So this game has a lot of potential, but I feel that it's missing two glaring things from the unit side of things. I really enjoy sticking with regular units from Day 1, not just heroes. I'd love to see units get the ability to upgrade to new weapons *and* also have the ability to join together in larger bands once the technology is researched. Make it cost whatever would balance this out, but I really miss the upgrading functionality that Stardock's other games have. Oh, and I've noticed that sometimes when my 4-man units are injured, sometimes they don't recruit members to fill back up and are left at 1-3. I wouldn't mind this so much if I actually had the ability to manually add back to these groups. Anyway, thanks for the updates and I look forward to seeing this game grow.
+1 /agree
As far as I saw, units always heal up to full strength when stationed in a city for some well-deserved R&R.
Combining units would be great but poses a rat's ass full of problems.
Units are not just a number, they have eqipment. The numbers then come from the equipment.A simple and intuitive system to combine 4 experienced single soldiers into one squad of 4 would be... tricky.
The XP part is simple enough. Just take the average and deduct a few % to represent the unit "having to learn to work together" or something to that effect.
The only way the equipment upgrades could work is that only those pieces of equipment that are present on all combined units, would go to the final unit.Weapons are obviously tricky because they aren't necessarily good and bad weapons (so take the worst one for all) but different. The swords add combat speed, the hammers lower it but do more damage. Different concepts.
Upgrading units would have to be a completely separate step.It may not look like a different step on the responsible UI but once the "semi-naked" units have been combined into a squad, they would all be identical soldiers and the price/resources for upgrading them to a different squad of identical soldiers could be calculated.That's no different from upgrading shiptype A to shiptype B in GalCiv.
I only wish someone will make a mod that makes the general unit size (as in, how big the model is) smaller, but the number of units per party/squad on the battlefield much bigger (Not as big as, say, total war, but for example, the largest unit would be 30 or 40 men in size).
Also, I haven't had the chance to play this game a lot (mostly played it at a friend's house), but, do, say 2 parties of 4 soldiers fight each other simultaniously when they clash, or is it always 1 soldier from each party 1 on 1?
It looks like with the most recent patch, multi-unit bands are healing correctly. Before this, the problem was endemic for me. Now, nada .
As for combining 4 separate units with different equipment, how about just make it a part of the upgrade. When you select the four separate units, you have to choose a current template to outfit them all with new equipment. That way, the differences in equipment don't matter, as they're all conforming to a single standard that you choose. To keep things from being willy nilly, you could impose certain criteria, like ranged troops can only upgrade to ranged (+ magic bonus items), melee to melee, and the same mounted or unmounted status must remain.
However, I care a lot less about banding separate units together compared to just having the ability to upgrade existing troops with new weaponry.
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