This mod has been released, see
https://forums.elementalgame.com/398661
This thread is the result of an idea I've been tossing around lately. This run is an experiment - either people will show interest, or the project will wither and die.
TL;DR: We need your help to design Elven city tiles.
A selection of a few of the completed buildings:
Right now, we have a few modders doing a lot of work on big projects. Joining a project can feel like a big commitment. The individual modder can sometimes feel that he wants to do something, but don't really have the time to see a project to the finish line. He wants to contribute, but not sign away his soul. Enter the community project. Your participation and contributions are just as much as you want them to be. A community project is many modders doing small parts to form a greater whole. The intention is to push content to the end-user as soon as possible. Rather than a few modders doing work on mods over many months, a community project is intended to reach maturity within a week or two. Once the project is done, the mod becomes public property and anyone can use it in the future for anything they want to.
For the first community project, I thought we'd put an elf race in this fantasy game. More precisely, I thought we'd put something that LOOKS like elves in the game.
General outline for mod to meet release conditions:
- Elves play as Kingdom with Kingdom technology and Kingdom magic (no custom technology or magic planned at this stage). This will ensure that the mod stays viable after the community project is finished.
- Elves have unique unit textures - they will look like elves ( http://i304.photobucket.com/albums/nn195/summersong/Elemental/Gaediila_0_2106408875-24.png )
- Elves live in Elf cities. In this case, they are Sylvan or Wood elves, so city tiles should look like they were built inside a forest. See more info below. (examples: https://forums.elementalgame.com/396593 )
- Elves ride Elf mounts (a larger variety of horses, including white ones).
- Elves wield elf bows. They have kingdom stats, but look elven.
- (Additional outline, not required for release): Elves wield elf melee weapons. They have kingdom stats, but look elven.
- (Additional outline, not required for release): Elves wield elven armor and elven shields. They have kingdom stats, but look elven.
Nit-picking stuff: For this community project, I will be the moderator. Translated to reality, that means that if a situation appears where the community is split between two choices, I choose one. It also falls on me to make sure that tasks are not duplicated (update this thread), and that the project stays usable after the game is patched. In extreme cases, I may turn down contributions if they lack quality.
If you are interested in helping out, post in the thread what you intend to contribute with. You can also e-mail me at outelf@gmail.com
Required Tasks
Red means the task has not been assigned
Orange means the task has been assigned, and you should preferably choose something else to contribute with
Green means the task has been completed (and the files have reached me)
Note: You don't need my permission to start working on a tile. This is just so that if you want to take your time working on something, you can reserve that task so noone can steal it from under your feet.
XML framework (Heavenfall with ideas from Wintersong). The mod requires an XML framework to link everything together. Specifically, the framework should include a non-invasive way to link the buildings together, a raceconfig, and a racetype so that custom factions may use everything.
Unit Textures (Raven X). Both female and male elven skins need to be made, I strongly suggest that you adopt the skins from fallen units, as they fit the models with pointy ears. In particular eyes, eyebrows and mouths need to be cleared up to appear less goth.
Bow models (3dgrunge)
Melee Weapon Models. In this area, anything is welcome.
(3dgrunge)
Extra assets:
New colours for apple trees and swamp trees
Example of completed buildings: http://img21.imageshack.us/img21/5113/elemental1285328784.jpg
City tiles. By far the largest part of the mod, and the part where we will need the most contributions. There is a HUGE freedom here for contributors to put their own flavour on buildings, but keep in mind that the theme you go by will not be reflected in all the other buildings.
There are two key words that I want to stress here. First, the elves live in the WOOD. That means their city should look like it could be part of a forest - elves are one with the forest, and all that. No cleared fields, no huge arenas for training. And please, try to mix the trees you use - both leaf trees and pine trees. Secondly, the elves live in a CITY. They do NOT live in tents, or miniscule huts on top of large trees. Buildings are absolutely okay.
I strongly recommend that you do NOT use a ground decal, for example something that makes the ground look beige or dusty. These decals have significant clipping issues in game, and frankly look off in a forest city.
I strongly suggest that you use LESS than thirty models in total. This is to make sure that the city can be viewed like any other city. In this area, I will be rather strict and may edit buildings.
Buildings MUST be built on the right amount of tiles. If a building requires 1 tile, it MUST use 1x1. If it requires 4 tiles, it MUST use the 2x2 format. Any building that doesn't follow this rule will be instantly rejected.
I must also insist that you provide TWO tiles for each building. The game can use a different tile while building something. I recommend that you first construct the final building and save. Then load, and remove some parts, add workers and ropes and whatnot, and save as something else.
I strongly suggest that you use the following colours when using the tile editor
While the colours may change for release, they will not change a lot.
City Cores (all are 4 tiles!):Being Built (oddrheia)Level 1 (oddrheia)Level 2 (oddrheia)Level 3 (oddrheia)Level 4 (oddrheia)Level 5 (oddrheia)
Regular Buildings:Workshop (Heavenfall)Watchtower (Jharii)Study (Jharii)Arcane Laboratory (Jharii)Merchant (Novaburst)Hut (crystlshake)House (Kalin)Barracks (Kalin)Command post (Kalin)War College (Kalin)Market (Kalin)School (4 tiles!) (jshores)University (4 tiles!) (John_Hughes)Trade Center (Kalin)Bazaar (4 tiles!) (Kalin)Pub (HooblaDan)Inn (Kalin)Great Theatre (oddrheia)Town Hall (Heavenfall)Palace (4 tiles!) (oddrheia)Irrigation System (Heavenfall)Guild Tribunal (Kalin)Mining Guild (Kalin)Smelter (oddrheia)Blacksmith (oddrheia)Farming Guild (crystlshake)Granary (crystlshake)Great Mill (4 tiles!) (oddrheia)Construction Yard (Heavenfall)Temple of Essence (oddrheia)Monastery (Heavenfall)Tower of Ereog (fairwater)Abbey of Izil (4 tiles!) (oddrheia)Missionary Hall (John_Hughes) Embassy (oddrheia)
Harbor (crystlshake)Super-unique buildingsMint of Ruvenna (4 tiles!) (oddrheia)Hosten's Library (4 tiles!) (John_Hughes) Wall buildings (the improvement built to make walls - these automatically upgrade)Hedge Wall (oddrheia)Fort (oddrheia)Fortress (oddrheia)
City wallsCitywalls (level 0) (Heavenfall)CityWalls_Hedge (level 1) (Heavenfall)CityWalls_picket (level 2) (Heavenfall)CityWalls_Advanced (level 3) (Heavenfall)
Shards (all these are 4 tiles):Fire Shard (Kalin)Water Shard (Djohaal)Earth Shard (Djohaal)Air Shard (Djohaal)World Resources (all these are 4 tiles):Iron Mine (John_Hughes)Ventri Mine (John_Hughes)Stone Quarry (John_Hughes)Clay Quarry (John_Hughes)Marble Quarry (Heavenfall)Farm (Heavenfall)Wheat Farm (crystlshake)Apiary (crystlshake)Orchard (crystlshake)Stable (crystlshake)Crystal Foundry (Kalin)Scenic View (oddrheia)Refugee Camp (John_Hughes)Oasis (John_Hughes)Gold Mine (Heavenfall)Lost Library (oddrheia)Ancient Temple (oddrheia)Lumbermill (be gentle!) (John_Hughes)
Diplomacy buildingsShrill (Kalin)Drath (Heavenfall)Dragon (oddrheia)Spider (oddrheia)
Contributions are mailed to outelf@gmail.com or uploaded and linked here in this thread.
I'm going to have to be a douche and release the wall buildings. I've tried for several hours, but all I end up with is something that any kingdom race could have. I'm not getting any elven touch to it.
Honestly, the first and second forts could probably fit well into the theme if we just added trees and removed some of the industry. But the last, k_fortress, is just not elven.
I'm going to try my hands on a workshop instead. Edit: Also grabbing in.
Edit2: Feedback on inn? Edit3: LOL crashed before save. Oh well, easy to remake. Feedback?
The inn looks good. I've got an idea for the wheat farm thing I can try out tonight. Might work on something else too depending on how my time goes.
Inn looks good. Perhaps give the horses the water trough and place a "rain" water barrel on the side of the Inn.
P.S. Heavenfall? How does/will a modded Decal impact the mod? My Oasis currently has a modded decal I made. I just include it is the package come upload time?
With John's suggestions inn's good . Will look nice near the pub!
I'm not sure what happened with embassy in progress file.. it's still there. Well, was. I just deleted and reuploaded, sorry for the trouble.Dragon roost WIP is also done. Nothing to see there, removed all architectural things, slapped 2 pieces of wall towers being built, a light rock pile, and 2 workers.
Embassy_WIP
Dragon Roost_WIP
Also, another pass at scenic view. Better?
Back:
Let me grab the wall buildings? They and the spider cult will then probably be the last tiles I do .
Shrill Lab, Under Construction, Original Resource:
http://img543.imageshack.us/img543/8453/elemental1286213390.jpg
Dls:
http://dl.dropbox.com/u/11827581/Elven_Shrill_Lab.rar
I'm not sure if you wanted me to edit anything in the unit xml so I just cleaned up the numbers a bit...
Shrill Champion xml and icon Dls:
http://dl.dropbox.com/u/11827581/Elven_Shrill_Champion.rar
---
Merchant Guild and Under Construction:
http://img59.imageshack.us/img59/298/elemental1286214324.jpg
http://dl.dropbox.com/u/11827581/Elven_Merchant_Guild.rar
This might be a bit late, but you can't actually build Merchant Guilds in the game. The tech that it prereqs requires a non-existing tech. Then again, I'm not sure if the caravan bonus it gives even does anything... oh well.
Will have to get back to War College later...
Very nice both of you. The Scenic view looks scenic....
@John_Hughes just include the decal, I'll see it gets where it should. Just make a comment which one it's for.
@oddrheia much better.
@Kalin I'm so sorry, you're right, That building isn't available unless you cheat in game. When you use the research cheat, everything in the techtree becomes available, even if the tech isn't reachable the normal way.
If you want, I could just place some rock formation in the middle of the building and call it a Mining guild. Or we could use it as inn instead, since I lost the tile anyway. It's up to you.
Doesn't really matter to me, you could even just leave it as is for completion sake if you want, lol.
Also:
http://img440.imageshack.us/img440/4778/elemental1286221424.jpg
Is that building enough for a war college? Or did I go way overboard...
I'll use it as inn. Yeah, that's a war college alright
The elves would never be weak again, hey?
Also, first pass at the general composition of the wall structures. This one's hedge. May need more greenery and defence related stuff in the courtyard, hrm. Pass, fail? If this one works, I can do the rest of them similar style, upgrading the building structures, changing wall and moving stuff in the courtyard.
Pass. Do you want to reserve all of them?
PS. I know we're getting close to release, but don't burn yourself. Only do what you think is fun, or you won't be doing it for long.
Sure, gimme all of them. Those my other work-in-progress tiles will probably last me till the release. We'll see, though .
War College, and under construction:
http://img121.imageshack.us/img121/3328/elemental1286226111.jpg
http://dl.dropbox.com/u/11827581/Elven_War_College.rar
Put together the wip tile for scenic view:
xmls:
Scenic View
Scenic View WIP
Cleaning up.
Yeah. Personally I wouldn't mind some buildings, or maybe a hedge around the place. Something to show that it's been claimed, you know?
Some kind of man-made structure would make it look claimed. Maybe a small shrine like building or something that taps into the well like properties of the oasis or demonstrates the resource properties put to use. Perhaps work with the theme that the oasis starts as the seed of a viable civilization in a desert setting. You could use the current one as build tile.
Also the wheat farm:
and built:
Barracks?
http://img830.imageshack.us/img830/4408/elemental1286274993.jpg
Another view:
http://img97.imageshack.us/img97/3656/elemental1286274981.jpg
A bit torn between whether or not the trees should stay, on one hand, they make it look "elven", on another, it makes all other detail a bit pointless since it's nearly impossible to see.
If you really want to take them out, you could try keeping one and replacing the others with scaled down pines that don't block the detail as much. Maybe. Or ferns.
Construction yard Edit: Added decal to ground so it looks much less hollow
Seeing that waterwheel is making me really wish there was a small stream/puddle/lake -like object that isn't a decal
Ookay. I set to work on the spider cult building today, but it took on the mind of its own, apparently. Looking at this, does anyone else feel that it would make a better mint of ruvenna than my old one? (Might need a couple more things inside the big dome)
Old one, for reference:
It's a beautiful tile, but I don't think it screams Mint of Ruvenna. It seems more like a temple. Your old mint of ruvenna really feels like a mint, because there's quite a bit of workspace and it's easy to imagine something going on inside the building.
Not making a WIP tile then . I'll toss it to some modders' repository after the mod's done, along with few others that didn't make the cut .
Sounds good. I will use that ideas provided. I like the statue idea.
Barracks and Under Construction:
http://img706.imageshack.us/img706/9057/elemental1286288751.jpg
http://dl.dropbox.com/u/11827581/Elven_Barracks.rar
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