http://www.rockpapershotgun.com/2010/08/10/medal-of-honors-taliban-multiplayer/
There is a lot of commotion about DICE's decision to allow players to play as the Taliban in the next installment of the MoH series.
Getting things like 'kill streaks' and headshots on coalition soldiers would seem like a thorny issue indeed.
Dan Whitehead from Eurogamer seems to take a particularly strong stance:
“Watching virtual Coalition troops gunned down by insurgents in the ruins of Kabul, I felt more than a little weird, especially since a friend lost his brother in Afghanistan only a few weeks ago. This is a real war that is happening right now, real blood is being shed, and simulating that for fragfest fun while being rewarded for kill streaks… Well, there’s just something a bit icky about that. In single-player, there can be a story that adds context and meaning to the carnage. In multiplayer, it’s all just for fun.”
Unfortunately, I was not able to find a similar blurb from Dan and his weirded out feelings regarding the 'No Russian' mission from Modern Warfare 2 (I am disregarding his single-player "excuse" as laughable by the way).
Your thoughts?
I'm not disagreeing with you. My main point was that people are more likely to be offended by this on moral grounds, rather than pure political correctness, which doesn't have a whole lot to do with morality as such
...and my point was those people being offended by this on moral grounds tend to voice their objections via political correctness. So this is a case of arguing the same side of the coin from 2 different angles?
hehe.....I guess we're both "good guys" then eh Anny?
Does that mean if anyone disagrees with you they are wrong and 'bad guys'?
Of course....thanks for pointing out the obvious!
Wait a minute... are you guys actually discussing a somewhat delicate role-of-the-military/free-speech issue in a civil tone!?!?!? And people are almost universally AGREEING WITH EACH OTHER!?!?!? On the INTERNET?????????????!!!!!!!!!!!!
Wow. This is nothing short of miraculous!
But in all seriousness, I for one both don't really see what all the fuss is about. Well, I sort of expected it because I've seen this sort of thing before a load of times whenever some creative enterprise touches on the military or Islam or some skeleton in somebody's national closet, but playing as a theocratic guerilla fighter doesn't strike me as particularly abhorrent. Yes, these people have a rather counterproductive religious ideology, and they have demonstrated a disregard for human life that borders on war crimes, but a lot of video games revolve around characters and groups whose morality is questionable or nonexistant: just look at Grand Theft Auto, the option to play as the Empire/Sith in your average Star Wars shooter, or for that matter the Katamari series that lets you hoover up buildings, people, and entire civilizations as food. Why should this be any different?
As a holder of rather cynical views on the military and just generally an irreverent person, I get flamed a lot if I am stupid enough to get into any sort of political discussion involving foreign policy and/or "national security". I suspect the same animus will be shown at work here (not on the thread, mind you- in this controversy). Personally, I agree with, well, all of you that this sort of hypersensitivity is a bit trying, and should probably be ignored by a game company that behaved "well" (of course, there's the fact that I suspect it probably wouldn't be an issue if there weren't soldiers involved, but that's another topic). If you don't like playing the Taliban, then don't play as the Taliban. If you really don't like playing as the Taliban, then don't buy the game. But don't force your scruples on the rest of us. Sure, I don't interest myself in most shooters because I think they're militaristic, and I refuse to join my parents in watching The Real Housewives of (I forget the city) because it turns my male-feminist stomach, but I'm not going to demand that any of that stuff be shut down because it conflicts with my personal political views...
Do not care in the slightest. If the game is fun, then that's all that matters.
While I myself am not a fan of any game that does not have at least one of the following.. Robots, aliens, monsters, and other critters from various realms of fantasy/fiction.
If I did purchase the new MoH, I would not play as the Taliban .. but that's a personal choice and I have no problem the game allowing this many games allow you to play either side of it's campaign...
I firmly believe the we each have the right to vote to support or not support any game we do not like the content ( i.e. buy or not buy).. But I will be damned if I will tell you what to play or not..
I don't quite see the issue here, but I feel like the story is being forced to create some more buzz.
I mean, look at other big games where you can play "enemies of freedom" and fight against Americans, Canadians, etc:
Counter-Strike: Terrorists.
Day of Defeat: Germans.
Battlefield 2: Project Reality (Fantastic game/mod): Taliban, Hamas, Iraqi Insurgents, Russian Rebels...
And a hundred other games besides.
In the end it's not much more than a thematic choice, and is no more or less wrong than playing as any other evil entity. If you were fine with Wolfenstein, or Counter-Strike, or hell, even Axis and Allies, you really shouldn't have an issue with this game. IMO.
Games are supposed to be light-hearted (for the most part) escapes from reality. Games based on conflicts are usually either fictional or based on long past history, to make a game with Taliban in it that shoot and kill coalition soldiers makes light of the fact that it's actually happening. We can make light of WW2, and every other war that ever came before it, but you probably wont see any WW2 veterans playing any such games (not entirely to do with their age, old as they are... only a few left), all because it was so long ago. Very few of the people who actually experienced it are still around, and it's history, so it's acceptable. To make a game about a conflict that is ongoing, where you have fun by simulating the situation that people are going through right now is utterly disgusting and a complete disregard for the pain and suffering that's going on. It all depends on the games approach, if it's trying to teach people about the conflict and appreciate that it's happening, lift us out of apathy.. but I doubt it. Seems more like a cheap way to get advertisement and in the end the game is about people killing each other.
It's just disgusting. Calling things something else, like opfor, IS beating around the bush, but it's just polite. I can't imagine how much of an ass I would be, to play that game, and perhaps die in some explosion and laugh about it. I've laughed at that sort of thing before, explosions and physics are fun, seeing fake people tossed around has a bit of a comedy to it. But what the hell would I say to a soldier who comes home missing a limb who asks me what I was doing? How did I pass the time? Oh, yeah, I was just playing MoH and getting blown apart by Taliban, was a lot of fun! Would probably offend him less than spitting in his face. The mere idea of making such a game and specifically calling them Taliban is disrespectful of what they're going through. I'll play a game as Nazis, sure, but not one where your objective as the Nazi is to collect Jews to put into in oven. There is such a thing as freedom of expression and art, but there is also such a thing as vulgarity and exploitative business practices. Such things would be all well and fine if they only affected themselves, but they don't, they affect others, that's why you wear pants when you go outside and err against running through the streets naked and covered in jello.
Your entire point seems to be "don't offend people". I say "don't do stuff that will offend you". There IS something out there that will go down to your core of spirit and offend you to the center of your being. There are STILL nazis who belive the Jews are a gentic problem but they arn't rounding them up anymore so they (outside of World War Central) arn't doing anything illegal.
Mutual respect (which I belive in as part of the HRS 3.1) means we don't overtly go out of our way to offend people (like running around naked) but we still DO it (lots of people run around naked in specific areas other people know to avoid, like our homes).
Anyway, can I play as the wife of one of the Talibans?
Well, these forums are kind of special, and Stardock is a very special and unique kind of company. I think one thing (and I don't mean I only think just the one thing ) is that "the way you tend to treat others is the way they tend to treat you". And because Stardock respects us, we tend to respect each other, a lot more than is usual, on the internet anyway. But a lot more good stuff happens and is done by people than the biased media would have us believe. I mean, if we were really as bad and put knives in backs as often as the media makes out, how would the media even exist?
Basically, if you treat others well, they will tend to treat you well, and the opposite if you don't. Simple truths like this make the world go round, and shine the sun in everyone's hearts.
Best regards,Steven.
The thing that's different about this game is that there's no real reasoning behind it. Notice how in the pasted article text in the OP the author makes the distinction between having Taliban in single player with a story and purpose behind it, and it just being there in MP. It's one thing to try to convey a message or create something and ending up offending some people, and just offending people. MoH would fall into the latter. There's no purpose to calling the other team "Taliban" in Multiplayer - it doesn't convey any additional story elements, it doesn't add anything of value to the game. The *only* thing it adds is this controversy, which is exactly what they wanted to help sell the game.
That's the stupid part about it all. I don't care if it has Taliban or not. But other people do. It's pretty crappy of them to knowingly do something controversial not to convey some sort of message, but only for the purpose of exposing the game and generating sales from free advertising. Even Modern Warfare 2's single player airport killing mission had more purpose than this.
I don't actually have the game or any of its previous iterations, but I am assuming the Taliban have different weapons and skills than the NATO soldiers. Thus, there is a gameplay reason to have them in there, if a flimsy one. Besides, I for one just like the variety of tactics, appearance, and methodology that comes from playing different factions in the same conflict.
That said, I doubt that any of the reasons I mentioned above were actually behind this decision. Instead, it reeks of a publicity grab. Which, unfortunately, means that it may not actually be included in the final game. That actually disappoints me, because I am convinced that the best way for any society to deal with its widely-sensitive topics is by facing them head-on, with as little reverent sidestepping as possible. And the "war on terror" is certainly a rather sensitive topic.
Something wrong with trying not to offend people? Paint yourself green and run naked through the streets if it doesn't offend you, the society you live in around you however might have an objection. A society of murderers can expect to be murdered, a society of nudists can expect nudity, nobody lives entirely alone apart from everyone else, having no affect on anyone else. You live in a society, you take things from that society, and you give back to that society an expected behavior. You can't avoid offending everyone, but you try not to offend others within your own society.
I didn't say they didn't matter simply because time passed, and I didn't say I didn't care. By acceptable I mean that displays of the more violent side of history become acceptable as the individuals who personally experienced such things pass on or their physical and mental wounds heal. To society as a whole when most of that society has had no experience of it, the movie/game/book/story in general is a way to relive or learn something beyond your time or experience. Society still has its vulgarities however, a lot of them being acceptable to the whole as well, so people can at the very least learn from a bloody violent video game that war is stupid.
When does something stop being "ongoing" and start being "history"? Was the war in Vietnam history? Korea? Was the Columbine rampage? What about the WTC bombing? Or the WTC hijacking? Is there some sort of statute of limitations on sensitivity?People are always sensitive about different things, and it's humanly impossible to do anything while insuring that no-one, anywhere, is offended. My father thinks Apocalypse Now was offensive because of what he went through in Vietnam. Should he reserve the right to write a letter to Netflix and ask them to stop carrying the movie because he, personally, thinks it's sickening?
Something stops being ongoing when it stops 'going', yesterday is history by definition. I did not mean to imply that when something becomes 'history' it has crossed a magical threshold that makes 100% acceptable to be picked apart from every conceivable angle. Sensitivity doesn't stop when history begins. It's humanly impossible to never offend anyone, yes, humanly impossible to never burn yourself.. stub your toe.. die.. on and on.. but you try to avoid these things. You try not to step on other peoples toes as a polite member of society. As for your father, Netflix didn't make the movie, didn't make the decision on the level of gore to be represented. Your fathers letter would go to those who made the film, and then a discussion would take place. I never saw the film but I don't think it was made specifically for Vietnam veterans to watch, movies tend to be a bit different when compared to games, a lot of them written specifically for the purpose of teaching. I don't think your father would like or want to watch any film made about Vietnam because of the memories it might evoke. For someone who wasn't in Vietnam however it serves to teach the ignorant about just how brutal the war was, and incline us to go thank them for what they did.
Making a film about the 'war on terror', Iraq, Afghanistan I doubt are something veterans of these places would want to watch, but the purpose of them is to not just be a vulgar display of violence, but to teach us about what's going on. The purpose of a video game is to have fun, to make light of things. To make a video game about people shooting each other, Westernish forces fighting opfor or what have you, is a vulgarity because the purpose is to derive enjoyment from violence, from the release. It is vulgarity and not for all but it is a mostly accepted vulgarity. To make a game that specifically calls them Taliban, a war that is happening right now, where people are dieing, right now, is a huge boot slamming down on the toes of those soldiers. It's disrespectful. Will a video game be made in 20-40 years about this conflict in the same light as CoH, (will it be as aptly named?) possibly. Will it be offensive? Just as offensive as CoH is I hope. But there's a reason you don't go out drinking and partying after a funeral, you have a period of grieving, and even if you did not know the person, you have a period of shown respect. So while you play as the Taliban maybe you can have a moment of silence for the people the Taliban are actually killing? Or just not play that game at all. Play a violent shooter that isn't exploiting the free advertisement.
A lot of games feature characters and factions who are both real and morally unsound, in situations that display it as good, clean fun. Do you think people who have lost brothers and fathers and sons to gang violence enjoy playing Grand Theft Auto? Is the offense of the police and inner-city population any less significant than that of soldiers? I think we can all agree that carjacking and drug wars are ethically inexcusable... but those sorts of games do exist, and are quite popular.
And a small nitpick: my father disapproves of Apocalypse Now because he claims it adds a false moralistic certainty to the Vietnam war, not because of the violence. [plug]Buy his book when it comes out: Soldiering On, by William Shkurti[/plug]. He's not really the nasty-letter-writing type, either: I was using him more as a hypothetical, and mentioned Netflix because the movie itself has already been around for quite some time and is not about to be changed.
I have a fair amount of empathy and sympathy for individuals of actual crimes; I really do. The problem is, where do you stop. Do I find some actions parts of the gaming industry takes to make a buck, sure I do. There are a lot of people, dead and living, who are the victims of inner-city crime, and yet GTA is a huge, often controversial success, do we get rid of games like that as a result. We've had a few young males crash and die in some cruising incidents around here, do we ban all racing games that take place in the cities as a result? Their have been people that were harmed and killed by actions that can be best described as corporate greed, do we kill business Sims because of that?
Personally, I prefer games that are a blend of fantasy and reality, and rarely find much fun in playing "real" sides. I certainly won't automatically demonize people who do play those kind of games even if I find it distasteful myself. I agree with Scoutdog, this seems to be a publicity stunt and a cash grab to use controversy as marketing.
For those asking when? I know someone who could have been in one of those towers that day. I've talked to others who find it difficult to go near the site still, or even the idea of working in a tower appalling. For some people, these events will never be "history" they will be forever part of their life. When you're vulnerability is exposed to the extent there is no denying like that, when you can envision your death by simplying saying if i had been called into that office that day... I think it's too soon to try something like this.
Society will always be vulgar, and what is acceptable or not is relative to the society. Games like GTA, Saints Row (I play the latter), are extremely vulgar, to be terribly honest the main attraction of Saints Row is the unrestrained almost Benny Hill like quality the violence has for me. I titter something fierce when I watch my toon do a cartwheel over the hood of a car because I slammed on the accelerator of my motor cycle without looking. It's just how much we're gradually becoming desensitized to violence. The point where we stop is the point where society as a whole no longer finds it acceptable, at least in the case of a game like GTA. I don't really see people dieing in a race as a good example because risking their lives was more by choice, and the racing games themselves aren't focused on getting your driver killed. Are business sims 100% accurate simulations of corporate greed? Do they fully represent the swathe of affects that a mega corporation can have on the lives of the people they marginalize? If somebody makes a business sim where the point is to cut corners in health and safety, among a slew of other horrible things corporations can and will do, then just what are they thinking? The simulations of business and governance I've seen that try to represent the modern world, as far as I can think, put a happy face on business so it's as much a fantasy game as it is a business simulation.
If they called the terrorists something else, if they tried not to accurately represent everything that's over there right now, then it wouldn't be so offensive. I agree with the interpretation that they're trying to be offensive and controversial to get sales.
We'll know we've crossed a certain threshold if they make a game about flying planes into buildings... as it stands people are just in an uproar about mosques being built.
I am thinking you misunderstood what I was saying. By all means I was not saying we should ban obvious games that could trigger some emotions like GTA, anymore than we should ban business Sims or city theme racing games. I am not a fan of anyone policing content in that fashion even if I choose not to play a certain genre because I find it distasteful. Actually out of the games mentioned, only GTA isn't my cup of tea. I can just see how someone might be upset watching people race through a middle of a city after their son wrapped themselves around a lamp post doing the same thing. What I was trying to say is if we try to spare one groups feelings, there are other groups that have similiar issues that aren't as obvious to everyone.
But...
I think in this case, it's a little soon for them to be trying this ploy for shits and giggles and to make a quick buck off a relatively new event that was pretty devastating and still very vivid in the minds of those directly involved. We're not talking about a few decades ago kind of event after all and it's an ongoing problem with particular group, whatever you want label them.
I understand what you're saying, I'm not trying to argue that we should have all media that may or may not offend banned. It's a complicated subject, and the opinions seem to throw back and forth between extremes. We either appreciate the sensitivities of no one, say, do, and make whatever we want when we want, or we wear bath robes and say "Be well" instead of goodbye. It's nonsense. Violent things exist in the world, society and the individual can do nothing about this, it will and forever shall be a part of existence whether we like it or not. On the level of the individual, out of respect for those you know that have been through such things, you try to avoid it and anything like it, if that's what they need. Society as a whole cannot bend this way, there are too many people with too many different things that may or may not offend. So society applies at the general level, the individual at the specific. The simplest and most overt way, the horrible scenario that everyone likes to attest to censorship and political correctness, is that society applies a sledgehammer and bans everything. Bath robes and be well scenario, in the attempt to respect all sensitivity it bans everything. The other end of the spectrum is the completely free society, bordering on anarchic. Everyone can say what ever they want, to whomever they want, do what ever they want, when ever they want. Naked jello races every day, and people say hello by using the f word. Peoples feelings be damned, it's about numero uno and whatever the he wants to do.
Thankfully, we don't live in either of those societies. We live in a complicated, depressing, angry, violent, and at least hopeful middle ground. It's nice 'n gray. Lots of people want to bend society in either direction, but for the most part is floats back and forth amongst the gray portion. On this same scale comes video games, swaying back and forth between bath robes (the sims) and jello races (Gta). A game however like MoH that includes Taliban is swaying into the black, so to speak, it's a complete disregard, freedom of expression at its most vulgar, rawest. Cartoon depictions of a prophet, almost. It's not just a generalized display of violence, it's specific, to a name, Taliban, coalition. These names are tied to real people, who exist right now, who are dieing, right now. The violence they go through, the death, the shooting, is happening right now and it's not fun. So making a game where Taliban and Coalition forces shoot each other, these specific groups, and it's supposed to be fun, is like walking right up to one of our soldiers and giving him the finger. It's specific, targeted, that's the difference.
And, er, to be clear.. this response isn't directed entirely at you. Speaking out loud in general as well as responding.
I would love to play a game based around being an insurgent in Iraq or somewhere. There are books and films about such things but they are generally the opposite of what people are thinking about MoH Multiplayer i.e. for publicity (Im not sure, probably is though). Most of the time that media is all WE ARE NUMBER ONE! USA GOGOGOG KILL evil terroists who are indistinguishable from any else in thier contry as in, not going into any backstory or history its just "OMG EVIL MAN WITH AK!!".
There is something between "Good USA vs Evil Muzzys!" and "IN YOUR FACE REALATIVES!".
ALL interesting stories revolve around the pain or death of someone (fictional or real).
Very few love stories even don't have some trajedy involved. Or at least jepoardy.
All this is, is the other side of the US being 'CALLED' the Taliban. Im already biased agasint them simply because of the way they treat females (I happen to like those things), never mind the rest. I would happily play the Taliban though because 1) the names don't matter in multiplayer other than a general setting (remember battlefield 2? It wouldn't make sense with Canada vs UK vs Nigeria) and 2) I like to do that thing a bit, you know... roleplay ... Just a BIT, not much. In fact its barely any at all. Not like those silly LARPers heh... silly.
It helps tell the story and thats whats important to me (yes even in multiplayer, the 'stories' I had in BF2 were some very enjoyable experinces - note the enjoyable dosn't mean "YAY FUN!" often it means overcoming challange or learning something new.)
Wow this argument is getting out of hand fast... didn't anyone see my post on the first page?
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