It is great to be back to the land of high speed Internet connections.
The team got v1.07 out this week which addresses some of the issues reported by players. There’s a lot more to do of course. Here’s a few notes on what’s on our plate right now:
There’s a ton more to add here but these are a few of the things on our mind. It’s been, as you can imagine, a horrible horrible couple of weeks. We’re doing out best to make sure Elemental lives up to its potential which brings me to the final part.
Elemental’s original release schedule was to have the first release (War of Magic – Book 1: Relias) and 2 expansion packs (Book 2: Cerena and Book 3: Magesta).
What we’re going to do is that for users who own the game by a certain date will get (at least) the first expansion pack for free as a token of our appreciation for hanging in there with us. As some long-time Stardock gamers can tell you, our expansion packs aren’t minor things.
Have a good weekend!
so did anyone else think that "labor day notes" meant we would have a new patch by labor day?
I dare you to start a post asking for where the next patch is.
done
https://forums.elementalgame.com/395762
No. Otherwise it would have been "Labor Day Patch Notes."
oh, now it makes sense. they called it "labor day notes" because they released the notes on labor day...oh wait...no they didnt.
"Labor Day" also references the entire holiday weekend. You seriously thought the major overhauls that were listed in the notes would be completed over a holiday weekend?
you take life too seriously. maybe you should try scented candles...
The upside to a shared casting pool is that aside from fixing more casters = more mana regen, it lets you have big spells. You can't have 100 mana spells right now, because it's effectively impossible to get any caster to that point.
With the new system? You can. Make wisdom become your "casting points" or how much mana you can channel in a turn, and combat is pretty similar. What you gain is that the spell of making can take say 5 turns. AoW 2's casting system was pretty much built around big expensive spells, and it worked really well. I see this as a great change.
That's from an 8th level progeny, in a 1.06 game, turn 454. Wife has 85 essence, other kids have 88, 88, and 99 essence. Pops only has 72 (from imbuing 9 champs including the wife - he'd have, what... 27x3.55=95.85+72=167 if he hadn't imbued anyone).
That said, I agree with your point. The above essence is due primarily to the apparently cumulative 50% bonus from a number of Temples of Essence, which seems overpowered and I'm not convinced is as intended.
EDITED TO ADD:
It occurred to me that some may think the above is an artifact from 1.06 and not representative of 1.07. In my 1.07 game on turn 176 my sov has 70.2 essence (19.5 base and 260% bonus = 70.2). He imbued 3 champs so far so add in 9x3.6=32.4 32.4+70.2=102.6 total had he not imbued. And the game is barely begun, mid-early game stage, with only 6 cities (one crap and will be soon deleted) and no shards.
Damnit Nick. But you get the general point I hope.
Yeah, forgive me for answering questions. I wouldn't have missed the humor if it was actually humorous.
I would assume that you assume to interpret the tone of posts in that manner since are accustomed to being talked to like a 10 year old child.
*Yawn* Flamers and trolls are so boring...
meh. gotta get my fifty bucks outta this game somehow. :shrug:
I don't really see why you'd want to remove tile restrictions. If anything I think you should have more restrictions. With no tile restrictions, I guess you just build everything in all cities, unless I'm missing something. I really liked GalCiv2's method of limiting what you can build on a planet by planet quality, etc.
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