Sins of the Fallen is a massive enhancement for the critically acclaimed Sins of a Solar Empire.
New Races with new strategiesNew PlanetsGameplay Enhancing AddonsAI Enhancements
Journals: [SotF] Diplomacy Pacts & Bonuses, [SotF] Improving the AI, [SotF] Cosmos Ad Infinitum
What version of Sins of a Solar Empire is supported? Sins of the Fallen is a modification for Diplomacy and Rebellion.
How do you install Sins of the Fallen? Please read How to install Sins of the Fallen.
Why does your mod have so many folders? As Sins of a Solar Empire is a 32bit game it is restricted to 2GB of ram utilization as well as other various hard coded limitations. The stacking structure used with this mod allows more than 2GB of content by allowing portions of the mod to be loaded.
Will you support Entrenchment or Vanilla? No, I did have previous versions that supported Entrenchment (See Release History), but have decided the it was too much effort for one person to try and maintain both.
Ya, not really sure what happened with the patch. I'm going to upload a full version in a day or two... Going to try and get a basic Cylon militia in.
I have downloaded your Patches and tried to just use patch b. But every time I try to activate the Colonial, Plague, and Nephilim plus the Flagship and core mod I got a mini dump. When I played just the straight up R5.1 (no patches) mind you this was before I downloaded the patches. The game played perfectly.
Can't express how happy this makes me.
Just did a 5+ hour game with my friend, I was Hypercorp (love em, love em!) and he was tech, against an advent/Nephilim hard AIs. Only minidump that occured was after I built a LRF frigate, when I zoomed into actually look at it, then it would cause the dump.
Upon further reading, I notice you put up a small patch since what I downloaded to fix the missing militias and such, hope this wasn't already known and fixed cause I would feel quite silly.
Edit: Just for the record, Zombie is cool.
Thanks for letting me know about this. That was one of the early models for hypercorp I converted to mesh and apparently forgot it had an error in the conversion which most likely caused an issue with sins. I'm building a new version 5.3 now and will start uploading it soon. It will contain the hopeful fix to this mesh as well as several other fixes.
We're typically scary
This is a clean upload, please delete any previous installation prior to installing SotF Core R5.3. Failure to do so may result in mini-dumps. Note for R5.3 I split the upload into three files to make it easier on me. You will need at a minimum SotF Core R5.3 and then you can optionally download the BSG races and/or the Fallen races.
SotF Core R5.3 (download) ~ 170MB, Download me first!
SotF Races R5.3 (uploading now) ~350MB, Contains Plague, Nephilim, Rogue and Hypercorp
SotF BSG Races R5.3 (download) ~225MB, Contains Colonial and Cylon (as militia).
All three are uploaded now.
I was gonna go with undead...but...*shurgs*
EDIT: Does this newest version have your intended balacing changes you mention some time ago....Ive not been a good kid and been keeping up like I should.
The plague have had some balance changes as well as Hypercorp. Most the other factions are pretty much the same.
Alrighty,
Guess I just have step up my game.
Hey Zombie,
Thanks for the new build!
Just gonna ask real quick did you get a chance to fix the Rogue Support Capital in this patch? I dont mean to harass about it just asking, as i love playing the Rogue faction!
Same question for the neutral Entity capture ability. Still dont work for me on some factions so I edit it according to your scriptures earlier in this thread manually.
Since there is no listed bug tracker I hope you forgive my questions, I can just barely keep the excitement down!
Keep up the good work!
Yes, I found the problem and it should be fixed.
Let me know which files you are modifying and I'll get it done.
I gave up tracking all the changes right now. I might do a compare before the final release maybe
Sorry to load you up with questions, but did you check out the effects from the TotalEffects mod? Really think you'd like them, at least for the BSG stuff. autocannon and missiles.
Not sure if anyone else is but I am getting a mini-dump with new 5.3 of sotf. I have the cylons as the militia and it dumps as soon as a game is started.
Do you also have the race activated? You need to do that regardless. I think...
Yes I do. I have the cylon race activated.
enabledModNameCount 18enabledModName "SotF Planets Sol R5"enabledModName "SotF Addon Artifacts R5"enabledModName "SotF Addon Effects R5"enabledModName "SotF Addon Moons R5"enabledModName "SotF Militia Cylon R5"enabledModName "SotF Race Colonial R5"enabledModName "SotF Race Cylon R5"enabledModName "SotF Race Nephilim R5"enabledModName "SotF Race Plague R5"enabledModName "SotF Race Rogue R5"enabledModName "SotF Race Tec R5"enabledModName "SotF Race Vasari R5"enabledModName "SotF Race Advent R5"enabledModName "SotF Race Alliance R5"enabledModName "SotF Race Archailect R5"enabledModName "SotF Race Hypercorp R5"enabledModName "SotF Core Flagship R5"enabledModName "SotF Core R5"
this is my enabled mods.
You might be minidumping from the shear amount of stuff you have enabled. No clue.
"Unfortunately we have encountered a problem locating your file. You way wish to contact the owner / uploader of the file to get it re-uploaded again"
-File Factory.
Can you reup on Mediafire or Filesonic?
same here but only for the fallen races (core & bsg races are ok)
Too much stuff me thinks... Try trimming it down and let me know.
I can't make any guarantees as to how many races can actually be activated.
I'll re-upload it to firefactory.
It will go on moddb when it's blessed so I'm not going to upload it to multiple file sharing sites for this version. Thanks for the suggestion though.
Well, this is one reason I split it. It was a 750MB upload all together and I didn't want to re-upload the whole thing if something borked It did have 2 downloads which was odd, but even I couldn't download from it this morning so it's uploading as I type...
I'll try testing the links this morning and let you know if all is working again.
The new SotF Races R5.3 download link appears to be working now. After it's done downloading I'll test the activation again.
The links have been updated in the OP as well...
Have you tried Large Address Aware on your sins? worked well for me.
http://www.techpowerup.com/forums/showthread.php?t=112556
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