Sins of the Fallen is a massive enhancement for the critically acclaimed Sins of a Solar Empire.
New Races with new strategiesNew PlanetsGameplay Enhancing AddonsAI Enhancements
Journals: [SotF] Diplomacy Pacts & Bonuses, [SotF] Improving the AI, [SotF] Cosmos Ad Infinitum
What version of Sins of a Solar Empire is supported? Sins of the Fallen is a modification for Diplomacy and Rebellion.
How do you install Sins of the Fallen? Please read How to install Sins of the Fallen.
Why does your mod have so many folders? As Sins of a Solar Empire is a 32bit game it is restricted to 2GB of ram utilization as well as other various hard coded limitations. The stacking structure used with this mod allows more than 2GB of content by allowing portions of the mod to be loaded.
Will you support Entrenchment or Vanilla? No, I did have previous versions that supported Entrenchment (See Release History), but have decided the it was too much effort for one person to try and maintain both.
Well sins of the fallen is the highest ranked expansion mod in the rebellion category on moddb. And Maelstrom would probably be just fine with it.
I was wondering where that claim came from.
I know it is me. But this is not working. They are not leveling up. ( like coming out at level 3 ).
I added the lines. I made the price to level, 0.
researchModifier modifierType "ExperienceConstantGainRate" baseValue 0.000000 perLevelValue 200.000000researchModifier modifierType "ExperienceConstantGainLevelCap" baseValue 0.000000 perLevelValue 3.000000
Is how I have it. experienceaward line is just like they way you said.
I'm at a loss. I have spent countless hours trying to figure this out. They still will only build two caps at most. AND wont even level up to 3. EVEN with it being free. I made the cost of the caps 1 for each. ( crystal, metal, money)
I don't get it. What am I doing wrong.
EDIT: HAHAHAHAHAHAHHAHA I, at this time, would like to call myself a dumbass.
researchfloatmodifiers= How many researchmodifiers there are.
( I knew it was me that was messing this up)
Thank you Zombie for all your help. And for the time you took to make your mod.
( Now to go undo all the other crap I tried, trying to get this to work)
I was going to ask if you incremented the count.
hi,
i have downloaded newest version for rebelion... most things are working, but not races... original races modified by you, are working, but no rogue plague ect...
i wanted only few addons, so it looks like:
planet mod
artifact mod
vasari race,
tec race
advent race
capital ships mod
core
setup above is working without issues. but when i add custom races, im getting only 3 original, rogue and hypercorp are not shown
also when i want to upload only custom races, im getting minibump
any idea ?
I don't get which file I'm supposed to download for the full version of this mod. Is it not this one?
http://www.moddb.com/mods/sins-of-the-fallen/downloads/sins-of-the-fallen-rebellion-15120
My Sins Rebellion is updated to 1.52, I put it in the Mods-Rebellion v1.52 folder, and can enable it in the mods menu ingame, but after it loads nothing changes.
Ok so I read about the load order, but even if I load just the four planetary system mods at the top like it says, it'll give me a minidump error. Here is what my Sins looks like.
It can be a bit confusing at first- but: here is what the planet sections says...
im doing everything as it is in manual, but i cant find out, why im able to play tec, advent and asari from your mode, but i cant play rogue or plague... im getting minidumps each time i dont have any of original races, and have enabled only core and rogue for example
I'm on version 1.52.23 which was uploaded to moddb today. I'll double verify, but it is possible you have a bad download. Also what is "
Edit - I'm able to activate Rogue, Hypercorp, Nephilim and Plague with or without any of the 3 vanilla races. I hate to ask because it's such a large download, but you may need to download it again. Fortunately it's also the newest version with the Plague Titan and Corvette.
Walking Dead edition, eh? Anyway, I won't be a happy man until the Nephilim are done. Regardless, I'll see what you did with the Plague (haven't checked them out in Rebellion yet). Have you seen what your mod looks like under 1.79? I also still have to convert a shitload of work from the Maelstrom files in the mean time...
I need to fix some textures and tangents for the older meshes. Most of it's learning curve related.
Yes, and seeing how roughly more than half of the models were done by me for the Nephilim. (Not tooting my own horn here.) Just supplied the models to Zombie here and he's done a fantastic job with them, but I always felt the textures on them were a bit incomplete. Zombie has done a fantastic job at the mod as far as I can see since he asked to use the models, but of course what probably blew things out of the water was the Plague race, them textures are awesome
The mod wouldn't be the same without the models from you and the others (if at all). The nephilim were however the hardest to texture even remotely well especially considering I had no prior experience with modelling or texturing (all learn by fire). There are times when the ships look great though. Unfortunately there are still quite a few that need some love.
Yeah, that was one of the better textured ones that was done
Hello Zombie I have a ship for you if you want to have it so it can be used as titan
here are some pictures (pictures are not so great)
this is Front
this ist Side
this is the Heck
Looks pretty good. Can you email me the model and texture to zombiesrus5 at gmail dot com?
can i make, with what for a 3d program worked you i worked with maya2013.
Wavefront (*.obj) is probably the most portable format to export to.
I can work with lwo or 3ds to if necessary.
Thanks
but you have to wait a bit, I'm just doing it all again for bug fixes and a few beauty work
That ship looks pretty nice, sigie.
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