Money has been tight lately, as most of you can probably understand in our current economic climate. Having always been a TBS fan, I had to make a decision as to which game I would buy this fall. I've been anticipating Civilization 5 and Elemental for quite some time, but I had to go with the latter, and I still don't regret it.
I don't know about the rest of you, but I'm getting pretty tired of the Civilization series. It's starting to remind me of Madden: Release the same game, add a few features, and call it the best thing since sliced bread. I've played every one of them, and every spin off since Civ 1 and the whole tour through history bit is getting a bit long in the tooth for me.
So I'm left with Elemental, which kind of feels like the old pick-up truck your dad gave you. It doesn't exactly run all that great, needs a new set of...well, everything, and doesn't impress your friends all that much. So would I rather take the old pick-up truck that can potentially take me to places I've never been before, or do I stick with Civilization, my shiny ten-speed that's always been safe and reliable my whole life?
I've read all the reviews, seen all the crap hit the fan, and even felt a bit of disappointment in the past few weeks. However, there's something about this game that just gets me excited, something unique, and something I don't feel very often with games. Even with all of the bugs and problems this game has, it has something special that I can't quite explain. With Stardock's commitment to improve things, I am giddy with anticipation as to where we will be led in the next few months and years. It's expecting the unexpected with Elemental that is holding my interest. It's hoping that perhaps one day Elemental will defy it's launch in a way that we have never seen before.
I'm sure that Civilization 5 will get reviewed really well, I'm sure it will be everything that everyone has hoped it would be. I'm sure it will be polished, stable, and relatively bug-free. I'm sure, at the core of it all, it will still feel like the Civilization we've grown to love. Unfortunately, this is where I become bored. I'll take the old pickup-truck, but I'm not sure why.
Perhaps Trinity had the answer: Because you have been down there Neo, you know that road, you know exactly where it ends. And I know that's not where you want to be.
I will say this: I'm amused by all the posts I'm seeing in various Civ 5 forums saying things like, "This will be an awesome game once they fix issue X, Y, and Z with a patch/expansion." But that's O.K. because it has Sid Meier's name on the box, so of course it deserves a top rating.
If only Elemetal were so lucky.
Seriously now, anyone can like or dislike the concept behind each game, but what you are doing here is nothing more than self-deception either out of obstinate loyalty or ridiculous bias. Elemental would have been so lucky to receive top ratings if it had been released with a clear direction in design and not in the broken state it still is at the moment.
To suggest that Civ 5 only got the better reviews by both critics AND users simply because it's from Firaxis Games and because Elemental is from a smaller developer is obscene as it can get and diminishes every single admirable comment uttered by Brad himself acknowledging their fault. Civ 5 got its fair share of criticism concerning the most pressing issues, as you have pointed out yourself.
You aren't doing Stardock any favors by comparing the two titles like that. Were you in the beta too? Did you use kid gloves and pat them on the back so they could release to the tune of unplayable remarks from pro reviewers? Dear lord, the game has what now 9 patches and is still not up to par and yet you want to defend it like it's the same. Get real. Civ V has flaws, but the game is more than just functional, it's playable and fun by the majority AND they managed to do that while putting out a demo.
You see what I did there?
Disagree completely with this post. I'd rather spend my money on the AAA insanely good, polished, gameplay-ironed-out epic 4x game, than the beta-state, gameplay-features-still-in-flux, unbalanced perhaps-to-be-epic-with-mods-in-a-few-months game.
I own both, i bought Elemental, i bought Civ5.I defended Elemental through alot, i loved it, its a cool game.But to compared it to Civ5 is like comparing a pick-up truck to a luxury sedan, just dont do it.
I'd never consider Elemental to be the better game, especially considering that the gameplay itself isnt even balanced or polished yet (heck, many gameplay features are subject to MASSIVE overhauls in the near future, proving this fact).
Elemental is fun and a nice change, but it doesnt last as long as Civ5, nor give as much pure gameplay (or future modding for that matter) bliss.Maybe one day it will.
No, it's an awesome and amazing game right now, day 1 after launch. Its polished, its beautiful, the gameplay is amazing and deep.Dont judge all gamers to be blind idiots who cant judge a game for what it is. I'm absolutely in love with civ5, because of what a gem of a game it is, i couldnt care less what name is on the box, if a dev called "Shit Industries" released it, i'd still love it. Dont insult us just because we dont share your opinions.
lol...sorry but playing both CIV5 and elementals. civ5 right out of the box is ready to go fun. cant even begin to say how unbalanced and sloppy elementals has been. i still really hope in the future EWOM will get balanced mechanics unique races/ better magic system and a new coat of paint woudl be nice as well. but by the time that happens KAEL will prob have a FFH for the CIV5 and blow it out of the water... hell AOW shadow magic is funner and more polished to play than the current state of EWOM. sadly though i really want EWOM to be a great game but alas its NOT there. if brad will keep working on it it might go to the right direction. i think though the real issue is for those devs in SD who i dunno wat sort of crack were using when they said that EWOM was ready from its realese to be a great game, give those poeple the boot and get real devs who know how to put a 4x fantasy game together. right now as skills stand KAEL and modding assoc > SD paid devs in reguards to the product that is put out.
Both games are awesome, I bought both and have played TONS of each.
Civ5 has its positives and negatives, as does Elemental.
I honestly cant say what game I enjoy more.. they are about tied for me..both addicting and well made imo!
Civ5 is easyier to get into(Better UI), has more explanation and has better music. Elemental has better custimization (editors) and more depth imo.
Its wierd though, both games have Ai issues and late game slowdown though (:
Also Civ5 wasnt released with editors like they said it was going to.. reviews complain about Elemental not having Multiplayer on release day.. but then Civ5 didnt have any editors on release day either, so that evens out for me.
Civ5 was released in better shape then Elemental, but since Elemental is at 1.08 B now its alot better from when it was released.
In the end? I would reccomend Civ5 to more of my friends, as its more user friendly and more casual... while I will reccomend Elemental to my friends who I think have hte patience and open mind for Elemental.
For me though? Two amazing strategy games that I am completely addicted to (:
Both offer some great things (:
[quote who="Mtn_Man" reply="304" id="2787334"]Quoting Nesrie, reply 303Elemental has flaws, but the game is more than just functional, it's playable and fun...You see what I did there? [/quote]
You man aside from misquoting someone and showing off just how bad of a fanboi you are?
Up until that last line, I honestly wasn't sure if you were talking about Elemental or Civ 5.
Yes, you practiced the fine art of self deception. Bravo.
You guys sure are bitter.
The best part about the dyed in the wool fanboys is that the devs and Frogboy don't even agree with your glowing assessments about the game!
*THEY* admit that the launch was a truly botched embarrassment and that the game is missing wide swaths of what was supposed to be present at release. Yet you (collectively) still try to talk it up as if it were the best thing since sliced bread.
Self deception and angry refutations of simple (and obvious) facts isn't doing you, Elemental or Stardock any favors. Hold them accountable for the just barely out of alpha software we were given for our $50 and you might just get a playable game out of it.
Been playing Civ V lately. Yeah, both games need work. The difference is, with Civ it's like getting a gourmet steak dinner and saying "It will do better with some more salt and pepper". Elemental is like getting the cut of beef at the butchers. The amount of work that needs doing is orders of magnitude different. Complaining about how the unit supply cost details aren't broken down by era is a lot more specific than saying the entire magic system needs to be overhauled. In a fantasy game.
All complex games need tweaks after they are released and people will express that. But it's tweaks to existing mechanics. With Civ V, everything is in place, it's balanced and plays well. Elemental doesn't fit together and requires an overhaul of all its mechanics as has been discussed at length on these forums. By the time Elemental has the quality of gameplay that Civ V has, at least 6 months from now, it will be virtually a different game.
I find it hard to believe that you seriously can't see the difference in scale here. Most Civ players haven't played Elemental. They aren't comparing Civ V to Elemental, they are comparing it to Civ IV. That's the root of the complaints - whether the individual gameplay changes are better or worse. Elemental didn't have a legacy to live up to... it just needed to deliver solid gameplay out of the box. But it didn't. I'm sorry, but if you think the gameplay and mechanics were ok out of the box, then your judgement is flawed. And believing that everyone is scared of Sid Meier and want to walk all over Stardock just reinforces that.
Up until that last line I wasnt sure if you were a misguided fool or just a troll.
I bet your one of the idiots who rated it 10 on gamespot.
Love is blind.
Yeah, I think your view is spot on. I have bought both games and have played hundreds of turns in each. Civ 5 is FAR more polished and can be played out of the box right now. I have seen some balance issues but the game play is 100% intact and fun. Elemental has the promise of greatness for the future and is a fun game but it is not there now. It gets frustrating as I have had to restart games with new patches due to making your previously saved games not work. it has happened twice now. THAT I don't like and have shelved Elemental in anticipation of a few more patches. I will come back to it and it is fun but it is not even close to being in the same place as CIV 5.
I love how all the Civ5 fans are saying how the game was released with clear design goals, polish and deep gameplay. I honest don't think you guys have actually played the game. It would certainly explain why you are still here, on the Elemental forums, after Civ V has been released. What, didn't you guys get the memo? It's been out for weeks.
Before I go further on that, let me describe my last Civ V game in a bit more detail...
... From my previous game of Civ V, I learnt that a conquest strategy was wholely unfun late game, when army management became a serious chore. So this time I would aim for a more diplomatic/cultural path, figuring that this was how the game was "suppose" to be played. Thinking, sure, I'll give it a shot and try to actually finish a game.
I started as Rome, in a decent position. I build up early game pretty normally, scouted for wonders/ruins, and focused on building a few small cities. My original aim was 5 cities. I kept a smaller army than normal, I decided to try using "diplomacy" to set up relations. Wow, was that the wrong thing to do. Apparently, they are using a warpath AI (if not in a war, attack whoever closest, has resource they want, and has a sufficiently lower military), and nothing else matters.
As such, a bit after my 4th city was built, nearby Greece decided to break all treaties out of the blue and attack me (and I had a bunch - my message log that turn was overflowing with treaties being broken). As it was a sneak attack, and I wasn't properly prepared to counter him, he took my 4th city and demanded my 2nd, along with pretty much all my gold/income/res for peace. Yeah right, like I was going to accept that. Some 30 turns later, my ballistas was rolling past conquered Athens (his capitol) onto Sparta, having already demolished his armies of swordsmen and hoplites and retook my 4th city. He pleaded for peace, giving me two crappy cities nearby (that I promptly razed) all his res and income for 30 turns. The combat AI was absolutely pathetic, but this is well documented, so I won't bother going further than this.
I noticed a really big problem while I was fighting Greece though, nearby Germany who was behind both of us exploded in power while we fought. After going over the situation again, I realize why. The city build queue that is always flaunted as forcing you to make a decision between units/improvements became a serious bottleneck for both myself and Greece in time of war (since we were building units, we couldn't build up our cities). After the war ended, I began dumping gold on two nearby militaristic city states, thus assuring my military dominance for the rest of the game (I never had to build another unit after that war). After that I ended turn a lot... (is this the fun gameplay they had in mind? I don't know, but that's all that happened.)
Eventually the game came down to 5 civs (ironic?): Germany, Greece, and myself (Rome) on the main continent, Russia and France on the other. France went overboard killing city states and got itself in a war against all city states, so nearby weaker Russia was saved. Germany and Greece killed city states too until eventually Germany grew powerful enough to declare war on Greece. When this happened, I saw an opportunity to do a surgical strike to free Genoa, so I declared on Greece and peace 3 turns later (after freeing Genoa). While Germany had been neck and neck with me technologically, once the war started I broke away from him so badly that I was almost to Future Era by the time he got into Modern. After this I'm convinced that Elemental did the right thing by separating the unit and building queues.
Anyways, with a clear technological edge, I built the UN, dump gold on the remaining cities states (that's why I freed Genoa), voted for myself the victory. Having won, I can say for absolutely certainty that I am deeply disappointed with Civ V. The last 100 or so turns was just me hitting end turn over and over, and waiting the 20+ seconds while the turn generates (and I'm on a high end rig - I pity those with lesser comps). At least Elemental had the decency to crash on me so that I can get on with my life. But noo... Civ was stable the whole 400+ turns, only afterward I felt like it was just time I lost doing something meaningless. Oh, and I wasn't even close on cultural victory (a bit more than halfway done), I don't even know how that's possible, I thought I was doing pretty well culturally *shrugs*.
In review, here's my beef with Civ V:
The game is built around a new combat system for more strategy, this should be a good thing, except:
1) The AI using it is pathetic, meaning it's not nearly as strategic(or fun) as it could be.
2) Unit build time is horrible. In a game, where you are trying to focus on smaller armies, you should be able to replenish lost units quickly so as to keep fighting. Not so in Civ V, it takes forever and a half to build a good modern unit. As a result, if your front line is ever broken, your empire falls. A HUGE problem for the AI who can't use their units effectively, not to mention don't know how to protect their units.
3) The system is nearly unmanageable lategame. The resource limit just doesn't work when your empire gets larger, it's too easy to get resources through trade, selective conquest, and cities states. Plus, there are many units that don't use resources. So if you focus your economy on gold, and can afford the maintenance, you can still field massive armies. The only problem is finding the space for them. Oh, and moving 20-30 units around one at a time, and unable to stack is just mind-bogglingly frustrating.
4) The game seriously discourages warfare. As mentioned earlier in my gameplay description. The build queue bottleneck means if you're in a serious war, you will quickly fall behind someone who sits by developing an empire. So you're best not ever fighting. Which leads to the question, why the heck did you redesign the combat system in the first place?
... and that's just on combat. Don't even get me started on Diplomacy, the whole thing is a sham (No, city state don't count as "diplomacy", that's a "gold sink"). If you look at those points I mentioned, many are fundamental design flaws. Can it be fixed? Perhaps #2 and #3 could through a mod, though I doubt Firaxis will change their views on this. For problem #1, I just don't know. Since the more strategical the system, the harder it is to make a good AI, the best we can hope is that it'll be decent by the time when Civ VI comes out. Problem #4 is completely core.
So again, is this the deep and clear design goals they had in mind for Civ 5? Because I seriously fail to see it.
PS: I'm not trying to compare Civ V and Elemental (which I think also needs work).
You're not listening very well to Civ Fans, at least not the ones on this board. There is a WORLD of difference between Civ V and Elemental in terms of release quality. What that statement does not equate to is complete folish and no complaints for Civ V. There are plenty of issues Civ V seems to have, but that doesn't change the fact that the Elemental is still miles behind. I haven't purchased Civ V myself because MP has taken several steps back with this release. We'd probably spend more time talking about Civ's fault if time wasn't constantly wasted with Elemental fanbois claiming the game is better off than it is and therefore on the same footing as CIv. It's not.
Can we stop it with the name-calling? This isn't a 360 vs. PS3 thread.
Played Civ5 last weekend (4-5 hours in total). Good, polished game with a lot of new desirable features. It becomes more casual in a good way. No need for city spamming any more - you can play first half with 2-4 cities only and be the best. I chose Civ5 over Elemental becouse of bugs, balance, graphics and gameplay (every aspect is better at this point). I hope Elemental will become a diffrent game with no bugs at 1.1 release.
If by this you mean on release day, then yes, I don't think anyone will argue that Elemental was great at v1.00 (due to serious technical issues). But if you're looking at Elemental currently, vs Civ 5, then no, I don't think there is such a "WORLD of difference" between the two games. Both games has their share of problems, and some are very serious. Elemental's problems just happen to be in a much more "in your face" manner, like UI problems or some aspects which are broken, and admittedly that makes it "looks" bad. Perhaps worse than it actually is even, because to be honest, a lot of them are perfectly ignorable (with the exception of the empire destruction on sovereign death thing). The only real difference in my mind is that Brad and SD has admitted to these problems and said they are working on fixing it... and while I don't agree with everything they have proposed, at least they are trying.
Overall, as I have stated before, aside from being turn base, the two games are very different, so it's very hard to say that one is "better" than another. In the end, I really think it's just a matter of taste on which game you like better, and here there's no right or wrong answer. But having said that, we are on the Elemental forums, so I don't think you should be surprise if people are defending "their" game.
No there are folks, a specific few actually, who claim Elemental 1.0 was "better" than Civ 1.0 even when the CEO and devs themselves say otherwise. Yes, I can and will be surprised that such blind loyalty is still getting defended here today. How about this, we can compared Elemental 9 patches later to Civ 9 patches later and see how they compare. I'll mark my calendar. What do you think 6 or 9 months later, maybe a year for Civ to hit it's 9th patch. Hey, maybe by the time Civ V has 9 patches, I'll wind up buying one of these games. As it is, neither one is fit for consumption for me. At least the demo for Civ V functions well enough to advertise changes, but the MP part, the broken part of the game, is not in in it so I'll be waiting for the non-blindly loyal Civ V fans to let the community know when or if they fix that. As for Elemental, I've already got a list of people whose feedback is basically worthless based on their OMG best game ever! responses since day 1.
By the way, if you go onto the official Civ forums, you'll see some of their community managers talking about addressing issues aka admitting to some issues with future free updates, nice marketing phrases there... we used to just call those patches. Anyway, it didn't take a call out from PC gamer and company to get them to do that either, nor have I seen the managers jump down someone's throat for actually posting a list of fix requests or voicing concerns. Hell I didn't think I would see it here either, but after Elemental's release, well I just know better now.
Guys, please don't use our forums to bash our friends' game okay? Firaxis is different from other companies in our industry. They're our kind of people. We're not competitive with them. It's not an us vs. them thing.
Most of you guys don't know the game industry well enough to understand what makes Elemental different than typical games anyway.
Elemental, at release, was, unfortunately, a buggy mess. And ANY serious developer can explain how that sort of thing happens. Think "works on my machine" X 100 and you have a good idea.
What makes Elemental special is that Stardock is both the developer and the publisher. We can listen to feedback and make pretty significant changes to the game for free.
Civilization V has had a bit of a tough start too (but got great reviews at least which softens things -- 91 meta critic average compared to Elemental's 54). But it'll keep getting better too.
Specifically, one thing to bear in mind about Elemental our development team on Elemental is 100% as many people as who were on it in say April. That means we're in full development mode. The team hasn't been switched between a maint. mode and an expansion team yet. They're all still on Elemental and even when they get switched into the traditional expansion mode, people who bougth Elemental get the expansion for free.
In the long run, Elemental will be fine. People talk about GalCiv as if it was wonderful. But they talk about GalCiv II. GalCiv I sucked. We just didn't have the scrutiny back then. It's hard to make a modern new AAA game with a tiny budget. There's lots of ideas that work and lots of ideas that don't and one bad idea and wreck the whole thing.
When people say they love GalCiv, they're talking about GalCiv II. Similarly, when people in the future talk about how great Elemental is, they mostly won't even know about Elemental: War of Magic but rather it'll be the expanded version or a later version or something. That's the way it is in our industry.
Most people who loved Master of Magic never played the original release in 1994. I am obviously a big MOM fan (few people would spend millions on a game that is a spiritual successor to a 15 year old game that was a commercial disaster). People forget why there wasn't a MOM2. MOM bombed. It became a great game,a classic, AFTER its release and much of it by community modding. Luckily there wasn't a Metacritic system in 1994.
It certainly wasn't my intention for Elemental to follow MOM's footsteps in that arena. But unlike Simtex, we're our own publisher. So we can stick on it and keep improving as long as you guys want us to work on it.
Look at meta-score 91 vs 54. If there was ever "world of difference" it is. And, by the way, majority of the reviews appeared after 1.06 patch, and even later.
So, I fully agree that there is "world of difference", but so what? It is different model of game development. The above post by frogboy shows it. Firaxis acts through publisher 2K, and so the game is much more polished. Stardock acts through ... Stardock, so they decided to use different strategy and release game early in development stage. It is unique model, and to bad lots of people were fulled by advertisement of the game and expecting to see fully polished product. But I think it is miss-representation of what SD release mean, rather than "game sux"
See you in couple of months... going back to Civ 5
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