Back in the day I LOVED the original "Syndicate". After X-Com it was my favorite squad based combat game. It seems there's either a reboot or a sequel in the works. Check out this info I found on GameSpot Here. As long as they don't f'k it up we could be in for some old school tactical goodness. Here's hoping.
Seeing as I can find no evidence of anything called that, I'm guessing you either made it up or it came from Game Infarcer.
He did make the name AlienShock up, however I find it describes the game better than calling it X-COM.
I admit I'm about equally interested in Syndicate and XCom.
They're dead.
And seeing Starbreezes history of interesting but not all that great games I have to wonder.
*praying*
"Please please God, let Syndicate Wars not be ALienShock!"
Syndicate had some really damned clever game balance. The low level weapons, if used properly, could take down most high tiers.
I was really excited when I first heard about a new Syndicate...then I too realized it will most likely be turned into a squad-based FPS instead of a remake of the original. Why do these companies even bother paying royalties for the licenses if they're just going to make generic crap with them? Movie license games I can understand somewhat as they're universally horrible games that would never stand on their own. But why use the X-Com or Syndicate license and then make something that no former fans wanted to see? It's like taking the Street Fighter license and then making a platformer with it.
If a Street Fighter platform would sell more than a fighting game, they will make a platform. It's about money now, none of that "Let's do something the real gamers will enjoy for real." That's what happen when the biz gets controlled by the board room rather than the working floor.
But that's exactly what I don't get, why do they need to use a license to make a new FPS? They could easily just have made a FPS called 'Alienshock' without using the X-Com license. In fact, by using the license here they're just going to hurt their review scores as people view it as an X-Com game, not an original title.
It's not like X-Com and Syndicate had a unique plot or characters that they want to re-use, they were just great games that happened to be about aliens and evil corporate agents. You don't need a license to make a FPS about shooting aliens.
I did not even realize anyone was trying to do an x-com or syndicate type clone.
IMHO both Microprose (X-COM) and Bullfrog (Syndicate) are long gone .. along with ORIGINS (strike commander, wing commander, privateer, the real ultima's and Britannia games), Sierra, and several other great companies.. and I accepted that that wonderful era was over a long time ago. Maybe it was youthful remembrance of "good" games from my childhood.. or maybe it was that they had meaning and taught a lessen and often made you think.. who knows? Either Way, for better or worse the industry has changed and I have personally sent EA several tactful / pleasant emails about my discontent with their absorption and destruction of many great pieces of IP.
I'm not saying that there are still not some good games out there today, but it just seems most of them take mindless clicking with a weak plot and fluffy graphics.
This is a sad sad day for me.
Syndicate was a game I was thinking would be a great re-make. Really sad about games having different names and being the same game. I guess we could blame it on consoles but it is really about money and exploiting the games engine and the gamers that buy the games.
There was one game that was released back in 2004 which was awesome and could have easily been the new "X-Com". It had third person isometric view with destructable enviroments and everything. It was called "Silent Storm ". It is the best squad based tactical game I have played and I have played alot. X-Com , X-Com:TFtD, Fallout Tactics, and there are more but can't think of them. The only thing missing was the whole administration of bases that X-com had. Anyway there was another game made of the SS engine called Arm & Hammer or Hammer & Sickle or something but it blew. Than they took it and made HOMM:V with the engine which kinda sucks.
The absolute worst part is the game was made to be modded so fans could remake "X-com" but because of some screw up it never got reviewed in America and never got the respect it deserves.
I am patiently waiting for Elemental to fill my gaming gap right now but if they micro-managed all the fun out of it instead of making a MoM like game I won't be surprised. My one hope is the battle system will be done properly.
Anyway my rant is off now and I hope they don't screw the Syndicate license.
Silent Storm..what I wished Jagged Alliance 3 would be like..all 3D combat, fully destructible enviromment, the works.
Syndicate or X-com like that would be the bomb indeed
Sorry to revive a 2 weeks old thread, but for those of you looking for an X-Com remake/reboot/..., there are 2 good candidates in the running, still undergoing beta testing:
UFO: Alien Invasion (similar feel to X-Com but started from scratch, different enemies, weapons, etc.)
UFO: The Two Sides (very close to the original, except for some added weapons and rebalancing)
Both betas are open to the public so I can only recommend you to have a look
Back to Syndicate: actually it would probably be less expensive to develop a Syndicate-like game with third-person top-down view rather than an FPS where flashy graphics are expected. I'm curious to see how it will turn out but I don't have high hopes.
I don't really see why Syndicate needs a remake at all. Maybe a Special Edition like the Monkey Island stuff going around. HD Graphics etc, but the same game itself. I really liked the Syndicate games but I don't feel like there's a need for a new one.
I'm with you. I think people should let sleeping games lie.
That's not to say it can't be good, I'm just always for original content over more sequels.
Crusader!Cool story, cool game, and you play a red-armored badass. What could be better?
I agree, though, one of the best games of the era. One of - there were plenty of great games that were NOT either RTS or FPS then... developers were a lot more adventurous.
... hm. Okay. Rose-tinted glasses there, I suspect. You just need to look at "the void" or any number of other titles to realize creativity isn't dead; you just need to look to other than the AAA titles to find it.
Still, a syndicate re-something you say?
And the developers behind the Riddick games... that could work. Similar mood and setting, at least. I wonder, though - the original was made in the height of cyberpunk. Evil, greedy corporations out to control the world kind of thing. Things aren't like that anymore, are they?
Crusader has such a classic 'game' story; "They killed my friends, thats when I went Jihad on them!".
Well, it was a bit more than that, but if you didn't like it, fair enough.
I love crusader.
Well, in the case of Syndicate, the original is too unstable on modern systems (any on-screen explosion causes the game to crash) so playing the original is unfortunately no longer an option.
I played Syndicate about a year ago for Nostalgia value, unfortunately all it did was satisfy the nostalgia, it really could use a facelift in gameplay. I think I played it through a dos emulator just fine.
If I were to bet though, I would bet this is going to be a cover system 3rd person shooter ala Gears of War.
Agreed! Unfortunately things never seems to quite go well. Look at the Pirates reboot.
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