Tomorrow marks the official release of Elemental. We will have a “day 0” update available as well.
But for those who are interested in trying out an interim version, we’re gearing up to release one tonight.
Here is what was implemented in the past 12 hours:
Only 24 hours until the actual official release of Elemental: War of Magic!
Nice. Any word on getting this (https://forums.elementalgame.com/391302) fixed? Makes the game completely unplayable for some of us.
We are looking into it. Thanks to your report, we were able to assemble an XP SP3 + GTX 260 + running at at very high resolution.
You can probably get around the issue by lowering your resolution. Basically, the nVidia drivers on XP don't support the unusual memory configuration of that card (900MB). If you ran the game at as 1280x1024 I think it would work.
Frogboy,
I was out of town yesterday and at work all day today so no EWOM until this evening. But so far this evening:
The pre day 0 version was worth the wait. So far stability has been good and gameplay very interesting. Changes in the user town interface have been very useful in speeding gameplay. Overall first impression is very good.
More later.
Thanks to you and the rest of Stardock for all your hard work on EWOM.
Xaltotun
nice, can't wait!
I N C E P T I O N
On a serious note though, good job! Nice to see all of these bug fixes happening so quickly. You guys rock! However, some of you should probably sleep at some point!
Compatible with saved games?
Have you guys worked on any of the general framerate/performance issues on the 3D map?
Great thanks for the tip. Probably explains why I never encountered the the bug during the beta (was playing the game in windowed mode at a lower resolution).
Now that's a nice changelog for 1 day.
Yes, you should be able to load existing save games.
Yes.
nice. Glad to see you're supporting us through this early release. Fun game (even though I'm an ATI user which makes things rough ;; )
My poor notebook is getting raped :/ Is there a way we can feed you our technical specifications? I noticed per every ... half an hour? of gameplay it consumes ~200 more MB. I'm on an ATI card (a Mobility series, not the 5xxx series. THAT computer is in the garage right now ;
also, forgot to ask (I'm on a cell phone connection == very slow internet, so not gonna edit... do not want to know how long it took to download Elemental :/ )
Will our campaigns/saved games be invalidated per patch? Or will they be loading the old XML and using the new kernel? Or is the old XML converted to new XML? Basically... if I have the Ice Spellbook, will I get this new spell? If I have a Sion, will I use the old or the new unit design? and so on.
Why was ice bolt removed?
Heh. Day 0. The game isn't officially released until tomorrow. We just don't like to procrastinate.
It was basically the same as flame dart. We're trying to move away from generic spells.
No. Save games and such will still work though the data will be old.
Any progress on the memory leaks that cause the game to slow to a crawl? Kyro posted in this thread https://forums.elementalgame.com/391534, but I was wondering if you guys had figured out anything yet.
I would keep my eye on and post in that thread.. easier for them to track that way ...
Frogboy talked about removing dead enemies from cache and how that might be it. second bullet in the lsit
I'm running pretty smooth... few things:
-100% crash on Alt-tab (direct X error)
-In some cases, hitting the "back" arrow in the docs (hiem..whatever) crashed the system. Might want to have a feature that says IF no object to browse to DO nothing, I was pretty deep in nested browsing at that point, so trying to debug all that might take a while.
-I had a case where it kept saying "must build on open tile" when I was on open tiles. After wasting 6 precious turns wandering around, simply making the Pioneer leave the group made it work right away. I summoned a minor elemental into my army, which wasn't showing (both another bug and possibly connectd with the bug also).
-I'd suggest changing the default to ALWAYS doing manual battle. The Autobattle is beyond terrible, especially because archers do not shoot at all until the enemy is adjacent, which makes then worthless.
That's fine I understand trying to stay away from generic skills, but it's a different element. If I didn't take fire that's a problem for me.
Fixed a crash related to children being born during a reloaded saved game that could cause a crash on 64-bit machines
wow, now thats a specific scenario to have accounted for...
twohawks said they replaced it
"it was replaced with .."New spell: Stab of Ice, short range spell, causes enemy to lose turn in addition to damage." would have been better text.. looks like they are trying to differ the low level attack spell in ice from fire... not a bad thing.."
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