Sins of the Fallen is a massive enhancement for the critically acclaimed Sins of a Solar Empire.
New Races with new strategiesNew PlanetsGameplay Enhancing AddonsAI Enhancements
Journals: [SotF] Diplomacy Pacts & Bonuses, [SotF] Improving the AI, [SotF] Cosmos Ad Infinitum
What version of Sins of a Solar Empire is supported? Sins of the Fallen is a modification for Diplomacy and Rebellion.
How do you install Sins of the Fallen? Please read How to install Sins of the Fallen.
Why does your mod have so many folders? As Sins of a Solar Empire is a 32bit game it is restricted to 2GB of ram utilization as well as other various hard coded limitations. The stacking structure used with this mod allows more than 2GB of content by allowing portions of the mod to be loaded.
Will you support Entrenchment or Vanilla? No, I did have previous versions that supported Entrenchment (See Release History), but have decided the it was too much effort for one person to try and maintain both.
Are you serious, The Yamato, I got to see this in action...
I've been looking for an excuse to fit in the Yamato. Rogue already have the Arcadia's so why not. And it does look pretty cool in action.
Hey there zombie i just downloaded your public beta and i notice there is a crash if the hypercorp or the psicorp are used for the computer as for the game brilliant work!
i was wondering why there is an alliance folder and the archaliet folder are they still a faction?
Good to know, Hypercorp will be the next faction I focus some time on assuming Rogue doesn't have any glaring issues.
Hello ! i'm Back !
I just bought the game when i saw you have do a "beta" for your mod on rebellion.
Rogue ! Rogue ! Rogue !
I test and i see two problem.
One (already present on previous mod), i can only upgrade 2 time weapon on rogue starbase, and when i try up for third time, i have a message " additional research required" with " 1 point of Al Only prerequisite research must be conducted first".
And a other probleme more important, when try finish research " Truces Amongts Rogues" (syndicate), the game crash !
Have you a TXT file with only the news entry of your mod? i need try translate on french and copy all just below the french translation
Thanks a lot for your works !!
Le <<Strings>> dossier contenir que tu veux, et il est dans format TXT.
This was a hack to get better starbases for the AI faction. I may be coming up with an alternative solution though as this seems to confuse people.
Ouch! really. I wonder what's up with that. I'll see if it happens on my end.
Does Rebellion have a French.str?
I can batch convert my strings (albiet poorly with Bing) to French. I usually wait until the mod is nearer completion though as I can only convert so many strings at once with this tool (capped basically). But I'd need a base French, German or Spanish which I didn't think they did for the game.
Thanks,
Rebellion don't have officiel french translation but a community has a good translation.
if you want http://trans-galactique.forum2jeux.com/t459-traduction-soase-rebellion
I don't like running executables. Would it be possible for you to upload the text version of the french strings somewhere?
Ok
http://dl.free.fr/eMHJuUmzq
it's the "english.str" french version ^^
and
http://dl.free.fr/us4gkgLMr
It's the "rogue.str" contains only the french rogue translation by me of the diplomacy version of your mod.
(love rogue !)
Edit: the game crash when research " Truces Amongts Rogues" finish, with TEC Rebel or Rogue Syndicate.
Hi there Zombie well I'm writing a bit of a review from what so far I've played in the rouge release its freaking awesome i love how the Yamato fits with the rouge faction as there titan however it does seem to need to be a lil larger, and also idk if its me or the ai but the Rouge seem to be underpowered there frigates dont seem to be dealing enough damage as it states and the capital ships seems to be easily taken down compared to the vanilla factions and the Cylons and colonials. also if possible a replacement to the Cobra Destroyer because it seems to be an oversize Cobra Heavy Cruiser but overal great mod love the rouge factions
Hello I just decided to get back into Sins and purchased Sins Trinity digital download which loads as "Sins Diplomacy v1.37", i.e. the mods folder shows as: "Mods-Diplomacy v1.37". Is this complatible with SotF_R6.5.7z or SotF_R6.1.7z? I keep getting mini-dump crashes as soon as I try to load any of the SotF planets (the first step to playing SotF accordinging to instructions) from either version.
I CAN activate the other pieces in the correct order following the instructions and play with vanilla planets thought.
Any thoughts?
Yamato: 2x size now... maybe too big, lol.
I understand on the Cobra capital ship. Replacement options are thin. I've thought about giving them Pirate capital ships made by SZO that are used in the DS mod. I had received permission a while back but just haven't done anything with them.
I'll look at the balance spreadsheet on Rogues compared to TEC. Colonial ships are meant to be sturdier but hurt more when you lose one. And Cylons don't even matter, they are not balanced or built out yet. Cylons are just more for fun play until I get cylon luvr's stuff.
Planets seem to be borked for whatever reason. I'm downloading the latest 6.1 to see.
Hey Zombie,
I've been playing Rogue for rebellion for a while now and noticed that when I research 'Truce amongst rogues' I get a mini dump.
Also the Tec Loyalists can only seem to build one star base in a planets gravity well.
Great mod btw! I'm hooked.
Thanks, there's been a few different issues reported that one included on the TAR. I need to look into it to see what in the hell is going on. Hope to have some more updates soon, got my eye on some models for the Hypercorp Corvettes.
Hello ZombiesRus5,
sorry I was bugging you allready over at the ModDB-section, I guessed you check this here more frequently but yours was the first mod to actually have me look into the sins files. Because of the TAR problem. I just thought it can't be that hard, but after 5hrs looking and comparing I could not find anything that would'nt make sense.
And after stumbling across your eclipse-wiki I realized it might not be that easy after all..
I even counted the lines in the player_rogue entity or whatever it's called (176? check!).
Could I temporarily just change the name of the tech to RESEARCHSUBJECT_TRUCE_AMONGST_ROGUES (as in TEC_Rebell, as it's the same as in native) and change the position for the research screen as in RESEARCHSUBJECT_ROGUE_REBELL_TAR ? I know it would mess things up for TEC_Rebells, and decrease my cost but this thing is really bugging me in my current game with a fellow pirate base on my doorstep (and the only acces to interstellar raids . And I will only just play the Rogue Syndicate for the next century or so anyway..
And as a general question why is there always a 'PerLevelCostIncrease' if it's one lvl only anyway ?
Hoping for a quick fix,
Sincerely,
space-
Thanks for poking at it too. I think I messed something up in the GSD as it's mini-dumping for TEC rebels too haha
GSD? General something something?
Galaxy Scenario something hm whats this now again..hmm
..ok Definition
maybe it's 'themeGroup "SpecialNPC"' instead of 'themeGroup "NPC"' but I guess that would be too easy.. well I'll try anyways.
GSD := galaxy scenario def
And I've spent the last 2 or 3 hours trying to figure out why TAR fails... no luck.
Yeah just figured, but since militia seems to have 'themeGroup "NPC"' in native as well I guess that's not it
But I don't see any conection to the research stuff? but than again I'm looking at it for the first time.
So, ya... I'm pretty frustrated with this. Right now TAR just doesn't work.
I apparently fixed whatever issue was causing this to fail. Going to do a bit more testing before I feel confident.
I'd test it if it's not too complicated to implement !
So I tried running this mod with the EnabledMods.txt and it crashed on startup. Anything you think might be wrong? *checks instructions on mod order again*
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