Based on my name, you can see I'm a big Master of Magic (MoM) fan. I've waited 16 years for a game to replicate the experience that the MoM provided back then. Though there were other excellent fantasy TBS games since then, even today I run back to the DOS emulator to fire up the old MoM once in a while just to enjoy the fun of imbuing a double axe with flaming, haste, and +6 attack, and then let it rip in the hand of Gunther the Barbarian. There's just something special in that game. Too bad there was never a true sequel to the game. Imagine my surprise when I heard Stardock was trying to do a game like MoM. Even if it did not get the brand name, as long as the gun has the fun ingredients and factors from that game, then I'll be more than satisfied.
I'm also disappointed to hear all the hoopla about the launch problems. It certainly didn't present a good invitation to me as a gamer, but I am still hopeful that the concept of Elemental is not lost. Keep in mind that even Master of Magic took until 1.31 patch to become the fantastic TBS that it was. I'm hoping by update 1.31, Elemental would be a much more polished game that everybody expected it to be.
Therefore I have not played the Elemental, but I will be as soon as it's improved to the point where I get to jump right into an enjoyable and balanced game. For now, to wet my appetite, I'm wondering for you Master of Magic fans, do you think Elemental has the key aspects of the original MoM that made it such a classic? And what can be done with Elemental to make it more fun. Perhaps this will give developers some ideas about how to fine tune the game to capture the "magic formula" for a classic?
BLAND game indeed..
I believe it's fair to say a large number of people on this forum were MoM-fans, or had this "addiction" fueled by Master of Magic. And of course it's not just MoM really; it's just easy to identify something we enjoy by using MoM as an example, also MoM had so many of the positive things. Let's not forget other games that also contributed (to varying degree) to this genre. I can recount Warlord series, Lord of Magic, Fantasy General, HoMM series, Age of Wonder series, and the pretty recent Domination 3. And that's about all the more key ones, excluding mods that I can think of. We're talking over the span of nearly 2 decades!!! Too bad there are so few titles in this genre, and even fewer worth spending time on. The result is that we pin our hopes and dreams of the perfect 4x fantasy game with each new release. Each release has had some pluses and minuses, and the dreams of many remain unfulfilled.
I think many were attracted to Elemental precisely because of the promise of a grand 4x fantasy game that captures the essence of all those before it. The expectation is propelled even higher when the news that Stardock was pursuing MoM license. That was also when Elemental stayed as a watch item for my own interest. To be fair, this expectation way too big of a shoe to fill for any developer! But it also didn't help that SD dropped the ball big time on releasing an unpolished 4x fantasy game. I'm still waiting..., sad to say.
I agree.. if it was some other type of game, almost everyone except the Sd fanboys would have given up ages ago.. but these days what other TBS game is there beside civ?
SD is damn lucky.. or smart if they planned it..
No.
95% of the threads on these forums are suggestions. Read them.
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