I think this may be causing issues for the AI, but regardless, the monster spawn rate is just totally out of whack later in the game
Here's a very late game picture - this is with a Sovereign uber-stack that has 11+ movement for the entire stack, capable of killing ANY npc monster ai stack instantly in autoresolve
The monsters will literally spawn faster than I can kill them. This is true anywhere on the map that is outside nation influence borders.
I understand they want the 'wilderness' to be dangerous, but the current implementation is just absurd - if I kill 5-6 of those stacks you see to the right, another 5-6 will spawn ON TOP of my sovereign, right in line of sight!
I think this is also having negative effects on the AI, because if the AI falls behind and you ramp up the wilderness danger level, they can no longer safely expand/travel, unless they have the critical mass of strength necessary to 'trim the weeds' for placing a new settlement/running a caravan/exploring/going on offense.
Yeah I know there's that tech but it's also very clear the Adventurers aren't doing their jobs.
It's like all of them are noobs standing around near towns asking how to do quest rather then doing the house keeping and cleaning up the baddies.
It would be nice if I could just right click on a band of monsters and issue a quest with a reward to NPC heroes like
"kill this dragon, and I'll give you this sword + loot" and then the adventurers compete against eachother to do it based on risk vs reward (low reward, the AI won't go for it, high reward and they all scramble).
In every Fantasy RPG when ever did the King go out and kill monsters and creeps with his armies? If he did that there would be no point to having adventurers in the wrorld. The king's main concern is the safety of the kingdom, sure he might send soldiers after bandits raiding the trade lanes but he shouldn't be building up armies just to go monster hunting.
I'm a king, my job is to supply the adventurers with weapons and armor that will instantly become obsolete when they reach the next town.
Oh, yes. That sounds very nice. As a king I should be the quest giver, not the one doing all the hard "quest-work" myself ... at least if it's not the "Search for the Holy Grail" kind of quest. *grin*
Rabenhoff
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