Starcraft 2 has just been released worldwide. With its' strong predecessor's success, do you think it will attract as many people? Are you planning on buying it?
I was selected as part of the beta and I only completed one game. I will not be buying it. I think I am too old for this. No matter how I try, I know I will never compete for the top spots. The RTS genre is less attractive to me today than it was back in the Starcraft days. That's just me.
What do you think?
If I have to hack a game to enjoy it, or use it reasonably, might as well just skip the purchasing part of it. I had to crack Bioshock to get my legit copy to even work, and since then I've sworn never to buy another product that'd put me in that kind of situation.
I'm glad some people support it, I just wish more people stood up to companies like Activision who are only around to rape your wallets and sell your identity.
bought it - the game is a blast. Playing in SP now. Didn't have any issues installing or playing the game. Pretty sure no one's stolen my identity yet. I will keep you posted. If you actually had a problem and aren't talking about other games that have had issues with drm, etc, this is a great thread to post in. The topic is starcraft - buy it or not. I can easily, after actually playing the game I'm talking about, see how they can sell expansions to this game. I'm loving the terran campaign and really am looking forward to future installments of the SP story. It actually seems like the terran campaign is pretty lengthy and something I will likely play through again.
Also - I wasn't super excited about MP after playing the beta. I'm guessing that will grow on me. But I absolutely loved the story from sc1 and they are doing an excellent job with SP in sc2 to make it interesting.
cynical_p - i provided some feedback over here on my experience with the game if you are interested. Overall, I'm really impressed. http://forums.demigodthegame.com/382335/page/43 - starting at reply 1068
To me, I like those no-micro-workers, squad-based games more not so much because they move the genre forward but because I find the play-style more appealing. I'd rather be the general directing the flow of battle and the position of units than hopping inside each individual soldiers' head or handing units their orders individually in the middle of a war.
So whether they move the genre forward or back or upside down or inside out - my preference is with the Kohan, CoH, Total War RTS's of the world where battles are between squads whose individual members have some semblance of a clue on how to fight without me barking in their virtual ears at every step and without telling workers, yes, walk the 5 steps from where you came out of base and start mining/gathering/harvesting.
Bioware is a developer, not a game. Which of their games are you referring to? I remember having a lot of issues with Knights of the Old Republic, and end up having to get a cracked .exe just for it to start. Although to be fair, this was only in the last year or so, and the issues could be blamed on the incompatibilities of time. But it's still bs, and plenty others seem to manage just fine.
Sorry I meant Bioshock. Was a typo my bad.
almost used up my guest pass but so far its been fun as hell though its not a totally revolutionary game though the multilayer is rather great!
Srsly you're going to ignore his argument and pinpoint some bullshit that you obviously know is a misconstrued meaning derived from his post? Maybe you don't know that and you're retarded. Christ, you must be retarded since you JUST mentioned not to use strawman arguments right above that.
Also, how is allowing people to get paid for their work going to reduce creativity? Your argument on that has already been shown to be false. People have made some highly inventive apps for phones now, simply because if they make something good enough they're going to get paid! Crazy concept, money motivating people to create better things. Rhetorical question btw, I don't really want your feedback as it's probably going to be bullshit anyway. Just trying to educate a little.
Definitely a style thing. I find the opposite... or not, depending on my mood.
Being at that lower level with control over everything really puts the onus on the player. Win or lose, there's nothing that wasn't under your control so you were most likely just outplayed. In some games where you don't have the same degree of micromanagement, it starts to feel like you're just sort of directing stuff. Oh my guys beat his guys, but they didn't much need me to do it.
I love the Medic chick units. They have a tag line from Star Trek Voyager. They do the EMH greeting if you click them enough, and the cars with the Flame Throwers do Beavis and Butthead...LoL. A lot of easter egg sounds in this one to pull out.
Irrelevant. Show me data that says running through battle.net kills "90%" of tournaments. Also, you should get some accurate information. "Small scale" for online tournaments? There was a Europe vs Asia tournament that ran for 3 consecutive weekends, definitely small scale right? And, to further show that you don't know what you're talking about:
http://www.geekosystem.com/star-craft-2-lan-support/
But wait, let me guess, your next argument is "Oh but it should be at launch! How dare they not include it and only *now* think about doing it!" Right?
You're the one using a straw man argument. You complained about Blizzard providing a platform for users to sell their created works with approval. I pointed out that it exists everywhere, and that you're a hypocrite for complaining about Blizzard's method, but not everyone else's. That still stands. Not to mention you're flat out wrong. The ability for people to make some money from high-level mods *encourages* people to make high-level mods, not discourages.
How is this relevant? I showed you Stardock's platform - Wincustomize.com. Or are you saying now that it's okay for users to sell their desktop skins after months of work with Stardock's tools through Wincustomize, but not okay for users to sell their mods after months of work with Blizzard's tools through battle.net? Seems to me the difference is you don't really care for desktop customization much so you don't care if people charge for them or not (and probably "support" it 'cause they put effort into it, right?) but as soon as the same comes up with a mod that takes at least as much effort, it's suddenly Very Bad? Please.
While there are merits to both styles, I don't really see how you can play a 1v1 of Company of Heroes and not fault yourself for any loss. Just because you can't manually control every single soldier, doesn't mean poor positioning of your troops is the AIs fault. You still have to micro squads during close battles if you want to win, and high-micro manoeuvres like kiting still exist and play a role in battles.
But this isn't what myself and others meant when we say SC2 is badly outdated. It's Blizzard's engine that is still laughably outdated by any RTS standard; positioning doesn't matter beyond fighting on top of a ramp, there's no cover system, units can't move and fire (something that even the first C&C could do), units can't fire more than one weapon type at the same time (something that Total Annihilation did 10 years ago), air units don't act anything like air units and are simply ground units with no terrain restrictions, etc. Keep the heavy micro-based gameplay, and old school economy system if you must, but the it's time to move on with that other stuff. It's one thing with swords and arrows, but there's no good reason why modern weaponry can't be fired on the move; other than lazy developers who didn't feel like coding an accuracy system.
Let's compare our APMs everybody!
There's a unit in the campaign that can do that. So it's not an engine limitation.
Yea, everything he complains about is a consciousness choice to keep Starcraft 2 game play similar to the original.
Blizzard said they implemented a cover system to try it out during alpha and it really took away from the back and forth action that makes SC exciting.
Also, position is incredibly important, just not in a sense forced by the engine. Facing a Terran mech player is won and lost on position(by both sides). People call mech OP because they don't understand how important position is.
Yeah. Honestly I'm growing to hate cover in shooters. It's gotten to the point where the whole game consists of conveniently located things to hide behind and playing whack a mole. RTS is less bad for that, but you really don't need cover to make a fun game. Sins had nothing like that and it worked pretty well as a game.
If Ubisoft were a book publisher, they'd be saying "You have to check in with us every time you turn a page." If Blizzard were a book publisher, they'd be saying, "You have to check in with us every time you take the book off the shelf." It's the exact same issue, merely a question of degree.
The use of the term "retarded" in regards to another poster should be grounds for immediate Banning.
I think a show of hands is in order here.
"Who would PAY real money for a player made Map, created on a Free in game Map Creator Tool?"
Depends enterily about how quality the map is.
I mean, what if an author wrote a book with a set of free pens? Is his work suddenly worthless?
Personally though, I don't really need to buy maps since im not korean.
RofL...nice. Too bad they'll probably end up charging everyone for Map Packs though no matter what country they're from.
You know, Blizzard had the golden opportunity here to end the threat of North Korea nuking everyone and they didn't take it. All they would have had to do was "accidentally" send all of South Korea's copies of SC 2 to North Korea, then tell the South Koreans that if they wanted their copies of SC 2 they'd have to kill the North Koreans to get them. It would take about 48 hours for the South Koreans to Zerg Rush the North and take it over...LoL.
I think he's implying here that he's not amazing enough / dedicated so entirely to the game to warrant buying different maps.
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