This mod supersedes the previous battle tactics mod.
I have revised the ShieldWall Formation and renamed it to Defensive Maneuvers.
I think that it is more appropriate as some units do not carry shield at all.
I have added a new tactic: Retreats! to protect dying units in the battlefield. This lowers morale but could save the life of your men.
Also with this mod, I hope to utilize the Charisma stats of the unit.
ONLY HERO AND CHAMPIONS can be commanders.
Battle Tactics #1 : DEFENSIVE MANEUVERS
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Unit Defense Up [Unit Attack] * 0.5) +[ (Commander's CHA) * 0.4]
Unit Attack Down by half.
Duration: 1 turn
Tech Unlock: Training (Kingdom)
Battle Tactics #2: RETREAT!
Unit Defense Up =[Unit Attack] +[ (Commander's CHA) * 0.4]
Unit Attack Down to Zero.
Some Morale Loses.
Duration: 3 turns
Get it here
Now I can use those High CHA champions and make them commanders.
With these mods + Gnilbert's + James009's, I am looking forward to playing E:WoM again
These are interesting, but will the AI use them?
I guess that is the question for all mods...if the AI can be modified to use them.
Wow! This looks Cool! I'll surely try it, but since I think this would make the game even easier for me, it's a big NO-NO atm
Still, thanks for the mod! This is the direction I hope the game will be taking!
for you!
Edit: I'm curious, what does "commander" mean? I suppose it's a champion leading the stack, did you already manage to link a unit's stats to in-game whole-stack effects? If it so, nice! If not, please explain...
I am not sure if it will.. I will have to test it out first. If it did, it would be cool.
A commander in my definition, is a champion / hero who have the battle tactics skills. Whole stack effects is something I cant do at the moment.
Retreat! is basically like a reverse Berserk spell..minus the essence cost and add the morale loss.
Smart solution! And thx for the clarification!
You're welcome. I do hope this is the direction the game will be taking as well.
How about a "Flee!" that removes attack, reduces defense and increases combat speed?
In this mod, did you manage to make those powers not stackable? Like, preventing the bonus from defensive maneuvers being counted twice if it is cast twice on the same unit?
Werewindlefr... If casted twice, the attack will be further reduced.. But no, I didnt manage to make the abilities non-stackable. Still trying though.
Thanks. I don't think it's possible, so we should probably ask Stardock to add a "not-stackable" XML tag to abilities which would prevent a unit to cumulate several time the same ability (then you could just make defensive maneuvers be a "spell" that grants a temporary passive ability with the "not-stackable" flag on.)
I encountered the same problems with my "Lieutenant/Captain/General's orders" buff that I created.
Can we create a new unit stats, Gnilbert? I don't know if it is doable yet.
Thanks for the information.
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