Sins of the Fallen is a massive enhancement for the critically acclaimed Sins of a Solar Empire.
New Races with new strategiesNew PlanetsGameplay Enhancing AddonsAI Enhancements
Journals: [SotF] Diplomacy Pacts & Bonuses, [SotF] Improving the AI, [SotF] Cosmos Ad Infinitum
What version of Sins of a Solar Empire is supported? Sins of the Fallen is a modification for Diplomacy and Rebellion.
How do you install Sins of the Fallen? Please read How to install Sins of the Fallen.
Why does your mod have so many folders? As Sins of a Solar Empire is a 32bit game it is restricted to 2GB of ram utilization as well as other various hard coded limitations. The stacking structure used with this mod allows more than 2GB of content by allowing portions of the mod to be loaded.
Will you support Entrenchment or Vanilla? No, I did have previous versions that supported Entrenchment (See Release History), but have decided the it was too much effort for one person to try and maintain both.
To be fair... star craft stole this idea from other sources too
lol of course... everything used in games isn't exactly "new" ideas it's just ideas with new spins to it
A heavily armed and armored battleship, it leads the Plague swarm into battle.
some nice looking ships. keep it up!
Thanks much! I have some great modellers who have really stepped up for this. I really appreciate them offering their work.
Thanks very much ZombieRus! I'm just glad to help! Unfortunately i have a massive lack of reliability, so i don't often offer to help produce things, to avoid letting people down. However, I'm happy to learn how to code sins if you can't find anyone else willing to help, I'm pretty competent at programming languages so it would take me(as a total guesstimate) about a week to learn enough to start working on a mod. Summer holidays at uni are VERY long and dull if you haven't got money or a job!
@eternalrequiem what's a Zerg? I'm not a starcraft fan oh no
Seriously though, my brain is basically bits of everything i've read and seen, so virtually everything I come up with will be from somewhere! My mental image for the plague race when i first read the fluff was basically reavers(from firefly) but everything tinted green and brown instead of red and gunmetal! The ones in charge were basically the dark brotherhood! (from elder scrolls)
Also, the ship models look awesome!
Nick
http://starcraft.wikia.com/wiki/Zerg
that I think gives all the info you could ever want to find
No problem, we all have real lives. I'm just glad people have been willing to help with providing game assets and ideas. It's quite a bit of work putting together a mod such as this. This mod will be completed (iteratively), but will be balanced with real life responsibilities.
My background is actually in computer science as well. Not sure what languages you know but I have been building a tool in my spare that provides more of a development environment for Sins (http://code.google.com/p/soaseplugin/). I use it as my primary editor for Sins related files to help cut down on simple mistakes. It doesn't replace the dev.exe for testing but it is a nice addition.
I have some more concepts to post, just been working on some new frigate abilities and my mod tool so hadn't had time yet.
I want to make sure I have proper icons for ships when zoomed out. This is the Archangel Battleship zoomed out.
Neato
Looks good to me. Nice work with your mod too by the way.
Well I'm willing to chip in however you want, if you want! PM me a task and I'll do my best to get it done! Or post some sort of list of what you want help with, and get people to call dibs on what they fancy doing and when they think they'll be done by. I can't imagine I'm the only person that wants to help this mod get to fruition faster!
Mostly i know pascal and octave, though i've done a few basic bits in C++ too (like write/retrieve and arithmetic basic!)
so you almost certainly know more than me! it amounts to about half an A-level's worth of stuff (they called it computing, ended up spending more time being told about business models than actual computing!)
Ah, new to programming... thats awesome. I love the field and plan to teach it at university level after I retire.
I would invite you to download Eclipse if you haven't already. It is a very good IDE for developing in Java or C++ for that matter. Currently I am specializing in Java, but it is an easy transition from C++. If you visit the Eclipse Plugin thread there are some guides for installing and setting up eclipse and my validation tool.
Let me know when you have those setup and then we can talk about doing some entity/ability work.
Hey Bro! The mod is looking sweet. You should add a ship based on the myth of Nibiru. Like a grotesque planet shaped ship... think the villian from the old transformers cartoon movie cant remember the name.
As soon as I get time to mess around of the computer Ill start researching mods more so I can help yah out. I'm still working on my 360 mods since I fixed my disc drive.
Cool... Don't forget to look at some of the pics at the end of this thread. Show off your Sins model
Right Zomb I got the files and I'm testing now. I know the textures are still in the works but does the whole ship have to be so shiny? also from the looks of it a lot of the areas that mark the color of the race seem to be a bit off... just wanted to point that out but you probably already know about it and I know this is just in the early stages and will be improved upon much later Good work though so far
Hey hey! thanks! I'll be checking out the Myth of Nibiru. Thanks for the suggestion. I got some ideas on some other areas you can help with too
[quote who="EternalRequiem" reply="44" id="2778309"]Right Zomb I got the files and I'm testing now. I know the textures are still in the works but does the whole ship have to be so shiny? also from the looks of it a lot of the areas that mark the color of the race seem to be a bit off... just wanted to point that out but you probably already know about it and I know this is just in the early stages and will be improved upon much later Good work though so far[/quote]
Shiny? They are like ships made from glass, lol! Sorry was playing with the specular and reflective channels trying to get an idea for how sensitive they are and left the reflective channels really reflective. It's worse when the colored skyboxes are used.
On the team colors, I'm just going to rename them "Team Pastels" and call it good. On a positive note, our models aren't all dark or all team colors like what happens for a lot of others, so it's not all bad. I need to fine tune getting the team colors to show a little better though for sure.
Good, good glad my feedback can help a little, I'll do more testing soon expect some more feedback. I can understand some parts of the ship being shiny. Good place to look is the vanilla ships they have shiny hull parts while other places aren't as shiny Also if you want you'll notice on the Battleship model some area's that are flat, like in the ear of the ship down at the bottom that has a space allocated for something.
http://img43.imageshack.us/i/battleship3.jpg/
look at the protruding section at the bottom rear of the ship and you'll see a hanger bay. I removed that part before I gave the model to you. My guess is this ship will have a wing or two of fighters so adding a hanger bay back might be good but that's all up to you and yeah that's an old pic
This is where the null point for the hangar is now. Once we get all the models in the game we'll be adding some specialized textures for stuff like this.
And ya, keep the feedback coming. I like it.
ah cool, I'd assume you would know where the hanger bay would be and I was right if you see any of those kinds of area's on my ships that are flat and squarish looking assume it's for a hanger bay. On some of my models I've removed it since when ever I get around too it I plan on making a mod later on in the other game I was talking about earlier... or... I actually plan to learn how to make an actual game... there are programs that you can buy out there for a decent price and you can create games and stuff... of course this will require me to learn how to code and all that fancy stuff. Aside from that... the other spots that would be flat that you found out already and I noticed you changed on the model as well of course were the turret points
Hmmm... Nepilim beginner frigate, the canon fodder one noticed it isn't attacking enemy ships so you might want to look into it.
Now I got a question about the two races, what areas are the Nepilim focusing in besides armor and hull points? and what are Plague focusing in? sorta like how the vanilla races focus on certain areas
EDIT: argh... forgot this little detail I noticed the Nepilim battleship, the main battleship that is, it's second ability project frontal shield skill is bugged, it doesn't auto-cast it seems even with auto-cast on... unless it only uses it during certain situations like when it's shield gets low
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