This mod has been released, see
https://forums.elementalgame.com/398661
This thread is the result of an idea I've been tossing around lately. This run is an experiment - either people will show interest, or the project will wither and die.
TL;DR: We need your help to design Elven city tiles.
A selection of a few of the completed buildings:
Right now, we have a few modders doing a lot of work on big projects. Joining a project can feel like a big commitment. The individual modder can sometimes feel that he wants to do something, but don't really have the time to see a project to the finish line. He wants to contribute, but not sign away his soul. Enter the community project. Your participation and contributions are just as much as you want them to be. A community project is many modders doing small parts to form a greater whole. The intention is to push content to the end-user as soon as possible. Rather than a few modders doing work on mods over many months, a community project is intended to reach maturity within a week or two. Once the project is done, the mod becomes public property and anyone can use it in the future for anything they want to.
For the first community project, I thought we'd put an elf race in this fantasy game. More precisely, I thought we'd put something that LOOKS like elves in the game.
General outline for mod to meet release conditions:
- Elves play as Kingdom with Kingdom technology and Kingdom magic (no custom technology or magic planned at this stage). This will ensure that the mod stays viable after the community project is finished.
- Elves have unique unit textures - they will look like elves ( http://i304.photobucket.com/albums/nn195/summersong/Elemental/Gaediila_0_2106408875-24.png )
- Elves live in Elf cities. In this case, they are Sylvan or Wood elves, so city tiles should look like they were built inside a forest. See more info below. (examples: https://forums.elementalgame.com/396593 )
- Elves ride Elf mounts (a larger variety of horses, including white ones).
- Elves wield elf bows. They have kingdom stats, but look elven.
- (Additional outline, not required for release): Elves wield elf melee weapons. They have kingdom stats, but look elven.
- (Additional outline, not required for release): Elves wield elven armor and elven shields. They have kingdom stats, but look elven.
Nit-picking stuff: For this community project, I will be the moderator. Translated to reality, that means that if a situation appears where the community is split between two choices, I choose one. It also falls on me to make sure that tasks are not duplicated (update this thread), and that the project stays usable after the game is patched. In extreme cases, I may turn down contributions if they lack quality.
If you are interested in helping out, post in the thread what you intend to contribute with. You can also e-mail me at outelf@gmail.com
Required Tasks
Red means the task has not been assigned
Orange means the task has been assigned, and you should preferably choose something else to contribute with
Green means the task has been completed (and the files have reached me)
Note: You don't need my permission to start working on a tile. This is just so that if you want to take your time working on something, you can reserve that task so noone can steal it from under your feet.
XML framework (Heavenfall with ideas from Wintersong). The mod requires an XML framework to link everything together. Specifically, the framework should include a non-invasive way to link the buildings together, a raceconfig, and a racetype so that custom factions may use everything.
Unit Textures (Raven X). Both female and male elven skins need to be made, I strongly suggest that you adopt the skins from fallen units, as they fit the models with pointy ears. In particular eyes, eyebrows and mouths need to be cleared up to appear less goth.
Bow models (3dgrunge)
Melee Weapon Models. In this area, anything is welcome.
(3dgrunge)
Extra assets:
New colours for apple trees and swamp trees
Example of completed buildings: http://img21.imageshack.us/img21/5113/elemental1285328784.jpg
City tiles. By far the largest part of the mod, and the part where we will need the most contributions. There is a HUGE freedom here for contributors to put their own flavour on buildings, but keep in mind that the theme you go by will not be reflected in all the other buildings.
There are two key words that I want to stress here. First, the elves live in the WOOD. That means their city should look like it could be part of a forest - elves are one with the forest, and all that. No cleared fields, no huge arenas for training. And please, try to mix the trees you use - both leaf trees and pine trees. Secondly, the elves live in a CITY. They do NOT live in tents, or miniscule huts on top of large trees. Buildings are absolutely okay.
I strongly recommend that you do NOT use a ground decal, for example something that makes the ground look beige or dusty. These decals have significant clipping issues in game, and frankly look off in a forest city.
I strongly suggest that you use LESS than thirty models in total. This is to make sure that the city can be viewed like any other city. In this area, I will be rather strict and may edit buildings.
Buildings MUST be built on the right amount of tiles. If a building requires 1 tile, it MUST use 1x1. If it requires 4 tiles, it MUST use the 2x2 format. Any building that doesn't follow this rule will be instantly rejected.
I must also insist that you provide TWO tiles for each building. The game can use a different tile while building something. I recommend that you first construct the final building and save. Then load, and remove some parts, add workers and ropes and whatnot, and save as something else.
I strongly suggest that you use the following colours when using the tile editor
While the colours may change for release, they will not change a lot.
City Cores (all are 4 tiles!):Being Built (oddrheia)Level 1 (oddrheia)Level 2 (oddrheia)Level 3 (oddrheia)Level 4 (oddrheia)Level 5 (oddrheia)
Regular Buildings:Workshop (Heavenfall)Watchtower (Jharii)Study (Jharii)Arcane Laboratory (Jharii)Merchant (Novaburst)Hut (crystlshake)House (Kalin)Barracks (Kalin)Command post (Kalin)War College (Kalin)Market (Kalin)School (4 tiles!) (jshores)University (4 tiles!) (John_Hughes)Trade Center (Kalin)Bazaar (4 tiles!) (Kalin)Pub (HooblaDan)Inn (Kalin)Great Theatre (oddrheia)Town Hall (Heavenfall)Palace (4 tiles!) (oddrheia)Irrigation System (Heavenfall)Guild Tribunal (Kalin)Mining Guild (Kalin)Smelter (oddrheia)Blacksmith (oddrheia)Farming Guild (crystlshake)Granary (crystlshake)Great Mill (4 tiles!) (oddrheia)Construction Yard (Heavenfall)Temple of Essence (oddrheia)Monastery (Heavenfall)Tower of Ereog (fairwater)Abbey of Izil (4 tiles!) (oddrheia)Missionary Hall (John_Hughes) Embassy (oddrheia)
Harbor (crystlshake)Super-unique buildingsMint of Ruvenna (4 tiles!) (oddrheia)Hosten's Library (4 tiles!) (John_Hughes) Wall buildings (the improvement built to make walls - these automatically upgrade)Hedge Wall (oddrheia)Fort (oddrheia)Fortress (oddrheia)
City wallsCitywalls (level 0) (Heavenfall)CityWalls_Hedge (level 1) (Heavenfall)CityWalls_picket (level 2) (Heavenfall)CityWalls_Advanced (level 3) (Heavenfall)
Shards (all these are 4 tiles):Fire Shard (Kalin)Water Shard (Djohaal)Earth Shard (Djohaal)Air Shard (Djohaal)World Resources (all these are 4 tiles):Iron Mine (John_Hughes)Ventri Mine (John_Hughes)Stone Quarry (John_Hughes)Clay Quarry (John_Hughes)Marble Quarry (Heavenfall)Farm (Heavenfall)Wheat Farm (crystlshake)Apiary (crystlshake)Orchard (crystlshake)Stable (crystlshake)Crystal Foundry (Kalin)Scenic View (oddrheia)Refugee Camp (John_Hughes)Oasis (John_Hughes)Gold Mine (Heavenfall)Lost Library (oddrheia)Ancient Temple (oddrheia)Lumbermill (be gentle!) (John_Hughes)
Diplomacy buildingsShrill (Kalin)Drath (Heavenfall)Dragon (oddrheia)Spider (oddrheia)
Contributions are mailed to outelf@gmail.com or uploaded and linked here in this thread.
Last tower
@ kalin: I think you should keep the uncorn fountain, we might find a use for it, it looks cool.
What about adding unicorns to elemental as elven rides?
Also I think this one's tower with the hedge bush in the middle of the tower screams elf all over it. I vote on this.
http://dl.dropbox.com/u/8370296/Elemental_1285207852.jpg
I'd consider unicorns if it was possible. I think we're a far cry from being able to add animated units, unfortunately.
So you guys are trying to vote me down, eh? I see what the play is here...
Cleaning up.
wow, fantastic work on the university! simple but effective design... what are the gray globs on the left-hand side?
Alright, here's the pub. Did not Dropbox the shadows files as I wasn't sure about whether or not you needed them, so let me know if you do and I'll get 'em up. I did not just carbon copy the old one I had, as that would have been lame. I looked at the default Kingdom Pub and still thought it felt more lively than my old one so I drew some inspiration from that but made it elvish and even more crowded and pubsy. It's a bit over model count. If that's a performance problem I'd recommend getting rid of some of the table drinks. They take up a lot of model count. I know, the back is boring and there isn't a stable. It's a pub! I tried to make it social. But, since I'm off of market for now, if you have any problems with it let me know and I can work on 'em.
Build Screenie:
Complete Screenie:
Dropbox Links:
http://dl.dropbox.com/u/11684981/ELF_PUB_B.xml
http://dl.dropbox.com/u/11684981/ELF_PUB_C.xml
Let me know!
EDIT PS. I'm not sure of whether or not I uploaded em right. Let me know if I'm supposed to do something else with em.
I got the files, Good job.
Holy shit... look in the background! A NATURAL horse spawn right next to my base. I would have owned this game, if the elf race was finished.
Now that the city is coming together, it is becoming obvious that we've used too much objects.The FPS drop is obvious and more severe than a normal city.
When all the buildings are finished, I will go through them all and remove unnecessary crap. Ye be all warned. Think about that for future buildings.
But I like all that 'un-necessary crap' That's one beautiful city you got going on there ... makes me wanna design elf-y tech trees and units.
We could always use some help to finish the project. It's an open door.
It's looking really Awesome. You guys are going a killer job here. Well done All
So will this race spawn even "leafier" landscape than the traditional kingdom? Is it possible to change the creep?
No, it is not possible. It is one of the things I requested access to here:
https://forums.elementalgame.com/397444
Damn shame the game can't handle it. Looks amazing. But we can hopefully cut stuff while still keeping the overall look.
Any possibility of keeping two sets of tiles Heavenfall? One with the original tiles (requiring higher performing machines) and another with the reduced model count for normal operation?
I can see myself wanting to use the higher count tiles for eye candy after upgrading my computer.
Yes. The lower will be default, and the higher just included.
Not quite happy with this, but how does this look:
http://img62.imageshack.us/img62/8205/elemental1285370765.jpg
While I was at it, this happened...
http://img801.imageshack.us/img801/8202/elemental1285370722.jpg
I thought it looks like a study or an arcane lab, but maybe it would also work as a guild tribunal?
House, UC, and New building in Map Editor:
http://img841.imageshack.us/img841/6142/elemental1285370927.jpg
Let me know what you guys think...
As for the too much detail problem, perhaps start with the people? I always thought it was kinda strange having elves hanging around everywhere, heh.
The house looks perfect - and it has a low object count which makes me go
I like the other building as well. Guild tribunal definitely.
People will be the first to go (keep 2-3 for each building). Barrels, wines, grass, flowers and such. Stones definitely. Replace some of the monster-trees with less demanding trees (some of the swamp trees are insane).
http://dl.dropbox.com/u/12194457/tower%20of%20ereog.rar
Tower of Ereog, let me know what you think of it and what i need to do to it to make it complete.
Looks good to me.
That Elven city looks amazing!
So... about that darned Mint...
Version 8:
In game:
The intention was to do something with statues. I suck at working with statues, so there are none
I'll do WIP tile tomorrow, and grab Ancient Temple next, if nobody minds
Great job. Let me just quote this from earlier.
You don't have to change anything on tiles you've made, but please keep it in mind for future buildings you do, as it will make my work easier in the end.
It's tomorrow!
Sorry about object count, Heavenfall, I try to keep it down :/
Mint of Ruvenna being built:
Ancient Temple: Instead of building up walls around it, restored the structure and planted more trees.
Ancient Temple being built: (circle breaks up top is due to irregularity of terrain)
Actual .xmls
Mint of Ruvenna (I finished you, sucker!!! )
Mint of Ruvenna WIP
Ancient Temple
Ancient Temple WIP
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