Unless one go quickly for the victory (like conquest) on tiny map, the late game is very bad. There are 2 problems
1) Technical problem - the game just become VERY slow. I have good computer, I do not think it should slow down like that. More over, it seems that it just hits some kind of barrier, like in 20 turns around turn 150 it converts from OK to run game, to nearly impossible to run.
2) Late game mechanics. When you kingdom is big, it becomes just way too tiresome to play. I am talking about constant attacks of caravans that require clean up forces EVERYWHERE. And if you have a war and some quests on your hands, the whole game becomes just too much. It is TOO much going on, too many UNINTERESTING things to do. (train unit, train pioneer, do not forget about those, send them together, oh no - to many monsters, find another unit go clean the aria, found the sity, build up the city, reapeat, while at the same time, protect the caravans from monsters from every directions, train inits, build buildings in your 10 or so cites, it becomes really uninteresting, cumbersome with no interesting decisions to make.)
I think one big help could have been, if monsters would not be able to enter your territory at all! Like in civ games. Also, their amount must be reduced. Also, teleport spell must be cheaper, and/or, there should be away to prevent spent mana in auto combat so that it goes below some amount that you can specify. There may be another teleport spell require research, so it is like level 4 spell, that let you teleport to any place where you do not have FOV. So you could teleport and protect pioneer. More over, heroes should be able to teleport as well, not just your main.
There must be also some kind of mechanism to prevent building so many cites. Even when you conquer new ones, you should be able to destroy city because it is too hard to maintain or something. Because maintaining 10+ cities is ugly. Or there may be another way... like making possible to build just ONE city building of ANY kind (may be excluding housing) per WHOLE KINGDOM. No monastery in every city! Or there may be some mechanism, like doubling the price of building if it is build in second city, tripling for third, and so on...
Well, I do think that monsters are needed, just reduced amount. However, the late game suffers from many problems, and just reducing amount of monsters will not help. Some automatic way of protecting caravans is needed so that one can build remote outpost and have caravan to it. Presently if you position many units alone the route, they will die sooner or later if you just left them there - they do not heal.
The amount of micromanagement in cities should be reduced. Literally for late game, one should make new cities only to grab resources, no other buildings in those cities should be present (or player would have to pay really high price for them).
One should be able to have like 2 or 3 armies at most to worry about at any given time, and all of them should be able to teleport to protect cities.
Cities should be save from monsters/bandits. Right now I do not know if I need constantly update units in all of my cities, because monster level becomes higher and higher. When you have 10+ cities it is cumbersome.
Finally WHERE IS FUN IN LATE GAME? Where are interesting CHOICES? It is all stream-rolled micromanagement, and no fun, at all. The technology/magic trees needs to be modified, some kind of world wonders with huge benefits needs to be allowed (but going for more than one of those should be very difficult) and so on. And something else should be done on adventure part. I do not know exactly what else, but from game-play point of view, late game is a disaster right now.
monsters in late game should not be hordes of different monsters all huddled in these little wild corners wouldn't they eat each other up (yes they seem to fight a little but in concentrations we see those woods should be war zones)..
may be fewer yet more powerful..
may be more organized say a certain woods only spawns brigands or wolves for example..or a tribe of orcs
I like the ideas of lairs that can be hunted down and destroyed.. to help control them..
I do not think any woods should ever be 100% safe just that may be the closer to a civilized area of control is the less likely any spawn there and that those that do are king of the hill..
Just some random brain storming..
Looks like monsters/bandits are spawning with the same global frequency but spawns are confined to the much reduced late game wilderness/uncontested areas of the map.
Cheers, Captain Obvious
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