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Thank you. I thought this would be the case.
its 30 and 40 not 3 and 4. (or so i am told)
Really? It was a simple mistake nothing to get your panties in a wad over...geez. And no I'm no fanboy (I hate fanboys) but your really going overboard here.
Before the patch the longbow does 6 damage compared to 3 for the shortbow. After the patch I see they change the longbow's damage to 5. That's pretty close to twice the damage, but when you have groups of twelve guys in a unit, that bonus is going to be greatly magnified. I bet a group of longbowmen could take out 3 such groups of shortbowmen. Of course alot of this depends on who gets to go first... but my point is there is no choice here. Are you telling me that you would choose to build shortbowmen for some reason? If you're playing a kingdom then maybe you build one squad while you're teching up.
Agreed. For melee weapons instead of having three Hammers with different damge have a bladed/blunt/pericing weapon to choice from. Each type would have it's own advantages and disavantages. Same with Armor.
since on the kingdom side it takes an aditional tech to be able to produce longbows yes I do pump out some short bows in the mean time. I didn't realize they gave evil players an extra tech for free but I guess it balances out since kindom squads are 4 people and evil squads are 3 people the multiplier works out the same for giving evil people the better weapon earlier since your squads are running less HP. maybe resolve it by just giving the evil people just one bow
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Um... a bit late much? there's already been an official patch that fixed that. Granted it made all arrows miss, but that's another fix, also already posted in the mod section.
I have latest patch and cedar longbow is now 250g?
shop cost 250. 40 is the cost of gold for units
Was it? That xml code comes from my game, downloaded Thurs. night. Longbows cost 4g and 5-mat to make. Is there a newer version than 1.08?
I found it. 1.08b
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