It is being released on September 17, and it will have a Campaign Editor! I think it would be *extremely* cool to be able to make your own King's Bounty campaigns.
Best regards,Steven.
GamersGate and Steam both have it for pre-order (and a 15% discount at GG), so it seems likely that Impulse will also have it - seeing that they have the two previous games as well Might also want to ask over at the publisher's forum; they respond quickly.
I'm very much looking forward to it, too!
So just to be clear, is it true that this isn't an actual new game like Armored Princess was, but just an addon to Armored Princess that adds a few new things?
Yes, it is an expansion, not a sequel. There will be two versions of it: only the expansion (requires Armored Princess) and a stand-alone GOTY version that comes with Armored Princess included. There are new missions, the editor, and generally plenty of new content. The site that the original poster linked has more information. The expansion is fairly inexpensive (under 20 dollars/euros).
Yeah my issue is that I never finished Armored Princess because while it was amazing early on, I thought it really bogged down closer to the end. As a result I'm not so interested in an expansion that just adds more stuff to do after the main quest is finished. If they ever added a completely new campaign though I'd be all over it.
I think the studio is currently working on an action RPG that will be announced closer to the end of the year, so another King's Bounty "main game" doesn't seem likely at least for a while. But with the development tools released, there should be plenty of user-created content to look forward too.
Need new release now. Need more King's Bounty. New campaign, new mods, new campaigns. Now. Yeah yeah yeah yeah yeah.
I preordered on Gamersgate. This is a game series with real quality. Top class in my book.
An expansion is fine. King's Bounty's biggest weakness isn't the engine--it's the replayability. There's only one campaign. It needs more campaigns, more mods. More monsters, more items, more altar types, new skill sets, maybe even a new class. And item sets need to be associated with the campaign: the problem is, items have sets. It's harder to achieve sets if you have too many different items out in play. Unless you make it a quest reward or something.
The basics of the game are fine, it just needs more stuff.
I agree the engine is fine, I just want a new capaign where you start off at level 1 and have a new story. I suppose I could always just play through with a new class but I didn't get the sense that the addon would change much to the old campaign, it just added more stuff to do once it was over.
Rock, Paper, Shotgun had a writeup on it if you're looking for more information.
Wot I Think – King’s Bounty: Crossworldshttp://www.rockpapershotgun.com/2010/08/31/wot-i-think-kings-bounty-crossworlds/
Disappointing. I'll play to death whatever they give us, but I was hoping for an entirely new campaign. I've been hoping to find Legend for under $5 and then I'll play that just to get a new campaign.
In many ways I liked the Legends Campaign better then the Armored Princess one. I also liked the summoning system from legends better then the dragon system from armored. I can't really remember if there was anything from Armored that I actually liked better, other then maybe the flying mount. So if your craving a new campaign that badly, picking up legends might be more reasonable then buying crossworlds.
Legends' downside was, at least for me, the partly tedious backtracking to restock on monsters.
Somehow I ended up doing much more backtacking in armored princess. In legends whatever continent you were on had pretty much it's own "ecosystem" of troops that worked well together so you ended up using orcs on the orc continent, elves on the elf continent, etc. In armored princess though you were always bouncing around between unreleated islands and the fights caused so much attrition that you had to refill after each one. This meant I often had to back track to multiple islands to refill every troop type after every fight, while in legends I could just refill at the local troop buildings.
I do want to say that there were some game balance improvements in armored princess though. I seem to remember that there may have been some skills and spells that were rebalanced, and that a couple of skills may have gone from being awful to somewhat useful. I'm a little fuzzy on exact details though.
If you go over to the 1C forums, the craze is the no-loss challenge. Go through the whole campaign without losing anything. It's definitely doable--Paladins are an absolute must. And Inquisitors. Ents and Droids are other popular choices. Another popular trick is you read a Summon Titan scroll, and that gets you a level-5 troop earlier than you should; and then that guy just romps around and you never let him quite reach 0 hp.
Yeah, AP definitely has balance issues. The first island is okay, but then it gets crazy difficult until you make it a little ways into Montero. And then it gets too easy until the end.
That was my experience in AP as well. I actually liked it when it was really difficult, even though all the back tracking was a pain. But I lost interest once I got powerful enough that it was no longer challenging. The difficulty level was much more consistant in legends.
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