Comment here on what sorts of mods you’d like me to make to serve as examples to work from.
Be aware that in Elemental v1.1 that the magic system is moving away from personal mana to a global mana pool (much funner, more balanced) so you will likely want to keep mods focused on things that can be easily modified by that change.
Anyway, if you’re interested, put in your requests here and I’ll start on these this next week and start posting source to the mods.
I would like to mod the random name generator to produce more meaningful or readable names, is that possible, via python scripting for example?
Mod request:
Forts/castles- A building that can be built once forts/fortresses have been researched.
These structures would cease conferring any influence bonus if left unmanned. If taken over by an aggressor, provide the same bonuses to the new occupant.
For construction either a pioneer could be used to create it, being used up in the process or it could be buildable by any sovereign/hero.
If possible this mod would show a few very key components of the modding process. By showing how to create a new building (which many people have figured out and which have been prominently displayed thus far) and then tying that building to unlock-able research. It would also show how to create a new building creation button (i.e a pioneers create city button) and how to apply start up modifiers (defense stats, battlefield tethering, etc.) to this newly created building tile.
Not only does this balance out some of the city spamming I've noticed but it creates an excellent way to control bottlenecks and caravan lines to distant cities. I hope this is a plausible mod suggestion, because I think this would add greatly to the enjoyment of the game and the knowledge base of the community as well.
Many thanks!
I'd like to see a mod that adds dungeons.... Meaning, random spawning caves or some such appearing on the world map... when you step on them, it literally transports you to another overhead map, but textured as a cave or dungeon. Within the dungeon would be randomly spawned units corresponding to the type of dungeon you entered and the power of your party.
Also, would like to see a mod that allows for randomly generated loot. Weapons and armor that boost or hinder attributes and such.
Thanks again for the update, here are some requests I would like to see.
1. How to make a construction unit like the pioneer that can build buildings, or monsters that can build homes if you let them go to long..
2. A mod on how exactly score is deterimed and how we can manupilate the calculation and display of it.
3. The setting of victory conditions and restrictions on players. example: "You must make four kingdom alliances and at least two of the factions must survive until the end." Etc etc.
Thanks ahead of time.
How about a mod that moves the techline up some to muskets and cannons?
Really, the main thing I want is more stuff in the game though- not too picky. My real concern is making the mods easy to install through Impulse.
I'd love to see something like this, but add: bonus to healing, drop any non-allied/non-pacted units entering 1 radius down to 1 movement (patrolled chokepoint / zone of control, basically - this could be a researchable upgrade once built). Possibly add a trebuchet researchable upgrade that can fire on 1 enemy in 1 radius once per turn. These would be your strong line of defense against the encroaching darkness. Kinda epic, sometimes
Also, non-square area-of-effect spells / effects. for example:
1. lightning bolt a straight line from caster for some distance, all units in line in jeopardy of damage (for bonus points: allow or disallow friendly fire, whichever is not the current default)
2. dragon breath that's a 'T': 1 directly in line, then 3 behind that. (Though even just a 2-distance straight line would be better than only individual targets)
In short - allow for total conversion mods.
Hi
Id like to see a palace mod which is expandable as your power grows, it can affect your town and country morale
and maybe let you create say a kings guard and court magician/personal advisors as an idea.
Also I like to see a throne room with trofees of my conquests and great magic items ive aquired through my travels.
Id like to see a reward system also for positive things you do for your kingdom, say statues and gifts from your ruling classes.
Cheers.
By "Global Mana" I'm gonna assume you mean "we will make magic more like Mom"
These are great user-reward ideas
I'd like to see enchantments that affect all your cities on a single cast. Or enchantments that affect a whole stack of units (perhaps an enchantment on a hero that gives a bonus to each unit in its army).
I'd like to see an underground map layer with new creatures and factions to populate it. Units can enter and leave the layer from cave entrances.
Temple of Apshai
This would be fantastic as well. I'd love to see how to do this. I figure it'd need to be a custom city hub but I'm unsure how to implement all of it at the moment How do I make the ability, for starters, as there is nothing to look at for the Pioneer "Make City" ability.
One additional peace time option that allows micro conflicts to occur outside of anyone's borders in neutral territory. It will in theory, assist the AI without any combat/strategic AI tinkering because anyone who sends armies near another's territory will be swiftly killed. Hopefully this will reduce late game tedium especially on future bigger maps.
That is a great idea and it should be a tech in the Magic tech tree. After you have researched all books of one element you can research a ritual that gives the Sovereign the Elemental Perfection perk:
- Earth: The damage of physical attacks against the Sovereign is reduced by 75 %.
- Fire: All enemy units in adjacent squares take fire damage every turn.
- Air: The combat speed is increased by 50 %.
- Water: The Sovereign heals 25 % of his HP every turn.
Better AI, much slower pace, much much more challenging.
Thank you!
Since it's modding vs cannon, how about introducing a new player to the game? Something distinctly different from Kingdoms and Empires. A wicked blood thirsty race. Evil incarnant. A scourge. A viscious, vampric, hive minded foe. Possesing regenerative qualities and utilizing a twisted biological construct in their buildings. Yeah, like the Wraith from Star Gate Alantis (sans the space cruisers and stun guns). A new playable entity, complete with unique buildings, weapon style, tech tree, skill sets, etc (the full deal) would make for a great showcasing as to the power of Elemental modding. And I think a Wraith like race would be wicked fun!
I want to know how to resize units. "Unitscale" in race settings seem to be disabled.
A tutorial on DesktopX and how it relates to the Elemental UI, with specific examples from Elemental including a list of what we can currently edit in the UI, would be greatly appreciated.
Thanks in advance.
Flying units
More damaga types/resistances
Introduce the random map generator mod into the game!!!!! And an easy equipment creator!
Oh you mean like...(yeah i know you want an actual new race rather than just a custom race, but what the heck, i even tied it into the lore!! haha)
The Wraith (evil) http://www.filefront.com/17283652/wraith.rarThe Wraith have long slumbered in their great hive ships, recently stumbling upon this world by mere chance, again.. No culling has taken place for thousands of years, after the last one proved a bit too, excessive.
A succesion system
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