So as I did for my previous favorite game SoaSE, I'll be scouring the web for Elemental reviews and posting them here. That way there will be a single location where we can navigate to all the reviews of the game, for easy reference.
If you happen to find one I don't post, leave a comment below it in the following format:
I hope this will be made sticky by someone from SD like my previous thread was in SoaSE.
Metacritic Average
English Reviews:
**********************************************************************************
NEOSEEKER
9/10
http://www.neoseeker.com/Articles/Games/Reviews/elemental_war_of_magic/
Eurogamer
BIG Download
Verdict: Must Own
http://news.bigdownload.com/2010/09/07/review-elemental/
IGN
6 / 10
http://pc.ign.com/articles/111/1117649p1.html
Gameshark
C
http://www.gameshark.com/reviews/3607/p_0/Elemental-War-of-Magic-Review.htm
Gamespot
4 / 10
http://www.gamespot.com/pc/strategy/elementalwarofmagic/review.html
GamerNode
2 / 5
http://gamernode.com/reviews/9442-elemental-war-of-magic/index.html
GameInformer
6.5 / 10
http://gameinformer.com/games/elemental_war_of_magic/b/pc/archive/2010/08/31/review.aspx
Giantbomb
Rock, Paper, Shotgun
""At the moment, I think “unfinished” is too harsh a phrase. I’d lean towards “a bit shoddy”.""
http://www.rockpapershotgun.com/2010/08/30/impressions-of-elemental-war-of-magic/
Joystiq
Destructoid
PC Gamer
70 / 100
http://www.pcgamer.com/2010/09/02/elemental-war-of-magic-review/
G4 X-Play
2/5
http://g4tv.com/games/pc/63836/Elemental-War-of-Magic/review/
Shacknews
No score at this time.
http://www.shacknews.com/onearticle.x/65347
1 UP
C+
http://www.1up.com/do/reviewPage?cId=3181116
Fidgit
"I guarantee it's not going to be like anything you'll read from any other reviewer."
hhttp://fidgit.com/archives/2010/08/elemental_the_review.php
RPGWatch
"Elemental is still 2-3 patches away from being ready for prime time. When and if those patches are done, Elemental has the potential to be one of those few games that stays on your computer for years as a fun gaming experience."
http://www.rpgwatch.com/show/article?articleid=159&ref=0&id=412
OutOfEight
5/8
http://www.outofeight.info/2010/08/elemental-war-of-magic-review.html
GameEnema
6/10
www.gameenema.com/2.shtml
GamePro
3.5/5
http://www.gamepro.com/article/reviews/216449/elemental-war-of-magic/
Non-English Reviews:
iPon
57%
http://ipon.hu/jatekok/elemental_war_of_magic_%E2%80%93_elementalis_bakloves/825/
Meristation
6.5/10
http://www.meristation.com/v3/des_analisis.php?pic=PC&id=cw4c7d415c6ed86&idj=cw4911603a40884
Gamestar
79/100
http://www.gamestar.de/spiele/elemental-war-of-magic/test/elemental_war_of_magic,44740,2317608.html
added Meristation , Gameshark , and Gamernode reviews.
Alright so I was in a really bad mood yesterday and took it out on Fatindian. (Sorry indian) In other news, I don't really like some of these reviews. I can only assume some of them are playing the gold version to score it this way. Which of course since thats what "shipped" they have every right to do so.
There also seems to be a "Let's stick it to Stardock" attitude making the rounds, which is unfortunate since some of these reviewers seem determined not to give Elemental a fair shake.
Most reviewers are reviewing 1.06 and say so in their reviews. I mostly agree with what's been said.
Gameshark:
"The world is generic..."
"A fireball does less damage than your average sword..."
"The tactical battles are never very interesting because so many of the units are basic melee guys and you will have run roughshod over the map before you get to anything interesting. If you use the auto-resolve, the attack rating will be all you need to worry about as hordes of peasants and observers take city after city. Lead the rabble to victory and feel like a king, I suppose. In most cases you don't even need to worry about the AI opponents. They will send out tiny armies or single heroes to take lightly defended cities while you rush on to the capital."
"Elemental is now undercooked with no incentive to keep sitting down to dinner."
Sounds like Elemental to me.
I disagree completely. More than one big site, according to news blurbs linked on this post, have delayed their reviews because of the state of the game, a kindness they do not often extend to publishers.
And of the reviews that have come through, almost all of them have some kind of caveat/disclaimer saying something to the effect of 'It's Stardock. The game will get better, its not there yet.' Stardock is getting a pass here. Giving this game a C is generous considering the current state of the game as of 1.06.
found this review from Papercut Productions on Youtube:
http://www.youtube.com/watch?v=ahTehhLD5ec
final score: 85%
They're also glossing over or ignoring the whole "multiplayer won't work until at least 2 weeks after launch" thing. That's a kindness not usually shown when stuff listed on the box is flat out missing.
Says singleplayer or multiplayer. so technically you get the promised point on the box. But yeah I know what you mean.
The very beginning of the current PC Gamer issue (# 205 : October 2010) -- the first 2 pages after the magazine's cover -- is a 2-page advertisement for Elemental, paid by Stardock.
Those full-page, 2-page ads are very expensive. Stardock is a regular advertiser in that monthly magazine.
Let's wait and see if PC Gamer will dare publish a negative review, with a mediocre score, in its November issue (out in 3 weeks).
In the current issue, there's a small Elemental preview, on page 48. Dan Stapleton, after having played some pre-1.01 version, concludes his preview by declaring :
"I've got great confidence that it'll live up to its potential by launch day."
Whatever .. Gamespot and Shacknews and surely others are holding off reviews for further patches. That is cutting Stardock more of a break than recent history anyone has done for ANY size publisher.
There are enough reviews out that we can get a pretty good sense of what most people are seeing with the game. It's a credit to the devs that there is so much praise for what they are attempting and so much confidence that they will eventually get there. But that said, Stardock can't really pretend that the release is meeting critical expectations, either. There are a lot of respected reviewers that have weighed in and unless you think there is a vast conspiracy, it's hard to ignore those.
That's not to say that there aren't forum members on various sites who are exagerrating the games flaws. I'm having fun with it and it hasn't crashed once in hours of gameplay, for example, and yet you'd think the game was an unstable unplayable mess from what some have said. However, most of us acknowledge (even Stardock based on the already announced patch plans) that there are a lot of ways the game can be improved.
Now it'd be damn funny if they enabled MP and disabled SP at the same time.
Frankly, it's just getting the reviews that a contingent of beta testers feared back at the end of July.
I've played half a dozen games, one lasting in excess of four hundred turns. There's a lot of potential, enough that I'm excited to see what happens over the next six months, but right now this puppy is still essentially in beta mode at 1.06. For me, the oom and other bugs are less problematic than the anemic dynasty system, anemic magic system, dearth of special abilities, inconsequential differences between factions, not able to switch weapons during combat, not able to upgrade or equip existing units, having to destack units to select them for strategic buffs, not able to clear forests, and a general lack of flavor etc.
If this were the finished game, I wouldn't play another turn. Thank the gods it's not. I think some reviewers (and forum trolls) may have axes to grind, but a lot of the critics are saying the same thing: overhaul Elemental so it lives up to the original vision and it'll be a hell of a game. Meanwhile, it's getting reviewed for its very much unfinished state.
Most likely PC Gamers review will be "C- for effort" like most of the others. Maybe once the miracle patch arrives, they'll get a follow up review, but that's only if Civ V fizzles. All bets are off if Civ V surpasses its predecessor.
i can actually sort of see quite a lot of this. personally i think the game is guilty of holding back the shiny, fun stuff until it is far too late, or the shiny stuff is just unnecessarry. personally, i think bows, leather armour, shields, small squads, a couple of spells, and a couple of buildings should be available from the get go. it shouldn't about people racing to get these things, it should be about getting BETTER things that makes the game. currently this first 100 turns at least are spent getting to this basic level, which isn't fun.
so far i get the feeling i'm the dominant power (i've conquered a city pretty easily, but i can't be sure since there is no empire comparison screen and scouting is impossible without entering territory and starting a way), yet i still haven't even worked out how to get bows...? (though i'm playing empire, and it's possible they don't even get them). i don't even know what shape the world is.
generally though, i think stardock should be counting their lucky stars as far as reviews go. it's really lucky they have enough goodwill that the big places don't want to review the game yet. so far elemental has yet to earn a reputation amongst gamers as a "bad game," which is cool. given it hasn't even been released physically in europe, i would say the window for a european launch is still wide open.
the people crying sour grapes are really missing the point. reviewers are just people with opinions. being an indie game never stopped gal civ 2 getting great reviews on release, so don't use that "industry influence" line on me. to use a rock band analogy, the only bands who complain about bad album reviews are people like Limp Bizkit, Nickelback and Creed.
the best chance that this game has is for them to sit down and completely rethink the aspects of the game that are supposed to be fun but aren't (casting spells, designing units and fighting battles). the settlement management is actually quite good imho. redesign the interface, make the endgame playable on my quadcore with GeForce 9600, ditch Combat Speed and 1dN and come up with a tutorial. then release that all as a big free patch (give it a shiny new name like Dawn of War did with their Last Stand patch to make it seem like a mini-expansion) and THEN tell people to review that version of the game.
oh, and actually make a trailer so i can show my friends the game even exists. so far the game's awful publicity has actually worked well in it's favour.
But the "big places" won't wait around until February 2011 (a discussed release date during later beta) which is the likely date that Elemental should have been released. Elemental will probably end up with a similar MetaCritic and GameRankings score of Masters of Orion III. And as most strategy game players know, that's not the pedestal I'd want to be on.
Elemental's going to get a 60 or so metacritic average and you think they should be counting their lucky stars? Only an idiot or asshole would consider that lucky, take your pick. Go out onto Metacritic and look at the types of games that get a 60 metacritic average. MOO 3, a total POS game got in the 60s.
Elemental has its flaws but it's a masterpiece compared to MOO3 when it launched. And only became marginally better because of fan patches later. So spare us the hater bullshit that Stardock is somehow getting cut a break.
The game is getting the reviews it deserves, negative ones, because they released it with bugs, out of memory problems and a UI that's extremely unintuitive. I find the game fun. A lot of other people do too. Back when MOO3 shipped you couldn't find anyone having "fun" with the game because there was no fun to be had, when it worked that is.
The abomination, Temple of Elemental evil has a 71 metacritic average. Even Dungeon Lords got a 45 and that game wasn't even as good as the early Elemental betas. So get some goddamn perspective.
Metacritic scores are essentially flawed, as there's no point scaling for time. Quake II still boasts a huge metacritic score on Steam, and well... let's just say the old girl hasn't aged so well. We can argue over gems such as System Shock, Deus Ex and so on.
But, truth be told, Elemental isn't going to hit anything above an 80, even if it was working. Low-fantasy is great if done properly, but you have to work damn hard to make it work well [Gothic I / II are perhaps the best examples of it working well, and yes, I'm aware of the fatal bugs in those, but at least they were ambitious for their time period].
Mud + researching bows in mid-game doth not an exciting game maketh. Nor does ever-lasting-ever-spawning mobs of wolves & spiders. To which you add insta-teleporting Crime-busting sovereigns to fix said wolf problems. Who use spells that are broken in the code and do minimal damage. With archers who kill summoned stone golems with arrows.
Ugh. Ok. Let's just say - getting an 80 in six months time is still going to be tough.
IGN just issued a statement:
At this point I'm really enjoying the game – except, that is, when it doesn't work or crashes. As many of you have likely heard, Elemental's launch was not particularly great. The game came out in a fairly unstable state and, despite many patches, still crashes on me at least once a day during my playtime. Even more annoying, though? The time the game updated and then wouldn't let me load my old saves because they were associated with an older version.
Still, despite the technical issues, I still find the time I spend with Elemental enjoyable. Its vaguely Civilization style gameplay is addictive (if brutally difficult to learn), and I've spent far longer playing it than I often mean to (sadly being reminded of this when it crashes on me). Even as I type this I find myself searching the back of my mind for when I'll have time to play it again, or, better yet, be able to finally try out the multiplayer with a friend. Oh yeah, did I mention they haven't turned on the servers for multiplayer yet?
Check back early next week for our Elemental review. For now the best thing I can advise is to do as much research about the game as you can, because at this point the game feels incomplete enough that it should come with a warning to potential customers.
Well metacritic is actually a perfect example of the special treatment they are getting. Currently it has no overall metacritic score because so many sites are waiting to review it. Obviously the ones who are reviewing it are going to give it low scores though because the initially released version deserves them.
I agree that MOO3 and ToEE deserved low scores, but I disagree that elemental is in any way superior to them. Yes there are people who still think elemental is fun, but there were plenty of people who argued that for the other 2 games as well (I've in fact had this same argument on their forums back in the day). But all three were released an incomplete buggy mess with broken mechanics and incomplete game play.
MOO3 was judged on the basis of what came in the box and Elemental is being judged on how people imagine it will be in 6 months.
It has no overall metacritic score because there aren't enough reviews yet (same way rottentomatoes works), it's not special treatment.
And there aren't enough reviews yet because most reviewers are giving elemental extra time before they review the game
Edit: I'm not saying that metacritic itself is giving them special treatment. I'm saying that most other reviewers are and it's reflected in their metacritic score (or lack thereof).
Just opening the manual, I was thinking "is that all there is to the game?". Then when I started playing, I'm saying "Wow, there's tons more, but where and how do you learn to use it all?". Then, as I slowly, painfully, figure out all the mechanics and UI (mostly by trial and error), I'm realizing "How is your average gamer ever going to learn to play this game?". Now, I'm pretty sure I've learned 90% of the rules and UI, and I've played for several days, and I have very mixed feelings.
I really like the city building and how research is done (your never really sure what research you'll get). Of course, it all needs a lot of balance, but what new game does'nt.
The UI is awful. Info/stats are either hard to find (or actually disapears when you most need it, like when your cities level up or you try to build a building). And the tactcial battles, well, they are "primative" to the point of being like a 1980s game. I like the questing and Adventure research that lets you go/do/see more dangerous/profitable loot. And no MP at launch, which I can deal with, cause I like to play lots of solo before MP, but the AI is SO bad, I wish they had included Hotseat so I could play my cat and get a more difficult oppoent.
Yes, Stardock is VERY lucky they have such good relationships and reputation. I could not imagine other games/companies getting such "stays of execution" from reviewers. I'd give the game a C- at this time, with a potencial A- for the future (and I don't mean in the next couple weeks).
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