I've kept a close eye on this thread here: Epic Battles and it's become Very Obvious that a whole lot of people were expecting to be able to have the types of large Grand Scale battles that are in the picture on the side of the box. The picture many of us drooled over when we first saw it. The same picture that was my desktop picture for 6 months. This picture (which I'm pretty sure Stardock is sick of seeing by now lol).
I would like to put forth a Official Request from the Player Base of Elemental to Make The Game Look Like This, with these kinds of Epic Numbers. It doesn't have to be in Real Time. It doesn't have to be in We-Go. What it does have to do is have Epic Numbers...Without Us Modding Them In.
You've got the tools and talent to make this happen. Us modders can't do it easily because it causes issues with units appearing in groups, but you guys at Stardock have the animation tools to fix that.
When people see Elemental in the store and pick it up and think about buying it, they no doubt took notice of this picture. In fact I'm Sure there are some people out there who had no clue what Elemental was until they saw it in the store and saw this picture and decided to buy it. After getting it home and playing it and realizing these numbers couldn't easily happen, more then a few people were let down. This post is to represent All those people and all of us who have been here from the start two years ago who wanted and expected a game of Epic Scale and Proportions.
I figure if enough people all get together and request/demand that Stardock live up to this picture then maybe they'll re-balance the numbers to make this possible. Food, Gildar, Housing, and a few other resources will need to be adjusted. The animations will need to be adjusted. But with a whole team of super smart programmers and animators it really shouldn't be a big deal to get done especially since these kinds of numbers were possible at least at one point with an internal build of the game.
If you bought Elemental and you'd like to see these kinds of numbers in battle. Please sign/reply to this thread and say so. If the community really wants this, which I'm sure most of them do, please say so now as now is the right time to do it while other mechanics get revamped. I'm sure all those people who bought Elemental based on this picture would greatly support this change, as would I.
Thank You and thank Stardock for making such an awesome and epic game that we can all enjoy for many years to come.
To those who weren't here through-out the beta process, there was a time when things were planned this way, which is where the above screen shot came from. This was from the continuous turn system that was set up but got cut. We don't NEED Continuous Turns to Achieve these kinds of Epic Numbers. It CAN be done within a Turn Based Environment with some creative animation techniques to make the units look like they're fighting between turns. I'd really, Really, like to see Stardock live up to this, and so I think those of us who want this should make this Official Request so that Stardock can truly see how many of us want this. The Beta Testers never even got to see this system in action. We were told it was changed from continuous turns to better fit the "feel" they wanted, but that doesn't explain why the unit counts had to be cut down so drastically. 12 guys in a unit does Not Feel Epic in my book.
If you Don't Want to sign the request, but would rather debate it, then please reply in the other thread going about Epic Battles here: Epic Battles
If you DO want to see them live up to these numbers. Please Say So here. No one will get mad at you for voicing your opinion or asking that they live up to this picture that so many people bought Elemental based on. Again, if you Don't want to see this, please keep your replies in the other thread. Thank you.
~ Raven X and the Elemental Community
This post is a reply from page 10, but I thought it should be added to the original, because here is the proof some people might want to see who weren't here for the whole beta process, who didn't hear the devs go on and on about the Inspiration for the Game. This is what was in the hearts and minds of All Of Us when we were all getting excited about Elemental:
Here is the proof, Frogboy had Total War and Lord of The Rings Epic Scale Battles IN MIND when dreaming up what Elemental would be:
Post By FROGBOY: Elemental: scale of power , https://forums.elementalgame.com/343449
Here's a Quote from Frogboy from that post:
"If you like the Total War series, you can imagine some of what we have in mind except here you can get that Lord of the Rings battle feeling where certain units just make mince meat out of whole squads of enemy units."
There are others back in old Dev Journals too. Now, NO ONE can deny that Frogboy had Total War Type, Epic Scaled Battles, IN MIND when PLANNING Elemental: War Of Magic. For all you new people who wanted to see quotes, there it is. I can dig up more old quotes too. So, if Frogboy is Now Saying that ONLY MoM was his inspiration, well, something is fishy in Denmark...
Here's another one where Frogboy Specifically says "huge army" and "vast armies" in the same paragraph!!!
Post By FROGBOY: Design elements of Elemental discussed , https://forums.elementalgame.com/329219
Here's a List of Quotes from Frogboy from that post, some of which are mechanics that either changed, or were simply left out completely from the game we have now, like where he talks about having Walls in cities be a Big Part of tactical battles:
Quote:I understand if some stuff is being kept internal, but here are the things I'm wondering about: 1. Are there non-military victory conditions? 2. Does the game include a campaign? If so do you think the story of the campaign will attract gamers? 3. How are you addressing the steamroller issue of TBS games (ie: spending the first half of the game building a massive army and the last half rolling it over all opponents as a repeatable strategy to every game)?1. Yes. Most of the victory conditions are non-military. Some of the previews may cover this so I won't say anything until after the previews hit. 2. Yes. I think the story is compelling but I'm highly biased. 3. The mechanics in Elemental are a bit different than the typical 4X game because even in terms of warfare, there are very different paths. For instance, Player A may have a huge army ready to steamroll but Player B may have an incredibly powerful sovereign who can wipe out vast armies and Player C may have built up an incredible well of mana that can be used to decimate vast swaths of the world and all three of these things could come together at once based on which path players take and of course all 3 could lose to Player D who wins through the quest victory condition if they're not careful.Quote:Can we build walls? Us turtelers need to know. Yes. One of the key game mechanics of Elemental is how cities are built. In Elemental, when a city grows, it gains a new tile which can be placed where the player wants it to go (as long as it's adjacent to an existing tile). So cities are a multi-tile affair in the game. Now, how you choose to build up your city heavily determines how defensible or productive, or rich it is. Cities are only conquered when the keep tile is taken which could be in the utter center of the city or could be at the end of a peninsula.Quote:What are the objectives for the creation part? how many aspects will be able to be manipulated? will it be part of the game or you have to work on that on a separated editor (one of the many things I loved from MoM was the ability to forge items that were mine, created by me as part of my campaign and war effort). There will be pre-made maps and randomly generated maps in which players can insert a large number of variables in deciding what kind of world they want. Quote:I guess it will have random maps, what is the target for sizes? From tiny to ridiculously large. We are also making a 64-bit native edition to support even larger worlds. Quote:What type of feedback are you looking for the beta process? Everything. The beta process starts about 9 months before release so that beta testers can seriously mold the game. On a personal note, for me the beta process is the whole point of making the game as that's what helped get me into game development in the first place. I was one of those Usenet guys on comp.sys.ibm.pc.games.strategic hanging out talking about games and picked up Teach yourself C in 21 days to start writing (this is obviously a long time ago now). So hanging out with other gamers to tweak and add to the game is the best part. Quote:Any extra payment for the MMO part? what is the general idea of this? No. It's not really an MMO part as much as Impulse hosting the game on the cloud to make it much easier for people to interact with their "world" with their friends. Quote:Brad - will there be any way to quick-resolve combat? Playing out tactical combat is fun when the sides are at all matched, but it's just a drag on my patience when you're going to steamroll the other side or whatever. And sometimes you just want to get combat over with because you're focusing on the bigger picture or a "technology win" or something.
Totally. There's instant-resolve (i.e. two armies meet, one dies), there's auto-resolve where the game zooms in and shows a tactical battle but it's all handled by the AI (ala GalCiv II fleet battles) and then there's full tactical battles where both sides play. One thing I should mention about the tactical battles that isn't clear in the screenshots is that they're continuous turns. They're not like HOMM. The player tells where they want their units and uses the space bar to pause the action to give new directions. That way, we can get much more interesting battles.Quote:What's your combat system going to be built around? Master of Magic-style tactical combat, or Civilization-style randomized abstraction? Or will both be options?It's tactical but it can be made to play like Civ if you have instant-resolve enabled. I will likely play with auto-resolve as I'm not a huge fan of playing out tactical battles but I enjoy seeing the carnage. If anyone has ever seen Fellowship of the Ring where Sauron is whacking out tons of elves and men around, that's the look we're going for. Though, in Elemental, the creatures are much more powerful than a lone Maiar up against a bunch of punks. Dragons in Elemental are incredibly powerful and each of the channelers are equivalent (by late game) to Valar. Enough Tolkien geedkom. Quote:The few available screenshots look great. Hopefully we'll get a look at the spells soon. The spells are going to be intentionally de-balancing in late game. I.e. by late game, you'll be able to do Populous level damage to the world. A lot of the reason we had to create a new engine was because we needed one where the world could be truly wrecked.Quote:By doing that, you can then open the way to have extremely large maps in which players are viable for a long period of time with different paths to victory.
If anyone wants to play catch-up and read the rest of the Dev Journals that talk about the inspiration behind the game, behind the Original Vision, you can find them here:
https://forums.elementalgame.com/forum/513/page/7
Notice how many times Frogboy uses LotR as a direct example of both scale and feeling for the envisioned world of Elemental. He uses it in reference to the Scale Of Battles. He uses it in reference to the Power of Sovereigns. He uses for a lot of things because it is what is commonly known to a lot of fantasy lovers.
That's the very last page in the Dev Journal History. Hopefully some of this information, quoted Straight From The Source, will clear things up for those who may be questioning what the original vision was and what the vision is now. How many things here simply aren't even a part of the game now? A lot that I can see, but, this thread isn't about any of those. This Thread is about the game living up to it's EPIC INTENTIONS. This is about Follow Through. This is about a Vast Part of the Elemental Community wanting the vision to be maintained and lived up to because we want Elemental to be Successful. We want Elemental to be the VERY BEST Fantasy Strategy War Game on the market and some of us will not rest until either that happens, or we're cold, dead, and buried.
In closing, here's a mock-up screen shot I did just now. This took about 5 minutes in PhotoshopCS4. Please don't get crazy over the details. This picture isn't meant to be super detailed, it's just meant to show how the game should feel. The feeling of truly epic armies clashing for control of a ruined world. I only did one army, not two, but I could do a mock-up of two massive armies fighting if I wanted to, but I think the point is served none the less. I didn't spend a lot of time cleaning it up or smoothing over where I patched in clear land that was covered by rocks or cactuses that I just copy and paster terrain over. It's just meant to show the feeling of what it would be like to command a Real Army that's the size of what a Powerful Sovereign of a mighty civilization truly deserves.
From now on I'll only be replying to civil posts in a civil manner. I'm not going to defend my wording of the post any longer as I've stated what I meant more than enough times. I'm sorry if anyone took offense to my wording, but if you're one of the people who did, then this thread wasn't for you anyway, as it was only meant to Count The Numbers of those of us who want the game to live up to it's original vision and potential as much as possible.
I urge those who still want to see this to Please Keep Posting and let your voices be heard. Keep the memory of what the game was supposed to be alive in your mind and hearts and keep the ideas alive in the minds and hearts of Frogboy and the Team who have poured their blood, sweat, and tears into this game right along side of us who have been here with them. We've all invested a lot of time and energy and expectations into this game, and this game is a work of art. Lets strive to make it live up to it's potential and keep your voices being heard. Thank you one and all.
Not that I think this thread is going anywhere, but...
... pretty much sums up how I feel about it as well. Unlike the OP I do care how we get there. First I'd like to see a good, solid, and fun tactical combat system, and then make sure it scales up nicely during the course of a game.
On a side note, I have to agree with Annatar and awuffleablehedgie. I was a bit miffed when I saw you called this thread an official request from the player base. Call it what it is;a petition. No matter how many people agree with you, you can't claim to speak for all of us (not unless we unionise anyway ).
So, let me get this straight... fundamentally nothing changes mechanics wise it just 'looks' more epic by juggling animations and numbers?
I guess it's fine, just a bit strange to make an 'official' thread to demand/request that things look cooler. Just seems that your mileage would stretch farther as a request in the mod forums...
You are all wrong. Epic doesnt mean bigger or anything else. Epic means purple. Purple used to be awesome, but now purple is just the new blue. Orange is the new purple. *wink*
Btw, I bought digitally so I didn't know that screenshot was in the box.. thats kinda shitty -.-
Exactly right Fenrir. It's also Blatantly Obvious that I WAS NOT speaking for the people WHO DON'T want larger unit counts (even though there's a lot of people now who did say they wanted them back then that for some reason don't now?). I Was Speaking for Those Who DO in the other thread. I was speaking for those who were too worried about coming forward on their own because of how it might or might not make them look. I also made it Blatantly Obvious is some of my earlier replies that I was NOT talking about game changing mechanics. I even stressed the ways this could be done with only re-balancing the numbers and adding interim animations. If people would have read the entire thread, they would have seen that. It's really aggravating for me when I try to do something because I was asked to, and if everyone really must know, I was asked to make this post by three separate people in the last four days. I could name them, but there's really no point in pointing others out.
I know sometimes I'm guilty of jumping into a thread without reading the whole thing, but, when I reply to something someone said I at least try not to put words in their mouth. Just like with this thread when I was speaking for the "Community", that "Community" is the people who DO still want epic numbers in game and the three people who have asked me to make this post. Why did they ask me? Probably because they knew I wasn't afraid to make the post, and partly because they see me as a "Community Leader", which in all honesty I'm rather proud to be seen that way by those who choose to see me as such. I've been here a long time and I'm not abandoning Elemental. I'm going to be here for the long haul and buy all the expansions and sequels, not to mention I have plans for a lot of modding (not just Dragonlance).
Obviously there are much bigger issues that need fixed right now and Of Course those issues should be fixed FIRST. No Where have I said that those issues should be over-looked in favor of doing this first. Though Now is the right time to bring this up because Now is the time that things are being looked at to be redesigned, but that still doesn't mean there aren't other things that need fixing first, which there are. I don't know why I have to explain this sh!t when it's common sense. Do people Not have common sense anymore? Do people just enjoy pretending I said something I Obviously Didn't Say? It's like people forgot how to f'kin read all of a sudden or how to think their own independent thoughts. I made this post for those who didn't want to make it on their own and also to show How Many People wanted it, which if you count the replies here, there are more people who want Epic Numbers than those who don't. I still remember all those talks we had during the long beta. I still remember all the sad people who almost canceled their pre-orders when they found out they couldn't have large battles (hell, I was almost one of them). Back before Frogboy said it wouldn't happen almost everyone wanted Epic battles, and now suddenly some of those same people don't? Are they afraid of making Frogboy angry or do they just suddenly not want to stand up for what they want as paying customers? Well, I know what I want, and obviously I'm not afraid to be vocal about it. I can't even begin to count All the Posts people made directly using the epic battles from LotR and the Huge Armies as Direct Examples of what they wanted to see in Elemental. To my knowledge a LOT of people still want that, which should also be pretty obvious by the other "Epic Battles" thread and by the sheer amount of traffic this thread has gotten today alone.
I respect the devs and their decisions, but, I'm not going to let that stop me from talking about what I want in the game. Why? Because throughout this whole process Stardock has shown multiple times that they DO LISTEN to the community and when enough people want something they usually try to make that happen. Did a lot of people suddenly forget that? I know I didn't. That's yet another of the reasons why I respect Stardock as a company so much. Even though I respect them though, I'm not going to be an ass kisser or a brown noser and tap dance around issues that NEED to be pointed out and asked about directly. If I did that or if I acted like a pathetic brown nosing sycophant I'd loose respect for My-Self, and that's Not going to happen.
Just like in the OP I said "If you Don't Want to sign the request, but would rather debate it, then please reply in the other thread going about Epic Battles here: Epic Battles" which apparently a whole sh!t ton of people Didn't Read. All this post should of had as replies is those Who Do Want Epic Large Battles to say "Yes, I want it" and if you didn't, just don't reply. It's not f'kin rocket science. *sigh*
What I do know is a whole lot of people were upset and disappointed back when this was talked about during development, including some people who have apparently changed their minds according to some of the replies I've seen in this thread. I also know that a lot of people were and are afraid to say anything for fear of setting off the wrath of the Devs, which I think is pretty lame. If you can't talk to the devs about issues that are making the game not be all that it could be, then why even be here in the first place? All of us paid for a game that we each had a vision of and Stardock has a Responsibility to all of us who paid good money to make that happen, and Stardock usually does a damn good job of making that happen. They can't make that happen though if people are too afraid to speak up. They aren't mind readers. Frogboy has shown many times that he's not beyond being reasoned with or changing ideas even if he might not agree with them. He's implemented things in Elemental and other games in the past because he knew and saw that the community wanted them. He's capable of bending when he needs to so that he can meet his customers expectations because he knows that's Good For Business.
I think this thread has more than accomplished it's goal, and I'm proud of that. I'm also proud of the fact that people here feel they can come to me to have me represent them. To me, being as limited as I am in my personal life being sick, this is a big part of my life. Maybe that seems lame or pathetic to some people, but when all you can do is sit in a chair because you can't move because of being in constant pain, putting your time and energy into something you love to do means a world of difference, and that's what Elemental and the Community here, the friends I've made here, mean to me, and I'm proud to be a part of that and I always will be. Years from now when I'm old and grey (assuming I live that long lol) I'll be showing the credits of Elemental to my grandchildren and telling them the stories of talking to the devs, telling them about working on the game, telling them about the friends I've made and the accomplishments I've done, because I'm proud of that. If other people aren't proud of what they do here, then that's on them, but to me this means a lot. It means a lot because I've been a gamer all my life. It means a lot to me because I've worked in the industry in the past, and being sick now I can't really do any work at all, so yeah, what I do here for my-self, the game, and the community DOES mean a lot to me, and if anyone else thinks that's sad or pathetic, well, I honestly don't give a shit, because I'm proud of it, and I'm proud of what I've done here, even if no-one else is.
By all means, Please SHOW ME where I said I don't care how we get there? Where did I ever Once say in this thread or in ANY other thread that this needs to be done before Before bugs are fixed? Did you even read all my replies in this thread or are you just assuming I want this to come before bug fixes? Because No, I don't think this should come before bug fixes. I was a professional developer once upon a time and Obviously I know bug fixes come first. We also know half the systems in the game here are being revamped, so when would be the best time for you for us to bring this up? After all the tweaking and re-balancing is done and it's too late? I never, Ever, said I don't care how we get there or what's worked on first and formost. There's a good reason why some of us are counted as contributers to this game. Some of us know how to help the devs and how games should be designed both from being ordinary players and from having jobs in the industry.
Do me a favor and READ what I say instead of thinking you know what I'm saying, because you don't...At All. Thanks.
That post is epic.
Are we seriously arguing the definition of a word? /facepalm
http://www.urbandictionary.com/define.php?term=epic
When people refer to something being "epic" it's usually in the context of describing one thing. Epic Fail isn't used to describe multiple failures but generally one failure. Epic Boobs describes one pair of really large boobs, not more boobs. Okay, maybe it does.
I definitely agree. Furthermore, I would also like to see these numbers in the campaign - it was a bit underwhelming to be told that the final battle between East and West had begun, only to be presented with three powerful units and a handful of irrelevant minions.
Increasing battlefield size would really help too.
Uh guys, epic battles sound great and all but are you sure you want to micro manage so many in a TBS fashion? Just how long do you want combat to last?
Yes, I agree, small numbers of meaningful units are the way to go instead.
I bet the team members took one look at this post and the number of replies and it was a very FML moment.
First of all, 12 men in a stack x 12 units in an army = 144 men on each side. That's 288 men, way more men than what's in the picture. It only looks more "epic" because they are spaced out and seeming to fill the screen, that's nothing more than an optical illusion.
Secondly, you CAN have more than 12 "units" in an army with the current system. I upped this to 16 the other day to check, and the game lets me do it just fine. You just have to make sure to edit the formations so they don't get thrown around everywhere, but it works. You can also have more than 12 men in a "stack", abeited it will look really cramp in that little tile. The solution to this is to scale down the unit size further, think of it as looking realistic compare to the dragons. If you scale it down enough you can fit in a lot of little guys and it won't even look all that bad because you will be unable to tell any apart. I just hope you have a powerful rig to display all the guys.
So then, exactly what are we asking for in this topic again? As far as I can tell, the only thing left is for SD to spend some development time making a bunch of "fake" combat idle animations. The only problem to that is, I don't think we're talking about the same game. Usually when I attack something, they die, what are they suppose to be fake fighting afterwards? In the real game, if you come up against this dragon, you either ice spike the dragon with clarity mages (sons/daughters of sovereign) or you have some glass cannon champions or a bunch of catapults shoot it from afar, the dragon probably won't even get to move.
So I'm sorry, but not signed. They have way more problems to address than making idle animations.
I don't really see the point in having hundreds of units on screen purely as display. If they are all actually useful that's another story, but you won't be able to do that with the current combat system or anything HOMM like.
The only way I see it would be to have a Dominion 3 type system, where you position your troops and script them, then the computer runs the battle. If that could be implemented well I think it would be the perfect combat system here - battles are truly epic in dom3, and with some extra love this could be a whole lot better.
This system would also work much better in mulitplayer - don't have to wait ages for other people to walk through their tactical battles
Again, yes, epic == extra-ordinary. Not "large".
Epic poems are, basically, the root of the word "Epic". http://www.etymonline.com/index.php?term=epic
Greece, land of the Epic Poems, "poem" implied "Epic" since they used orators for entertainment and history. I feel that Elemental lacks "importance" or "extraordinary elements". Hence why I feel that it makes it not epic. I do not think that making battles simply "large" will make the game feel any more "epic" and the OP is twisting words around in a fallacy saying "oh you don't want an epic game? Just a mediocre game? Out of my thread!"
Though I vote No, here's why:
I believe there are many other things which need fixing first. A better tactical battle system, a better magic system, more options for capturing resources I've put in other posts, and difference in combat units. Then there's the balancing that Frogboy admitted would take a long time. Then there's making the game feel less mechanical and more 'magical' that only comes after balancing.
Once that's all done, I'd vote yes.
You clearly haven't read through the topic, no one is talking about changing anything about the current combat to change this. It would play exactly the same way. This has been reiterated multiple times in the topic. Essentially just wanting more units in stacks to give the illusion of a bigger battle.
Raven just addressed this. No one is saying to put this top priority. We are talking about once all of those things are fixed for them to add it possibly for an expansion. No one is talking about doing this before the core gameplay is fixed.
Definitely in favor of Total War-sized battles instead of D&D skirmishes.
In hindsight I wish I had followed this game's development more closely, wanting (and somewhat expecting) Dominions III strategic gameplay + Total War tactical gameplay + easier to mod.
Signed.
1) For those worried about balance.
Balance will not be affected, its just a matter of scaling. Perhaps a monetary analogy would help. If I make $10 a day and an apple costs $1 then I can buy 10 apples a day. If I suddenly make 10 times more a day, $100 a day, nothing will change if the price of apples has increased by 10 times to $10 an apple (I can still only buy 10 apples a day). The only thing that changes is you have more 0s in your monetary bills. In other words its just a graphical change nothing more and thus is just a matter of preference. Though for those of you saying that the current tile system makes increasing the number of people in a tile difficult, you definitely have a point, it could definitely be a limitation.
2) For those who are worried about graphical problems.
I don't see why the scalability can't be turned on and off. I mean in Civ 4 where they have a 3-man graphic per unit, there's an option to switch it so that all units are represented by 1 person instead. As long as that option is included in Elemental, then it shouldn't bother you.
3) For those worried about side tracking the devs.
Well obviously there are many other problems to address first. As some ppl have pointed out, including Raven X himself, he has never said this should be a priority. Frankly he's just excited and passionate about the idea and wants to pool all interest for the idea in one organized thread so that when the devs do get around to doing the polishing months down the line they might consider this idea. Honestly, I don't think the devs would be dumb enough to all of sudden delay all the important balance changes and such just for this thread. If you honestly believe this "official request" will make the devs drastically alter their priorities then there is no hope for Elemental. If that's the case then I fail to see why you're still posting here unless you derive some other joy for doing so.
Frankly I don't see why some people are so "offended" by his "official request". Its not hard to see he clearly didn't intend to misrepresent you. If he did it in person in real life I can see why you'd be pissed off. Other people around you would assume he does represent you. Your views are misrepresented, you may feel embarrassed, and you might lose "face". However in the sea of anonymity on the internet these problems don't really apply. Its just self induced stress/anger.
You need to learn not to be so dense and please read before replying to a post. Notice where I said several cities with thousands of people living in it and have an army of 50 or 60 guys doesn't feel right? Do you understand these words or must I explain better? At any given time I would say at least 10% (probably more) of the population should be soldiers protecting the civilization. So a population of 2000 should probably field an army of 150-200. Of course once your in the late game and have many cities with populations probably well over 10000, you should definitely be able to field 500-1000 soldiers. I am not talking thousands upon thousands of soldiers. The historical solution? Perhaps you are talking about the dark ages era or medieval era but if you go farther back into ancient times you would be wrong. Most armies in those times did not field peasants with pitchforks and I would gather that even in the dark ages to medieval ages the population to soldier ratio was probably higher than you think it was.
Now, onto what you say next about a post apocalyptic world, while it may be true that during the early to mid game your lands are dangerous, and mostly dying, by the time you get to the late game your lands are healed and full of life. If you can support large cities with huge populations you should be able to support a decent sized army in the hundreds. It just doesn't seem you are able to grasp this.
Also, if you think adding a few more men to squads is going to kill performance, that is pretty ridiculous, of course I never had any performance issues as is, adding a few more in numbers is not going to kill your game, especially once they tweak their engine better.
Four out of five psychiatrists recommend epic strategy games for their patients who play strategy games.
Me too!
I have faith in Stardock. They will be able to make these type of battles a reality.
Not that the current system is terrible or anything. I would just rather have glorious, huge battles in place of Dungeons an Dragons hero battles.
Man....if you've got, lets say 400 men on screen, and each "Unit" is made up of 50 men....that's 8 Units. How long does it take to move 8 Units? I know in my games even with my small armies I've got more then 8 Units. I usually use my Sov, plus two champions, plus two units of archers, plus two or three units of my best mêlée units.
There's no more management with larger soldier counts, none what so ever. A unit is a unit no matter how many men are in it. Think about it. The game-play mechanics we have now won't be any different.
I'm not sure that would be hard to implement with the current system...just increase the models?
I'm down for this.
I don't know what count we'd be at, but I will wholeheartedly "second" (maybe fourth or fifteenth, maybe thirtieth) this notion. I think it's kinda silly that the advertisements in my new PC Gamer show that exact screenshot. I'd be really, really disappointed if I picked this game up based on those screenshots....
Thanks, RavenX. You're quite the advocate for your fellow gamers.
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