Hey all, I was planning on creating my own video game. Problem is I have no experience in the field what so ever. The only beneficial talent I have that might help is that I'm a pretty decent artist. Now that I've started college, I have access to certain programs that might help me in coding, art, and such. It's just I really want to create a game I can center around everything that I like. Not necessarily for profit, just for my own personal fun. Other games just don't impress me, and I think that I could make a game that suits my needs as a gamer. Does anyone have any tips or tutorials they can direct me to that might help me out? Any assistance that could be provided would be very much appreciated.
Thanks in advance!
RisingLegend
if you're serious and wanted to code the game, I'd look into Microsofts XNA. You can get a bunch of resources and examples, play the game on your PC, and if wanted could play it on 360(with proper membership)
Honestly though again, the best place to start for anything more than a simple game is Microsoft Office and a pad of graph paper. You aren't to going to create even a moderately complex game without some sort of documentation, not if you don't want to save yourself some headaches later.
I say you should start learning how to program or to look for a programmer, or maybe convince a friend to learn programming to help you make games! I'd recommend using a powerful language like C or C++ and open source libraries to help you with graphics and sound (SDL is a free and portable library capable of handling images, sound, input, text, networking, threads, etc). And keep the code portable! That way when you have a game you can compile it for Windows/Linux/MacOS easily.
Start small, very small. My very first game was a Pong. Basic graphics, basic sound, basic movement and basic collisions (which are quite importan in games). I made it with C and SDL.
From there you can start iterating over the same game adding multiple features and thinking about new problems to make it more complex. Once you are comfortable with your skills try something a little bigger, like a shoot-em-up, a platformer, etc. RPGs and 3D games can be quite difficult to do and require lots of work and design.
Check www.moosader.com for tutorials and resources, I found it quite helpful.
I hope this helps you!
Good luck!
this man/woman preaches some good stuff!! I personally would still do XNA cause of the vast resources, but then again I took Java in highschool and XNA uses C# and they are very similar.
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