I've kept a close eye on this thread here: Epic Battles and it's become Very Obvious that a whole lot of people were expecting to be able to have the types of large Grand Scale battles that are in the picture on the side of the box. The picture many of us drooled over when we first saw it. The same picture that was my desktop picture for 6 months. This picture (which I'm pretty sure Stardock is sick of seeing by now lol).
I would like to put forth a Official Request from the Player Base of Elemental to Make The Game Look Like This, with these kinds of Epic Numbers. It doesn't have to be in Real Time. It doesn't have to be in We-Go. What it does have to do is have Epic Numbers...Without Us Modding Them In.
You've got the tools and talent to make this happen. Us modders can't do it easily because it causes issues with units appearing in groups, but you guys at Stardock have the animation tools to fix that.
When people see Elemental in the store and pick it up and think about buying it, they no doubt took notice of this picture. In fact I'm Sure there are some people out there who had no clue what Elemental was until they saw it in the store and saw this picture and decided to buy it. After getting it home and playing it and realizing these numbers couldn't easily happen, more then a few people were let down. This post is to represent All those people and all of us who have been here from the start two years ago who wanted and expected a game of Epic Scale and Proportions.
I figure if enough people all get together and request/demand that Stardock live up to this picture then maybe they'll re-balance the numbers to make this possible. Food, Gildar, Housing, and a few other resources will need to be adjusted. The animations will need to be adjusted. But with a whole team of super smart programmers and animators it really shouldn't be a big deal to get done especially since these kinds of numbers were possible at least at one point with an internal build of the game.
If you bought Elemental and you'd like to see these kinds of numbers in battle. Please sign/reply to this thread and say so. If the community really wants this, which I'm sure most of them do, please say so now as now is the right time to do it while other mechanics get revamped. I'm sure all those people who bought Elemental based on this picture would greatly support this change, as would I.
Thank You and thank Stardock for making such an awesome and epic game that we can all enjoy for many years to come.
To those who weren't here through-out the beta process, there was a time when things were planned this way, which is where the above screen shot came from. This was from the continuous turn system that was set up but got cut. We don't NEED Continuous Turns to Achieve these kinds of Epic Numbers. It CAN be done within a Turn Based Environment with some creative animation techniques to make the units look like they're fighting between turns. I'd really, Really, like to see Stardock live up to this, and so I think those of us who want this should make this Official Request so that Stardock can truly see how many of us want this. The Beta Testers never even got to see this system in action. We were told it was changed from continuous turns to better fit the "feel" they wanted, but that doesn't explain why the unit counts had to be cut down so drastically. 12 guys in a unit does Not Feel Epic in my book.
If you Don't Want to sign the request, but would rather debate it, then please reply in the other thread going about Epic Battles here: Epic Battles
If you DO want to see them live up to these numbers. Please Say So here. No one will get mad at you for voicing your opinion or asking that they live up to this picture that so many people bought Elemental based on. Again, if you Don't want to see this, please keep your replies in the other thread. Thank you.
~ Raven X and the Elemental Community
This post is a reply from page 10, but I thought it should be added to the original, because here is the proof some people might want to see who weren't here for the whole beta process, who didn't hear the devs go on and on about the Inspiration for the Game. This is what was in the hearts and minds of All Of Us when we were all getting excited about Elemental:
Here is the proof, Frogboy had Total War and Lord of The Rings Epic Scale Battles IN MIND when dreaming up what Elemental would be:
Post By FROGBOY: Elemental: scale of power , https://forums.elementalgame.com/343449
Here's a Quote from Frogboy from that post:
"If you like the Total War series, you can imagine some of what we have in mind except here you can get that Lord of the Rings battle feeling where certain units just make mince meat out of whole squads of enemy units."
There are others back in old Dev Journals too. Now, NO ONE can deny that Frogboy had Total War Type, Epic Scaled Battles, IN MIND when PLANNING Elemental: War Of Magic. For all you new people who wanted to see quotes, there it is. I can dig up more old quotes too. So, if Frogboy is Now Saying that ONLY MoM was his inspiration, well, something is fishy in Denmark...
Here's another one where Frogboy Specifically says "huge army" and "vast armies" in the same paragraph!!!
Post By FROGBOY: Design elements of Elemental discussed , https://forums.elementalgame.com/329219
Here's a List of Quotes from Frogboy from that post, some of which are mechanics that either changed, or were simply left out completely from the game we have now, like where he talks about having Walls in cities be a Big Part of tactical battles:
Quote:I understand if some stuff is being kept internal, but here are the things I'm wondering about: 1. Are there non-military victory conditions? 2. Does the game include a campaign? If so do you think the story of the campaign will attract gamers? 3. How are you addressing the steamroller issue of TBS games (ie: spending the first half of the game building a massive army and the last half rolling it over all opponents as a repeatable strategy to every game)?1. Yes. Most of the victory conditions are non-military. Some of the previews may cover this so I won't say anything until after the previews hit. 2. Yes. I think the story is compelling but I'm highly biased. 3. The mechanics in Elemental are a bit different than the typical 4X game because even in terms of warfare, there are very different paths. For instance, Player A may have a huge army ready to steamroll but Player B may have an incredibly powerful sovereign who can wipe out vast armies and Player C may have built up an incredible well of mana that can be used to decimate vast swaths of the world and all three of these things could come together at once based on which path players take and of course all 3 could lose to Player D who wins through the quest victory condition if they're not careful.Quote:Can we build walls? Us turtelers need to know. Yes. One of the key game mechanics of Elemental is how cities are built. In Elemental, when a city grows, it gains a new tile which can be placed where the player wants it to go (as long as it's adjacent to an existing tile). So cities are a multi-tile affair in the game. Now, how you choose to build up your city heavily determines how defensible or productive, or rich it is. Cities are only conquered when the keep tile is taken which could be in the utter center of the city or could be at the end of a peninsula.Quote:What are the objectives for the creation part? how many aspects will be able to be manipulated? will it be part of the game or you have to work on that on a separated editor (one of the many things I loved from MoM was the ability to forge items that were mine, created by me as part of my campaign and war effort). There will be pre-made maps and randomly generated maps in which players can insert a large number of variables in deciding what kind of world they want. Quote:I guess it will have random maps, what is the target for sizes? From tiny to ridiculously large. We are also making a 64-bit native edition to support even larger worlds. Quote:What type of feedback are you looking for the beta process? Everything. The beta process starts about 9 months before release so that beta testers can seriously mold the game. On a personal note, for me the beta process is the whole point of making the game as that's what helped get me into game development in the first place. I was one of those Usenet guys on comp.sys.ibm.pc.games.strategic hanging out talking about games and picked up Teach yourself C in 21 days to start writing (this is obviously a long time ago now). So hanging out with other gamers to tweak and add to the game is the best part. Quote:Any extra payment for the MMO part? what is the general idea of this? No. It's not really an MMO part as much as Impulse hosting the game on the cloud to make it much easier for people to interact with their "world" with their friends. Quote:Brad - will there be any way to quick-resolve combat? Playing out tactical combat is fun when the sides are at all matched, but it's just a drag on my patience when you're going to steamroll the other side or whatever. And sometimes you just want to get combat over with because you're focusing on the bigger picture or a "technology win" or something.
Totally. There's instant-resolve (i.e. two armies meet, one dies), there's auto-resolve where the game zooms in and shows a tactical battle but it's all handled by the AI (ala GalCiv II fleet battles) and then there's full tactical battles where both sides play. One thing I should mention about the tactical battles that isn't clear in the screenshots is that they're continuous turns. They're not like HOMM. The player tells where they want their units and uses the space bar to pause the action to give new directions. That way, we can get much more interesting battles.Quote:What's your combat system going to be built around? Master of Magic-style tactical combat, or Civilization-style randomized abstraction? Or will both be options?It's tactical but it can be made to play like Civ if you have instant-resolve enabled. I will likely play with auto-resolve as I'm not a huge fan of playing out tactical battles but I enjoy seeing the carnage. If anyone has ever seen Fellowship of the Ring where Sauron is whacking out tons of elves and men around, that's the look we're going for. Though, in Elemental, the creatures are much more powerful than a lone Maiar up against a bunch of punks. Dragons in Elemental are incredibly powerful and each of the channelers are equivalent (by late game) to Valar. Enough Tolkien geedkom. Quote:The few available screenshots look great. Hopefully we'll get a look at the spells soon. The spells are going to be intentionally de-balancing in late game. I.e. by late game, you'll be able to do Populous level damage to the world. A lot of the reason we had to create a new engine was because we needed one where the world could be truly wrecked.Quote:By doing that, you can then open the way to have extremely large maps in which players are viable for a long period of time with different paths to victory.
If anyone wants to play catch-up and read the rest of the Dev Journals that talk about the inspiration behind the game, behind the Original Vision, you can find them here:
https://forums.elementalgame.com/forum/513/page/7
Notice how many times Frogboy uses LotR as a direct example of both scale and feeling for the envisioned world of Elemental. He uses it in reference to the Scale Of Battles. He uses it in reference to the Power of Sovereigns. He uses for a lot of things because it is what is commonly known to a lot of fantasy lovers.
That's the very last page in the Dev Journal History. Hopefully some of this information, quoted Straight From The Source, will clear things up for those who may be questioning what the original vision was and what the vision is now. How many things here simply aren't even a part of the game now? A lot that I can see, but, this thread isn't about any of those. This Thread is about the game living up to it's EPIC INTENTIONS. This is about Follow Through. This is about a Vast Part of the Elemental Community wanting the vision to be maintained and lived up to because we want Elemental to be Successful. We want Elemental to be the VERY BEST Fantasy Strategy War Game on the market and some of us will not rest until either that happens, or we're cold, dead, and buried.
In closing, here's a mock-up screen shot I did just now. This took about 5 minutes in PhotoshopCS4. Please don't get crazy over the details. This picture isn't meant to be super detailed, it's just meant to show how the game should feel. The feeling of truly epic armies clashing for control of a ruined world. I only did one army, not two, but I could do a mock-up of two massive armies fighting if I wanted to, but I think the point is served none the less. I didn't spend a lot of time cleaning it up or smoothing over where I patched in clear land that was covered by rocks or cactuses that I just copy and paster terrain over. It's just meant to show the feeling of what it would be like to command a Real Army that's the size of what a Powerful Sovereign of a mighty civilization truly deserves.
From now on I'll only be replying to civil posts in a civil manner. I'm not going to defend my wording of the post any longer as I've stated what I meant more than enough times. I'm sorry if anyone took offense to my wording, but if you're one of the people who did, then this thread wasn't for you anyway, as it was only meant to Count The Numbers of those of us who want the game to live up to it's original vision and potential as much as possible.
I urge those who still want to see this to Please Keep Posting and let your voices be heard. Keep the memory of what the game was supposed to be alive in your mind and hearts and keep the ideas alive in the minds and hearts of Frogboy and the Team who have poured their blood, sweat, and tears into this game right along side of us who have been here with them. We've all invested a lot of time and energy and expectations into this game, and this game is a work of art. Lets strive to make it live up to it's potential and keep your voices being heard. Thank you one and all.
I'm not sure how you resolve this internally... either;
1. He is a liar
2. you are wrong about what you heard in the past
It can't be neither. As for a huge disaster;
"I don't think people yet fully realize the completeness of Stardock's fail on Elementals launch."
Maybe you are getting to the 'fully' point?
Oh wow, come on....
Did you have more to add, or was that it then? If you actually have an argument, feel free. But you can't have it both ways. Either 'epic' was promised and therefore will be delivered, or the recent quoted statement is true and that isn't the direction they are going. Pick.
A bit of an exaggeration, there are few. Including one from me.
You're using the same arguement he is.
You've just invalidated your own position as much as you have his.
That might be true, but, I was asked to speak for a "Community" of people, those who wanted this. Next, these aren't "My" ideas, they were Frogboy and the Dev Team's Ideas and the Ideas THEY talked about from the start. Many of us want them to live up to those ideas. I'd call a large group of people all wanting the same thing a "Community", just like the elemental modding community is a community. When I see a post I don't like, I simply don't post in it, no matter what the title is. If someone is getting bent out of shape over the use of the word community when it's something they don't even care about, well, I just feel sorry for them. Just like I used to tell people who would try to spam up one of my blogs on MySpace, I've got better things to do with my life than sit here and argue with people on the internet. Arguing on the internet is like being in the special olympics. Sure, you might win, but you're still a retard.
Look, I'm sorry if some people take the title the wrong way, and I really am sorry for that, but the ideas here aren't mine. These ideas were and are the inspiration for the game. All of us who have been here since the start know that and have seen it first hand. I was asked to do this, and I was glad to do it, and still am, because it's helpful to all the people who want to be heard on the matter. I've gotten just as many good replies and support with this post as there have been negative replies. The devs know how to pay attention to threads and they often ignore posts that rant too much in either way of a argument/debate, so I have faith in them to look at the real thought out replies to this topic, and the Other thread on Epic Battles. This isn't the first, nor the last time this will be brought up.
What makes it "Official" is this thread is those of us who want them to live up to this "Officially Asking" for it, instead of just talking about or wishing for it or bringing up all that was brought up on it during the course of development. That's why I put "Official" in the title, because it's an Actual Request. I don't think that's arrogant of me. I do know however that in real life I AM an arrogant person. I always have been. I've done a lot of cool stuff in my life and sometimes I can't help but brag about. Over the course of the last two years though I've done a lot for Elemental, just as some of the other community leaders here have, like Wintersong or Kyogre12 or Landisaurius. You think they haven't taken flack from people for trying to help out? Sure they have. People who stick their neck out and become visible always end up taking flack from some part of the community or from someone who doesn't agree with something. I don't expect every single person to agree with this, especially those who Weren't Here for the last two years every single day keeping an eye on the game's progress and helping out during the beta.
Everyone Here has the right to speak out for what they want. If they're talking about things that have been planned from the start, or things that were planned and put on hold for now, then in my eyes they have even more right to bring it up, but even if it's not one of those things, everyone who spent money on this game has the right to give suggestions and to give their input. Some people are actually afraid to give their input for some reason or another, and I don't fault them that, because it was also for some of them that this post was made. I can't even begin to count how many PM's I've gotten here from people saying "Raven, thanks for making such and such post, your posts keep me from ever having to post because usually you cover exactly what I wanted to say". That's happened about 5 times in the last 6 months or so. Even if I am arrogant, I like to think I do a lot for a lot of people, and a lot of people think I do, and as long as I'm helping them I'm happy and that's all the thanks I need.
So, I apologize if I bent anyone out of shape and I'm truly sorry for that, but I'm not sorry for speaking up for the Community of People who wanted this and wanted them to live up to their advertising. I never even brought up that a lot of people "could" very well view it as flat out False Advertising. You don't put a picture on a box for a product if the product can't deliver on the picture. In my eyes that's just flat out wrong, but, I didn't make the decision to put that picture on the box, and as an ex game developer I perfectly understand that things change during game development. It's obvious there were changes to the game between the time that picture was put up and release. In that case, someone should have caught that picture on the box and had it replaced with a picture of something that could have actually been done in game. I wouldn't accuse Stardock of false advertising because I know they wouldn't do that, especially not intentionally. Stardock lives up to it's promises and does a Lot more than many other companies would in the name of making their customers happy. That's why more often then not they get my money over a lot of the larger companies. Stardock doesn't let it's promises go lightly. With that picture being on the box, even if it wasn't meant to be as such, it's a promise to the people that bought the game. You can't put pictures on the box if the game can't deliver that experience. Should they recall all the boxes in game before someone sues them? It might be a hard case to pursue, but, in a court of law in the US a lawyer could probably push that simply for no other fact that the picture is on the side of the box. Cases have flown and won based on a lot less. Even if what's in that pic might be possible with modding, the picture doesn't specify "With the powerful Modding tools you can make your game look like this!!!". That picture isn't even on my version of the box. If I wouldn't have found out the picture was on the box from these forums I wouldn't have even known it was on the box because I haven't seen elemental get any shelf space in the stores here. I've checked my local Gamespot and Wal-Mart and neither have Elemental. I checked the Best Buy in Sanford last night while my wife was at her doctors appointment and they didn't have it either. I don't know if that's because they didn't have it in stock because it was sold out or if they just didn't cary it. Already having the game I didn't ask. Still, putting a picture of something on a game box that the game can't deliver on isn't good for business. Regardless though, whether the picture is on the box or not, this kind of scale with Hundreds of Units on screen was talked about from the very inception of the idea that became Elemental and anyone who's been here long enough knows that.
That would be really awesome. Good find there, VR
Do you actually have a tattoo of your forum name on your back?
No, I havent. I haven't taken the arrogant step as to make demands of the developers, or taken it upon myself to speak on behalf of more than I represent. Re-read my wording, what I said was exactly true and reflective of exactly the audience I represented. You will find the threshold between arrogance and not are using words like "some of us".
Additionally, I did not invalidate my own position. See, I am not pretending to represent a block of people that I don't, nor am I asking for anything to be changed. Most importantly, I am not making claims that my opinion, or that opinion I am representing somehow holds more weight for the mass of people following it.
So, besides all the things you got wrong, I agree with you completely.
Actually, I'd prefer WeGo to just adding more numbers ....
It was my tattoo way before it was ever my forum name..lol. But yes, that really is my tattoo. I've went by the name Raven Xavier for a very long time. I've even considered getting my name legally changed to it, but, I'm the only surviving male heir to my family name, so I have to keep it to keep the family name going. I have another tattoo on my shoulder based on a drawing I did of my own personal rendition of the logo from "The Crow" as well. There's a long story behind my tattoo on my back, but, needless to say, all my tattoos are very meaningful and personal to Me, which I think anyone who has tattoos should have a meaning behind them that matters to them. If you're getting something put permanently on your body it should have a deep meaning To You. That's what matters most to me when getting Ink. I think people who run around getting tattoos just for the sake of getting a tattoo are lacking in some basic mental skills...lol. Anyone who gets a tattoo should put a lot of thought into it because it isn't something you can just wash off.
Some people have way to much time on their hand... Some of those post longer then my English essay!
There so many picture on the game boxes which are totally unrelated to gameplay... Did picture say it was actual gameplay? That picture looks like a freaking screensaver or something! Sound like its first game u bought...
And can people please stop talking about their ideas in their head and how they see it. Who freaking cares? Stardock released game they made, you want a different game buy a different game... End of freaking story! Did somebody put a gun to you head to buy Elemental? Who cares what somebody said years ago about Epic (again YOUR idea of epic coz it totally different from mine), they changed game design as they went along, that how freaking game development works. game design changes based on a lot of thing. Maybe they thought that such huge battles does not fit well in game so they didnt do it or maybe from technical standpoint it didn't work or what ever.
As I stated earlier in the thread, I was Asked to make this post, BY a Community Of People, and it's not a demand to ask that they keep to the inspiration they themselves defined. I made a "Official Request" on behalf of those who want it, and on behalf of myself. Those who don't want it don't have to reply, it's that simple. Anyone is free to start their own thread asking for whatever they want for anyone they want who asks them as far as I'm concerned.
So, is it arrogant of me to keep track of everyone's ideas in the Ideas Section the way I do? Is it arrogant of Wintersong to make his post "Elemental For Dummies"? Or is it arrogant of Kyogre to keep track of everyone's mods and list them for the community? They weren't "asked" to do those things. They do them out of the kindness of their own hearts, and they've all earned my respect for that and I'd imagine the respect of some of the devs too.
People can berate me all they want on this. I don't regret making this post nor will I in the future. I spoke up for a LOT of people, which is shown by how many back it up. I don't think that's arrogant at all, nor would it be if anyone else did it, especially when asking things the devs already planned themselves. I've been in the industry and seen how these things work from the inside. I've been here for two years. I've had conversations directly with Frogboy and the other devs and provided my input that way and relayed what they've said back to the community. I've posted a conversation Frogboy and I had where he took the time out of his busy schedule to sit down with me and teach us all how to make extra large maps through XML. I don't think it's arrogant of me to state the fact that I'm a very active and visible member of this community nor was it arrogant of me to post what some of the community told me they wanted.
I'd make this very same post all over again if I had to, though in hindsight I guess I might alter the name of it to "A Request from Some of the Elemental Community".
I don't get the rationalizing here. There was no 'rush to meet a deadline'. They (SD decision makers) felt the project was done. And for the record... a self imposed deadline CAN be broken. Stardock would not be the first to push a release date back after making it public. There are consequences to this, to be sure, but there are consequences in not doing it, as we've seen. But even having said that, there is no evidence to suggest that was considered necessary at all.
The argument was weather or not they were 'under severe time constraints'. All the evidence points to the contrary unless you count a self imposed deadline which they felt they had met. There isn't much else to say.
That isn't my opinion. You aren't proving me wrong. I was explaining their perspective since you seem to lack the ability of introspection.
A "Community Of People" are also telling you to stop making arrogantly titled posts and that they are offended by it. Why don't you choose to listen to those "Community of People".
Official implies sanctioned by Stardock. It is not.
Neither of those people call it "The Official Elemental Guide For Dummies" or imply that their voice is the voice of anyone but themselves.
Then please do so. In fact, I recommend "Community Petition for Larger Unit Squads" since that's what you're actually asking for and is correct. You're reaching out to the community to support you. (not the other way around, you speaking for the community) and that they voice agreeance with a particular concept (Make larger squads).
BAM. Problem Solved. I even suggested that awhile ago.
I'd really like to get my hands on the code that made the old continuous turns system work for a mod. It would be really awesome if they'd give that to the mod community.
No, you were just saying that the people you do represent are the majority. Which is what you are accusing Raven of doing. Then you say that finding people that agree with you isn't difficult, but that doesn't mean an opinion becomes less stupid. This is true, but how does that not apply to your arguement as much as Raven's?
Witty.
Anyway, I'm done with this 'discussion', I'm going to bed. Good night.
If it isn't your opinion, then why post like it is. I guess I proved wrong whoever you decided to proxy for. I fail to see what introspection has to do with deciphering the thoughts of others. Good word though.
*sigh*
I'm not a member of Stardock's dev team. It was "Official" because it was US "Oficially Asking".
The community who doesn't like the title of my post is smaller than the community who wants to see large scale epic warfare. The other community can feel free to write a post sanctioning me if they want, I really don't care.
I can see where you're coming from though, hedgie, and I appreciate the your post here being so civil, thank you. Going back and looking at many of the replies here however, I think there's Plenty of support from a good sized chunk of the "community" here. Case in point...
I could keep going, these are just some of the shorter replies, there's many more. I'll give one small hint though, 2 of the three people who all asked me to make this post are listed above. There is Definitely a Large Portion of the community that want this. I agree, perhaps I could have worded it better, you are right there hedgie, still, there is a very large portion of those who bought the game, and those who will by the game (some of them no doubt based on the picture on the box). There have also been some replies with a little left over negativity aimed at Stardock over some of the changes, and while I didn't write them, I can't help but sympathize with some of those people who feel like they didn't get what they paid for, and it's for them too that this post was made. The support here for what a large chunk of people want Stardock to live up to is undeniable. It doesn't really matter much that it was me who started the topic. If I wouldn't have, someone else would have. I think really one of the reasons why I was asked to do this was because those asking me knew I had a history helping out on the game or that I had a line of communication straight to some of the devs. That line of communication doesn't get me special treatment, nor does it make me special in any way or better then anyone else or more likely to get heard. To some people though it would seem that I can point things out that people will support or pay attention to.
I try to do all that I can for as many people as I can, and I try to be as impartial about it as I can as well. Like with the Ideas List. Personally, if I said I thought every single idea that's posted was a "good" idea I'd be a liar, but, I'm not going to tell someone I don't like their idea, and I'm still going to make sure it gets added to the list with everyone else's ideas to be seen by the devs, even if it's an idea I don't like or made by someone who I've had an argument with. It's part of the responsibility of keeping the list going. It helps the devs see new ideas because they go to the top of their sections and it helps the posters know that their ideas are being paid attention to. Just because I help out though doesn't mean my ideas get listened to more, they don't, and that's as it should be. Helping out though does, in a sense, buy visibility, both in the community and in the eyes of developers and future employers. Since I started doing things here I've been asked to write two separate articles on the state of the game, one by a bloger and one by a review site that I won't mention because I chose not to write the article. I was given the chance to draw a web comic, and if I wasn't as sick as I am I would have gladly done it and I hope in the future I'll have the chance to do that again, and, I've been asked by another small company making a game to come do things on their forums to help support their title and in return was offered some creative input. I'm very glad and very proud of what I've accomplished here. If this post helps even one person on the dev team see what a good chunk of the community wants, then I did a good job, and that's what matters to me in the long run.
I will take your advice though and in the future I'll word things differently when doing something for the community. Either that or maybe I'll just say no and let someone else worry about it...lol.
Raven X, they are having a semantic argument with you. The meaning of is.. IS! Next time just call it the "somewhat" or "mostly" or even "Literal" Official thread. Who cares. Haters will hate.
It may have originally been intended as an epic "army" level scale game, but the fact is that the tactical combat system is now company level, no matter how you slice it. I don't see "kingdoms" or empires in this game the way you do. When I start this game I have one guy that builds an initial village with a population of 4 or 5. Each "hut" adds a population of 25 people to it. This is not a major kingdom but a small local warlord or tribal chief with a clan. It may be called a "kingdom" but that's not in fact what it is at this point.
Sure, after hundreds of turns and dozens of cities with large populations you can get to what I'd classify as a small fief, but certainly not a kindgom or empire. I think the size of the company sized tactical unit battles scales very well with these small local villages which is what they are: a village with a group of 5 huts each supporting a population of 25 .. any way you cut it, that's a very small town. If you want to say that the 25 people per hut are really 250 or 2,500 people per hut, then you can say exactly the same thing about the "squads" .. each 8 or 10 man squad is really 80/100 or 800/1000 and players have their "epic" scale. I don't believe this was the intent though, and I think 25 people/hut and 8/10 men squads is what the designer ultimately chose (for whatever reasons).
I'm not going to debate the designer's intent. I'll take your word that the game was probably initially intended as a massive "army" scale game, but the fact is, that's not the way it is now. It's a "company" scale game ... and there's nothing wrong with that, I'm not complaining about the scale, in fact I like this scale, I'm just calling it the way it is.
I have come to the realization that no one in this thread actually wants epic battles as when I posted earlier a way to make this happen for every person in this thread, no one said word one about it. So I have come to the realization that the people post here represent the type of players that should not have any of their suggestions realized. RavenX, I am certain that you thought you had your finger on the pulse of the community as you were apparently a superstar in beta, but your OP is silly at best. For someone who has put work into the mod community, this appear to be a silly gesture aimed at just getting attention.
Good grief, it is the title of a post on a gaming forum. As an individual I understand that RavenX is simply making a point. In addition, he clearly has a number of people that agree with him. Now that I have said that, let me give you my two cents.
Raven, I agree but have a catch. See if you agree with this. I want the magic to be epic first. I want battle, city, and world enchantments. I want a game changing spell, and an equally powerful counter to that spell. I still remember playing MOM and Tauron would cast Great Wasting. I had to cast dispel, hopefully Dispel True, or attack him so he would stop doing that crap. I want to cast Hail Storm on Karavox’s main city, and summon up a swarm of locusts to disrupt his harvest. Likewise I want him to conjure up a crevasse to hell right in the middle of my city so my buildings and citizens plunge to their destruction in. I want to fearful of walking into battle against a Sovereign. I have 3 groups of 50 archers, great, the first thing the Sovereign does is cast area effect blindness and he walks up to each archer and kills them with lowly dagger.
Aside from that, have as large of an army as you want. Keep in mind the population of the world. If I am playing an average size map and only have 4 cities with a combined population of 3500 people, my total army should not 2000 soldiers. I am supposed to building a civilization, not the mightiest army. However, if I am playing a gigantic map, on super hard difficulty, and I have 10 level 5 cities, I can certainly see an army of 4 or 5 thousand.
My vote is with you, in a way.
I was surprised to learn that the international telephone dialing code for Antarctica is 672.
Kenata, no one said anything to what you did with that mod there because all you did was create 50 I man units. That's not epic, that's micromanagment hell. We're talking about units that have 50 men in them each. Armies totalling in the hundreds or at 1,000 men per army. 50 1 man squads would take forever to play out and no one wants that.
Sorry but this quote of you raven X implies that you think you speak for the whole community. Let me assure you that you do not. And that many of us are opposed to the change that you want. Furthermore the fact that you try to get only "yes men" in the thread by blatantly saying to keep our thoughts out of this thread while claiming to be speaking for the community is ludicrous.
So in short. I vote no on Raven X's suggestion. (If you are keeping a count froggy)
There are many great features available to you once you register, including:
Sign in or Create Account