im would like if you could tell your heroes to avoid melee - or focus on melee - or spam out magic spells (defence / offence) or to simply run awaythere are ways to get around it - but at times you might not be able to afford all your heroes to carry bows - to prevent them from storming into battle.and it would make sense that your new hero you just got - or a +income/tech/arcane - that just happens to be walking with your group is set to run forest run! so you dont loose one of these.
agreed. even just a "don't use magic" toggle would be useful.
that would also be a valid option yeh.i have a warrior for instance - that i have given just enough essence to teleport back and forth - and whilst i dont have temple of essence to boost him up to crazy - i would still like to set his magic use to -no magic used in resolved- seing as he can kill anything alone with melee.
A not use magic or having the option of deciding the max number of magic points that can be use in auto resolve would be great and easy to implement.
Anther question is whether to do it for all units in a battle or have the choice for every unit that can cast spells. The latter seeming best for having as much control as possible.
actually ould be nice with just.use strongest spells!!use single zap spells!dont use spells!!MELLEeEEEE!FLeEEEE
I agree.
Especially in the first part of the game, I lose heroes too often on auto combat, forcing me to battle manually even if the odds are very good.
The SP waste before I have enough essence is just as annoying.
I also think it should be kept simple.
Make it too complicated and you'll have to change settings before each combat, which will kind of miss the point.
I'm thinking of something along the lines of setting priority of 3 orders: magic, weapon, hold.
magic first means blast until you're out of essence.
If it reaches weapon, it will either charge or fire, depending on the weapon type.
Hold means avoid walking, attacking only if someone is on range.
For example: your hero has magic and is armed with a sword.
Set the priorities to: hold, weapon, magic
translates to "do not charge, blast with magic until someone comes close to you and then use the sword"
Set priorities to: magic, weapon, hold
translates to "blast with magic until you're out of essence, then charge using the sword"
I like this idea...let's do it!
I want this simply so I don't have to manually run away all my hero scouts early in the game. It would greatly reduce the nuisance of scouting.
There are many great features available to you once you register, including:
Sign in or Create Account