It seems like just the kind of niche game that would fit in here. Very steep learning curve, almost limitless options, and a living world. I haven't played a Guild game before (or the Europa game), and it is a bit overwhelming, but it does give you the sense of building your own dynasty.
So who else here plays this? What are some of your tips/tricks? Does anyone else feel this game deserves more attention than it gets?
I'm planning to get this game. but only when it goes on sale for more than 10% off.
I haven't really played much of the Guild series because it always had too many bugs, but I do know it was fun playing "The guild 2: pirates of the european seas" with a friend of mine over LAN. (until it went out of sync of-course) It was just us in a map, making our own guild, building structures, producing goods, attacking each other's men(or taunting). Marrying random people at town, making children/ family. well that was for the one i played.
Just hoping this game will get more patches and fixes too because i assume this one has quite a bit of bugs as well.
I have the original Guild 2. JoWood is the major reason why this game doesnt get much talk or attention. Their support is generally crap. It's not really a matter of how clean it is, but how many bugs there are, how bad the bugs are and the out of sync problem seems to be a permanent issue that used to make this game darn near unplayable via multiplayer. I hear it's more stable now, but i was told on the official forums there are still cases where the host has to email the saved game to other players because the auto-saving at the OOS point can and often becomes corrupted.
Great concept, but i am leary of support, so yeah I need way more than 10% off to give this new version of the same old buggy code a try. It sounds like they have at least two game breaking codes, one with uncontrollable kids (paramount in a dynasty driven game) and I forget what the other one is, might have to do with the market being empty and make some professions difficult or impossible to play at the start.
I used to play the Guild 2 with a mod called 'Sovereign Edition' or 'Back to the Roots' which was excellent and cleaned up a lot of the bugs and improved gameplay. It is such a unique game that really offers a LOT of things to do. I haven't heard of Renaissance before, what are some of the new features? Is it an expansion or a mod? Maybe I'll get back into The Guild.
I've seen some good reviews on it, but honestly I don't know what to think. Generally I make it a point not to believe anything reviews say and judge for myself by looking for videos of game-play and small user reviews from people who have bought it. I guess in a worst case scenario you could always just pirate it and try it out if there's no demo
What type of game is this? Is it a RTS, TBS, is it more like an RPG, and you move someone in particular? I really want to get one of these Guild games, their setting looks interesting.
The best way I can describe it genre-wise would be a hybrid of RTS and RPG.
Ack the stupid thing went Boom on me and ate my post. I'll make it shorter.
There is a demo available on the official site, but it's for the vanilla game which was extremely buggy last time I played it. Pirates and Renaissance are supposed to be cleaner versions, but I don't know for sure. Last time I played they released a patch that I could not get to install and JoWood couldn't be bothered to even reply to my issue. i am not convinced they would know how to fix it even if they did.
http://www.theguild2.com/index.php?lang=en&rid=1464
Is Renaisance an expansion, or a stand alone thing?
I think it's both. You buy it and the original game is included. Not %100 sure on that though.
It's a stand alone expansion in the sense that you don't need the original, and you get all of the professions and stuff from it, but you don't get the campaigns or something like that. There's also no tutorial in renaisance.
Yeah I am not sure why they keep calling it an add-on. It adds to the confusion. It is stand-alone, you don't need anything else to play it, and it isn't added to the original campaign.. it's just separate. It was kind of silly of them not to include the tutorial. I know it's in the original game and I think pirates has a tutorial too. The only thing stopping me from getting this is some of the bugs that are popping up. And while I play games all the time with bugs, i wanna see that JoWood/RuneForge actually intends on and can fix them.
I played the original The Guild, not 2, which was advertised as multiplayer. Impossible to play multiplayer via internet, out of sync all the time on LAN. They pretty much said sorry we don't have to fix it and left it at that.
I don't mean to be so hard on the series. It's really interesting, unique and fun to play when it works. I just think even us fans are wary because of past experience. This is the first time I've seen JoWood active on the steam forums, even apologizing for past issues, and the Ren forums are also a lot more active than before. I am hopeful they get things ironed out. When they do, I'll probably buy it.
Yes, this game would be great if multiplayer works better. Playing with more than 2 players can cause too many problems.
I really do want to buy it but 18~20$ still sounds too expensive knowing how The guild 2 was like.
Also, wasn't Renaissance originally a community mod?
Yes it was. They said something about it being too big for a mod so they converted it into an add-on. Except from what others are saying, there is no tutorial and no campaign. The tutorial is unfortuante for new players. I am not sure a game like this really needs a campaign so I won't ding them for that. Some of the added features look nice but the bugs are there... they are saying there they're trying to fix the out of sync issue permanently, but that problem has been with the series since the original game. Who knows though, the publisher and developer might actually mean it this time.
I was wondering why no one was playing multiplayer the other day when I got it, that's disheartening. However, I think the game is still pretty fun, and there's nothing else quite like it. Then again, I'm a sucker for simulator strategy games.
I only played with a couple of people I knew. Basically people you know well enough to e-mail a saved game file that isn't corrupted sort of thing. These games do suffer a little bit in the multiplayer, outside of the tech issues, in that there can be little or no interaction with the other families at times.
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