UPDATE : New version with 1.08 compatibiliy, remember to delete all the old file, because i have renamed all the file (it was such a mess before) and they won't overwrite the old one
DOWNLOAD : http://www.filefront.com/17302498/Icecrown's Mod Update-1.08.rar
VIDEO :
Fire Spells - http://www.youtube.com/watch?v=3I-AwWvyqTY
Water Spells - http://www.youtube.com/watch?v=I1DMnBkGkfc
Air Spells - http://www.youtube.com/watch?v=r_KPHqrCILs
Earth Spells - http://www.youtube.com/watch?v=cgcrukVO7WY
INSTALLATION : as always just put all the files in the "elemental/mods" folder, remember, you need to start a new game or the mod will not work
uploaded on filefront hope it will work
New links added
updated the first post with the water spell download link and a video
I notice you're not using any gameprops on the ground after the spell has faded... any particular reason? Don't get me wrong, the effects are 100% top notch (and ten times better than stardocks). For example, you could add smoke or fire on the ground, or ice crystals that last for duration:x.
Very well done.
and i quote the little neighbor kid from The Incredibles...
that was totally wicked!!
excellent work Icecrown!
I wonder what the devs impressions are?
Wow, these all look great - really high quality work, much more like you'd think the spells would look. I have to very selfishly ask, when are the air and eath mods coming?
the only real reason is that i can't get it to work as i want(like change the tile completely), i can actually make some particle stay forever after the spell is casted by simply use the "emitter is indefinite" function like you can see in this screen:
that is a result of 3 fireball, but with the "depth bias" active any unit who step on it will be covered by the burned ground
anyway it will work great with smoke and other effect (at least as long as i don't cast another spell on that tile)
i can't realy say, but i hope to realease them realy soon ^^
This is some really impressive stuff. The Freeze Enemy effect is amazing. Almost looks like there's real geometry there.
-LTW
Those Water effects looks freaking SWEET!!! Well done man, good stuff.
I can't seem to get this mod to work with Heavenfall's Bugfix. If I use this mod alone, the graphics look great, but when I add the Bugfix files, I get the old animations. Could this be something to do with the spell_Shardproof file using refernences to the old animations and overriding the new mod?
Yes, yes it is.
Hopefully we can work around that next patch, or in a few patches. As for now, you're stuck with either or.
Icecrown, how do you feel about allowing me to reference your files in the mod? I hate to use the word "include", but that's really what I'm asking.
no problem at all, feel free to include it in your mod (actually it will be a pleasure)
Cool! I'm holding off for now since 1.07 should be out today and that's a whole fresh bugfix mod.
They should definetly include this in the official game! This is so much better!
Cool!
Icecrown, very nice work again on the water effects
I can't believe how much better these are than what was sold to us for $50.
Icecrown, your work is gorgeous. I'd love to see your work included in an official SD patch.
Karma for you!
Going through the files I noticed that your infernal spell lacks a </SpellDefEffect>
Also in CoreSpells_WATER_Strategic.xml you referenced an effect that wasn't included named named MakeTundraMod
Wow! I'm totally going to create my sovereigns so they only use spell types you've redone. Let the NPCs have Earth and Air (for now)!
yeah bro great job on the spells bro liking them much better i just wish the summoned creatures looked a little more detailed.
yo u think u might be upgrading the earth and air spells a little
The fire spells are totally wicked!
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