I actually noticed this during beta 4, but it was the first time I noticed buildings, on my new laptop, so I thought they just needed some optimizing, which would be done for the release.
I get a constant max framerate (limited to 90 in my case, for example) over all the map, on a bare ground, units for example are ok. But as soon as a small 3D object enters the field, it decreases. A tree in the corner? 45 fps. A city (not a big one, just the first settlement) visible? 15 fps.
I tried to change the various settings, deactivated soft lighting, AA, shadows, resolution, it's still doing the same. It works good on the cloth map, without a problem, though, as there are no such elements.
Now I would understand such thing on my older laptop, but I'm surprised to see this on the new one. Specs:
Processor: Intel(R) Core(TM) i7 CPU Q 720 @ 1.60GHz (8 CPUs), ~1.6GHzMemory: 8192MB RAMVideo Card: ATI Mobility Radeon HD 5870Operating System: Windows 7 Home Premium 64-bit
So I'm guessing there is somehow a problem with drivers (though latest ones from ATI), or at least some incompatibility somewhere. Because the objects are nice, the cell shading effect too, but it's hardly something to bring this computer to its knees.
ps: I understand that a game like this doesn't need to run at 90fps. But 15-20 is actually unpleasant on the long term.
Edit: To make a complete (more or less) analysis, I tried at a high and low configuration, similar effects:
LOW Settings:
- Video Configuration
- Over a city: 20 fps
- Without objects: 138 fps
HIGH Settings:
- Over a city: 18 fps
- Without objects: 80 fps
So it doesn't seem to be related to the video settings. I also tried windowed, same.
It is really related to these 3D objects, as shown by these two other screenshots:
- Full zoom, empty ground: 99 fps
- Same place, just a bit higher to have one tree in the view: 29 fps
So far, the only thing which seems to improve performance is to force the game to run only on one core (physical one, so two virtual cores on Core i3/5/7), as suggested by thebigJ_A in this answer.
It should be the other way around, clearly, so maybe it's giving a hint on where the problem could be. Note that this doesn't solve the performance problem, there is still a big decrease on framerate when passing on cities, but less than when the game is authorized to run on all cores. I noticed however that doing this since the 1.05 version makes the sound choppy, probably because it was expecting to run on a different core to begin with.
i agree, managed to get a few minutes of play time in with a previously saved game, and that's my overall impression.
Seems to work considerably better BUT I still have to switch affinity to single core.
At least now I get 30-40 FPS even with 3 cities built on a single core.
No change for me, all of my previous benchmarks are the same.
I think I'll just wait a few months and come back after a couple hundred hours of Civ5 and see how things are. Oh well.
Any news from Stardock about the performance problems. The latest patches seem to ignore this issue.
Im still very disappointed with the FPS, I haven’t noticed any improvement since i think 1.05 or 1.06 has this now been forgotten. We were promised more improvements...
I was playing a game yesterday where I reached 300 turns, without one single crash by the way, however my fps dropped very low especially when i clicked next turn, this had an impact on players moving around, for example rather than seeing NPC etc. walk to the next square they would teleport, with looks stupid. My laptop exceeds the recommended spec, and my machine runs civ v with very high FPS… Please Stardock give us an update on this issue…....
Bumping this.
There are still issues with framerates.
A previous patch improved the situation, but this is still ridiculous. On a computer running smoothly games like Just Cause 2 or Civ5 in max details, I shouldn't get 15 fps on a bland, blank map, with only one starting city on the view.
I honestly can't even care about all the changes in UI or gameplay or AI which the 1.1 brought, because it's just annoying to have such not smooth animation, especially on something that "bland" to render. I can't play this game as it is, and obviously it won't change.
Don't think that the issue went away. It's just that most of us got tired of waiting and complaining and went to play something else.
Performance is the single biggest reason I'm not playing Elemental right now. My post on the previous page of this thread still stands. Performance is completely unacceptable. After 1.1 came out I tried again and this time I used GPUZ to see what percentage of my GPU was being utilized, it wasn't pretty, in the worst case scenario with AA and a 5540x1050 resolution my video card was hitting ~30% usage. Maybe my CPU is just that old and it can't feed the video card fast enough, I know that 2.4Ghz is hardly impressive these days but it runs everything else so darn well, including Civ5 - which at least maxes out my GPU (max details, 4xAA, 5540x1050) even if the framerate is only 20-30.
I'll likely be getting an i5-2500k (maybe a i7-2600k) in a couple months and I will certainly report back with any improvements. What I'd like to know in the meantime is if ANYONE out with with a similar setup, or even one that is significantly faster is hitting 30-60fps regardless of their detail settings or if this game can only ever run at 10-15fps...
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