Elemental used to be fun. And no, I'm not talking about the game. I still find the game fun and enjoyable and look forward to it's future.
Unfortunately, I'm talking about the forums and this community. Recently they've just de-evolved into a community of hostility, second guessing, and whining. This community used to be fun, collaborative, enjoyable, and friendly.
We also used to trust Stardock, the staff, and Brad. Frankly, I still do. Stardock was one of the ONLY companies who'd give you almost daily updates on what they're doing and the direction of their development. Today Brad tells us he's going to look at tweaking things and adding more systems for engine, he also shares with us that his favorite TV show is Avatar.
First thing we do is get defensive, jump all over him, and TELL him what to do. Now we've probably lost the ability to read up on the Dev Logs, Journals, and to hear about what the developers are doing with Elemental. Great!
That's not fun guys and it's going to ruin Elemental for everyone. Nobody wants to work on a game that isn't supported or encouraged by the community and where they can't find enjoyment in making it. I know Stardock is a business but it's also a personal project for Brad and, believe it or not, Brad is a human being.
If we ruin this for Brad then Elemental is just that, ruined. It doesn't do us any good if you post that you hate him or don't trust him. And, honestly, posting your ridiculously complex re-designs where they'd have to rebuild the game from the ground up are also unhelpful, try modding and you'll see why. If you REALLY don't like Elemental right now then just take a break. Go away for a while...
You angry kids need to back off. It's getting old and isn't for for those of us who want to support the game and enjoy the community we once had.
Some of you really don't understand what it's like in real life. You don't understand what it's like to work in the real world. You jump and attack any sort of authority because, "Hey, this is the internet and I have free speech!". Unfortunately, this is just showing your poor character and lack of experience. If you REALLY want Stardock to feel your hurt then return the product and don't buy another one, that'll hurt them in the pocketbook which hurts more then posting an angry rant about design on these forums.
I'm asking for some restraint, some compassion, and some better judgment. Each and every action you take has ramifications and consequences. Think before you act. Consider what you are saying and how you are saying it. Lastly, a little respect goes a long way.
Banks usually do actually. The thing about commercial software is that it's sold as a service, with a terms of service contract. The bank doesn't pay for the software at the point of purchase, like any other service they get to actually use it and then decide whether it's fit for purpose and pay up, or to dump it and not pay. Furthermore, if a bank does purchase it they usually take out a support contract which specifies what kind of time period they can expect any broken features to be fixed in and similar, which if broken means they can sue for breach of contract. So if they expect X and X is missing, they're likely to have you fixing X within a given timeframe part of the contract.
Consumer off-the-shelf software likes to pretend it's a license but it's not legally recognised as such. So it gets through a loophole whereby it pretends it's a service, except you pay for it upfront and have no recourse if it's not fit for purpose, barring any protection which may be provided by whatever consumer laws apply to the sale. Which since most countries can't decide whether software is a service or a good, are usually few and far between.
Am I living in a different world, one where many games are released in what can reasonably described as 'unfinished with the intent to fix later', and the rest of you are living in a world where this doesn't happen? If so, how do I join you?
My point is predicated upon a reasonable definition of 'finished'. Isn't that how discussions usually go -- we assume reasonable definitions to terms unless otherwise specified?
Computer game software companies have learned that we customers will let them get away with 'release unfinished and fix later' to a much greater degree than customers of just about every other type of product. The real blame is ours, as they wouldn't if we didn't let them.
Yes they do. In fact the original GTA 3 had six well known (to the company) bugs when it shipped for the PS3, two of which were game breaking. They released three versions in total. We weren't permitted to discuss it with customers unless they called about a specific problem (attempting to load a save from an earlier version into a later one displayed a version incompatibility error). The explanation we got from Rockstar was that Sony refused to allow them to patch it for fear of damaging the plug in and play reputation of their console.
The only difference you have on the consoles is that the manufacturer does some Q&A themselves before they let you release a game, but you still see bug riddled releases coming through. Oh, and thanks to the strict limitations on how much free stuff you can release over their network Microsoft and Sony have, while PC owners of Oblivion, Morrowind and Sacred 2 received patches for free, those who bought the games on the console had to fork out for an expansion to get those same bug fixes. So not only do you get the same 'release now and patch later' on the consoles, they charge you extra for it too.
The wii doesn't have an update system, so their games have to be pretty darn clean. It's intersitng that everyone always talks about 360 and PS3 as if they are the only consoles out there considering there are a heck of a lot more Wiis in homes than either of those two.
Maybe you buy a lot more games then I do?
Looking at some of the games I've bought over the last couple of years, Sins of a Solar Empire was "finished" in that it was stable, performance was good, the game was fun, and things pretty much worked the way the game said they did. Balance now is totally different then it was then, but it's not like it was unplayably out of whack even in 1.0.
Overlord 2 was finished. I didn't really get into it the way I did the first one, but I had no complaints technically.
Kitten Sanctuary was .
Borderlands has the issues that come with being a port of a console game, but no complaints there either.
Starcraft 2 is awesome.
Demigod had the connection mess, but the game itself was in pretty good shape at release.
Mass Effect 2 and Dragon Age were both fine, except for that stupid planet scanning BS. That was time filler and nothing more.
Most of my console games are fine. Magna Carta 2 has a couple of crashes but it still managed to be a lot more fun then Final Fantasy 13, which was the most polished hallway simulator ever. Stuff like Gears of War 2 is pretty finished. (Here's hoping for Hunted: The Demon's Forge!)
Meanwhile... I try to invoke the office spell checker from code, and Microsoft puts out a hotfix for a security problem that breaks the French Canadian dictionary. God forbid if you try to deal with the nonsense that Oracle 11gR2 client causes with MS Access compared to R1. Maybe the issue is just that I see a lot more bugs in commercial software then you do because I'm doing development and support on it. So most games don't look that much worse in comparison.
And toss in Darkfall Online and Warhammer Online.
That covers the past ~3 years.
The only game I didn't wait at least a month or 3 (or much much longer) for is Elemental. My pre-order was based upon SD's reputation (and I've already mentioned here a few times I blame myself, not SD, for my breaking my rule). 'Wait and see' has been my general policy for close to 10 years now.
The online games were released 'early' but getting a fast start is too important to wait, and for those, the fun of playing with friends and the value of an early start trumps waiting for a stable/'finished' game, so I consider them a separate category.
Most of the time forum people are wrong because they're uninformed or some of them obviously underage for being set loose on the internet. Regardless I never found that to be the case in Twilight of the Arnor beta or Elemental beta. What I did find different is Stardock's approach to the beta testing community. Maybe it was because of the larger crowd which was active at an early state?
Multiple times Stardock asked the community in threads what they wanted to see in certain game features, and routinely made a habit of blowing off the community when the vast majority of feedback wasn't a direction you wanted to go. Whether this was for not releasing the game before it was ready.
In Elemental you were not only much more frequently obtuse towards the beta testing community but even more often oblivious to the community.
I might suggest that both Stardock and their customer base has grown to where a Community Manager might be necessary to filter interactions with customers. Not as forum moderators, but more to properly identify who your customer base is and identify their wants. I repeatedly saw Stardock people claiming baffling things like the customer base wanted simpler or faster (shorter) gameplay when it was difficult to find any mention of it in the beta forums and quite frequently the opposite.
Most importantly I'm afraid that Stardock will continue doing what they did in beta and that is waiting to you come to consensus in your developers circle and not listen to the consensus that has developed among your paying customers.
Is balance considered "fixing"?
Because SC2 has a balance patch due sometime. Most games have balance tweaking (especially strategy in either flavor, RT or TB). Does that mean the balance is currently off and so it needs to be "fixed". If we're saying games shouldn't be released and fixed later - does that mean they shouldn't need balance patches?
Does tweaking = fixing to you?
I'm guessing a reasonable definition for most of us considers 'tweaking' a slight modification -- we tweak something that already works to make it work better -- whereas 'fixing' is much more -- we fix something that's broken to make it work.
If something is so unbalanced it's broken, then balancing = fixing. If balance is just a bit off, then balancing is tweaking.
Tweaking (say modifying a weapon's damage by a few %) is fine. Having to fix a feature post-release that out&out doesn't work as intended (or doesn't work at all, or isn't included as promised) is not.
Well,
A large part of the reason is because while there's lots of wii's out there, software sales don't reflect the numbers well.
The wii was a perfectly played novelty product, it sold because of the wiimote, not because of the games. People were fascinated with the idea, and wanted to try it. Nintendo successfully fueled the whole thing by creating an artifical shortage. The hardware is old, the yields are high, and they don't require cutting edge equipment to produce, unlike Cell or PowerPC.
So nintendo sold a boatload of units to people who ended up enjoying the novelty and then shelving it. Yup, there's an obscene number of wii's out there, but all reports have been that the sales don't reflect it.
Don't get me wrong, I've the highest respect for Nintendo. They took a product that absolutely should've been DOA, and with one relatively small but innovative decision, and good buisness sense, they turned it into a runaway win. The tech for the wiimote's been around for more than 10 years, it's a lightgun and an accelerometer with an RF transmitter. Dunno who said "Hey, you know what we could do with this..." but he's not getting paid nearly what he's worth.
But that's why, of course, I'll also agree with you, Nintendo does ship pretty bug-free products.
The other difficulty here is that "beta testers" includes more then us. The economics stuff kept bringing in feedback from Qt3 that nobody here was actually calling for. (People here wanted a complex economic system, whereas Qt3 kept pushing for a simpler one.)
MP doesn't have quests because "beta testers" didn't like it, where beta testers were internal to Stardock (there was no public beta with both MP and anything resembling the current quest system enabled at the same time). Actually the whole philosphy of MP seemed to be more aimed at competitive random play, and that desire sure didn't come from us.
So it's hard to tell when stuff just came from internally as opposed to some other public group that we just don't know about.
Indeed. The pre-order beta testers ended up mostly being used for engine testing (don't blame us for OOMs, though, most of the time we had very small maps and most of the times we were crashing too much due to other factors before coming close to OOMs once we could play bigger maps) and very broad mechanics testing. Certainly pretty much all the MP decisions were made without our input, and we only had a very brief time to play with MP in Beta 2, when there was also no game to play so we were basically testing connectivity and not gameplay. We were able to influence some broader mechanics (city building, city level-up options are the two big ones), but a lot of the gameplay stuff didn't come from us. In fact, we were complaining about the same magic stuff and the same tactical battle stuff as everyone is complaining about now as soon as those were made available to us.
I think it would be very beneficial for future betas to include a pure "gameplay" phase, where we get as complete a game as possible (both mechanics wise and content wise) so we can actually play it and give good, relevant gameplay feedback to make sure all the game aspects are actually fun on release.
I agree wholeheartedly.
Best regards,Steven.
It is very fair to say we did not have access to the full game until basically release. This did suck, and it made it hard for any of us to comment on the whole situation. The fact of the matter though, is that phase is over now, nothing we can do about it.
The problem we have now is, basically info over load...so many ideas about how to fix combat/magic/you name it..I even saw a thread about the games graphics. The hardest part I would think is now to wade through the stuff that is there and find the stuff that is good.
This also requires the Dev's to make decisions for themselves as well, which might not always be the same we make as a group.
Yeah....also...I agree with the bolded part.
I'm new to the community and I rather like what I'm seeing. Rarely seen developers work so hard to improve something and admitting mistakes were made. Maybe I just missed all of the horrible posts (or I subconsiously avoid them).
I've bought more than one game that had some kind of default, and 0 support for weeks rendering it unplayable so I don't see how anyone can complain about Elemental with the efforts beeing made.
/Signed
I really hope i overlooked some element of sarcasm in this post. Mafia 2 is the perfect example of everything that is WRONG with gaming today. While the story was good, the game play was incredibly short (<10 hours). In addition, because the story was scripted, there was NO replay value (replaying missions to find wanted posters + playboy magazines does NOT constitute replayability). You cant even save at even specific spots so as to create your own lasting content. They cut out free ride mode (which was in the original) as well as additional content, and left the story hanging in order to shove DLC down peoples throats later. Within 2 weeks of releasing a $50 game ($60 collectors edition), they have already released the first $10 DLC to milk gamers for even more cash.
For comparisons sake, despite the buggy first days, I've now played several full games of Elemental. A few of these have surpassed the 10 hour mark on their own. The game is just as re-playable now as it was on day 1 (I haven't even bothered to finish the campaign). Stardock has promised additional game play changes and content which will all be free, and I know they will deliver. On top of that, one of the 3 major expansions planned for the game a year or so down the road has already been gifted to all of us who purchased the game because of the buggy launch. While I still think elemental has a long ways to go as good as MoM, Civ, or even Gal Civ 2, I believe it will get there. It already has more value that most games on the market today, including the "Polished" mafia 2.
There he (or anyone else at SD?) didn't spend enough time on the forums to have an idea who was/wasn't giving viable suggestions is remarkable. It generally doesn't take long to get a decent handle on this -- not for all posters of course, but for a reasonable number of the posters.
If insufficient attention was given to the forums to "know" the posters, then how could there have been sufficient time given to adequately consider the feedback given? I argue that the former is necessary for the latter. Plus, it's important to 'consider the source' to properly assess the value of feedback.
So I'd add getting to "know" the forum people well enough to "...discern which people's warnings or suggestions were viable and which ones were not" to the reasons you give for having a 'community person'.
I completely disagree with this novelty idea. I've been listening to "real" gamers claim this bs since the console came out. The Wii spanks the other two consoles in almost every sales category, including having some of the highest rated and selling games that don't really move far annual from the charts, and I am not talking about Wii Sports, Wii Play or Wii fit which all can ship with hardware. I am so sick of this it's not a a real console. Yeah, tell that to the millions upon millions of gamers who have the system.
Anyway, it's not just Nintendo. The Wii is really not designed to accept updates and barely does DLC for the games that have DLC (Music titles for example). So all i's games have to be damn near perfect in terms of technicality. It certainly doesn't prevent shovelware which are generally bug free too just crap to play. And the one game I know shipped with a critical bug, well the publisher shipped replacement discs to everyone for free. But don't try to sell me it's a novelty, because I am not buying. Nintendo often has several top spots in NPD top sales every... single... month.
The point is, the gaming industry can be pushed not to ship their buggy ass barely working products in this era, here in now. They don't have a choice when it comes to the Wii.
And even that's not really true. There was plenty of reports about OOMs as far back as beta 2 and I have personally wrote a feedback to the point of 'every animation on my rig leaks huge amounts of RAM' https://forums.elementalgame.com/384591 for beta 2A and B. There was virtually no reaction to any of that until the big panic at the end of beta 4.
So OOMs could also be caught. It's not like they suddenly appeared out of nowhere.
With release, even up to 1.06, I couldn't get to turn 200 without significant OOM issues. Even 1.07 is worse than the beta test games for this.
Whether it was adding new features, or changing old features, or something else, OOM issues were greatly increased in release for me, and judging from forum posts, for many/most(?) others.
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