We got our beta 4 milestone done a bit early so the team got Tuesday off to recuperate.
So tomorrow, with any luck, we should have beta 4 released. After that, the beta is closed to new users and we move towards release next month.
We’ve really had a blast working on Elemental. I was talking to some friends today on how Elemental is different (in terms of development) from other games and the big difference is, on a sequel or when using an established engine, if something isn’t done, you an always rely on what’s already there. By contrast, in Elemental, nothing is there.
The team is trying to get in the built in uploading and downloading system in Beta 4. I've told them it isn’t a requirement for beta 4 but they’re obsessed in letting people be able share their stuff. The campaign for Elemental was done entirely via modding tools so players will definitely be able to create their own cool stuff.
Some of my friends have been wanting to try the beta but I keep warning them off that beta 3C will cause them immense pain and agony. It’s just that bad. Really though, anyone who wants to “play the game early” should just wait until release. The beta program, as you guys have seen, is a real beta program. Utter pain right to the end. It’s been great though. To me, this is what it’s all about. How often do brand new games get made these days? And here, we’ve been able to interact with like minded gamers to put something really special together.
…
Tomorrow afternoon I’ll try to put together a bit of a mod tutuorial. The modding tools are reasonable solid but we don’t really have any documentation put together. So if you’re the type that needs docs to get going, you’re probably going to want to wait.
The big things modders should be able to do right away that could make a big difference to gameplay will be:
There’s so many good experiences in this beta to take to heart. If I had to name two things I would do differently I would have made stability and performance as two things we would have addressed earlier. Beta 4’s performance is close to release level. Stability is much better but we really need a couple more days to look at memory management.
I have to say, we’ve had so much fun on this project. Elemental is something we’ll be working on for years to come and we’re excited to watch it grow with the community.
I think that depends on the individual. Some people might find modding intrinsically rewarding, or a self-rewarding behavior. So they repeat it simply because they like to do it, and if they get something external out of it, so be it.
I think the possibility of a lack of sharing due to fear someone will use your work to win a contest or the concerns about rewarding whole teams or blatant stealing with only cosmetic changes would be more limiting concerns.
The way modding and sharing of modded files is going to work in Elemental I can honestly only see one viable strategy to try to curb stealing of work/ideas. To make as much Noise as possible when you make a mod or file so that Everyone knows it was YOU that did it first. That way when someone else see's something they'll know who did it and who modified it. We all need to face facts with this one though, people are going to "borrow" each others work here. It's the nature of the beast.
Are we there yet?
Will it update automagically by launching, or do I get a notification on that strange Impulse-launcher?
I'm sure they'd notify us first, waiting on a dev post at this point while listening to the simply beautiful scores in the music folder.. the beta doesn't play half this stuff.
You'll probably have to check Impulse and it will show up as 'update available'. But don't expect the build for another several hours.
You sound informed, or at least a very assured speculator. What does this parrot that whispers in your ear say of the Beta 4? Mmm?
The speculation comes from SD's typical release schedule of "afternoons" EST, and since Frogboy posted that they're still trying to get the uploading/downloading screens in, it's reasonable to assume it wasn't in a shiny ready-to-go package this morning, sooo
If it wasn't today, though, they'd likely have told us already. Unless something terribly bad happens when they try to release, I'd expect it today
Out now!!!!
Ok, so it wasn't a fluke.
This is early for a SD patch.
It is indeed out. 50% done downloading now :3
Oh god I think I just nerdgasmed.
Servers seem to be straining, a bit surprised as this isn't a time for that- unless they got something on the app side updating today.
Taking a LONG time to verify.
Thats not fair .. my internet modem has vanished and I have to hope that it will be replaced tommorrow Currently I have only analog-modem speed (via my cell phone) .. have to wait for the long weekend
25%. GO FASTER! Don't fail me now router!
Improvise. Go to library or friends house and download. Libraries are great for that kind of stuff. No one should have to wait.
110.43 MB's. Nice Big update Downloading now....WoooHoooo.
Is it just me or did percentages get really sexy all of the sudden?
The release is soooooooooooo close yet sooooooooooo far away now just one question will the game be in Cyprus on 24th of August (dont know if the release date changed) coz games are usually late here and my parents get pissed taking me to the game store for nothing @.@
I love remote desktop. Updating my home computer now.
2nd patch today, or some bug.
Was checking for Din's Curse patch and got this instead.
The second update was to fix no tactical battles (and misc other things) caused by them forgetting to include some files in the initial distribution.
There are many great features available to you once you register, including:
Sign in or Create Account