This mod has been released, see
https://forums.elementalgame.com/398661
This thread is the result of an idea I've been tossing around lately. This run is an experiment - either people will show interest, or the project will wither and die.
TL;DR: We need your help to design Elven city tiles.
A selection of a few of the completed buildings:
Right now, we have a few modders doing a lot of work on big projects. Joining a project can feel like a big commitment. The individual modder can sometimes feel that he wants to do something, but don't really have the time to see a project to the finish line. He wants to contribute, but not sign away his soul. Enter the community project. Your participation and contributions are just as much as you want them to be. A community project is many modders doing small parts to form a greater whole. The intention is to push content to the end-user as soon as possible. Rather than a few modders doing work on mods over many months, a community project is intended to reach maturity within a week or two. Once the project is done, the mod becomes public property and anyone can use it in the future for anything they want to.
For the first community project, I thought we'd put an elf race in this fantasy game. More precisely, I thought we'd put something that LOOKS like elves in the game.
General outline for mod to meet release conditions:
- Elves play as Kingdom with Kingdom technology and Kingdom magic (no custom technology or magic planned at this stage). This will ensure that the mod stays viable after the community project is finished.
- Elves have unique unit textures - they will look like elves ( http://i304.photobucket.com/albums/nn195/summersong/Elemental/Gaediila_0_2106408875-24.png )
- Elves live in Elf cities. In this case, they are Sylvan or Wood elves, so city tiles should look like they were built inside a forest. See more info below. (examples: https://forums.elementalgame.com/396593 )
- Elves ride Elf mounts (a larger variety of horses, including white ones).
- Elves wield elf bows. They have kingdom stats, but look elven.
- (Additional outline, not required for release): Elves wield elf melee weapons. They have kingdom stats, but look elven.
- (Additional outline, not required for release): Elves wield elven armor and elven shields. They have kingdom stats, but look elven.
Nit-picking stuff: For this community project, I will be the moderator. Translated to reality, that means that if a situation appears where the community is split between two choices, I choose one. It also falls on me to make sure that tasks are not duplicated (update this thread), and that the project stays usable after the game is patched. In extreme cases, I may turn down contributions if they lack quality.
If you are interested in helping out, post in the thread what you intend to contribute with. You can also e-mail me at outelf@gmail.com
Required Tasks
Red means the task has not been assigned
Orange means the task has been assigned, and you should preferably choose something else to contribute with
Green means the task has been completed (and the files have reached me)
Note: You don't need my permission to start working on a tile. This is just so that if you want to take your time working on something, you can reserve that task so noone can steal it from under your feet.
XML framework (Heavenfall with ideas from Wintersong). The mod requires an XML framework to link everything together. Specifically, the framework should include a non-invasive way to link the buildings together, a raceconfig, and a racetype so that custom factions may use everything.
Unit Textures (Raven X). Both female and male elven skins need to be made, I strongly suggest that you adopt the skins from fallen units, as they fit the models with pointy ears. In particular eyes, eyebrows and mouths need to be cleared up to appear less goth.
Bow models (3dgrunge)
Melee Weapon Models. In this area, anything is welcome.
(3dgrunge)
Extra assets:
New colours for apple trees and swamp trees
Example of completed buildings: http://img21.imageshack.us/img21/5113/elemental1285328784.jpg
City tiles. By far the largest part of the mod, and the part where we will need the most contributions. There is a HUGE freedom here for contributors to put their own flavour on buildings, but keep in mind that the theme you go by will not be reflected in all the other buildings.
There are two key words that I want to stress here. First, the elves live in the WOOD. That means their city should look like it could be part of a forest - elves are one with the forest, and all that. No cleared fields, no huge arenas for training. And please, try to mix the trees you use - both leaf trees and pine trees. Secondly, the elves live in a CITY. They do NOT live in tents, or miniscule huts on top of large trees. Buildings are absolutely okay.
I strongly recommend that you do NOT use a ground decal, for example something that makes the ground look beige or dusty. These decals have significant clipping issues in game, and frankly look off in a forest city.
I strongly suggest that you use LESS than thirty models in total. This is to make sure that the city can be viewed like any other city. In this area, I will be rather strict and may edit buildings.
Buildings MUST be built on the right amount of tiles. If a building requires 1 tile, it MUST use 1x1. If it requires 4 tiles, it MUST use the 2x2 format. Any building that doesn't follow this rule will be instantly rejected.
I must also insist that you provide TWO tiles for each building. The game can use a different tile while building something. I recommend that you first construct the final building and save. Then load, and remove some parts, add workers and ropes and whatnot, and save as something else.
I strongly suggest that you use the following colours when using the tile editor
While the colours may change for release, they will not change a lot.
City Cores (all are 4 tiles!):Being Built (oddrheia)Level 1 (oddrheia)Level 2 (oddrheia)Level 3 (oddrheia)Level 4 (oddrheia)Level 5 (oddrheia)
Regular Buildings:Workshop (Heavenfall)Watchtower (Jharii)Study (Jharii)Arcane Laboratory (Jharii)Merchant (Novaburst)Hut (crystlshake)House (Kalin)Barracks (Kalin)Command post (Kalin)War College (Kalin)Market (Kalin)School (4 tiles!) (jshores)University (4 tiles!) (John_Hughes)Trade Center (Kalin)Bazaar (4 tiles!) (Kalin)Pub (HooblaDan)Inn (Kalin)Great Theatre (oddrheia)Town Hall (Heavenfall)Palace (4 tiles!) (oddrheia)Irrigation System (Heavenfall)Guild Tribunal (Kalin)Mining Guild (Kalin)Smelter (oddrheia)Blacksmith (oddrheia)Farming Guild (crystlshake)Granary (crystlshake)Great Mill (4 tiles!) (oddrheia)Construction Yard (Heavenfall)Temple of Essence (oddrheia)Monastery (Heavenfall)Tower of Ereog (fairwater)Abbey of Izil (4 tiles!) (oddrheia)Missionary Hall (John_Hughes) Embassy (oddrheia)
Harbor (crystlshake)Super-unique buildingsMint of Ruvenna (4 tiles!) (oddrheia)Hosten's Library (4 tiles!) (John_Hughes) Wall buildings (the improvement built to make walls - these automatically upgrade)Hedge Wall (oddrheia)Fort (oddrheia)Fortress (oddrheia)
City wallsCitywalls (level 0) (Heavenfall)CityWalls_Hedge (level 1) (Heavenfall)CityWalls_picket (level 2) (Heavenfall)CityWalls_Advanced (level 3) (Heavenfall)
Shards (all these are 4 tiles):Fire Shard (Kalin)Water Shard (Djohaal)Earth Shard (Djohaal)Air Shard (Djohaal)World Resources (all these are 4 tiles):Iron Mine (John_Hughes)Ventri Mine (John_Hughes)Stone Quarry (John_Hughes)Clay Quarry (John_Hughes)Marble Quarry (Heavenfall)Farm (Heavenfall)Wheat Farm (crystlshake)Apiary (crystlshake)Orchard (crystlshake)Stable (crystlshake)Crystal Foundry (Kalin)Scenic View (oddrheia)Refugee Camp (John_Hughes)Oasis (John_Hughes)Gold Mine (Heavenfall)Lost Library (oddrheia)Ancient Temple (oddrheia)Lumbermill (be gentle!) (John_Hughes)
Diplomacy buildingsShrill (Kalin)Drath (Heavenfall)Dragon (oddrheia)Spider (oddrheia)
Contributions are mailed to outelf@gmail.com or uploaded and linked here in this thread.
John_Hughes, thank you As for the arch, I went with 'if it's not broken, don't fix it' and decided to keep the original intact .
Here's WIP screen of that tile:
And here are the actual .xml files:
Temple of Essence
Temple of Essence WIP
@John_Hughes you got iron mine!
@oddrheia now I feel bad for forcing you to change. Bonus points in heaven for using the new tree props.
I am going to redo my Watchtower and Study to fall in line a bit better with the theme. I was not able to last night, so I will be doing that tonight and/or Saturday, and will likely do one or two more tiles as well.
I do like the theme in oddrheia's latest screen shot. It would go well with one of my 'races' (Gulg, the Forest City) in the Dark Sun mod.
Cool!
P.S. I have the Refugee Camp (wip) Build file created and will send it along when I get home.
Ok well here is my updated version, my thoughs on this is that it is somekind of mage tower. Maybe the tower of Ereog. I inted to have the guy on top not be weilding a spear but a magical staff. I do not know how to do that. Any other suggestions on how to make it better, I was going to add in a thicker main tower base, so you would only see the tree half way up.
Abbey of Izil work in progress ( as in critique away ). Like, dislike, scrap it?
*thumbs up*
@fairwater I think if you add some small effects like swirly things around the tower, it would look great as a tower of ereog. In my opinion, there might be a problem with the big tree not looking very good in-game. If possible, do you think you could size it down, and place several trees instead?
Also, I've put myself down for the water shard building.
I've decided to remove the following quote from the original post: "It also means that you should stay away from unnatural-looking stones, like stone walls." First, oddrheia has convinced me unnatural stone can still look elven. Second, it doesn't make much sense when you're building a CITY.
It just frustrates me how good oddrheia is at lining up tiles... That is my biggest pet peeve about the tile editor. Envy oozes from my very soul.
Cleaning up.
Wait... are those darklings?
Ok here is one screen shot. Is there a good example of a spiraling effect that i could use as refrence to design my own?
Jharii: Yah, lining up objects is a near hair-pulling experience, especially smaller ones. Lining up tilted ones is near impossible. Probably easier to do via editing .xml than by hand... I might try that next time I feel the urge to place some books on tilted tables, ugh.
One thing I found helpful in getting things to line up is play with the scale, rotation and offsets after you select an object but before you place it. I found I memorize the angel values better that way, and objects fall in line better too. Try that, maybe?
Here's Abbey of Izil being built:
Abbey of Izil
Abbey of Izil WIP
I'll try the Great Theatre next, if nobody minds .
I started the water shrine with good intentions, but I think maybe it ended up too boring. All the stonework is straight up copied from the kingdom tile, but I removed buildings and walls and replaced with forests and hedges.
@fairwater very nice! I like we're you're going with the design.
Havenfall, how do you feel about replacing hedge-wall with desert wall? Its color may be a better frame for the shard. Or it may end up looking horrible. Either, or
I like it. A tad busy perhaps but hey...
It did... I don't like this tile at all, I think I'm gonna throw it out and start fresh.
Didn't really like the giant pillar of fire, so I went with 2xdormant glow 2 for the shiny effect... Doesn't look too bad. Let me know if you're interested.
In tile editor:
In game:
I also can't seem to get the fixed height thing to work (it's a problem with the 4 corner building blocks).
Well here is my initial submition i will get the being built tile tomorrow.
Let me know about any required changes.
Watchtower v.2
RAR File
Under Construction:
Completed:
I love all 3. Kalin I like the slightly discrete design for the fire shard. This is (wood) elves after all. fairwater that's an excellent Tower of Ereog, if you ask me. Jhaari well done on the significant adjustment to make it look more "in-line" with other buildings.
Sneak peak at the Great Theater. There are no trees, people, and clutter yet, and some corners on top are sticking out will need to be strategically hidden, but the base is done .
Incidentally, does anyone know if it is possible to group the objects for the purpose of scaling the whole structure instead of doing it piece by piece?
Not as far as I know.
Silly me. My Study quickly turned into an Arcane Laboratory.
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