I was going to post this as a reply to Frogboy’s “the Elemental all-purpose mega thread”, https://forums.elementalgame.com/396905, but saw that these comments go beyond being only a reply to that post, so here we go.
I will try to make this as constructive as possible, but please bear with me if/when I start to rant.
I am slowly but steadily losing faith in Stardock’s ability to deliver on even the basic promises and potential of Elemental, but hope I will be proven wrong.
To be fair I want to first say that there are indeed great things in the game already. I like the graphics, the art style, the 3D engine, to start. I love the “card” showing your sovereign, the customization of looks ... And on paper all the basics are there: magic, technology research, city building, dynasties, adventuring, tactical combat. But it seems, incredulously enough, like every part has failed to live up to its potential, and on top of all they don’t necessarily even go together. (In addition, there is still much too little content and so unbalanced you don’t want to play.)
We are now quickly approaching one month after release and to my own surprise and horror I realize that I have no appetite for playing Elemental, in the stage it is in. In fact, there are so many far-reaching changes needed to almost every area of the game that you just wonder how the game could ever have been conceived (not to speak of released) like this. (And yes it runs smoothly on my PC, I’m talking game and content.) My thoughts are turning to: it makes no sense. Something must be wrong in the process? Or in the choices Stardock makes on each individual point?
Even Frogboy’s all-purpose thread is symptomatic. What we need after the initial shock and explosion of acrimony and disappointment on the forum is some guidance, order and structure – and a quick number of shots of calming info. I don’t think a “stream of consciousness” from Frogboy was the best idea to get Stardock’s act together. Yes, I know this is presented as a start, but the fact is that the game development and the forum activity are far from in an early phase, and I think it should be taken better into account, as pointed out below. What we would need now already is more like a well-planned series of meticulously written Frogboy posts trying to take control of the sadly more and more chaotic and aggressive forum - and I can’t blame anyone for having hard feelings or starting a rant after all we’ve gone through. And then a series of development posts dissecting what Stardock plans to do, for our comments.
At the moment, the whole approach just seems completely uncontrolled, or else badly managed. Consider this: for years, hundreds of people have made great posts and very useful comments on what they want the game to be like, on this forum. Sadly, Frogboy earlier hinted that he did not have the time to read these posts during early development, during beta and before release (!), but will now try to catch up after release. But except stating that there will be the two expansions, everything is open. What is expected from us now? What is really the point of an “all purpose” discussion? It will be a no-purpose discussion, where people throw out various things and parts of the thread gets hijacked by something that sticks out. All the input already given on every single part of the game, from dynasties to combat to magic to espionage (that we never even saw) is still there, for Stardock to consult, consider and send back in a new form for new consultation by the player base. Are we now going to redo the whole thing again, re-posting the ideas and arguments that were already held in the beta and way before that …! It just starts feeling like we have all been badly wasting our time. And if Stardock did not “have the time” (deign?) to read what was written during the beta phase, how can we expect anything will be different now? Because in fact we still haven’t got any explanations to why the game was done as we see it, contrary to all those great ideas launched by the player base (from global magic to tactical combat to factions, races, etc). Maybe it was not lack of time, maybe some people actually prefer those few fizzling spells to those of MoM and AoW. What do I know when they don’t tell us, and the fanboys keep chirping even when Frogboy regrets the “disastrous” launch.
Since everything is completely open I will just put down four points I hope we’ll get to know more about, and soon, to decide if I even will continue placing any interest in Elemental or just wait for several months to see if Stardock will manage to drag the game out of today’s muckzone of lacking content and bad balance combined with nonexistent AI. (Yes, that is status of v.1.08.)
- When will we get even close to a War of Magic (like written on the box, that I still have not received BTW)? - meaning about 3-10 times as much and as varied magic content, with global spells and hopefully with multi-turn rituals (and all of it balanced).
- Is Stardock going to continue with its “human only” approach to Elemental throughout the expansions? (Yes, why does it seem like only a small modding community is addressing what probably a majority of the player base is interested in?) When I look at the current faction creator I just feel I don’t want to play this version of the game. Maybe not the intent.
- Will Stardock continue with its so-called (and IMPOV anyway de facto not applied) “you are the sovereign” policy, although thread after thread have pointed out that the dynasty system does not live up to its potential as is, that it is counter-intuitive to read that your kid is in line for the throne while there can never be any sovereign succession (as an option), that kingdoms are disappearing and that you gain XP by killing off stupid AI sovereigns whose children never take over.
- Why was no option on espionage included, and does it mean it won’t go into a future expansion (with active actions from spies, not just paying gildar for some passive info)?
It is becoming clear that it will take much more time than I had hoped to get things even on a firm track in the right direction. Almost a month after release I have NO CLUE if Elemental will be the biggest letdown of my gaming life or one of the best strategy games ever. But there was one important piece of news the other day. We were told, almost hidden away in a snapshot reply in another thread than the main discussion, that Stardock has given up on making the game more “epic”. So it won’t live up to the famous dragon versus army pic used to sell it. Won’t live up to Silmarillion, which we were told was the inspiration. Sovereigns won’t be like Sauron in the LOTR film, like we were told countless times. Another area where, incredulously enough, it all seems to just fizzle out. If the answer and end result will be similar on the points above, darkness is really falling over this game. More like: it is falling into oblivion.
The game doesn't live up to the Dragon picture now though, thats the issue. If you count all the units in that screen like someone did when we first started discussing this back in the day over a year ago, there's over 400 men on screen. With current unit limits you CAN'T get 400 men on screen, not without modding it in. The Gorgon is Exactly Right when he says this:
P.S. Does anyone know where that thread is where Frogboy said the game won't be Epic? I'd like to go to that thread and leave a reply.
I agree totally with the OP, even though I wasn't part of the beta. I also agree on the good points (graphics etc.).
I guess I was in denial at first but now I am slowly beginning to accept it: the game is probably beyond fixing. MAJOR work in ALL areas means: the game needs to be another game.
At this point, I really have little to say that can be seen as "constructive", so I'll try my best to avoid the forums despite curiosity for a while. Maybe some weeks/months (and updates) from now perception will change. I'm not completely giving up but I need to stop investing in this.
Better magic should definitely be in.
Making use of dynasties would require the game design to change dramatically. I think most players would like it, because many players want a strategy game not an RPG, and the "I killed your sovereign all your cities and citizens go poof" feels a bit cheesy. But Frogboy stated from the start this would never change.
As for races, Frogboy said there were art assets to mix in new races. He doesn't want them by default because the game comes with a lore. One can dislike the lore (I think it's shallow) but at least they try to give some soul to the game and setting. To me the real issue here is that the different factions are all the same. They have access to the same units, the same everything. Heck! I conquered an empire city with a kingdom and could build darklings! The real issue here is lack of diversity and specialisation of races. The Fallen are supposedly not humans, so there are non humans out there, but they just feel like ugly humans so it's nonplussing.
Espionage, well, sure. But fixing the ai and tactical combat should go first imo.
Indeed. But the thing is most people agree on what is WRONG with the beta and then the released version, For example does anyone really disagree that
1. Magic spells are too similar?
2. 1dN is too random and TC needs balancing?
3. Races should be more differentiated?
4. Champions are too weak?
5. Units are too boring because they don't have enough special abilities
etc etc
And of course there are many ways to fix this , after all there are many ways for a game to be fun, so it would be a miracle if there is 100% agreement particularly since people are posting on very specific details..
But when i read such threads while the ideas from different contributors do look and are different, I can see any of them would be superior to what exists now. Moreoverly they all address the same issue and all contributors seem to agree what would NOT be good..
Strangely SD never seems to get it , they may even chime in a thread they agree.. then they get a change that shows they don't get it by implementing something that pretty much everyone agrees is not good.. It's weird..
Take the thread discussing global mana pool.. again I see quite a lot of discussion with different systems on how it could work.. I could see any of the proposed systems being quite fun with various tradeoffs and decisions to make. Almost everyone agrees on a global pool, allowing accumulation of mana, limiting champions to channelling a limited amount of mana etc.. (Basically MOM/AOW system)
Here's what I expect SD will do.
1. Pool mana equal to mana of all casters
2.Mana cannot be accumlated but there is a cap equal to the sum of all the spell casters
3. Some regeneration rate
4. all spell casters are equal in terms of the mana they can use from the pool..
Basically it's a "all our powers combine scenario"... rather than one source of power granted to different individuals who have varying access to it..
So it's still the RPG scenario except you sum all spellcasters mana together and all draw from there equally..
At the moment i only have one wish. Can we wait until 1.1 before everyone goes on with all that drama, all that overblown critism?
I´m not a fanboy. I realize the issues in the game. But come on, its a game and SD is working. What else can they do? What they really need is a little bit of motivation and realistic feedback (not only the bad things ).
Sry, but I´m anxious for peace.
(I´m a socialworker. So maybe its typical. )
PS: I hope its understandable. My english is horrible.
Best post in the entire thread. Stardock have acknowledged that the game has issues. The have time and time again reiterated their commitment to the game and continue to promise us that they will not stop working until it is a good game. Brad has apologized, groveled and still makes countless posts to let us know what is going on now, and what they will start working on next.
And still ppl make these posts: OMG teh gaem suxx. Dis is not what I was promised. Drama. Drama. Drama. Drama.
Seriously ppl. Give them some time. Then if you must, shelve the game for a bit. (allthough I certainly wont be) and then come back near the end of fall.
But at least give them some breathing room.
Asmodean
P.S. @ Gorgon. I acknowledge that you did include a lot on constructive criticism in your post. But the fact that you had to wrap it all up in more drama just makes me want to throw up.
I am a big fan of 4x games and i deleted the game after I saw 1.07 didn't fix anything from the serious flaws of the game. Decided to make a try after 1.08 but still cannot force myself to install it at new... not deliberately - just "let me do something else and then i will install it"... "5 min more and I will install it"... "I am too sleepy now but tomorrow surely will install it"...
Or said another way - I guess i will be rather installing Civ 5 after few days (although it will be bugged as hell too).
It's gonna be very hard to get to a stage soon where E:WOM will please most buyers, attract new buyers, and turn the negativity around. With all the problems of Elemental, a month after release now, both technical and gameplay-wise, wouldn't it make more sense if Stardock started working on Elemental2 instead of spending the company's valuable resources on fixing problems of a game that, in the mind of a lot of players and critics, hasn't and won't ever live up to its promise anyway. Of course, it will take a lot of guts to actually leave the game in its current state and some players might even feel 'betrayed'.
As a buyer of EWoM, I'm glad that the company is making such an effort to support and develop this product further, but I think the following course could be wiser:
1. Get a licence on a smooth engine (bypassing most technical troubles).
2. Take the core idea, go back to the drawing board, and use the player input from beta and forums.
3. In two years time, deliver that fantastic game the fans are waiting for, and that attracts a broader audience because of its quality (only hardcore fans of the genre and/or Stardock buy a game that scores 57/100 on average).
4. Streamline communication about the game, manage buyer expectations, and maintain the special relation with customers (be prepared to take some s*it)
5. Maybe, give the buyers of EWoM a 10-20% goodwill discount on Elemental2.
When they get the engine working, everything else becomes easy.
They are already giving buyers of Elemental the first expansion for free.
Have you considered the fact that it might just not be your kind of game?
It is true that he might prefer a game that works, with mechanics that make sense and without a collection of major, gamebreaking bugs.
Well, "everything else" is a lot though: the magic system, the combat, the champions, etc...
My point is NOT that I want a discount. I would say: skip the (free) expansions consisting of campaigns that aren't really the core of the game anyway and invest that time and money in reworking the game into something better at its core.
4x games are my favorite type of game. So I'm not sure what 'fact' you want me to consider.
Of course, you don't have to agree with my opinion on the game or suggestions for future activities by Stardock.
Yeah, we really need this grand scale:
I want big armies, and I want Hero's, monsters, and spells that can easily decimate those big armies.
Much more magic, big mana pools, mana upkeep system, and multi-turn spells would definitely help too.
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