Our story so far…
On August 24th, Stardock released the long-anticipated PC strategy game Elemental on schedule…
Except, of course, that’s not quite what happened. Stardock released the game a couple days early to beta testers and pre-order customers – the same version reviewers were given (v1.0) and the results were painful in two basic ways:
1. The new engine that Stardock developed turned out to have a lot of compatibility problems resulting in crashing and out of memory errors for a significant percentage (I’d go as far as to say as many as 30% of users – which is a gigantic number – anything over 5% is considered unacceptable). It’s not commonly known but the engine in our previous games (GalCiv II, The Political Machine, etc.) was developed originally in 1997 and enhanced over the years. Nowadays, most companies just license their engine from Gamebryo (Civilization V, Oblivion, Fallout 3) or the Unreal engine. You are now seeing why they do.
2. The above ensured ruinous reviews but even without them, the game UI and some of the game mechanics just didn’t live up to people’s expectations, and AI issues.
The purpose of this blog is to help answer questions so that we can move forward.
So here are some of the questions / comments I’ve gotten in emails and private messages and on various forums that I’ll try to answer:
Q: What is Stardock’s plan for Elemental going forward?
A: For the immediate future we’re going to go down two paths. First, the v1.0x versions will continue to focus largely on compatibility (crashing or weird video issues) as well as bugs and turning on multiplayer.
Then, we will work on v1.1 which will serve as our answer to player feedback. Enhanced AI, improved UI, a tutorial, updated quest system, new magic system, numerous other tweaks. This version will serve as the basis to make a demo version of the game.
Beyond that, we will be looking at player feedback. That will work towards v1.2 (October) and v1.3 (November). Once we are satisfied that the game has met reasonable expectations, we can then focus on the first expansion pack: Elemental: War of Magic – Book 2, Cerena.
Unlike Book 1, which is fairly short because it’s only meant as a kind of introduction (the game is mean to be played in sandbox mode. GalCiv and Sins of a Solar Empire didn’t even include campaigns, we are generally not very pro-campaign-y people as you can gather, campaigns have limited replayability).
Book 2, Cerena is the excuse to introduce more far reaching game mechanic changes and begin to add in the multiplayer modes we have long been thinking of (from custom servers that yes, will work on your LAN that has no Internet connection) to tactical-only modes.
That first expansion pack will be free to everyone who owns the game at the point of v1.3.
Q: Stardock should just put out an expansion and re-release the game as a Director’s Cut.
A: NO. While we do intend to release future new versions of Elemental beyond the War of Magic series, we will not be re-submitting Elemental “patched and fixed” for re-review.
A lot of people seem to think that Stardock knowingly released the game “full of bugs”. Unfortunately, this isn’t the case. As people who have played through the various versions can attest, weird stuff is very machine specific. For instance, the illustrative outline on graphics causes no difference (not even 1 frame) on our test matrix machines and yet results in 20+ frames for others who have, on the surface, similar hardware configurations for us. The PC Gamer UK reviewer ran into a white tactical battle screen that we had never encountered before (nor had it shown up during the public beta).
The low metacritic score for Elemental (about 3 out of 5 average) needs to serve as a long-term reminder to us and anyone else who might think that you can simply put out a major retail game in 2010 with its own custom engine without a massive massive long-term beta program and a long-term QA process. If you can’t do that, then either license your engine or don’t expect people to shell out $50.
Put another way, the blistering feedback on Elemental: War of Magic should serve as a scarlet letter to make us “never forget”. So no, no re-launch of Elemental: War of Magic. It is, what it is.
For fans who are disheartened, look at on the bright side. We will be able to see how much effect word of mouth is. If we do a good job making the game live up to its potential and expectations, then we can see what effect that has on sales. And we plan to share those details with you.
As it stands today, Elemental has sold approximately 82,000 copies.
Q: I heard Stardock is laying off people, I thought your non-games revenue funded the games team.
A: It does. It funds ONE games team. But Stardock has been hiring up across the board to build a second studio. Only Elemental can fund that. “Stardock” is made up of 3 groups: Enterprise software (our #1 revenue source), Consumer software (Object Desktop, Fences, etc.) and Consumer Entertainment (the games). That’s not counting Impulse which is a separate, profitable entity that doesn’t get affected one way or the other by the success of the games or the enterprise software.
Q: Brad Wardell: You should just kill yourself! [I actually did get this]
A: I’m sorry our recent entertainment product didn’t meet your expectations but I don’t think it would be helpful if I manually modified my date of expiration.
Q: Brad Wardell – you have a martyr complex! You always take personal blame for everyone! Get off your cross! [yes, got this too]
A: That is my job. If you’re going to spend years railing about CEOs not taking responsibility when something goes wrong, it would be the height of hypocrisy for me not to take responsibility when things go badly on a launch.
In addition, some of the issues are directly related to my specific decisions.
Q: Your act is getting old. Fool me once on Demigod, fool me twice, shame on me! [got this too in various forms]
A: The Demigod debacle ultimately resulted from a fundamental communication failure between the publisher (Stardock) and the developer (Gas Powered Games). It took us a long time to figure out exactly how the connectivity issue occurred (i.e. many months). Ultimately, and sadly, it boiled down to a miscommunication. When you host a game in Demigod (even now), you are given a dialog for your port #. It was believed by the Stardock team that Demigod handled direct IP connections and thus its raknet based port system would only be used when that failed. GPG, by contrast, thought Stardock was handling direct connections too. It turned out that that port # part (even now) doesn’t have a function and so 100% of connections attempts when to the Raknet system which overwhelmed it.
The reason why Stardock rightly took the blame is because, as the publisher, we should have looked at the beta tester connectivity logs and seen that 100% of connections were being passed to Raknet for the socket rather than the 10% anticipated. Add tens of thousands of users quickly and bam. A different system had to be developed.
But Demigod didn’t suffer from compatibility issues. It was very solid right out of the gate (for pretty much everyone) and was an excellent game on day 1. GPG did a great job making a great game. And Stardock did do a good job making a good backend. But one miscommunication between developers resulted in disaster. Only a much larger beta test would have discovered the problem. The system wasn’t “buggy”. Not that it does anyone any good now, but at least people can see and learn from what happened.
Point being, the situations are not similar.
With Elemental, the issue is the game itself. With Elemental’s MP, the system works because from day 1, Elemental’s servers are just hosted by Stardock. No P2P.
Q: What do YOU think of Elemental?
A: Elemental is the finest game we’ve ever released. Ever. At least, that's what I thought on the day we released it. However, I have come to the painful conclusion that we will have to dedicate more effort to making the game live up to the expectations of our customers as a whole. You'd be surprised how easy it is to confuse the enjoyment of making a game to the enjoyment of playing it.
Q: My post was hidden on the forums! I have a right to post my anger!
A: No. No you don’t. Believe me when I say I speak from first hand experience, there are entire forums dedicated to letting people post about their anger about something. The Stardock forums have never ever been some forum of free speech. And they never will be. If you’re looking for that, you should go elsewhere. I’ve been moderating “forums” since my Commodore 64 days as a “Sysop” and “Subop”. A few toxic users can wreck a community.
If someone needs/wants technical support, has a question, has a suggestion, wants to interact with the community, that’s great. Go for it. But if your purpose is to vent your rage on other users, us, the game, small animals, what have you, the moderates are instructed to take a very dim view of that.
After the release of v1.08 (this week) I intend to instruct moderators to be even more stringent on that sort of thing because we (as a community) need the Stardock developers themselves to participate on the forums.
While I have two decades of people telling me that I should kill myself or that <product X> is a “piece of shit” as well as various wishes that I get cancer and die “bleeding from every orifice) (yes, there are people out there that post these things) my development team are just normal people who are excited to talk to gamers who have cool ideas and we’re not going to subject them to haters (and most haters don’t have any idea they’re being hateful). Rule of thumb: Just treat people as if they’re right in front of you.
Q: You’re getting screwed in the reviews! I can’t believe <website X> wrote <Y>
A: NO. We’re not getting screwed. While some of the review scores do have a bit of “dogpiling” to them (relative to review scores given to other games) I have yet to read a single review that I felt was unfair in terms of the text.
If anything, I feel bad about putting some of my friends through this. It’s no secret that Tom Chick and Troy Goodfellow are friends of mine. The question isn’t how I feel about them criticizing or giving negative reviews of the release version of Elemental. The question is how they felt having to give a negative review of a game of someone who’s their friend? It’s called integrity. I’ll take a 1 friend who will tell it like it is over a 100 yes men.
So when I read the reviews, my first reaction isn’t anger but sorrow at having put people I respect through having to give something I know they were inclined to like and wanted to like through that. It’s also the reason I will not be re-submitting some “patched” version for review.
It also redoubles our collective efforts to live up to the standards we have set. We will be working on Elemental for a long time. We love it. We live it. And together, we will make it awesome.
Now, let’s move past the drama. Let’s do the things that need to be done going forward to have fun and create something that will stand the test of time.
Lets just move on and let Stardock do what they do to fix this thing. Help when you can, or have time, but do like Brad says...post as if you are talking right to the person in front of you. Keep it constructive, positive or negative(and yes, negative criticism can avoid being rude or sarcastic. not within my personal skill set, but I have seen it done.).
Just sayin', but if my multi-paragraph feedback posts and dozens of bugreports that was completely ignored and left un-fixed, I'm not going to want to help when I can or have the time. It's already been proven that I'll be ignored.
So, yes, Tridus has every reason to bitch and moan and say "I told you so!" At least until his concerns are fixed.
Same curve as mine. After the excitement of the first discoveries, it all became rather dull. The bugs never bothered me so much because I knew they would be fixed... but the game's depth is another matter.
Given the circumstances though, I feel Stardock's reaction has been everything we could have asked for, and more. So I agree it's time to stop the complaints, and even stop with the suggestions maybe... they just add confusion at this point.
After 1.1 we'll know more precisely what direction Elemental is taking and it'll be feedback/suggestion time again
Well, I pre-ordered the game like 2 years ago, as soon as it popped up on impulse.
I'm sad to not be satisfied with it. it isn't good, honestly. It doesn't give me the will to play for a while. During the beta i was like "ok, it's not really fun, but it's still a beta, it's gonna be awesome soon or late", but now it's released... I closed the game before it even crashed, unlike most, apparently.
Still, why do i like stardock ? they don't give up. i know i bought a game that's going to be updated for a long time, until the bugs are fixed and the gameplay balanced. and much more.
I will buy the expansions and all. and i really, really hope that in a few months, i can open this game and be amazed.
For now, i go back to Starcraft 2, then i'll go with Civ5.
Good luck guys, the release is only the beginning, not the end.
I'm actually going to put in a request for refund because of your post.
Well - I'm done with any additional negativity. I know you guys have more than had your fill of it. I've put in a request for a refund as well. Hope you find success with elemental in the long haul and keep making great progress with every patch.
But what will it accomplish to say "I told you so"?
Not saying he "shouldn't" be allowed to or whatever - but what's the end goal of saying "I told you so" ?
I don't think dev posts should stop, it is helping even if a few on here have some developmental issue.
Well, if you look at the other thread- there were some idiots.
I think a better choice then Brad going away would be stakings of posters who are particularly idiotic (as opposed to critical). Saying you're going to stop posting- it isn't going to help the constructive sorts in here, and your loyal fanbase, bounce ideas off you to make the game better, which is the point of the posts. That doesn't mean you have to tolerate trolling, but Tasunke made an excellent post in the other thread, and now with the lock there's no way to bounce off it.
Next time, just say "it's getting too negative in here, I'm going to give it some time to cool off.", or something along those lines. If need be, stake someone to make you feel better. (and there was a poster in there who deserved a staking)
Stardock is it possible for you to segregate the Dev Journals to paying customers? We are the ones who will be most interested in where the game is headed. My purchase of Elemental before beta 1 was an investment in what I hope is a new string of TBS games. You have my support and thanks for trying something new.
Haha, nah I dont think you have reached George Lucas status just yet. I mean this game was 1st BIG project really. I mean look at the first civilization....::Shudder::....Maybe Im just easy to please, but I'm having a blast with this game so far. Although this is the guy whos trucking through Desciples III, but Ill tell ya Stardock, even as broken as this game was pre 1.07 It was waaay more fun than that game....maybe its cuz it was made by Russians I dunno.
Just keep doing whatcha do, IM just excited for book II, hate cliffhangers hahaha
I'm pretty sure that right now the Stardock team is frustrated. Which is understandable. They are worried about being fire (possibly), having negative reviews across the board must really bruise their ego. And their forums are full of angry customers that cannot play the game and posting their frustration everywhere, making it worse
The latest Dev Journal made *that* clear. and the Gamester thread.
We'll see what happens.
I've been really frustrated but I still support SD so I won't ask for refund. 4X dev companies are quite rare nowadays because of all those casual games. I hope the team will be able to really improve the game (problems are not bugs but the missing/broken mechanics).
At the risk of being seen as a fanboy, I must say I am really admirative of your behavior on this issue. Very open and I think objective and humane.
I'm maybe weird or something, but would it be only for this post, I'm happy to have spent money on this game. The whole experience is worth it.
After all, it is only a game. We can all live without it reaching the full extent of its potential. Seeing people try, fail, take responsibility and then try again learning from their mistake: that's what we expect from human civilization.
I do not wish you cancer. I wish instead you were working searching for a cure for cancer. With that state of mind, the motivation, the ability to cope with frustration and failure, you would do great.
So, Frogboy : (and I don't forget the team ! )
There will be definitely better moments ! Work and be ready for them !
Goodman for being a standup guy. ty for you candor. Put those words into action and you will be redeemed.
Thanks for the information.
I don't if it's the proper place to post my suggestions for improving the game, but here is anyway:
- Of course, AI, UI, Magic and such of things you know well.
- Make all the units, monsters, etc. more different, with habilities, skills, etc. This is a fantasy game, so, go for fantasy and not only stats. You have examples like Age of Wonders or King's Bounty.
- More monsters. As I have said, this is a fantasy game.
- More races
- Improve tactical combat.
- Flying units. Dragons should fly.
- More spells, and funny.
You should play Dominions. It's a superb game.
I think the reason why those that raise that point do so is because:
-there was a mindset regarding constructive criticisms that not only were they too often ignored when they differed from what brad thought, they were too often met with disdain.
-there doesn't seem to be sufficient recognition of this, enough to indicate that the mindset has significantly changed
-if that mindset hasn't sufficiently changed, then the future of elemental is rockier than we'd all like to see
When helpful criticism was met with resistance pre-release, the folks who made it backed off and didn't press the issue, and we all saw how things turned out. Raising this issue here is again incurring some resistance (such as what I'm responding to), and some who are raising it are not backing off now as was done then. The intent is to improve the game, even tho many don't want to hear this.
For gods sake no elves o dwarves dammit...getting tired of elves and dwarves.
Funny you mention dominions...horrible UI on that one.
It's a game with poor graphic design, but very deep in strategic options.
Thats an opinion...I like the grahics personaly.
+1
I think this would eliminate 95% of the trolls.
You don't think Brad's many "Mea Culpa" posts are recognition of their failure to listen to the beta crowd? You don't think the many, many times he has posted that he was too close to the process to be objective is his way of admitting that he realizes he should have listened to a wider range of opinions? You don't see his admission that he fell in love with the game and saw it from a biased perspective is his way of accepting the fact that they screwed up and that they should have been both more critical themselves and more accepting of those who were critical?
This rampant desire to see them directly admit that the beta testers who pointed out flaws were right is counter productive. Brad has already admitted it, explicitly, a few times.
It comes off as beta testers wanting to be acknowledged that they were personally right when Brad was wrong. It's like saying "I told you so" isn't enough for some people. They want Brad to turn around and individually acknowledge them with a "Yes <name>, you did. You were right and I screwed up by not listening to you."
Why not focus more on improving the game and less on the "I told you so"s at this point? It's not like we won't be able to point back to Elemental's launch problems as an example if people in the community feel like Brad is ignoring valid criticism in the future.
Bad idea. The more input the better. We as a community need to get a bit better at driving people to better explain there ideas. Not limit people who dont own the game. Plus alot of the people who are unhappy did purchase the game. The squeaky wheel gets the grease.
I participated in the beta-test process since its very beginning (with a different forum nickname) :
I agree with Nick-Danger*.
* > With the reservation that I would replace his word "disdain" by the other word which he uses later on : "resistance".
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