretty decent list .
"New spell: Create a glass of O2H?" wrote scratchthepitch.
Is this glass of water then delivered to the SOV you are about to declare war on. "(g)O 2 H(ell)? I like it... elemental messages made elementially!
Ok, if you want some "element" word, here is some:
SnOB (Tin, oxygen, Boron): When you create it, you gain an extra penality to deal with other faction but have an increase in economy.
ThICK ( Thorium, Iodine, carbon, potassium) Make everything "just having big bones" effect.
STiCK (sulfur, titane, carbon, potassium) You just can't get out of this situation.
SBIRe ( Sulfure, boron, iodine, rhenium) Dont do it yourself, send someone else.
CON(Carbon, oxygen, nitrogen) Can't trust your merchant.
We can go on and on but don't want to add more .
You could use it that way.
Chaos: This multiplayer only global enchantment switches all clients to the gold version (plus multiplayer) for the duration of the enchantment. Any clients that crash during this time will be end game for them.
In Bard's Tale you cast spells by typing in their acronym - like Ybarra's Mystical Coat of Armour.
Sorry, I don't get your reference, is that a game?
New World Resource: Tasty Brew. Any unit attacking the city which controls the tasty brew is instantly unable to fight due to heavy intoxication from drink too much Tasty Brew. These units instead join the side of the controller as street beggars trying to get money for more tasty brew.
New Unit: Ultra Prudes. Ultra Prudes are not only immune to the effects of Tasty Brew, but also think anyone who drinks tasty brew is instantly a terrible person which must be put to death at once. Ultra Prudes only exist to destroy any city even daring to tempt people with something as silly as having a good time with your life.
OoOOoOOO thats an old school game lol
I wanna fight 396 Beserkers again. Lol.
HAHAHA! wow, that is an old reference. Bard's Tale was aweseom!
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