So I just started watching the movie clip about CIV_5 and noticed some important game options missing from Elemental.
1) Random Personalities - Elemental has one AI personality for all AI opponents. Hopefully modding will become available so the community can create the personalities while Stardock fixes the game.
2) One City Challenge - This would definitely provide a better challenge, but the end game score should be bumped too. Something so the game remains a one city challenge too would be good.
3) Enable Turn Timer - Multiplayer can really drag without some turn timer setting. I can imagine playing a 90min game of Elemental only to have my opponent overseas decide to pause everything during a battle or research screen while he goes out for dinner. Sure I could exit and then he wins??
4) Resources - We should definitely have a setting where we can decide how many resources are in the world. I'm sure some people want more or less than what's currently provided.
5) Rainfall, SeaLevel, Temperature - Maybe someday when the terrain and oceans are more than just visual.
---- Other Game Option Suggestions ----
6) AI Bonus Units Setting : Where we can choose for every AI opponent to start with an extra 2 spearman or extra 2 pioneers or an extra 2 champions plus modders could create even more unit bonus settings such as 3 pioneers with 3 maceman or 2 pioneers with 8 champions.
7) AI Bonus Sovereign Setting : Where we can choose a custom sovereign we've created for an AI opponent. Also allowing us to bump the stats of the AI sovereign with more hitpoints, speed, dexterity, etc., . It'd be nice if we could fight an AI opponent which wasn't human such as a Troll or Cyclops.
{ I will try adding more later... I need to drive into the office today. }
If you want to play a game that doesn't derive from other games you're going to be stuck with Pong. What's wrong with using mechanics that are popular in other games? They are popular because they worked well. You're supposed to make use of work done before. You take it, analyse it, tweak it, make it better and give it your own spin.
While we are at it. Lets mention an options option I would like to have. Vsync. Sure I can force it on in my CCC, but I rather not have to.
To add to Fal's response, it is also not an all-or-nothing thing. They can take -some- things from Civ and they can ignore other things from Civ. More than that, it's likely that whatever they take from Civ - be it mechanics, ideas, influences, AI code, or whatever - it's very likely that they will change and tweak it to suit what they (Stardock) wants and needs. As a matter of personal preference/pride/creative input, and because cut-and-pasting things does not work regardless.
Resource density adjustment could save us a lot of restarts.
My point is that if you want to play Civ, go buy it. It's one thing for Stardock to notice things and do things diffrently in their next game, it's a whole nuther to re-write a released game to make it more like another one. Appreciate what they have created for what it is and isn't. The more 'customer demands' worked into this game the less I feel it actually had a solid plan/roadmap to begin with.
That said, given the latest poll posted by Brad, I think my understanding of how the company is steered was completely misguided. I'm all for them doing whatever they want, it's Brad's company after all, but I also never expected to see a software company running a poll asking what project should be next on the laundry list. Stuff like that is typically internally driven based on a plan and understanding of the importance of each piece. This rings of "just tell us what to do so we can get more copies sold", which again, I can accept because it's Brad's company and he's taking a bold different direction than a typical shop. Hopefully that continues to pay out and keep Stardock solvent.
Not complaining, just stating my thoughts on all this were based on a different company perception than what exists. If this is the seed sown, then what is reaped cannot be complained about.
The suggestions here aren't about adding mechanics from another game. No one's saying "add religion" (though that would be cool). These are options that work for any 4x game. Something like having different AI falvours should have been in the game to begin with, that's a big part of making single player empire building interesting.
Heck, if you took everything out of Elemental (or any recent game) that was derivative, you'd be left with a logo and a copyright message.
Whatnow?
Good Luck ----------- Barren ---------- Normal ---------- Will find Some ------------ At every corner
I agree with this completely, thank you falconne2 for articulating clearly what I was thinking.
or
THIS!
Just because the way I am, the first games I would play would be "good luck" and "barren"
Key mappings/binding is a option I am GREATLY missing.
I need something in my item shop to sell to the local townsfolk.
Capitalism, Ho!
burning the candle at both ends causes memory faults... I read at least three threads with ideas likes these. the first one I can find for sure was about monster spawn adjustability (mostly I remember it because I was one of the people adding the suggestions) https://forums.elementalgame.com/395669
one of the edits in 1.08 was to make less resources per 1000 tiles (or something along those lines) why not make this adjustable at game start instead of requiring mods/xml edits? (see this thread: https://forums.elementalgame.com/395644 )
there were requests for tech trading, and making it a choice at the beginning of sp and mp games. This would require two settings for MP player <-> AI and Player <-> Player (and another hint hint wink wink for HotSeat play) https://forums.elementalgame.com/396045
thanks NTJedi and Brad
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