This mod has been released, see
https://forums.elementalgame.com/398661
This thread is the result of an idea I've been tossing around lately. This run is an experiment - either people will show interest, or the project will wither and die.
TL;DR: We need your help to design Elven city tiles.
A selection of a few of the completed buildings:
Right now, we have a few modders doing a lot of work on big projects. Joining a project can feel like a big commitment. The individual modder can sometimes feel that he wants to do something, but don't really have the time to see a project to the finish line. He wants to contribute, but not sign away his soul. Enter the community project. Your participation and contributions are just as much as you want them to be. A community project is many modders doing small parts to form a greater whole. The intention is to push content to the end-user as soon as possible. Rather than a few modders doing work on mods over many months, a community project is intended to reach maturity within a week or two. Once the project is done, the mod becomes public property and anyone can use it in the future for anything they want to.
For the first community project, I thought we'd put an elf race in this fantasy game. More precisely, I thought we'd put something that LOOKS like elves in the game.
General outline for mod to meet release conditions:
- Elves play as Kingdom with Kingdom technology and Kingdom magic (no custom technology or magic planned at this stage). This will ensure that the mod stays viable after the community project is finished.
- Elves have unique unit textures - they will look like elves ( http://i304.photobucket.com/albums/nn195/summersong/Elemental/Gaediila_0_2106408875-24.png )
- Elves live in Elf cities. In this case, they are Sylvan or Wood elves, so city tiles should look like they were built inside a forest. See more info below. (examples: https://forums.elementalgame.com/396593 )
- Elves ride Elf mounts (a larger variety of horses, including white ones).
- Elves wield elf bows. They have kingdom stats, but look elven.
- (Additional outline, not required for release): Elves wield elf melee weapons. They have kingdom stats, but look elven.
- (Additional outline, not required for release): Elves wield elven armor and elven shields. They have kingdom stats, but look elven.
Nit-picking stuff: For this community project, I will be the moderator. Translated to reality, that means that if a situation appears where the community is split between two choices, I choose one. It also falls on me to make sure that tasks are not duplicated (update this thread), and that the project stays usable after the game is patched. In extreme cases, I may turn down contributions if they lack quality.
If you are interested in helping out, post in the thread what you intend to contribute with. You can also e-mail me at outelf@gmail.com
Required Tasks
Red means the task has not been assigned
Orange means the task has been assigned, and you should preferably choose something else to contribute with
Green means the task has been completed (and the files have reached me)
Note: You don't need my permission to start working on a tile. This is just so that if you want to take your time working on something, you can reserve that task so noone can steal it from under your feet.
XML framework (Heavenfall with ideas from Wintersong). The mod requires an XML framework to link everything together. Specifically, the framework should include a non-invasive way to link the buildings together, a raceconfig, and a racetype so that custom factions may use everything.
Unit Textures (Raven X). Both female and male elven skins need to be made, I strongly suggest that you adopt the skins from fallen units, as they fit the models with pointy ears. In particular eyes, eyebrows and mouths need to be cleared up to appear less goth.
Bow models (3dgrunge)
Melee Weapon Models. In this area, anything is welcome.
(3dgrunge)
Extra assets:
New colours for apple trees and swamp trees
Example of completed buildings: http://img21.imageshack.us/img21/5113/elemental1285328784.jpg
City tiles. By far the largest part of the mod, and the part where we will need the most contributions. There is a HUGE freedom here for contributors to put their own flavour on buildings, but keep in mind that the theme you go by will not be reflected in all the other buildings.
There are two key words that I want to stress here. First, the elves live in the WOOD. That means their city should look like it could be part of a forest - elves are one with the forest, and all that. No cleared fields, no huge arenas for training. And please, try to mix the trees you use - both leaf trees and pine trees. Secondly, the elves live in a CITY. They do NOT live in tents, or miniscule huts on top of large trees. Buildings are absolutely okay.
I strongly recommend that you do NOT use a ground decal, for example something that makes the ground look beige or dusty. These decals have significant clipping issues in game, and frankly look off in a forest city.
I strongly suggest that you use LESS than thirty models in total. This is to make sure that the city can be viewed like any other city. In this area, I will be rather strict and may edit buildings.
Buildings MUST be built on the right amount of tiles. If a building requires 1 tile, it MUST use 1x1. If it requires 4 tiles, it MUST use the 2x2 format. Any building that doesn't follow this rule will be instantly rejected.
I must also insist that you provide TWO tiles for each building. The game can use a different tile while building something. I recommend that you first construct the final building and save. Then load, and remove some parts, add workers and ropes and whatnot, and save as something else.
I strongly suggest that you use the following colours when using the tile editor
While the colours may change for release, they will not change a lot.
City Cores (all are 4 tiles!):Being Built (oddrheia)Level 1 (oddrheia)Level 2 (oddrheia)Level 3 (oddrheia)Level 4 (oddrheia)Level 5 (oddrheia)
Regular Buildings:Workshop (Heavenfall)Watchtower (Jharii)Study (Jharii)Arcane Laboratory (Jharii)Merchant (Novaburst)Hut (crystlshake)House (Kalin)Barracks (Kalin)Command post (Kalin)War College (Kalin)Market (Kalin)School (4 tiles!) (jshores)University (4 tiles!) (John_Hughes)Trade Center (Kalin)Bazaar (4 tiles!) (Kalin)Pub (HooblaDan)Inn (Kalin)Great Theatre (oddrheia)Town Hall (Heavenfall)Palace (4 tiles!) (oddrheia)Irrigation System (Heavenfall)Guild Tribunal (Kalin)Mining Guild (Kalin)Smelter (oddrheia)Blacksmith (oddrheia)Farming Guild (crystlshake)Granary (crystlshake)Great Mill (4 tiles!) (oddrheia)Construction Yard (Heavenfall)Temple of Essence (oddrheia)Monastery (Heavenfall)Tower of Ereog (fairwater)Abbey of Izil (4 tiles!) (oddrheia)Missionary Hall (John_Hughes) Embassy (oddrheia)
Harbor (crystlshake)Super-unique buildingsMint of Ruvenna (4 tiles!) (oddrheia)Hosten's Library (4 tiles!) (John_Hughes) Wall buildings (the improvement built to make walls - these automatically upgrade)Hedge Wall (oddrheia)Fort (oddrheia)Fortress (oddrheia)
City wallsCitywalls (level 0) (Heavenfall)CityWalls_Hedge (level 1) (Heavenfall)CityWalls_picket (level 2) (Heavenfall)CityWalls_Advanced (level 3) (Heavenfall)
Shards (all these are 4 tiles):Fire Shard (Kalin)Water Shard (Djohaal)Earth Shard (Djohaal)Air Shard (Djohaal)World Resources (all these are 4 tiles):Iron Mine (John_Hughes)Ventri Mine (John_Hughes)Stone Quarry (John_Hughes)Clay Quarry (John_Hughes)Marble Quarry (Heavenfall)Farm (Heavenfall)Wheat Farm (crystlshake)Apiary (crystlshake)Orchard (crystlshake)Stable (crystlshake)Crystal Foundry (Kalin)Scenic View (oddrheia)Refugee Camp (John_Hughes)Oasis (John_Hughes)Gold Mine (Heavenfall)Lost Library (oddrheia)Ancient Temple (oddrheia)Lumbermill (be gentle!) (John_Hughes)
Diplomacy buildingsShrill (Kalin)Drath (Heavenfall)Dragon (oddrheia)Spider (oddrheia)
Contributions are mailed to outelf@gmail.com or uploaded and linked here in this thread.
That hair was a Serious painin the ass, but I think it was well worth it for the way it turned out.
Looks great Raven. You wouldn't have a female of the species would you. Short hair with ears showing would be fine.
I just uploaded the female version for Heavenfall to add, John Glad you liked them my friend.
Those textures are lovely! Are there going to be more?
And smelter's done. I've made 2 versions it, one with cauldron smoke, and one without.
While I like the concept of the 'with smoke' one, I'd like it more if I could scale down the effect to be smaller, not quite going as high as the chimneys. Unfortunately, the particle editor got some steep learning curve, and I don't want to sit down and figure it out (yet anyway) for the sake of editing one effect .
So as it stands, I prefer 'without smoke' version. Up to you guys, though.
Without smoke:
With smoke:
In progress:
Smelter (no smoke)
Smelter (with smoke)
Smelter WIP
This is my favorite pic of the game Kalin. That city view with the giant tree is awe-inspiring and I love it!!!
Do you guys think this will pass for an embassy?
Side:
Looks good to me. Maybe scale back on the big tree a bit in the embassy. That tree is fairly common as a centerpiece in our designs, and it's getting slightly repetitive.
Guys, what's happening with the city hubs? Kalin, I have to say the screenshot does look amazing. However, if noone is ready to make a commitment to actually make that happen, we will just stick with the original plan.
So. oddrheia has offered to modify level 0-3 to include a growing tree structure. Is anyone up to the task for 4-5? At this point I've started doing the xml backside, and it's a mouthful and a half, so I don't want to take on the cityhubs as well.
Up to Kalin on the city hubs .
If he wants to take over 4 and 5 I will gladly let him and release the hold, as I've said, I love that tree .
Alternately, we could do some joint building, if Kalin would let me download his tile and see if I could play with it to make it all work together.
Cleaning up.
That's one Awesome looking University there, John
Quoting RavenX, reply 336That's one Awesome looking University there, John
Thank you good sir. Sorta has that Campus feel.
For the city hub, I don't mind doing it, but I think it would be better if one person do all 5 just for consistency... and since oddrheia already did 0-3, might as well finish? Then again, I can always start 4 and 5 building on top of what oddrheia releases if you guys need.
Edit: Also, how's this for a crystal mine?
http://img841.imageshack.us/img841/7679/elemental1285818005.jpg
Is it too fantasyish? Should I stick with huts and camps?
Also, it's way more than 30 objects (I don't think it's doable with all the little crystal and rocks). I basically just took the basic crystal resource, replaced yellow weed with greener ones, dead trees with nicer ones and the little building.
@Kalin 30 objects is really a guideline. The most important thing is not wasting polygons for the user - they stack up quickly. For a complete waste of polygons, check out the irrigation system. For the crystal foundry, it would just look stupid if you removed things from the resource tile, so it's unavoidable in that tile. I don't think it looks too fantasy. It's a crystal foundry for an elven race in a fantasy game.
@John_Hughes GREAT WORK on both. I like the fountains in the university, so I'll probably pick that one. Edit: Hope you don't mind, I'll remove the fountain in the middle path. It's in an odd position, it will wet everyone who wants to enter the university. Fountains have quite a big spread.
Just finished putting in all the shirts, surcoats, cloaks, pants, skirts, boots, dresses, robes and eyes into the racemod.
Not something I want to do again!
Edit: Shit... forgot about gloves.
Heavenfall, I've a request... could you take out hooded clothing articles availability, or at least not put many versions? They have a side-effecting of making the npcs (kids, heroes) that spawn with them to not have a hair mesh (they appear bold after removal of the hooded cloak/robe).
If that's unreasonable in the light of work you've done already, that's okay, but I thought I'd ask .
About the embassy, huh. It's the first tree centerpiece I done . Couldn't resist doing the platform thing (yup, I know, contrary to the guideline ) I'll tinker with it to make it stand out less.
I really hate the robe things myself. I'll gladly set them to 0% likelihood of appearing (so you can still design it if you want to).
Edit: The xml framework is almost complete now. All that's missing is the tech tree, the buildings and the equipment with stats on. All of which I'm holding off on until 1.0.9.
Crystal Foundry:
http://img841.imageshack.us/img841/9048/elemental1285858493.jpg
Download:
http://dl.dropbox.com/u/11827581/Elven_Crystal_Foundry.rar
Edit: It occurs to me that perhaps one way to make the elves unique might be to have a crystal resource spawn near their starting position like with naturalist. This way they can design units with magical equipments easier, and will be able to make up for that lower con.
That would require a massive effort to balance. I'd rather leave that out of the basic mod.
Wow...everything looks great everyone! I wish I were any good at the tile editor, as I would have contributed by now. If there's any XML work you want help with Heavenfall, let me know. Although it seems like you just did the most of it.
Yeah, it's all set up at this point besides some quick copy-paste work.
The project looks pretty good, not sure on some of it but its not my project. I am awaiting a release of this project to play with.
If you need any custom model work done or anything of the sort, feel free to let me know. I just have one request if you do want any custom model work, and that is to not delay the release of the project based on art assets. I have seen to many projects die because they were waiting on models, when they could have used placeholders and updated with the new art later.
So! I took Kalin's tree down the memory lane to its outpost/village/town/city incarnations, and it has lost a bit of bulk around the middle in the process . (Sorry!) It's still about the same height as the original in its metropolis version, just a tad slimmer.
Making the city cores have definitely been an interesting experience. In the end they are a fusion of Kalin's and Heavenfalls' ideas as much (if not more) as my own. I can't rightly call them 'mine', but that's exactly the beauty of community project: they are better than what 'mine' would have been.
Image spam incoming!
Level 1:
Level 2:
Level 3:
Level 4:
Level 5:
WIP tile is pretty much the same as before, just added a planter for the tree.
.XMLs:
Edit: Removed the cores bundle file, the gate in 4 and 5 was screwed up. Updated link in the following post.
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