Magic
Specialization and Diversification
There is one thing that I loved about the Age of Winders: Shadow Magic. When I created a sovereign, I had a choice of which schools of magic I could wield. I could have my sovereign be able to control all schools of magic, but he'll have access to research only the lowest level spells. And if I choose only one school of magic, my sovereign is limited to only that school but has access to all levels of spells. The advantage of specializing in only one school of magic was that the highest level spell of a school was a powerful summon.
(There is actually more details, e.g. instead of following two schools of magic evenly, I could focus mostly on one and a little of the other.)
I brought this to your attention because I did not like the idea of a Channeler having access to all spells. In fact, I would think it more interesting to see Channelers from different sovereigns schools of magic duking it out. This idea would necessitate more diversified schools of magic, as well as many more spells so that each school of magic feels like a full spell book.
To give a broad idea of how schools of magic can be different, I suggest looking at Magic: The Gathering. Here is a brief description I pulled from Wikipedia about each color in the game:
I also suggest to add a black / necromantic / undead school of magic which will tie in to my suggestion regarding dynasties you will find below.
Dynasties
Succession Wars
The feature I was looking most forward to while following this game through its beta phase was wars of succession. I don't want to repeat all the details here since there are other posts about that already and Frogboy talked about it before. I know the reason why was because it was too hard to program the AI to utilize that feature ......
BUT PLEASE FROGBOY MAKE IT WORK SOMEHOW PRETTY PLEASE!
If I understand, the way things are now, dynasties are just for making baby channelers and marriages have no effect on diplomacy. I want to change that.
Opposition to Kingdoms marrying Empires
First of all I don't see how marriages between Kingdoms and Empires work out. I find the Fallen are ugly, and I would assume that the Fallen think Angelina Jolie is ugly. Interracial marriages are fine in the real world, but interspecies?! YUCK!!! I would prefer that Kingdoms intermarry with Kingdoms and Empires intermarry with Empires as a way to form bonds between them and, hopefully, more Empires vs. Kingdoms wars. And of course marriages are for securing treaties / ceasefires with the woman seen as high value in the exchange since the woman does become part of her husband's nation. But why one particular woman over another? Genes!
Genes
I believe that already a baby receives traits from both parents with some degree of randomness, not in just looks but in traits and stats. Obviously, the more beautiful a woman she the more value she has in diplomacy since she would be more desirable by her husband-to-be. But beauty is important only in friendly trading. What has more importance in gameplay are a woman's abilities, i.e. her stats and traits. Certain combinations of stats and traits should reflect different ideal character classes, e.g. the ideal soldier, archer, ... and above all the perfect channeler.
Remember what I suggested about magic above? How it would be better if a Channeler specializes in one magic school? Imagine your descendants are commonly born with low affinity to any kind of magic (i.e. access to only low level spells). Then, suddenly a granddaughter, after careful breeding, is born who just so happens to specialize with great affinity to a different magic school then your Channeler. She would grow up to become a powerful sorceress with access to spells not available to your Channeler. She would be extremely valuable to you and all other nations. Even a Fallen Empire would condone her ugliness if it would mean she would have the best probability in the world to produce other strong sorceresses / sorcerers. Because she would be so valuable, you would be the recipient of great threats, or great rewards if you marry her off. Imagine turning your worst and most powerful enemy to your greatest ally by presenting such a fine woman!
At this time I must make a few notes:
Sacrifices and Black Magic
Remember my suggestion of a necromantic /black / undead school of magic? I'm bringing it up now.
For a Channeler who dares to dwell in the dark arts, he would have great use for sacrifices to power his most potent spells and summons. In that case, he can demand neighbouring nations to offer one of their descendants for sacrifice.
Champions and Children: Identity Crisis
I find myself unable to become attached to any of my children (in-game!) and champions. They just don't have any distinguishing features. I would love to raise each with a future role in mind: a knight, ranger, mage, merchant, scholar, etc. Ideally there would be a major stat and combat overhaul as well as more class-specific traits to give children and champions a more RPG feel and do well on their own in battle. Other than that, there are three glaring issues I have with combat and our heroes:
(heroes = channeler, children, and champions)
Good stuff! I particularly agree with the schools of magic and the succession wars (which is #1 on my most wanted list as you really can't have a medieval game without such a thing as dynastic struggles. If Medieval:TW could get it to work, SD certainly can!).
I've seen (made?) this sort of suggestion several times long ago. Something like this would indeed go a long way towards giving royal offspring some distinctiveness (helping immersion) and making them a more interesting strategic element.
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