This mod has been released, see
https://forums.elementalgame.com/398661
This thread is the result of an idea I've been tossing around lately. This run is an experiment - either people will show interest, or the project will wither and die.
TL;DR: We need your help to design Elven city tiles.
A selection of a few of the completed buildings:
Right now, we have a few modders doing a lot of work on big projects. Joining a project can feel like a big commitment. The individual modder can sometimes feel that he wants to do something, but don't really have the time to see a project to the finish line. He wants to contribute, but not sign away his soul. Enter the community project. Your participation and contributions are just as much as you want them to be. A community project is many modders doing small parts to form a greater whole. The intention is to push content to the end-user as soon as possible. Rather than a few modders doing work on mods over many months, a community project is intended to reach maturity within a week or two. Once the project is done, the mod becomes public property and anyone can use it in the future for anything they want to.
For the first community project, I thought we'd put an elf race in this fantasy game. More precisely, I thought we'd put something that LOOKS like elves in the game.
General outline for mod to meet release conditions:
- Elves play as Kingdom with Kingdom technology and Kingdom magic (no custom technology or magic planned at this stage). This will ensure that the mod stays viable after the community project is finished.
- Elves have unique unit textures - they will look like elves ( http://i304.photobucket.com/albums/nn195/summersong/Elemental/Gaediila_0_2106408875-24.png )
- Elves live in Elf cities. In this case, they are Sylvan or Wood elves, so city tiles should look like they were built inside a forest. See more info below. (examples: https://forums.elementalgame.com/396593 )
- Elves ride Elf mounts (a larger variety of horses, including white ones).
- Elves wield elf bows. They have kingdom stats, but look elven.
- (Additional outline, not required for release): Elves wield elf melee weapons. They have kingdom stats, but look elven.
- (Additional outline, not required for release): Elves wield elven armor and elven shields. They have kingdom stats, but look elven.
Nit-picking stuff: For this community project, I will be the moderator. Translated to reality, that means that if a situation appears where the community is split between two choices, I choose one. It also falls on me to make sure that tasks are not duplicated (update this thread), and that the project stays usable after the game is patched. In extreme cases, I may turn down contributions if they lack quality.
If you are interested in helping out, post in the thread what you intend to contribute with. You can also e-mail me at outelf@gmail.com
Required Tasks
Red means the task has not been assigned
Orange means the task has been assigned, and you should preferably choose something else to contribute with
Green means the task has been completed (and the files have reached me)
Note: You don't need my permission to start working on a tile. This is just so that if you want to take your time working on something, you can reserve that task so noone can steal it from under your feet.
XML framework (Heavenfall with ideas from Wintersong). The mod requires an XML framework to link everything together. Specifically, the framework should include a non-invasive way to link the buildings together, a raceconfig, and a racetype so that custom factions may use everything.
Unit Textures (Raven X). Both female and male elven skins need to be made, I strongly suggest that you adopt the skins from fallen units, as they fit the models with pointy ears. In particular eyes, eyebrows and mouths need to be cleared up to appear less goth.
Bow models (3dgrunge)
Melee Weapon Models. In this area, anything is welcome.
(3dgrunge)
Extra assets:
New colours for apple trees and swamp trees
Example of completed buildings: http://img21.imageshack.us/img21/5113/elemental1285328784.jpg
City tiles. By far the largest part of the mod, and the part where we will need the most contributions. There is a HUGE freedom here for contributors to put their own flavour on buildings, but keep in mind that the theme you go by will not be reflected in all the other buildings.
There are two key words that I want to stress here. First, the elves live in the WOOD. That means their city should look like it could be part of a forest - elves are one with the forest, and all that. No cleared fields, no huge arenas for training. And please, try to mix the trees you use - both leaf trees and pine trees. Secondly, the elves live in a CITY. They do NOT live in tents, or miniscule huts on top of large trees. Buildings are absolutely okay.
I strongly recommend that you do NOT use a ground decal, for example something that makes the ground look beige or dusty. These decals have significant clipping issues in game, and frankly look off in a forest city.
I strongly suggest that you use LESS than thirty models in total. This is to make sure that the city can be viewed like any other city. In this area, I will be rather strict and may edit buildings.
Buildings MUST be built on the right amount of tiles. If a building requires 1 tile, it MUST use 1x1. If it requires 4 tiles, it MUST use the 2x2 format. Any building that doesn't follow this rule will be instantly rejected.
I must also insist that you provide TWO tiles for each building. The game can use a different tile while building something. I recommend that you first construct the final building and save. Then load, and remove some parts, add workers and ropes and whatnot, and save as something else.
I strongly suggest that you use the following colours when using the tile editor
While the colours may change for release, they will not change a lot.
City Cores (all are 4 tiles!):Being Built (oddrheia)Level 1 (oddrheia)Level 2 (oddrheia)Level 3 (oddrheia)Level 4 (oddrheia)Level 5 (oddrheia)
Regular Buildings:Workshop (Heavenfall)Watchtower (Jharii)Study (Jharii)Arcane Laboratory (Jharii)Merchant (Novaburst)Hut (crystlshake)House (Kalin)Barracks (Kalin)Command post (Kalin)War College (Kalin)Market (Kalin)School (4 tiles!) (jshores)University (4 tiles!) (John_Hughes)Trade Center (Kalin)Bazaar (4 tiles!) (Kalin)Pub (HooblaDan)Inn (Kalin)Great Theatre (oddrheia)Town Hall (Heavenfall)Palace (4 tiles!) (oddrheia)Irrigation System (Heavenfall)Guild Tribunal (Kalin)Mining Guild (Kalin)Smelter (oddrheia)Blacksmith (oddrheia)Farming Guild (crystlshake)Granary (crystlshake)Great Mill (4 tiles!) (oddrheia)Construction Yard (Heavenfall)Temple of Essence (oddrheia)Monastery (Heavenfall)Tower of Ereog (fairwater)Abbey of Izil (4 tiles!) (oddrheia)Missionary Hall (John_Hughes) Embassy (oddrheia)
Harbor (crystlshake)Super-unique buildingsMint of Ruvenna (4 tiles!) (oddrheia)Hosten's Library (4 tiles!) (John_Hughes) Wall buildings (the improvement built to make walls - these automatically upgrade)Hedge Wall (oddrheia)Fort (oddrheia)Fortress (oddrheia)
City wallsCitywalls (level 0) (Heavenfall)CityWalls_Hedge (level 1) (Heavenfall)CityWalls_picket (level 2) (Heavenfall)CityWalls_Advanced (level 3) (Heavenfall)
Shards (all these are 4 tiles):Fire Shard (Kalin)Water Shard (Djohaal)Earth Shard (Djohaal)Air Shard (Djohaal)World Resources (all these are 4 tiles):Iron Mine (John_Hughes)Ventri Mine (John_Hughes)Stone Quarry (John_Hughes)Clay Quarry (John_Hughes)Marble Quarry (Heavenfall)Farm (Heavenfall)Wheat Farm (crystlshake)Apiary (crystlshake)Orchard (crystlshake)Stable (crystlshake)Crystal Foundry (Kalin)Scenic View (oddrheia)Refugee Camp (John_Hughes)Oasis (John_Hughes)Gold Mine (Heavenfall)Lost Library (oddrheia)Ancient Temple (oddrheia)Lumbermill (be gentle!) (John_Hughes)
Diplomacy buildingsShrill (Kalin)Drath (Heavenfall)Dragon (oddrheia)Spider (oddrheia)
Contributions are mailed to outelf@gmail.com or uploaded and linked here in this thread.
Workshop?
I like it, but (nitpicking to follow).
Seeing as we can have more than one in a city (forget how many allowed) it rides the boundary pretty tight.
What does a cluster of 4 look like on a map?
Workshop? Can only build one.
Yeah, thin objects can be a pain. I remember trying to place a sword on the anvil. Spent more times doing that than making the smith tile itself :/.First pass at the Spider cultists:
Unit: Dark Sister (or call it Venomous Sister?)
Building: spider lab
Edit: Thanks for fixing the edit, kryo
Okay, the idea behind this was the building structure emerging from under the ground, and that dome thing looked best out of 5-6 other candidates I tried. Towers look too bulky, structures on the bridge over the gap look meh, and most other pillars don't really look like they are submerged, really. I tried to have that dome hang from suspended from under the bridging from the towers (like bridging connecting the towers at the abbey) but it turned out a mess.
So, I'm out of ideas how to improve on this. Will it work as is?
Okay, I can't edit my posts for some reason.:/ And font got screwed up. Hope you guys can read the tiny script above, lol.
Re: workshop:
I like how you placed the stone parts in the workshop. I, for one, used that column lots in my tiles . Maybe try criss-crossing two at a small angle, kinda like one laying on the other, to take a little bit more space at the right bottom square?
kryo fixed the thread, you should be able to edit now.
Changed some of the stone items
Looks good H. Only 1 eh? Good memory, just a tad short is all. (doh!)
Here is the Ventri files.
oddrheia I need another copy of the scenic view when completed.
Redoing the other building was getting old, so I decided to retouch the concept for the hut instead...
http://img827.imageshack.us/img827/1824/elemental1286381248.jpg
Thoughts?
Looks too advanced for a hut, in my opinion. Although if you replaced the tree with a rock formation it could be a mining guild.
Edit: My reason for not wanting a "too advanced" hut is that if you use the sovereign talent that gives you 2 food, a hut is the second or third building you will construct. And that means the hut will stand next to the city hub, and look like it was from a completely different age.
No no, I didn't mean it as a hut, I thought I'd use that as a trade center instead of that other design.
Not too sure about my rock work, I was trying for an "Atlas" thing, but eh...
http://img830.imageshack.us/img830/5560/elemental1286383463.jpg
Ookay... I probably just have a really, really perverted mind, but I'm seeing a slightly distorted male anatomy part there... sorry! *goes to hide*
Heavenfall, what's happening with the scenic view? The old link still works for me... here's the resaved copy of the tile, just in case: scenic view (copy)
I just couldn't save it. I got it now.
This is my to-do-list, what is left to do not counting the tiles
scenic view need completedrace bonusesadd 3dgrunge bowsmountsspider unitsovereignremove oldarmors.xmlchange standard wall to fence
I have changed the race bonuses to
bonuses: egalitarian, master conjurers (+15% essence), archers (basic archery from start), great warriors
flaws: few children (-25% prestige)
First, the intelligence global buff wasn't working, so I changed it to essence as you can see. Secondly, 15% prestige had literally no effect unless you had over 7 prestige in a town. With 25% less prestige, a faction with royal sovereign gets 1 per turn, until a pub is built, then gets 3.
After those things are completed, and the tiles are done, I'll do a beta version and post in this thread. Then it would be great if everyone could test a game playing as elves, or playing against elves. I'm sure there are errors in the XML, but I've reached my limit when it comes to finding them.
Could you point me where the original spider unit .xml is? I can then pass the dark (venomous) sister to you today, along with the sov.
Just give me the xml for your spider "sovereign", I'll do the stats and the other stuff.
Edit: if you're looking for inspiration, it's in RecruitedUnits.xml
Allright, didn't mess with .xmls, just including the plain files from the sovereign creation and their cards.
Units bundle
Equipment on the Dark sister is going to need to be stripped of stats... and I've changed her pose. Looks more sinister and dark-elfy now
Her quote: 'The best knife is the unseen one...'
Adhor (the sovereign) got his history corrected as per crystlshake's suggestions (thanks!). I made him with standard point buy, only I also added a short bow. Feel free to take it out if its unbalancing, but his animation pack will need to get adjusted (uses archer one currently). He's a warrior/natural leader/green thumb. Stats on lower end comparing to other AI sovs, no fire book, but I bought enchantment instead.
His quote: 'The elvenkings of old have fallen, yet the elves live on...'
I don't really see it, but I'll take it as a no. So forget fancy statues, and:
http://img259.imageshack.us/img259/1099/elemental1286397501.jpg
Hopefully you won't find anything suggestive there, lol.
Oh, and I think you might have gone a little overboard on the darkelf theme. I was thinking that it's a "start" down that path, not them already there.
It might just be the angle but the 2 squarish crystals on the left side look kind of uniform, just checking to see if there is a variance in their allighnment would be good, otherwise looks solid to me.
For the spider hut, perhaps a small sharp rock or two on the open side or next to the structure(or some sharp parts near the top-consider it arcitecural cultural divergence) to give it the 'tearing open the earth look' that the rest of the rocks do on the other side.
I should have time to take a crack at the stable tonight or tomorrow at the latest, Ive got part of an idea formed that I want to try out. I want to see if I can 'grow' a good part of the structure. If nothing else I have one element for sure.
I'll grab the goldmine then. Hopefully we can release beta tomorrow.
Mining Guild and UC:
http://img251.imageshack.us/img251/1565/elemental1286406434.jpg
DLs:
http://dl.dropbox.com/u/11827581/Elven_Mining_Guild.rar
---
Did we ever decide on a design for that Trade Center? Last I remember it was between the square roof and the too bright one...
Stable Build:
Stable:
There are horse and people props but they wouldn't show up unless zoomed in close after I'd saved just before taking the screen caps. Not sure how well the hedge willow type trees work- I was going for a more sculpted and shaped look in the build version but not sure if the branches on the sides are too far out from the base.
Kalin, I do like the crystal version lot better, though I feel bad for prompting you to change... like I said, was probably just me.
Spider unit: Eh, I thought she looked kinda cool . Feel free to remake it, they are your brainchild, after all.
Trade Center: Yup, square roof.
I added on to the lab as per crystlshake's suggestions. The rocks on top of the dome didn't look so hot, though, so they went 'round it.
Wip tile:
files:
spider lab stuff
------
So! Looks like I'm done! Gimme beta! I want to play bughunt!
crystlshake I think the idea is great, but it looks a bit empty in the middle. Maybe you could add a tiny granary for hay, or a riding ring of some sort.
Edit: First draft of goldmine
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