Sins of the Fallen is a massive enhancement for the critically acclaimed Sins of a Solar Empire.
New Races with new strategiesNew PlanetsGameplay Enhancing AddonsAI Enhancements
Journals: [SotF] Diplomacy Pacts & Bonuses, [SotF] Improving the AI, [SotF] Cosmos Ad Infinitum
What version of Sins of a Solar Empire is supported? Sins of the Fallen is a modification for Diplomacy and Rebellion.
How do you install Sins of the Fallen? Please read How to install Sins of the Fallen.
Why does your mod have so many folders? As Sins of a Solar Empire is a 32bit game it is restricted to 2GB of ram utilization as well as other various hard coded limitations. The stacking structure used with this mod allows more than 2GB of content by allowing portions of the mod to be loaded.
Will you support Entrenchment or Vanilla? No, I did have previous versions that supported Entrenchment (See Release History), but have decided the it was too much effort for one person to try and maintain both.
Ok so i redownloaded the whole mod and did it again and well its gone but when i zoom out its still noticable
The homeplanet addon may be a bit flaky on some video cards. I may or may not even release that addon in the end as a result. My only suggestion is don't activate it if it isn't work right on for you.
Turns out to be the Homeplanets addon everything else is now working amazingly
Sweet... I may do some more tweaking on the home planet addon to see if it can be resolved a bit more. It has potential, but it was tricky to get displaying right on my machine at points too. Even still there's a couple more "glitches" that need ironing out
Hi, I downloaded SotF R6.4 and play now. It's very fun and I love it!
I noticed about some matters.
for Plague:BaseArmorPoints and ExperiencePointsForDestroying of leveled light frigate are lower than light frigate.Weapon damage and ExperiencePointsForDestroying of leveled scout are lower than scout.Ability of light frigate (and leveled) "Infect AntiMatter" is not unlocked though research is finished.
for Rogue:Research subjects' names and descriptions unlocking two support cruisers are reversed to really unlocking cruisers.Research subject's name and description unlocking envoy cruiser is "String Not Found".
for Galaxy:Descriptions of galaxy "Random Encounters - Medium" and "Random Encounters - Medium/Large" are "String Not Found".(.galaxy files may have problems.)
scarecrowws the galaxy string errors ARE using lines in the string file for the STOCK maps.
harpo
Thanks for pointing these out. I'm trying to stamp out any nagging little issues and this helps a lot.
The Plague scout's explore and resource capture do not work in the "baked" R6 build you gave me. Either clicking them manually or placing on autocast.
I can't recreate your issue with the bake version, these abilities work fine for me. Explore is not a modified ability, it is the standard AbilityExplore from the vanilla game.
Hmmm...very strange. My Plague scouts can neither capture resource asteroids or explore. Both abilities are compltetly function less.
I'll try redoing the mod.
uh quick question is the current blood and chrome compatible with 6.4?
Hey Cheif, I have uploaded a R6.4 compatible version of Blood and Chrome. The links are in the OP now.
Thanks
Ok, I think I have these fixed in my internal build. Now to decide when I'll release them...
I see how you are. The dead have no need of thinking. Release theeeeeem!
I still have no idea why your stuff behaved that way.
Haven't I told you that, "I'm always the lucky one"? It's like some nighmarish gift.
Compatibility:Diplomacy 1.34
Feature: How To Install Sins of the Fallen R5 & R6
Please fully read the feature How To Install Sins of the Fallen R5 & R6 before attempting to activate the mod.This version of the mod has very specific activation rules that if not followed will likely result in unexpected/unsupported behavior or a mini-dump (trust me you need to read the instructions to avoid these issues).
Hey, I was wondering, since you are part of Dawn of the Reapers, have you thought of including it as an addon of Sins of the Fallen?
No, Dawn of the Reapers is a total conversion mod that will be set entirely in the mass effect universe.
Will you do a Firefly mod called, "Dawn of the Reavers" afterwards?
what an odd thing to ask
Only if you are one of the evil parties who had a hand in the cancellation of Firefly.
It's too bad The Undying never finished his good map of 'The Verse'.
A 'verse map would not be hard and I have a Sins mesh for the Firefly floating around. Just a very limited "mod". I lost my Moya model--I could kick myself for that.
Another question zombie can i run blood chrome with the rest of Sins of the Fallen and if i can do i have to use a certain core and flagship core or it doesn't matter?
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